Questionable Reaper Intelligence.
#51
Posté 15 février 2012 - 03:48
And on the "Reaper didn't destroy Normandy" issue, the evacuation shuttles were the closest ships, and the soldiers near it were firing at the Reaper and/or it's husks. If someone throws a punch at you, you throw one back. Even if your punch is a massive microwave laser. Plus, there were probably plenty of other ships flying around at the time, what with all the chaos. Why would they focus on just the Normandy, a small frigate? Bearing in mind they wouldn't even know that Shepard was on it.
#52
Posté 15 février 2012 - 03:49
I don't get it either man. Makes no sense to me.Eain wrote...
Darth Death wrote...
The fact that the reapers invaded earth first shows they're not very intelligent. It seemed to be a personal motive than a logically one. Emotions can lead to foolish choices.
But this only makes it worse! If they invaded Earth first because they were pissed with humanity, then why did that one Reaper not take the opportunity to kill the very person that had to make them jump hoops?
You'd think the Reapers have some sort of massive collective database that deals with everything Shepard related, considering the Normandy killed Sovereign, the Normandy attacked the Collector base, Harbinger met Shepard on numerous occassions and even hunted her down by taking on Collector bodies, Sovereign conversed personally with Shepard etc.
All the Reapers in the galaxy know who Shepard is. No doubt about it. But this one Reaper decides that dramatic effect is more important than prudence.
Makes no sense.
#53
Posté 15 février 2012 - 03:49
chengthao wrote...
or you attack the warship that poses a "real" threat to you, you don't "shoot civilians when there is a soldier with a gun" (*note i'm not some psycho, just using an analogy)
But do the reapers consider the Normandy to constitute a real threat?
#54
Posté 15 février 2012 - 03:50
Medhia Nox wrote...
Isn't it stated plenty of times that they hit Earth because it was "next" on the galactic scene?
Yes. People don't care though. Just like it was revealed a long time ago Cerberus got indoctrinated, even by accident, during a live demo and people are like, "Nope, didn't happen."
#55
Posté 15 février 2012 - 03:56
#56
Posté 15 février 2012 - 04:03
Dilandau3000 wrote...
If the reapers didn't change the IFF codes, now that would be stupid.
I would agree but to add to the arrogance from the reapers is that the IFF that Shepard got was from a very old derelict Reaper. If it was enough to work to get to the collector base why think the Reapers would change anything now.
The Reapers have too much arrogance at this point as they've successfully cleared the galaxy multiple times now.
#57
Posté 15 février 2012 - 04:04
While Shepard isn't much of a threat, he is still interesting as an outstanding specimen of a race that's evaluated to be "ascended" to Reaper-dom. So captuaring him or at least preserving his body is preferable to the Reapers.
So the reapers think that Shep can't hinder their plans anymore, therefore it isn't strictly necessary to shoot him to bits the very moment he's seen. When there is an opportunity to capture the interesting insect, you don't burn it with a magnifying glass.
#58
Posté 15 février 2012 - 04:05
#59
Posté 15 février 2012 - 04:06
They have amnesia
#60
Posté 15 février 2012 - 04:09
ScorpioProX wrote...
LOL why are they landing and shooting buildings down one by one if they do this every time they seem very inefective. There not landing to take earth there here too wipe us out.
As someone else stated, if they wanted to just wipe us out they would orbitally bombard Earth. They want to huskify us and use us, along with the Batarians and those flying dragon-looking things as shock troops against other races.
#61
Posté 15 février 2012 - 04:09
2. Stealth Systems. The Normandy didn't engage them in Collector Mission anyway because firing would have rendered Stealth Systems ineffective, I'm pretty sure. Thanix Cannon beams aren't exactly stealthy.
3. Argument that they've changed IFF codes: lol it's not that easy. They have MANY MANY MANY ships, and since we got an IFF 37 Million Years Old, it says something about how difficult it is to change and also, why would they change it? 1 Ship doesn't spell danger to them. Also, yes, the Reapers are arrogant.
#62
Posté 15 février 2012 - 04:11
Justicar wrote...
