Insanity Infiltrator Mass Effect 2
#1
Posté 15 février 2012 - 10:15
#2
Posté 15 février 2012 - 10:35
The first one is the widow-sniper Infiltrator.
4 - Squad Disruptor Ammo. My experiences with the heavy evolution is a mech exploding in my face. I don't like mechs exploding in my face.
0 - Cryo Ammo. There are arguments in favor of this power, but as a sniper you'll find that frozen enemies tend to fall behind cover where you can't shoot them.
4 - Tactical cloak/Assassination cloak. As a sniper you want the damage bonus against Elites, and you'll probably bunker down rather than run around, so you don't need the extra cloak time.
4 - Incineration blast. This is one of the best powers in the game, and I wouldn't give it up even if threatened at gun-point.
0 - Hacking. Eh. Fun on geth missions. Messes with clean headshots and slows a pure sniper down.
4 - Operative. Can be either Assassin or Agent. Doesn't make too much of a difference. I pick Assassin since I'm a poor shot.
4 - Heavy Warp Ammo. Yeah yeah, I know. Ammo powers aren't all that great - but level 3 in this Ammo power allows you to one-shot collectors on Horizon without cloak on Insanity difficulty. When you get the widow this ammo power is no longer needed and can be substituted for whatever.
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Cryo Infiltrator
My personal build, and my most played class by far.
2 - Disruptor ammo. Level 2 CC's mechs, and my squad gets to use Cryo Ammo. Good enough for me.
4 - Squad Cryo Ammo. This ammo power is just amazing when used with the Viper (And the Incisor as I've just found out!), the Shuriken, The tempest and your heavy pistols. Early game your shuriken will be your main weapon - but don't let this fool you. It does a LOT of damage, and procs cryo really really well. Later on you get shotguns (optional) which is just icing on the cake.
4 - Tactical cloak. Already talked about this.
4 - Incineration blast. Yes please, thank you!
0(3) - Ai Hacking. A choice of sorts. You either pick hacking or a bonus power. It's flavor either way, so pick what you find fun!
4 - Passive.
0(3) - Bonus power. Neural Shock and Slam are both excellent one-point wonders, and the two level ups don't do much for them. Can be substituted for Hacking should you so desire.
Edit: Formatting.
Modifié par Mi-Chan, 15 février 2012 - 10:40 .
#3
Posté 15 février 2012 - 12:38
#4
Posté 15 février 2012 - 01:10
HolyAvenger wrote...
My widow-sniper was as described Mi-Chan but ED as my bonus power and 1 point in hacking for mechs and geth. Lethal.
Oh, right - forgot the 51th point.
Modifié par Mi-Chan, 15 février 2012 - 01:10 .
#5
Posté 15 février 2012 - 02:04
Mi-Chan wrote...
4 - Heavy Warp Ammo. Yeah yeah, I know. Ammo powers aren't all that great - but level 3 in this Ammo power allows you to one-shot collectors on Horizon without cloak on Insanity difficulty.
?? Well, maybe some collectors. That very first one that lands on the right is an elite and you won't be able to one-shot that one with the mantis, as least I never could - I used that for my Miranda passive damage test where my Arush soldier could not one-shot that one. Maybe some of the other ones?
#6
Posté 15 février 2012 - 02:14
ryoldschool wrote...
?? Well, maybe some collectors. That very first one that lands on the right is an elite and you won't be able to one-shot that one with the mantis, as least I never could - I used that for my Miranda passive damage test where my Arush soldier could not one-shot that one. Maybe some of the other ones?
The normal drones.
Elites are tougher to one-shot for obvious reasons since they're... Well, elites. But if a drone dies instantly that's less fire coming your way and it generally makes things a lot easier. I can't force myself to divert 6 points for it early on though.
Edit: Proof of concept. Seems like one point is enough.
Modifié par Mi-Chan, 15 février 2012 - 02:21 .
