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"You can't help me." REALLY?


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#151
legion999

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Ghost Rider LSOV wrote...

Adrenaline Junkie wrote...

Why would anybody say that? Especially a kid?


Go back in time.
Become a kid again.
See everything you know and everyone get killed all around you.
Try to think coherently.


Add to that giant machines blowing everything up.

#152
Core_Commander

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I liked that scene. As far as the kid knows, the world is ending. His parents probably died smashed by debris or became husk chew. Of course he'd prefer to stay in a tight and "secure" place, and not listen to a complete stranger while the noise from the giant robot gods smashing the world outside doesn't stop.

I like it how it showed Shepard at his/her more vulnerable, human side, instead of just "smash space and everything will work out, you're the Player's Avatar after all". The Reapers have arrived while you were grounded and getting fat, and now you can't even convince a kid, can't fit in the vent. The world is ending, what now, Oh Great Spectre? The line delivery aside, a scene showing Shepard the Human Being felt like a welcome change from the constant preaching of Shepard, the Unstoppable Juggernaut of Guns, Hearts and Minds.

They didn't show the kid getting wasted directly (probably for the better), but they had better not show that particular brat alive and well at the end. Would cheapen the whole damn thing.

Modifié par Core_Commander, 15 février 2012 - 04:18 .


#153
Guest_All Dead_*

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I was almost expecting him to say, "They mostly come out at night. Mostly."

#154
Medhia Nox

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@All Dead: Are you saying that's a terrible quote? I might have to think negative thoughts in your general direction if so...

#155
Duncaaaaaan

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Not only was it incredibly lame and forced, but the deliverance was unbelievably bad. I felt nothing when the child died. I just thought "wow, can you not come up with something better than to kill kids?" The voice acting was incredibly bad as well.

#156
Guest_All Dead_*

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Medhia Nox wrote...

@All Dead: Are you saying that's a terrible quote? I might have to think negative thoughts in your general direction if so...


Eh? He reminded me of Newt (especially with the vent and stuff). And in turn my Femshep kinda pulled a Ripley.

#157
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Also, re: "you can't help me" it also reminded me of:

Ripley: These people are here to protect you. They're soldiers.
Newt: It won't make any difference.

It's probably an intentional nod.

Modifié par All Dead, 15 février 2012 - 05:03 .


#158
PsiKoAktive

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I honestly felt it was a figment of her imagination....because she seems to be the only one who truly acknowledges the kid's existence

And I mean, when you're creating your character in the beginning, it talks about mental states and so-on

#159
Murphy Nox

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He didn't get to finish off the sentence.
"You can't help me, I'm going to be killed off in an attempt to make you feel upset."

#160
StephanieBengal

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Last time I checked, kids aren't suppose to talk to strangers.

Does the kid even know who Shepard is?

#161
jmood88

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Captain_Obvious_au wrote...

You're surprised that there's bad writing in an ME game without Karpyshyn. Really?


That's funny cause people complained about his writing in the books and the writing in ME2 (which he was involved with). I don't agree with that but people on here will grasp at any straw that they can to make some ridiculous criticism.

#162
bboynexus

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StephanieBengal wrote...

Last time I checked, kids aren't suppose to talk to strangers. 


Yes, as if that's some absolute cosmic directive.

#163
Landline

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I'm just glad that you didn't have to drag the kid around with you.

And that whole scene with the kid was a way to obvious attempt to pull heartstrings. It failed miserably.

#164
Comrade Goby

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Landline wrote...

I'm just glad that you didn't have to drag the kid around with you.

And that whole scene with the kid was a way to obvious attempt to pull heartstrings. It failed miserably.


Instead of tragic his death was hilarious becasue of the melodramatic way it was presented.

#165
android654

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llandwynwyn wrote...

android654 wrote...

What this scene did was try and make the audience feels for a character that has no emotion to the player, so the reaction they wanted didn't occur. I'm reminded of Heavy Rain, where your first son is killed by a car. Before he dies, there's an hour of interaction between the player (The boy's father) and the son.


That's different. You are supposed to care in HR because it's Jason, "your" son.

