Revive: We seriously need a different button
#1
Posté 15 février 2012 - 08:34
Why can't we have this mapped to the Back button? It doesn't seem to be bound to anything in multiplayer.
#2
Posté 15 février 2012 - 08:36
#3
Posté 15 février 2012 - 08:42
Dont know if your A button does anything else than reviving(i assume its same with PCs) but while playing with a pc we revive with space key, which is also sprint,roll&cover and use.
I look like monkeys when i try to revive someone, rolling on my squad mate or sprinting to unknown...
#4
Posté 15 février 2012 - 08:56
#5
Posté 15 février 2012 - 09:05
#6
Posté 15 février 2012 - 09:07
#7
Posté 15 février 2012 - 09:08
@Cyberarmy: Yeah, it's the same for 360. A is cover/dodge/activate/revive/sprint. I know what they're trying to do, but if I see a prompt and the button does anything other than what the prompt says, then it's broken. If Bioware submitted ME3 to EA CERT, then they at least got a severe out of that one.
#8
Posté 15 février 2012 - 09:15
Especially on the harder difficulties it's annoying to fail your revive.
Modifié par Zhriver, 15 février 2012 - 09:16 .
#9
Posté 15 février 2012 - 01:48
#10
Posté 15 février 2012 - 01:50
#11
Posté 15 février 2012 - 01:54
Craquehead wrote...
I'm fine that the use/storm/vault button exists, but at least let us map them separately on PC. I've got 20 years of muscle memory that says E is Use, Shift is storm, and space is vault; and I can't be the only one.
And i have a fishes memory that only remember Amalurs key load... Always pressing F to use and finding myself smacking objective/injured.
#12
Posté 15 février 2012 - 01:55
javierabegazo wrote...
I've never had an issue with it. I think the trick is to not move the joystick after you see the Revive A button prompt.
Most likely. Controls are pretty screwy all around. Why wouldn't your guy keep reloading when you move out of cover?
How silly.
#13
Posté 15 février 2012 - 01:58
#14
Posté 15 février 2012 - 02:04
E.g. F key is interact and spacebar is cover/sprint/dodge.
Not sure how this would be done on console, could move interact to the X/Square button like someone suggested.
#15
Posté 15 février 2012 - 02:05
#16
Posté 15 février 2012 - 02:08
#17
Posté 15 février 2012 - 02:18
No offense to our console brothers but not being able to map keys (in MP) = console port corner cutting on PC. Hate to see that stuff on top rate PC games.
#18
Posté 15 février 2012 - 02:28
Imo, use button could have been easily placed on same button as reload/switch wepons is at.
#19
Posté 15 février 2012 - 02:51
#20
Posté 15 février 2012 - 02:51
Modifié par Captain Iglo, 15 février 2012 - 02:53 .
#21
Posté 15 février 2012 - 02:53
#22
Guest_Imperium Alpha_*
Posté 15 février 2012 - 03:02
Guest_Imperium Alpha_*
Cyberarmy wrote...
Its better on PC!
Dont know if your A button does anything else than reviving(i assume its same with PCs) but while playing with a pc we revive with space key, which is also sprint,roll&cover and use.
I look like monkeys when i try to revive someone, rolling on my squad mate or sprinting to unknown...
Space key pc == A button XBox
They do the same thing and maybe too much at the same time
But you don't have that many option available anyway for console.
Modifié par Imperium Alpha, 15 février 2012 - 03:05 .
#23
Posté 15 février 2012 - 04:15
The back button? Oh, man... I dunno why they didn't return grenades to the back button. I'm gonna have to remap almost all my build plans because there are only 3 hotkeys.xavim wrote...
Yeah it is a pain. I have had a few problems letting my guy think he has to run away or roll around the poor team mate. I say the back buttion or one of the L3 or R3 can do the trick as they are not used are they?
I was hoping grenade was back so that I could have 2 active powers and a class power available without pausing.
#24
Posté 15 février 2012 - 04:22
more fluid animation less rigid robotic, fluid smooth control
are the least yet absolutely must for action game, keep this in mind bioware,
Why cusomers need to remind this basic to dev?
Rockstar games does polish games tenfold better, k.
#25
Posté 15 février 2012 - 04:24
Craquehead wrote...
I'm fine that the use/storm/vault button exists, but at least let us map them separately on PC. I've got 20 years of muscle memory that says E is Use, Shift is storm, and space is vault; and I can't be the only one.
You are not. I had serious problems with the controls in the MP demo. It came to the point where it actually affected my performance in game. Died more than once because of the weird controls.
It was alright for ME2 as it was mostly a slower game but if you make the game more action-packed you've to rethink the controls...





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