Revan312 wrote...
littlezack wrote...
You asked for an answer and they gave you an answer. Really, it's not like they have some reason to lie about it; if they say it was a memory thing, it was probably a memory thing. They even explained the details of it. Deal with it.
Just because they said it, doesn't mean it's 100% true, ya know?
The details, which I just saw, were that in combat areas, they would need to load all the animations into cache for the switching back and forth between combat animation sets and non-combat.. Yet ME1 and ME2 both had it.. so what's the freakin problem?
Did the game suddenly become that much more resource heavy? Because atm I'm not seeing where that extra oomph that would make 4mb of memory so priceless as to remove an immersive and normal feature like holstering your gun.
I know console limitations and all that.. but take Arkham City for example (another UE3 game), it looks a bajillion times crisper (much higher resolution textures) and has more varied animations than you can shake a stick at in a fight with 15 thugs and still have seemless loading within the entire outdoor section of the city.. which is huge.
Now either Bioware is bending the truth a wee bit, or they simply can't optimise for crap..
Comparing a game like Arkham City to Mass Effect 3 - which isn't even out - is like comparing apples and oranges. One had multiplayer, the other one doesn't; one extensively uses cutscenes, the other one doesn't, one has customizable appears and multiple weapons, the other one doesn't, so forth and so on. You saw a relatively small portion of the game.
And I still don't see why this is some incredibly immersive feature that the game is so much poorer without. Yeah, you can holster your gun in the middle of a heated combat area. You can strip naked and dance around with a bullseye on your back; doesn't make it a good idea.





Retour en haut