Shepard was aware the kid was probably going to die as soon as they separated. Right after that, we have the talk with Anderson about how you can't save everyone.

It's not sad only because he died. It's sad because for a little, brief, moment Shepard hoped he would succeed. And he did, the kid got in to the escape pod intact. But the Reapers destroyed it - the pod, those people, the kid, hope - anyway. And there was nothing, not even Shepard, could do.

Giving him a name, spending time with him would not improve the message. The only difference is that players would get sad because Jack or Jane died.

Oh, and I cared. Every single time I watched it.


That's another problem with that scene. Two sentences are not enough to make the audience care at all what's happening. Even if the kid's death was symbolic, there's nothing there to make anyone care one way or the other. It was an attempt at an emotional scene which becomes nothing more than a scene with someone dying, which we've seen a million times.

If the attempt was at sending the message that the war is calling everyone to abandon hope, they would've had some sort of calamity happen to Anderson. After helping Shepard twice to stay alive on their way to The Normandy, if something were to happen to Anderson, the one who in many ways has been Shepard's own personal "Shepard," would really solidify the notion that everyone in vulnerable.

#166
Core_Commander

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android654 wrote...
That's another problem with that scene. Two sentences are not enough to make the audience care at all what's happening. Even if the kid's death was symbolic, there's nothing there to make anyone care one way or the other. It was an attempt at an emotional scene which becomes nothing more than a scene with someone dying, which we've seen a million times.

You must've been playing a different Mass Effect games than me if that was what you saw "a million times". It's quite rare to see Shepard look like he/she cares about/is bummed about something, while not raging at the same time. It's rare to see him fail at anything. It's almost like some attempt to make the Invincible Human Space Messiah... human? "De-god-ifying" the player's avatar. Bold, and of course it will rub some people the wrong way (not you personally). "Hey Shep, you're tough, you're badass, sure... by the way, the End of the World is here, and you're still just one squishy human. You won't save everybody, indeed you may strive just to save a few. Think you can stomach it?".

I like it. Shepard fails, there's nothing he can do about it at the time, and it doesn't turn all good in the end with a bit of spacebar-mashing. That has to be a first in the series, not counting the Paragon Elnora fiasco. Hoping for more.

Also, whether or not the audience cares... depends on the audience. You say you don't feel it, but others may. You don't have to bond with someone for half the game to care - the senseless death of a random stranger whose face we had just glimpsed before may have an effect, as well.

Modifié par Core_Commander, 15 février 2012 - 06:17 .


#167
greene_04

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I seriously don't get why you people think this line was bad. This is exactly how many children tend to talk at that age, especially if they're confident in themselves. Arrogant little kids trying to be mature. It always comes off as annoying and makes you want to choke the life out of them. It's supposed to sound this way because this is how it sounds in real life.

The writing for this kind of child character will always seem weird in any kind of film, especially in Aliens, but that doesn't automatically mean it's bad. There are, however, many recent films that take this stuff too far and become completely unbelievable. But for Mass Effect, this is just a few short lines.

#168
nitefyre410

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Medhia Nox wrote...

@frylock23: True... I base all my ME info off of what one drunk Turian bit character says.

@Guldhun2: Well, there's certainly story contrivances... but honestly, they're already at the moon by the time you enter the chamber. There's not even time to brew a cup of coffee - forget "making a plan".

"Fight or die" is all you've got left... the "plan making room" gets blown up seconds after he even makes that comment.

I'd have to replay to see if he says the infamous "Fight or die" quote after they find out the Reapers are at the moon already.

 

Honestly - its almost kinda  ironically funny when you think about  it  for the past couple years Shepards has been running around saying the Reapers  are coming. Everyone thought he/she was crazy...  NOW that they on your doorstep  people want to have tatical planning sessions.  Well they had what  3 years for that... times up.

#169
Medhia Nox

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@greene_04: you really think the majority of BSN participants have children?

@All Dead: I could see that - and Aliens is a great movie, and Newt a great character - is all I'm saying.

Modifié par Medhia Nox, 15 février 2012 - 06:24 .


#170
Luigitornado

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I found it sad.

