Came99 wrote...
Will the fanbois please shut up now, or is therew any more false assumptions that I should clear out for you?
How about one of the fanboys* clears up some false assumptions for
you?
Storage was removed from the main game for technical reasons. Specifically, there are several versions of the camp which are swapped in and out over the course of the campaign. In other words, if the player fills the chest in camp #1 with loot, completes a mission and clicks on the camp icon in the world map, they are taken to camp #2 which contains an extra NPC and whose chest contains no loot. There's no way for them to get to camp #1 and therefore no way to get the loot. In fact, I'd be prepared to bet that the loot no longer exists, at the point when camp #2 is added in to the savegame and camp #1 is deleted.
I hope that you can appreciate the problem from this description.
This problem was discovered (see developer post quoted above) late in game develpment. I don't know how much you understand about the latter stages of game development, so I'll just say this. When the deadline is getting close, if a proper bug fix is going to take a long time, a simpler fix is used instead. This might be referred to as "quick and dirty" because it compromises someone's ideals, but in practice these fixes tend to be the ones that are
guaranteed to solve the problem. In this context, removal of the storage chest is the obvious solution.
One other little point - the people removing the chest were programmers doing bug-fixing, and the people adding the chest to Warden's Keep were level designers doing content creation.
So... for those who still
want to believe that this was a cynical exercise, no one can really stop you.
* Note that this "fanboy" has not bought any premium content, and is not planning on it at this time.
Modifié par SheffSteel, 25 novembre 2009 - 02:09 .