I wonder which spells other people choose their sorcerer companion to learn (and which to unlearn), when playing the OC on hardcore difficulty?
Incidentally, with the exception of the duergar/bladeling encounter upstairs in the Weeping Willow Inn, the mass of zombies in the Graveyard, and the thugs in Fihelis' estate; hardcore hasn't been that hard in all honesty - I rarely rest, and some area transitions force you to rest anyway.
On my way to Skymirror before heading to Old Owl Well (btw, do people recommend doing Skymirror first?) and all my companions are level 9 with the exception of Neeshka of course.
Anyway, so far, Qara has the following spells:
0- all cantrips except Touch of Fatigue
1- Burning Hands, Magic Missile, Protection from Alignment (replacing Shocking Grasp at level 8), Mage Armor, Shield
2- Fireburst, Combust, Melf's Acid Arrow, Blindsight (selected at level 9)
3- Fireball, Flame Arrow, Dispel Magic (selected at level 9)
4- Isaac's Lesser Missile Storm (selected at level 8), Stoneskin (selected at level 9)
Bearing in mind Qara is not going to be my crafter (although I may consider giving her Craft Wand), which spells should I choose (that won't harm the rest of my party)? Which ones should I replace (and when)?
P.S. Currently, my own PC is 4Bard/3Ranger/1AA/1DC, with a view to increasing Bard and AA levels as she progresses
Modifié par Timothar, 15 février 2012 - 03:18 .





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