#7
Posté 15 février 2012 - 04:04
Modifié par Simbacca, 15 février 2012 - 05:59 .
#8
Posté 15 février 2012 - 04:56
The guys here have given good advice. The builds are fairly standard, but most of us here are Insanity players, so we respec to make small changes through certain parts of the game.Deus Ex N7 wrote...
I'm trying to get my perfect save done for Mass Effect 2 and i'm playing as a Infiltrator and i need a decent build but also some decent party combo's. I've noticed a Infiltrator can have AR and SR in ME3 so i'm wondering if i should let go of the widow and accept the AR to make him versitaille. Anyone got opinions or some decent buils for squad or main?
Going Widow basically means building around that weapon b/c you want to capitalize on OSOKs. You'll mostly be cloaking in order to land headshots. Ammo powers usually aren't good, but in this case, they make that little difference that maximizes your chances to OSOK. Mi-Chan summed up the build quite nicely, I think.
Going AR means giving up OSOK. You're more balanced, IMO, but you play more like a Soldier, relying on Squad Cryo ammo to slow down the fight and Cloak for moving under fire. Your BP can be anything, really.. ppl mentioned N.Shock, Slam, E.Drain.. There's also Flashbang Grenade.. I used Stasis myself. IMO, you'll need to try these BPs out yourself to get their nuances and figure out how to balance that against AI Hacking.
Simbacca also suggested going Shotguns. This is fun if you like up-close hit'n'run tactics. The build is similar to the AR build, but you optimize for getting up really close. IE: fast BPs like N.Shock/Slam... I'd personally suggest the Geth shotgun if you have that DLC.
#9
Posté 15 février 2012 - 06:20
The bonus weapon somewhat determines how you play but it is almost more a choice of whether you want the Widow or the Viper. They are somewhat different in application, but can fulfill the other's role in a pinch.
The other thing to consider is bonus power. For most of the game Neural Shock is one of the best, especially if you want to get up close and even if you don't. Works great at 1pt and has a rapid cooldown. While they are stunned there is a window where they are motionless and are easier to shoot by you and your squad.
At level 30 what I like is somewhat mission specific.
Standard:
Squad Disruptor 4
Assassination Cloak 4
Incineration Blast 4
Agent 4
Neural Shock 1
There are 10 points left out that you can either put more into NS or some into AI Hacking. Or you can put some into Cryo Ammo. It doesn't matter a whole lot. A few points in AI Hacking helps if you are going up against Loki mechs.
Tuchanka / Collector:
Disruptor Ammo 2
Squad Cryo Ammo
Assassination Cloak
Incineration Blast
Agent
Neural Shock 3
AI Hacking is unnecessary for these missions, but you do have an extra point to play with. If you are at a lower level take some out of Neural Shock. The next least useful power is actually Tactical Cloak.
Geth:
Squad Disruptor
Assassination Cloak
Incineration Blast
Improved AI Hacking
Agent
Put the last point in Cryo Ammo. Or put it in a random bonus power. Doesn't really matter. This somewhat overlaps with the "standard" if you take 1pt NS. The least useful power here is again Tactical Cloak. The next to reduce at a lower level is AI Hacking. If you just want to snipe perhaps reverse them. Incinerate is good against shields, which is why it is here. Squad Disruptor is better than Cryo Ammo against synthetics.
I don't play non import games, so I am always starting out at around level 5. Most would say to level Cloak and Passive first. Honestly it might be better to get Incinerate up faster, but it isn't a huge difference. I probably went for Squad Disruptor after getting 1 pt Incinerate though. By Horizon I think I had:
Squad Disruptor
Cryo Ammo 1
Assassination Cloak
Incinerate
Agent
NS 1
I don't really remember what level I was exactly. So there may have been a few more pts somewhere, or a few less (meaning I don't recall the rank on Incinerate). At any rate you can do that mission predominantly with the Cryo-Shuriken and NS.
