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How do we "walk" in this game?


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#51
littlezack

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Revan312 wrote...

littlezack wrote...

You asked for an answer and they gave you an answer. Really, it's not like they have some reason to lie about it; if they say it was a memory thing, it was probably a memory thing. They even explained the details of it. Deal with it.


Just because they said it, doesn't mean it's 100% true, ya know?

The details, which I just saw, were that in combat areas, they would need to load all the animations into cache for the switching back and forth between combat animation sets and non-combat.. Yet ME1 and ME2 both had it.. so what's the freakin problem?

Did the game suddenly become that much more resource heavy?  Because atm I'm not seeing where that extra oomph that would make 4mb of memory so priceless as to remove an immersive and normal feature like holstering your gun.

I know console limitations and all that.. but take Arkham City for example (another UE3 game), it looks a bajillion times crisper (much higher resolution textures) and has more varied animations than you can shake a stick at in a fight with 15 thugs and still have seemless loading within the entire outdoor section of the city.. which is huge.

Now either Bioware is bending the truth a wee bit, or they simply can't optimise for crap..


Comparing a game like Arkham City to Mass Effect 3 - which isn't even out - is like comparing apples and oranges. One had multiplayer, the other one doesn't; one extensively uses cutscenes, the other one doesn't, one has customizable appears and multiple weapons, the other one doesn't, so forth and so on. You saw a relatively small portion of the game.

And I still don't see why this is some incredibly immersive feature that the game is so much poorer without. Yeah, you can holster your gun in the middle of a heated combat area. You can strip naked and dance around with a bullseye on your back; doesn't make it a good idea.

#52
littlezack

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colata wrote...

It's not really about console, consoles have games that utilizes amazing motion captured animation like batman arkham series, fluid, natural, exceptional ones.

Biowares' lame ass excuse to fool you, as old fans say bioware dropped the ball once they got into EA.
Integrity of the games from them just tanked.


You're acting like there's some seriously sinister reason for taking out a completely superflouos feature. 'How dare Bioware remove the ability to walk around like an idiot while people shoot at me!'

#53
colata

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It's not just absence of walking animation, animation itself is pretty poor, rigid compared to well, most AA title console games from EA, activision, and other big budget companies.
Gears of war, god of war, red faction guerrilla with full harvoc engine destruction utilized MP, not just sp game.

making animation fluid, I don't think that additional animation part would take up such memory spaces to begin with, 10 to 20 MB AT BEST.

What they are saying is lame lies.
Ask any modders who handled UE3. k

Modifié par colata, 15 février 2012 - 07:08 .


#54
littlezack

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colata wrote...

It's not just absence of walking animation, animation itself is pretty poor compared to well, most AA title console games from EA, activision, and other big budget companies.

making animation fluid, I don't think that animation part would take up such memory spaces to begin with, 2 to 4 Mb at best.

What they are saying is lame lies.
Ask any modders who handled UE3. k


When/if any of those modders ever make a game like Mass Effect 3, I might take them seriously. Otherwise, no.

#55
Cosmar

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I don't mind not being able to holster my gun in a combat zone; it's what Shepard and co. will do in non-combat zones that concerns me. Hopefully it will be like ME2 where you still run around places like The Citadel in your armor but cannot draw your weapons.

This is also hoping/assuming there WILL still be some non-combat areas.

Also, I do kind of have a problem with not being able to holster a weapon; that problem is that with weapons out, you are eternally in the "ready to shoot" position, even long after all enemies are killed. Not very realistic, very stiff-looking. If there could at least be an "at ease" position with the gun held at your side when in a combat area after enemies are dealt with, that would be nice...

#56
colata

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Don't get emotional on matter that should be approached more technically and lead the subject to somewhere else.

I am not just talking about walking animation, animation in general and control in general is pretty rigid compared to most MP games I've played.

red faction guerrilla, red faction armaggeddon, batman arkham asylum, batman arkham city, gears of war 1.

Technically what they've said is not good enough excuse for poor animation.


and little jack you don't really have much experience, and you're being strubborn.

Modifié par colata, 15 février 2012 - 07:14 .


#57
slimgrin

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littlezack wrote...

Comparing a game like Arkham City to Mass Effect 3 - which isn't even out - is like comparing apples and oranges. One had multiplayer, the other one doesn't; one extensively uses cutscenes, the other one doesn't, one has customizable appears and multiple weapons, the other one doesn't, so forth and so on. You saw a relatively small portion of the game.


Arkham City not only looks better but it has wonderfully fluid animations, some of the best around. The way Batman navigates the rooftops is flawless. The way Shepard moves is awkward.

#58
littlezack

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colata wrote...

Don't get emotional on matter that should be approached more technically and lead the subject to somewhere else.

I am not just talking about walking animation, animation in general and control in general is pretty rigid compared to most MP games I've played.

red faction guerrilla, red faction armaggeddon, batman arkham asylum, batman arkham city, gears of war 1.

Technically what they've said is not good enough excuse for poor animation.


and little jack you don't really have much experience, and you're being strubborn.


Zack. Z.

And I'm not emotional. I'd say 'emotional' would be getting riled up about something that would only effect 'immersion' if you were trying to play a suicidal Shepard. And I think it's a bit ridiculous to call people liars when you have no real evidence to support that - again, what reason would they have to lie to you about this? 

Modifié par littlezack, 15 février 2012 - 07:17 .


#59
colata

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If they added much more fluid animation, realistic weapon handling,... it would have been an instant sale for some of combat tactical junkies like myself, but I guess they did good job on game design, yet they failed on trivial yet essential features like animation.
makes me doubt.

