Niten Ryu wrote...
Are el wrote...
Because WE won't let them.
Who are WE? Current game industry treads are - Short games, DLCs and very easy difficulty curve. This means that majority of the gamers accept or at least tolerate these features. Or it might be simply worth more for developers to save time and resources and get only those gamers who like these "new" features.
DLCs don't have to sell as much as expansions. Direct downloads means that developers and/or publishers get bigger cut from the final price that consumer pay. Heck, some online games are free and all profit come from microtransactions and DLCs. EA even bought PlayFish for nearly 300 million dollar who use such model for their facebook apps. I say these nightmare scenarios are more then likely to happen in Dragon Age series too. Unfortunately for me it also means that I won't be playing those games.
I think that you might be right to a certain degree about the trend in gaming being easy short games, however, RPG's rarely fall into that trap (well Fable 1 & 2 did) probably simply because RPG gamers (and reviewers) want real RPG games.
But this trend is nothing new, it's been like that for a couple of years and so far it has hardly affected the RPG games at all.
Hardly any of the current generation RPG's (Fable 2 & Eternal Sonata aside) Oblivion, Fallout 3, Star Ocean 4, The Witcher, Tales of Vesperia, Demon Souls, Valkyria Chronicles, Lost Oddyssey, Mass Effect (the main story wasn't very long but the game was nowhere near casual) etc have been short and a lot of them are pretty hardcore (40 hours+, item creation, sidequests, choosable difficulty, morality choices and more).
DA:O is in itself a testament to the fact that RPG's is not a part of the casual-trend. 6 different origins, 50-100 hours, gambit-type strategy tactics.
DLC is another thing though and DLC hasn't really had a trend with multiple hours of gameplay, a few DLC's aside (the Fallout 3 DLC's, GTA DLC's and possibly Knothole Island for Fable 2). The DLC's are usually small quests or even only new equipment (most JRPG's only offer a small trinket for $5).
Hopefully, the success of the Fallout 3 and GTA4 DLC's will set a new industry standard.
Personally I was happy with BDTS DLC for Mass Effect (though it was bashed in both reviews and forums) and I'll happily pay my 400 MSpoints for the upcoming DA:O DLC. Also I would be totally happy with Bioware releasing 2 or 3 more DLC's in the same size, even though I'd prefer a bigger DLC and I would of course be willing to pay more for that.
To sum it up I dont think we ever will have to see a 10 hour DA (or any other RPG) where most of the content comes from DLC's.
Let's face it, DA:O is a 50-100 hour game, if they had wanted to rip off gamers they would've made the game a 15-20 hour game and they would've released the origins, Shale and all the follower side quests (and more) as DLC's. (well Shale is a DLC, but it's free with all new copies, thus I don't count it).