Which brings me to the SMG choice. Shuriken or Tempest. That is the choice. I can't think of any compelling reason to take the Locust. You have rifles and pistols for standoff ranges. Taking the Locust gives you another ranged option but you sacrifice shield and barrier penetration. If you take a shotgun for some reason, maybe.
All you really need is Widow and Shuriken or Viper and Shuriken though. Early game you might need to mix in more pistol as the Mantis ammo is somewhat limited. If you prefer the Tempest it is good as well.
#10
Posté 15 février 2012 - 09:29
Simbacca wrote...
Here I went into detail on my two favorite Infiltrator builds, why I built them that way, and how to play them. Seems Mi-Chan and I just about in agreement. I'll just add here that though I agree on Squad Disruptor for Geth missions with the Widow build, Heavy Disrupter can help when trying to one-shot Blue Suns Troopers (good thing there's plenty of eezo around), and Cloak + Cryo Ammo + Scimitar can provide devastating control when utilized properly on the Cryo build.
I think you mentioned before about Heavy Disruptor can help when trying to one-shot shielded Troopers. I have a question about that: does that depend on how many upgrades and/or weapon damage bonuses you have?
For example, at Level 30, do I need a minimum of 3 Sniper Rifle Damage upgrades, the Sniper Rifle Headshot Damage upgrade, Assassin passive (+15 Weapon damage), and Heavy Disruptor Ammo to one-shot your basic Blue Suns Troopers outside of Cloak? Or do I need additional Sniper Rifle Damage upgrades, +weapon damage armor pieces, and/or the Kuwashi Visor to one-shot with the Widow?
After enough upgrades and other weapon damage bonuses, is an Ammo Power (Disruptor for shields, Warp for barriers) even required to one-shot basic troops at all?
The last time I played a Widow Infiltrator was about a month after ME2's release on Veteran difficulty. I purposely deleted the game save so I no longer have a Widow Infiltrator to determine this on my own.
#11
Posté 15 février 2012 - 10:39
with enough upgrades you can substitue points down until rank 2 , but the ammo powers never become redundant.
Modifié par ahgchyhn, 15 février 2012 - 10:47 .
#12
Posté 15 février 2012 - 11:19
#13
Posté 15 février 2012 - 11:24
It's quite small and of course is smaller when you add the SR DMG 3+.HolyAvenger wrote...
The only time I've switched to heavy disruptor is for Arrival and I never noticed a difference in damage.
Personally I think Heavy Disruptor is one of the worst advanced ammo power evolutions. Although Improved Cryo might be there. This is of course relative to squad variant and the "heavy" evolutions of the other ammo powers.
#14
Posté 16 février 2012 - 01:18
Disruptor Ammo - 1
Cryo Ammo - 0
Cloak - 2
Incinerate - 1
Passive - 3
AI Hacking - 0
Neural Shock - 1
It's going alright so far, have Zaeed and Miranda as my squadmates, so I can still OSK mooks with Miranda's weapon boost. However, I was wondering if I should use Grunt or Garrus. Zaeed with Incisor and Mattock is beasting, and concussive shot is useful in tight situations. But Miranda has the weapon boosting, warp (which in tandem with Incinerate destroys Krogan and Vorcha), and Overload for those pesky shields.
Hmm.
And I was planning on going Heavy Disruptor Ammo and Squad cryo Ammo, is that a bad idea?
Put Disruptor on my Sniper and maybe pistol, and squad cryo on everything else.
Modifié par PsychoWARD23, 16 février 2012 - 02:44 .
#15
Posté 16 février 2012 - 03:43
I do not care for Zaeed. I don't think the small extra weapon damage from him is a good trade off for Garrus' Overload. I tend to play Miranda and Garrus a lot before Horizon, and even after.