 J you need to eat something sweet, low blood sugar level leads ppl to irrational thinking, and you're arguing for the arguments' sake.

Modifié par colata, 15 février 2012 - 07:17 .


#60
lobi

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The weapon was not holstered during non combat times in combat areas. There was no surprise that cerberus was not finished with you and another wave was coming because weapons were 'hot'.

#61
SharpEdgeSoda

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I came in this thread expecting a joke...

Someone is upset because they remove a feature, "holstering you gun in combat zones" that I think few people even knew about, and even fewer people utilized, because ME2 mission structure has virtually non-stop combat on missions.

#62
littlezack

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On top of what I previously said, with that sort of attitude, you basically discourage discourse with the developers, period. Would you really want to talk with a fanbase that demands answers, then calls you a liar when you give them one?

Anyway, that's my take. You can continue to act like a child - or be a child, if you really are - if you want. The immaturity is showing.

#63
lobi

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SharpEdgeSoda wrote...

I came in this thread expecting a joke...

Someone is upset because they remove a feature, "holstering you gun in combat zones" that I think few people even knew about, and even fewer people utilized, because ME2 mission structure has virtually non-stop combat on missions.

Not being able to holster a weapon takes you out of the story. When shepard is standing fully 'on' and everyone say's 'thank the stars thats over' its wasted. Next wave is no surprise no matter how loud Mordin yells 'oh noes they are back!'. 

#64
RainyDayLover

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Wait, I thought you hold down the Ctrl key to walk. Worked for me...or at least I thought I was walking.

#65
colata

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Trivial yet little more realistic detail that somewhat resemble how actaul soldiers moves and handles weapon add much more immersion, yet bioware is noob at this part.

For ppl who played and liked authentic movement from tom clancy series, or who are used to great animation like arkham series, ME's animation is kinda painful to watch.

Modifié par colata, 15 février 2012 - 07:39 .


#66
littlezack

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colata wrote...

Trivial yet little more realistic detail that somewhat resemble how actaul soldiers moves and handles weapon add much more immersion, yet bioware is noob at this part.


A real soldier would not, in the middle of a battlefield, put away his weapon for no reason. That's ridiculous.

#67
colata

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They actually don't hold up weapon high at ready to fire position ALL the time.

Play rainbow six series, you'll know. ARMA series if you will.

If you happen to join the army in the future, you'll know what I mean.

Not sure about weight of furure rifles, but usually even modern rifles are not that light.

Modifié par colata, 15 février 2012 - 07:43 .


#68
littlezack

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colata wrote...

They actually don't hold up weapon high at ready to fire position ALL the time.

Play rainbow six series, you'll know. ARMA series if you will.

If you happen to join the army in the future, you'll know what I mean.

Not sure about weight of rifles, but usually even modern rifle are not that light.


There's a difference between lowering a weapon and putting it away completely. Do soldiers lower weapons? Sure, of course. Do they put them away and run carefree through a battlefield? Not if they want to live for long.

#69
SharpEdgeSoda

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I don't understand what kind of mindset comes to the conclusion that the game is less over a feature that is unessary.

You playing this game with great combat, polish, writing, and graphics and you think "yeah, this is alright I guess...it would have sooo much better if I could holster my weapon though!"

Just take a step back and think about that stance. You really should think about what immersion really is, and what it mean to you over other aspects of an RPG.

#70
smackentosh

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damn shame

#71
anlk92

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Why is everyone saying you can't walk in combat areas? You can still walk by holding down ctrl in PC and probably by pushing the analog slightly in consoles, you just can't holster your weapons.

Also for people asking whether Shepard can walk like a normal human being this time, if you check the customization video released last week you can see the walking animation briefly and it looks much better than the animation they used in ME2.

And I'm amazed that some people actually believe that the removal of holstering is an evil scheme of EA and based on this belief call the developer who provided a detailed answer on this situation a liar.

#72
KotorEffect3

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has it occured to people that in the demo you aren't in a hub area either time? In one area you are desperately trying to stop cerberus from killing a krogan female while you try to escort her to safety and in another area you have reapers landing everywhere while you try to race to safety. There isn't time to holster your weapon and stop for coffee.

Modifié par KotorEffect3, 15 février 2012 - 08:13 .


#73
T1l

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They've had it in previous Mass Effect games, and now all of a sudden, this simple logical feature disappears.

Avatar related. My face when. RAM issues? Good game, Bioware.

#74
Typhron

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T1l wrote...

They've had it in previous Mass Effect games, and now all of a sudden, this simple logical feature disappears.

Avatar related. My face when. RAM issues? Good game, Bioware.


Just like how same-machine multiplayer wasn't supported from 2001-2009 due to ram issues, despite older games having it (Golden Eye, for example. On a machine with 4 mbs of ram).

It's a bull**** answer and most already know it.

#75
Valkyre4

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graciegrace wrote...

Why the hell would you walk around with your gun holstered in a combat zone...

It doesn't make sense that they "took out walking animations for space" ...because we're not going to be walking around the normandy with our guns... so...


Yeah because when I want to backtrack to explore an area after finishing off the enemies, to get credits or loot etc, I have to walk like a ****** with my weapon all the time holstered... boy would that destroy my shoulders.

But hey, wait... it wouldnt be reasonable to just explore areas, Shepard doesnt care about credits, or loot, in fact he is on a mission, he shouldnt walk around like an idiot wasting time! So, by that logic Bioware should have a timer on each mission, so that players are focused on the mission only, screw the exploration part!

Realism is what you want right? Lets go for it!

Hey wait, I remember... it is a GAME. And I dont want my character to walk like an idiot when there are no enemies around and I am looking for loot...