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How do you adjust the size of a outdoor(exterior) Level?


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9 réponses à ce sujet

#1
Evil Nico

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If you allready started to work on a outdoor level and want to make the terrain size bigger?

In a INDOOR level it is: Tools/Option/Level Editor/Grid/Grid Squares per Side
But  what do I do with outdoor terrain?

Is it the only time I can adjust size when I create the terrain at start up? If I want to adjust size do I need to start up a new outdoor level?

:huh:

#2
Languard

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As far as I know there is no way to adjust the size of the terrain mesh. So yes, if you don't like the size of your level, you have to restart. This is why you (in my opinion) should rough out the terrain and walk around in the level to make sure it will work before working on details.

#3
Evil Nico

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I know. But I was thinking about it and post here.

If some one allready start then you should copy all work to another new terrain of your chose of size.

:)

#4
Qutayba

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You can, however, redraw your detail zones (the green, yellow, and red zones) which can sometimes buy you a few extra cells.

#5
Beerfish

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This has probably been talked about by developers before but I wonder how much performance hit you take by having larger areas that have a lot of empty space in them? Because you apparently can't resize I would tend to start out with much larger areas and then only use what I need.

#6
KalDurenik

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From my experience:

*random slow downs in the toolset

*Takes a while longer to load and it might crash if you do to many things on the computer / in the toolset at the same time.



In game while the loading is abit longer (like 7-10sec) there is no problems beside that.

#7
lowrez01

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Beerfish wrote...

This has probably been talked about by developers before but I wonder how much performance hit you take by having larger areas that have a lot of empty space in them? Because you apparently can't resize I would tend to start out with much larger areas and then only use what I need.


The original DA campaign did this in several areas for instanced combat. What you do is make a larger level area and then only export the area / mini-map you need for a specific scenario

Modifié par lowrez01, 24 novembre 2009 - 06:55 .


#8
Ranlas

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But I do wonder whether that actually saves on memory usage or not. Does it load the entire terrain mesh and only allow you to use the Playable Area you created, or does it only load the section within the playable area?

#9
FalloutBoy

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I've only seen a few of the area layouts from the OC but the ones I have seen have expanses of flat nothing surrounding the detail areas. That suggests to me that the level designers err on the side of big, rather than risk running out of room.



That said, you probably don't want to make the areas outrageously big, but having some extra space probably won't hurt anything.


#10
Bibdy

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That seems to be the smart approach. It most likely renders the entire thing when you're in the game, but all the excess space is probably cheap in memory/power since there isn't much there.



I probably have to restart my 'ridiculously large expanse' area because I tried gauging how much space I would need, rather than building to excess and leaving blank space. Oh well, live and learn.