As for the ammo powers, it would be ok. I personally do not like that for a couple of reasons. First, I don't think squad cryo is all that great on the merc dominated missions when you are running Neural Shock. Partly because it is somewhat redundant and partly because you aren't going to freeze enough of them to make it all that worthwhile. Frozen guys that fall behind cover are also a concern, but I don't think that is that big of a deal.
At any rate, I tend to run Squad Disruptor after I get it for the majority of the missions and on all the weapons, perhaps with 1pt cryo on the pistol or Shuriken. But typically I leave them on disruptor. NS gives you all the CC you really need. In fact you can start locking down multiple enemies with Overload then NS, then Overload and NS if you have Miri and Garrus. Purgatory is pretty humorous that way, and so is Korlus.
The other issue with Heavy Disruptor if you in the least bit want to play CQB/CQC is that the synthetic explosion has a good chance of staggering or killing you if you aren't careful.
#16
Posté 16 février 2012 - 03:54
#17
Posté 16 février 2012 - 03:59
That depends more on your level and the number of upgrades on the Mantis rather than the difference between Squad Disruptor and Heavy Disruptor.PsychoWARD23 wrote...
Would I still be able to one-shot shielded enemies with squad disruptor ammo?
There was a brief window I was into on this last run where I couldn't oneshot them out of cloak with Squad Disruptor. I doubt Heavy would have made a difference. It made little difference practically speaking because if they didn't die I could hit them with 1pt neural shock and that would kill them. Or just let the squad finish them.
You might be able to make up the difference with different armor. I had Life Support Webbing, Aegis Vest, Off-Hand Ammo Pack and Strength Boost Pads as well as the Visor.
#18
Posté 16 février 2012 - 04:25
#19
Posté 16 février 2012 - 02:49
HolyAvenger wrote...
I think Cryo is great for vanguards where your squad will be CC'ing and freezing enemies that you will getting up close and personal with. Infiltrator? Not so much. I wouldn't invest any points in cryo personally.
While I don't personally run the Close-Quarters-Combat build, to say that Cryo on Infiltrators as a whole is bad is pretty shortsighted. Go look up CQC infiltrator Insanity runs on Youtube. You'd be surpried at how versitile the class can be.
I've played every class in the game, and the truth is, the Infiltrator is the class I keep coming back to because there as so many different ways to play it.
#20
Posté 16 février 2012 - 03:19
I thought that was implied in my post, but if not I'll clarify that here...cryo ammo, not a good choice for sniper infiltrators.
#21
Posté 16 février 2012 - 11:24
#22
Posté 16 février 2012 - 11:30
#23
Posté 17 février 2012 - 09:27
capn233 wrote...
Squad Cryo is always good on Derelict Reaper though. It makes the husks a lot easier to deal with. Especially on the core fight...
This.
Like I said above, I don't normally take Cryo Ammo for my Widow build, but there are a few missions in ME2 that I will go out of my way to respec for it simply because the Widow Build doesn't handle being swarmed very well.
I used to be an anti-cryo player.... Till I started using it.
With that said, my normal build on my Widow Infiltrator is as follows:
Disruptor Ammo - 4 (Squad)
Cryo Ammo - 0
Cloak - 4 (Assassination)
Incinerate - 4 (Heavy)
AI Hacking - 1 (Have to put that last point somewhere)
Operative - 4 (Agent) (the reduced power CD makes up for the lower damage bonus)
Bonus Power:
Warp Ammo - 4 (Squad)
There is a whole lot of debate over what the best bonus power is, and a lot of people take Reave, but the reason I take Warp Ammo is because I see my Widow Infiltrator as just that, a combat/tech geurilla. If I wanted to start putting abilities on her that didn't mix with the class, I'd have taken the shotgun as my bonus weaopn.
Modifié par Synthetic Frost, 17 février 2012 - 09:38 .
#24
Posté 17 février 2012 - 02:01
#25
Posté 17 février 2012 - 09:20
feels bad man





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