#171
android654

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Core_Commander wrote...

android654 wrote...
That's another problem with that scene. Two sentences are not enough to make the audience care at all what's happening. Even if the kid's death was symbolic, there's nothing there to make anyone care one way or the other. It was an attempt at an emotional scene which becomes nothing more than a scene with someone dying, which we've seen a million times.

You must've been playing a different Mass Effect games than me if that was what you saw "a million times". It's quite rare to see Shepard look like he/she cares about/is bummed about something, while not raging at the same time. It's rare to see him fail at anything. It's almost like some attempt to make the Invincible Human Space Messiah... human? "De-god-ifying" the player's avatar. Bold, and of course it will rub some people the wrong way (not you personally). "Hey Shep, you're tough, you're badass, sure... by the way, the End of the World is here, and you're still just one squishy human. You won't save everybody, indeed you may strive just to save a few. Think you can stomach it?".

I like it. Shepard fails, there's nothing he can do about it at the time, and it doesn't turn all good in the end with a bit of spacebar-mashing. That has to be a first in the series, not counting the Paragon Elnora fiasco. Hoping for more.

Also, whether or not the audience cares... depends on the audience. You say you don't feel it, but others may. You don't have to bond with someone for half the game to care - the senseless death of a random stranger whose face we had just glimpsed before may have an effect, as well.


It's not senseless death, its a game, so there has to be an extra effort to make the audience care. One line isn't going to illicit a response form a dead random character. If something happened to Anderson or the VS, characters that have a bond with the audience it would have an impact. This is just forced, and badly. It's a failed attempt to be emotional and it failed. If the rest of the game has more of things like this, then this whole game is in trouble. It was bad enough Garrus tried to be "cute" twice during the demo, but the writing is a probelm, that much is clear.

#172
Vez04

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Luigitornado wrote...

I found it sad.


This.

Your not the only, i actually freaking get more furious and very sad everytime i see that scene/shepards depressed face after seeing the kid/others get obliterated. Makes me wanna fu*king crush every last reaper i see!!!!

#173
Medhia Nox

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It's so incredibly narcissistic and selfish that the audience doesn't care about bit characters... only NPCs that tell the main character how amazing they are every five minutes.

#174
Core_Commander

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android654 wrote...
It's not senseless death, its a game, so there has to be an extra effort to make the audience care. One line isn't going to illicit a response form a dead random character. If something happened to Anderson or the VS, characters that have a bond with the audience it would have an impact. This is just forced, and badly. It's a failed attempt to be emotional and it failed. If the rest of the game has more of things like this, then this whole game is in trouble. It was bad enough Garrus tried to be "cute" twice during the demo, but the writing is a probelm, that much is clear.

Oh wow, it's a game? Thanks for the update!

...no, really. It's a senseless death on an in-game character. It may work for someone, depending on their immersion, approach to the character, projecting and so forth. People in this very thread say that they believe it was nice, and could sort of relate to Shepard. Are you denying them their immersion? Who wrote the "rules" that you are preaching here? How much exposition is needed? Is it counted in hours? Lines of dialogue? Amount of scenes? The point of the scene wasn't "oh no, not THE kid!" but "Reapers gonna reap". The machines don't care, and they'll kill everyone and everything.

In exchange for the "it's a game" epiphany, I'll share something with you: players are different too. There are no absolutes when it comes to this kind of stuff.

Modifié par Core_Commander, 15 février 2012 - 06:38 .


#175
android654

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Medhia Nox wrote...

It's so incredibly narcissistic and selfish that the audience doesn't care about bit characters... only NPCs that tell the main character how amazing they are every five minutes.


Its quite ignorant to think that emotions aren't strengthend or even formed from connections. Can't feel a thing for the kid because it was nothing more than a buch of pixels clashing with other ones. In a work of fiction, writers have to work harder to make the audience care. If this were a news report about a kid in Syria, I would feel bad, and I do every time I read about it, but in a game, in a game without a reason to care... Yeah, I didn't feel s**t and the game really needs to have writing much better than this if it expects to retain a sizeable portion of it's core fans, because as of now, they're taking a beating for how ****** poor the writing is from the script to the demo.