"You can't help me." REALLY?
#126
Posté 15 février 2012 - 03:12
I have a feeling the rest of the story will have things like this throughout the campaign, no matter how ill fitting it may be. I think the concerns people had over the sacrifice of writing for the sake of gameplay may have been right.
#127
Posté 15 février 2012 - 03:13
CodyMelch wrote...
Right because just because you say Shep won't means it won't happen. Do you work with the dev team? No? Then don't act as if you did.
No, because the script for ME3 was leaked some time ago.
#128
Posté 15 février 2012 - 03:14
Medhia Nox wrote...
@Guldhun2: Afghanistan cannot be equated to "A force the threatens the existence of all life on planet earth." No matter how much warmongering American's want to make it seem that way.
Shepard is simply stating the stupidly obvious to a bunch of scared ****less armchair generals.
===
As for PTSD - every soldier I've ever met or talked to has said that they have to deal with what they've experienced eventually... whether it's heavy drinking or some other coping vice... or genuine psychological coping.
Shepard would be a discredit to soldiers throughout history without some form of it... ((though I'm not on board with this whole hallucination thing))
Again, in your fantasy that might all happen. Bioware thinks otherwise.
So when threatened with "A force that threatens the existence of all life on planet earth." the plan is the "We fight or we die"?
How is that a plan? That's like doctor saying to a patient suffering from severe asthma "You breathe or you die". Completely retarted.
Modifié par Guldhun2, 15 février 2012 - 03:20 .
#129
Posté 15 février 2012 - 03:16
#130
Posté 15 février 2012 - 03:23
Seeing the kid get carbonized was a kick the quad, aye.
Modifié par Legbiter, 15 février 2012 - 03:24 .
#131
Posté 15 février 2012 - 03:26
Have we been given any indication that Shepard is an admiral capable of commanding a fleet of ships in space? How about... a general capable of commanding more than just a tactical squad?
And now you expect him to be Alexander the Great on some quest to destroy the great Cuttlefish war party? It boggles the mind a little...
Furthermore... does it need to be explicitly stated that Shepard has already stated everything he knows about the Reapers for you to understand that it's likely the case?
His information has been passed on... and he's a spec. ops leader... not a Caesar.
Why would he have anything more to contribute - because you think that the character that represents you should have all the answers?
Modifié par Medhia Nox, 15 février 2012 - 03:27 .
#132
Posté 15 février 2012 - 03:29
Not as bad as MW3's attempt though. >.>
#133
Posté 15 février 2012 - 03:30
Medhia Nox wrote...
@Guldhun2: And yet, totally true. For both Shepard and the doctor in your example.
Have we been given any indication that Shepard is an admiral capable of commanding a fleet of ships in space? How about... a general capable of commanding more than just a tactical squad?
And now you expect him to be Alexander the Great on some quest to destroy the great Cuttlefish war party? It boggles the mind a little...
Furthermore... does it need to be explicitly stated that Shepard has already stated everything he knows about the Reapers for you to understand that it's likely the case?
His information has been passed on... and he's a spec. ops leader... not a Caesar.
Why would he have anything more to contribute - because you think that the character that represents you should have all the answers?
I t was foreshadowed in ME1 by the drunken Turian who was hopelessly in love with the consort, who tells that "You know, you might make a good general yourself someday." after you give him a verbal butt kicking.
#134
Posté 15 février 2012 - 03:31
Medhia Nox wrote...
@Guldhun2: And yet, totally true. For both Shepard and the doctor in your example.
Have we been given any indication that Shepard is an admiral capable of commanding a fleet of ships in space? How about... a general capable of commanding more than just a tactical squad?
And now you expect him to be Alexander the Great on some quest to destroy the great Cuttlefish war party? It boggles the mind a little...
Furthermore... does it need to be explicitly stated that Shepard has already stated everything he knows about the Reapers for you to understand that it's likely the case?
His information has been passed on... and he's a spec. ops leader... not a Caesar.
Why would he have anything more to contribute - because you think that the character that represents you should have all the answers?
Then why do they care or even ask what the plan is? Fight or die is not a plan. Neither is Breathe or die.
#135
Posté 15 février 2012 - 03:37
@Guldhun2: Well, there's certainly story contrivances... but honestly, they're already at the moon by the time you enter the chamber. There's not even time to brew a cup of coffee - forget "making a plan".
"Fight or die" is all you've got left... the "plan making room" gets blown up seconds after he even makes that comment.
I'd have to replay to see if he says the infamous "Fight or die" quote after they find out the Reapers are at the moon already.
#136
Posté 15 février 2012 - 03:39
You haven't actually read the novels, have you.Captain_Obvious_au wrote...
You're surprised that there's bad writing in an ME game without Karpyshyn. Really?
