I like being able to customise my characters. However, Dragon Age makes me start out with several pre-selected talents and skills. These talents and skills do not fit towards my build, and I do not intend to use them; so my character is effectively weakened as compared to builds that do make use of these abilities.
This is illogical not only from a gameplay perspective, but also in terms of roleplaying. If my character is a mage specialising in Entropy, he wouldn't be wasting talents on other trees; a warrior favouring two-handers has no use for sword-and-shield talents. And of course, every main character needs Coercion, but instead my skill points are wasted on something a companion may do just as well.
The same goes for companions, only their case is even more severe, as several levels' worth of attribute points, skill points and talent/spells are spent in directions you don't find useful in your party-building strategy.
Well, there's a remedy. A resourceful member has started to crack the character file code, allowing change in starting attributes. Here's an example: Click here .
This was done with a hex editor. We did the same back in Infinity and Aurora days, but after poking around the DA character file I personally couldnt figure out the correlations between hex values and character stats, which is necessary to successfully edit them. Also, we'll need info on talent/spell IDs, to be able to substitute unwanted ones with something we really need for our builds.
So how about those who are interested and able give it a try? Will sure save a lot of frustration for those of us keen on building "the perfect party".
Hacking Character files
Débuté par
Malcroix
, nov. 02 2009 12:37
#1
Posté 02 novembre 2009 - 12:37
#2
Posté 02 novembre 2009 - 12:50
You can just use the included GFF editor included in the toolset tools to open up saved games and easily change just about anything you want.
#3
Posté 02 novembre 2009 - 01:11
Beerfish wrote...
You can just use the included GFF editor included in the toolset tools to open up saved games and easily change just about anything you want.
Oh, so they're including an editor this time? In NWN/NWN 2 it had to be downloaded separately AFAIK and I think it was third party, so someone had to write it first... but if such is the case, I'm certainly glad that there will be a tool for the job straight away.





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