1. IFF. Do I need to explain this? Collectors obviously identified their target because no one else was there. 0_0 I think I'd be suspicious too if I were the only Collector Ship and a Normandy-Shaped Reaper popped up. Also, we attacked it blah blah
2. Stealth Systems. The Normandy didn't engage them in Collector Mission anyway because firing would have rendered Stealth Systems ineffective, I'm pretty sure. Thanix Cannon beams aren't exactly stealthy.
3. Argument that they've changed IFF codes: lol it's not that easy. They have MANY MANY MANY ships, and since we got an IFF 37 Million Years Old, it says something about how difficult it is to change and also, why would they change it? 1 Ship doesn't spell danger to them. Also, yes, the Reapers are arrogant.
#63
Posté 15 février 2012 - 04:13
Guldhun2 wrote...
Taleroth wrote...
Reaper intelligence has always failed under examination. I mean, just imagine if Sovereign had done anything in ME1 before the final battle.
Then why do they fear them? They're about as intelligent as a chicken.
Right because chickens have the ability to create the technology the reapers have. Why do we fear them? They're unknown. They have giant lasers. It took a **** load of fire power to take down one. They've done this for as long as time has existed. Maybe that's why?
Why are children so stupid?
Modifié par Saints_, 15 février 2012 - 04:14 .
#64
Posté 15 février 2012 - 04:14
I don't exactly buy the argument. Those laser beams of explody death don't seem very efficient at capture.ThatDamnSalarian wrote...
As someone else stated, if they wanted to just wipe us out they would orbitally bombard Earth. They want to huskify us and use us, along with the Batarians and those flying dragon-looking things as shock troops against other races.
In terms of strategy, the efficient way would be to devestate the military targets, then harvest the civilian ones. There's no reason to risk attacking Vancouver head on. Which means either: a) they don't have orbital bombardment capabilities 2) they're after something specific at the military targets III) it's an action game, don't think too hard.
#65
Posté 15 février 2012 - 04:15
Yes, sir, yes it is.Aligalipe wrote...
truestory.jpg
#66
Posté 15 février 2012 - 04:16
chengthao wrote...
or you attack the warship that poses a "real" threat to you, you don't "shoot civilians when there is a soldier with a gun" (*note i'm not some psycho, just using an analogy)
You're also thinking like a human. If your goal is to harvest or kill life in front of you, civilians right in front of you still represent a guaranteed hit compared to a soldier running away. Keep in mind that to Reapers, warships are utterly inferior creations and they likely have them posing as much threat as a honey bee.
If you're in your room killing insects, spray the two flies right in front of you and let somebody else worry about that bee that's flying away.
#67
Posté 15 février 2012 - 04:19
Forst1999 wrote...
The Reaper in question wasn't sure about the whole "we might want Shep alive" thing and missed it's chance.
EDIT: Not so much alive, as "we want the body". Just a theory. If the overly-powerful enemy doesn't make a mistake now and then, the good guys never have a chance.
Not really.
The enemy can act perfecl logical and the good guys can STILL win - if only operating on information the enemy doesn't know off.
The reapers had ample time to shoot down the Normandy - both before it picked up Shepard, during pickup, and after. Shep and Anderson cha there for a full minute. WHILE VISIBLY SOROUNDED BY REAPERS!
So there reapers chase after civilians, buildings, gunships - but not an alliance warship that holds their greatest foil so far????? Even if Normandy had nothing to do wiht Shepard at all, it would be too stupid NOT to shoot at it.
This is just a symptom of "stlye over substance".
Modifié par Lotion Soronnar, 15 février 2012 - 04:20 .
#68
Posté 15 février 2012 - 04:22
Dutch105 wrote...
I fear that people would flock to BSN to complain if Mass Effect 3 ended within the first 20 mins of the game, because the Reapers destroyed the Normandy.
Sometimes, game mechanics have to come in front of "established lore".
Stupid comment.
JSUT RE-WRITE IT SO IT MAKES SENSE.
Like....there's no big reapers near Normandy or shepard.