#137
Posté 15 février 2012 - 03:40
#138
Posté 15 février 2012 - 03:41
Medhia Nox wrote...
@frylock23: True... I base all my ME info off of what one drunk Turian bit character says.
@Guldhun2: Well, there's certainly story contrivances... but honestly, they're already at the moon by the time you enter the chamber. There's not even time to brew a cup of coffee - forget "making a plan".
"Fight or die" is all you've got left... the "plan making room" gets blown up seconds after he even makes that comment.
I'd have to replay to see if he says the infamous "Fight or die" quote after they find out the Reapers are at the moon already.
He actually says them after the Reapers have already LANDED on Earth.
Have a fun planning session guys. Sure the Reapers will avoid Vancouver while you do.
#139
Posté 15 février 2012 - 03:42
JEMEDAOME2 wrote...
I have a sneaking suspicion that the child is isn't there I think it a symtom shepard long exposure to reaper tech I mean think about it In every scene he's in only shepard sees him. At the intro shepard is watching him play then vega walks in , when shepard tries to help him he says the line "you can't help me" and others have said it is an odd thing for a child to say you would think he want would some help from an adult in this situation and finally he struggles to get into the shuttle none of marines help him hell the door almost closes on him, but despite my suspicions about this kid i could easily be wrong and I won't lie the shuttle scene set the tone perfectly
Long exposure to reaper tech makes you see children?
#140
Posté 15 février 2012 - 03:43
Medhia Nox wrote...
@frylock23: True... I base all my ME info off of what one drunk Turian bit character says.
@Guldhun2: Well, there's certainly story contrivances... but honestly, they're already at the moon by the time you enter the chamber. There's not even time to brew a cup of coffee - forget "making a plan".
"Fight or die" is all you've got left... the "plan making room" gets blown up seconds after he even makes that comment.
I'd have to replay to see if he says the infamous "Fight or die" quote after they find out the Reapers are at the moon already.
Hey foreshadowing in stories often works that way - a line or two that forecasts what will happen in the future,
#141
Posté 15 février 2012 - 03:44
#142
Posté 15 février 2012 - 03:53
android654 wrote...
What this scene did was try and make the audience feels for a character that has no emotion to the player, so the reaction they wanted didn't occur. I'm reminded of Heavy Rain, where your first son is killed by a car. Before he dies, there's an hour of interaction between the player (The boy's father) and the son.
That's different. You are supposed to care in HR because it's Jason, "your" son.
Shepard was aware the kid was probably going to die as soon as they separated. Right after that, we have the talk with Anderson about how you can't save everyone.
It's not sad only because he died. It's sad because for a little, brief, moment Shepard hoped he would succeed. And he did, the kid got in to the escape pod intact. But the Reapers destroyed it - the pod, those people, the kid, hope - anyway. And there was nothing, not even Shepard, could do.
Giving him a name, spending time with him would not improve the message. The only difference is that players would get sad because Jack or Jane died.
Oh, and I cared. Every single time I watched it.
#143
Posté 15 février 2012 - 03:57
#144
Posté 15 février 2012 - 04:02
#145
Posté 15 février 2012 - 04:09
Maybe my standards have dropped.
#146
Posté 15 février 2012 - 04:11
Especially since the kid seemingly disappears into thin air the moment Shep's back is turned and never interacts with anything.
Modifié par Valikdu, 15 février 2012 - 04:13 .
#147
Posté 15 février 2012 - 04:12
llandwynwyn wrote...
android654 wrote...
What this scene did was try and make the audience feels for a character that has no emotion to the player, so the reaction they wanted didn't occur. I'm reminded of Heavy Rain, where your first son is killed by a car. Before he dies, there's an hour of interaction between the player (The boy's father) and the son.
That's different. You are supposed to care in HR because it's Jason, "your" son.
Shepard was aware the kid was probably going to die as soon as they separated. Right after that, we have the talk with Anderson about how you can't save everyone.
It's not sad only because he died. It's sad because for a little, brief, moment Shepard hoped he would succeed. And he did, the kid got in to the escape pod intact. But the Reapers destroyed it - the pod, those people, the kid, hope - anyway. And there was nothing, not even Shepard, could do.
Giving him a name, spending time with him would not improve the message. The only difference is that players would get sad because Jack or Jane died.
Oh, and I cared. Every single time I watched it.
My throat got a little dry and head grew a bit heavy because I've seen kids who were dying or dead when I was overseas, it reminded me of that and it put me in an emotional state; not too many games do that, and I immensely enjoy the ones that do.
#148
Posté 15 février 2012 - 04:14
Mendelevosa wrote...
The kid knew that Bioware was going to kill him off in the intro, which is why he said that.
Determinism.
#149
Posté 15 février 2012 - 04:14
#150
Posté 15 février 2012 - 04:15





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