Heavy Melee 9/10 Missing the mark.
#26
Posté 16 février 2012 - 12:22
The Force flows through you...
#27
Posté 16 février 2012 - 12:22
clopin wrote...
Confused-Shepard wrote...
**** please. The biotic slap of the Vanguard is a thing of beauty.
I mean all I do is roll, melee and Nova since Charge is useless with the 20 sec cooldown
I have been doing cloaked melee as an Infiltrator and is a lifesaver in tough situations
Multiplayer. Charge is way more useful with a 6 second cooldown
This. I only carry a heavy pistol so mine is down to just over 3 seconds. Charge-nova-melee-charge-nova-melee.
To be more on topic, I have noticed that I tend to miss when I try to get too close to the target as it's too hard to get the angle just right. If you stand a few steps back, your character will lock on to the baddie and you should hit dead on. Just my observation.
Modifié par Ender1221, 16 février 2012 - 12:23 .
#28
Posté 16 février 2012 - 12:23
I just do the occasional warm up to keep my focus.
#29
Posté 16 février 2012 - 12:49
Modifié par True Zarken, 16 février 2012 - 12:49 .
#30
Posté 16 février 2012 - 07:06
I play a melee infiltrator and have noticed this alot. Pretty annoying.
P.S. this is talking about hectic silver+ multiplayer coop.
Modifié par tomcruisejr, 16 février 2012 - 07:07 .
#31
Posté 16 février 2012 - 07:09
#32
Posté 16 février 2012 - 07:10
You actually expect the enemy to sit there and let you knock their head off?
#33
Posté 16 février 2012 - 07:21
unlocked double nova strike for my vanguard, only packin a pistol: charge, nova nova, melee, heavy melee. charge is usually ready after the 1st melee too. its madness
[edit] using light attacks also interupts most enemy heavy melee attacks because the animation is much quicker, heavy attack afterwards to put the down. pretty reliable combo
Modifié par Red Son Rising, 16 février 2012 - 07:24 .
#34
Posté 16 février 2012 - 07:28
#35
Posté 16 février 2012 - 07:29
usually one-shots a dude, works great.
#36
Posté 16 février 2012 - 02:15
Some things I noticed:
If you get too close to the enemy, like right on top of them, you will likely miss, even if you are "locked on" to them. Or you'll do almost no damage. Not sure what's going on there but it happened enough that I'm convinced it's a glitch (not game breaking but it's frustrating).
Attacking them head-on is better than attacking their side, but stabbing them in the back is even better. Shield isn't much use to you now is it Mr. Guardian Man. Attacking a guardian head-on is fairly useless, even with heavy melee, but it will knock them back.
Thanks for the help. Feel free to use this as a tips on Heavy Melee thread.
#37
Posté 16 février 2012 - 02:29
#38
Posté 16 février 2012 - 02:30
This, Omni slap FTW.Mr.House wrote...
I never missed or had an issue when I did my omi slap.
#39
Posté 16 février 2012 - 04:35
#40
Posté 16 février 2012 - 04:37
#41
Posté 16 février 2012 - 04:44
I'm happy it doesn't have some kind of magnet aim (Lancer, I hate you) but involves some skill in lining up the target for a heavy melee. Some need to be frozen or thrown into stasis before punching them becomes an option. There are skills that upgrade melee damage, which are required to kill anything on silver and up.
I'd say keep it as it is.
Modifié par NekOoNinja, 16 février 2012 - 04:46 .
#42
Posté 16 février 2012 - 07:04
#43
Posté 16 février 2012 - 10:51
Noble Pyro wrote...
One thing I would LOVE to see is Melee an enemy while he/she is down, from a power hit.
This.
One of the most frustrating things with my Vanguard is when I charge, nova, and then I can't melee him because he's on the ground.





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