Or - a few cruisers/gunships engage that reaper nearest to the Normandy to distract it while it picks up Shep and Anderson.
See? Two simple solutions I could think up in 5 seconds.
So why can't Bio devote 5 seconds to this?
#69
Posté 15 février 2012 - 04:25
Modifié par mornegroth, 15 février 2012 - 04:25 .
#70
Posté 15 février 2012 - 04:25
Kinthalis ThornBlade wrote...
Uhm... have you guys watched an alien invasion movie recently? Or ever?
This is a problem ALL such fiction faces.
If an alien civilization had the technology to cross interstellar space, they would have to be so ridiculously advanced in their technology that if they wanted to do us in, they could. Without ANY issue.
There would be no way some d-bag with a mac could write a "virus" that takes down their ships, there's no way F-16's could take out their vehicles, there's no way we could do ANYTHING to stop them.
not necessarily.
Firepower advanced faster than defences... And we already reached a point of redicolous firepower avialable to the human race.
sure, the aliens sould wipe out Earth by throwing rocks from orbit...but if they want to take it over and engage our military? Yes, I do think we can do some damage. Even fighter planes can carry nuclear warheads.
And don't speak to me about magical shields that can protect from that....
#71
Posté 15 février 2012 - 04:28
Medhia Nox wrote...
Maybe the stupid Reaper didn't even "see" the Normandy. Just because the camera is fixed on the Normandy for the audience (duh) - doesn't mean the Reaper has its attentions focused on it.
Reapers are spaceships with advanced sensors and radards and stuff.
Of course they see it....don't be redicolous.
#72
Posté 15 février 2012 - 04:34
Taleroth wrote...
I don't exactly buy the argument. Those laser beams of explody death don't seem very efficient at capture.ThatDamnSalarian wrote...
As someone else stated, if they wanted to just wipe us out they would orbitally bombard Earth. They want to huskify us and use us, along with the Batarians and those flying dragon-looking things as shock troops against other races.
In terms of strategy, the efficient way would be to devestate the military targets, then harvest the civilian ones. There's no reason to risk attacking Vancouver head on. Which means either: a) they don't have orbital bombardment capabilities 2) they're after something specific at the military targets III) it's an action game, don't think too hard.
Why should the Reapers care about the supposed risk of attacking Vancouver and other cities head on? They're very arrogant. And if it wasen't for Shepard, they would have every right to be. It didn't look like they lost any of their ships during this "risky" attack, and the other subsequent attacks on the other major cities of Earth.
#73
Posté 15 février 2012 - 04:38
#74
Posté 15 février 2012 - 04:39
The Normandy isn't exactly a threat to the Reapers.Guldhun2 wrote...
Why did the Reapers not target the Normandy with their super death ray but instead shoot down the two worthless shuttles? They could have won right there.
Not one bit.
#75
Posté 15 février 2012 - 04:40
Lotion Soronnar wrote...
Dutch105 wrote...
I fear that people would flock to BSN to complain if Mass Effect 3 ended within the first 20 mins of the game, because the Reapers destroyed the Normandy.
Sometimes, game mechanics have to come in front of "established lore".
Stupid comment.
JSUT RE-WRITE IT SO IT MAKES SENSE.
Like....there's no big reapers near Normandy or shepard.
Or - a few cruisers/gunships engage that reaper nearest to the Normandy to distract it while it picks up Shep and Anderson.
See? Two simple solutions I could think up in 5 seconds.
So why can't Bio devote 5 seconds to this?
Haha, thanks for that... good to see politeness hasn't been lost.
Perhaps a few cruisers would distract from the narrative that the writers wanted to create? They wanted you to see the Kid blown up, while Shepard leaves and is unable to do anything about it. You wouldn't have the possibillity for that emotion (not saying whether it is effective for you or for everyone in generally - that's what's they're going for) if you have some cruisers speed in to help out the Normandy. The focus would be on the battle, not the kid dying.
So perhaps the sacrifice is not for game mechanics, but in fact for narrative?





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