Shep's Movement Speed
#1
Posté 15 février 2012 - 04:37
#2
Posté 15 février 2012 - 04:39
#3
Guest_Imperium Alpha_*
Posté 15 février 2012 - 04:42
Guest_Imperium Alpha_*
Modifié par Imperium Alpha, 15 février 2012 - 04:43 .
#4
Posté 15 février 2012 - 04:43
#5
Posté 15 février 2012 - 04:43
#6
Posté 15 février 2012 - 04:51
Great just wait until all the trolls start complaining about how you don't get tired from running.
#7
Posté 15 février 2012 - 04:51
#8
Posté 15 février 2012 - 05:26
#9
Posté 15 février 2012 - 05:35
#10
Posté 15 février 2012 - 05:37
Wulfram wrote...
It's annoying. Controlling Shepard in sprint is clumsy and awkward.
I agree. For all the increase to combat pacing out of combat movement felt awkward and slow. Everything from the one button for everything control scheme to sheps movement speed.
#11
Posté 15 février 2012 - 05:40
Wulfram wrote...
It's annoying. Controlling Shepard in sprint is clumsy and awkward.
The camera should be automatic during sprint.
That is why I am sticking to the Vanguard class. Less clumsy sprinting.
Modifié par BobTheAndroid, 15 février 2012 - 05:42 .
#12
Posté 15 février 2012 - 05:41
republic_knight wrote...
It was a bit slower but you could run much greater distances without getting fatigued. Actually has anyone had Shep get fatigued or have they removed that entirely. I think that I prefered the higher speed over short distance ov ME1 and 2.
Great just wait until all the trolls start complaining about how you don't get tired from running.
I agree. Storm has gone from a tactical ability to something you mash down just so you don't move so damn slow.
#13
Posté 15 février 2012 - 05:58
As for movement speed, it was crap and the sprinting... don't get me started.
#14
Posté 15 février 2012 - 05:59
UFGSpot wrote...
republic_knight wrote...
It was a bit slower but you could run much greater distances without getting fatigued. Actually has anyone had Shep get fatigued or have they removed that entirely. I think that I prefered the higher speed over short distance ov ME1 and 2.
Great just wait until all the trolls start complaining about how you don't get tired from running.
I agree. Storm has gone from a tactical ability to something you mash down just so you don't move so damn slow.
Seconding this. For a while I was positive I had walk toggled on.
#15
Posté 15 février 2012 - 06:30
I really hope it's just a unpolished demo issue cause the run was slow and jerky(i just gave up and walked after awhile), pretty much everything was jerky and the animation seemed choppy (more then a few mouths didn't move during comversations for instance, wrex especialy)
Didn't help i just played the infinitly more polished binary domain before me3, so maybe the lack of quality in ME3 was just enhanced cause of that, whatever the cause i'm seriously unimpressed bioware.
#16
Posté 15 février 2012 - 07:31
republic_knight wrote...
It was a bit slower but you could run much greater distances without getting fatigued. Actually has anyone had Shep get fatigued or have they removed that entirely. I think that I prefered the higher speed over short distance ov ME1 and 2.
Great just wait until all the trolls start complaining about how you don't get tired from running.
Possibly removed. But couldn't really tell since the 2 set designs only allowed for a full sprint for half a second before you ran into some kind of obstacle.
#17
Posté 15 février 2012 - 08:23
I really hope that this is either something that was removed to keep the demo under the cap, or it's something that can be addressed with a patch because I simply can't believe that Bioware considered this acceptable. It's really the only major gripe I have coming out of the demo.
#18
Posté 15 février 2012 - 10:13
Like the unlimited sprint tho.
Modifié par Geassguy360, 16 février 2012 - 04:04 .
#19
Posté 16 février 2012 - 03:10
#20
Posté 16 février 2012 - 03:28
And whoever mentioned the floating, I definitely noticed that too. Felt like Shepard was gliding over the ground the whole time in the Earth mission. Didn't notice it so much in the second one though.
#21
Posté 16 février 2012 - 04:01
It's...probably the most idiotic thing about the game right now. And like DA2 I doubt anything will change from the demo to retail, except maybe really huge boobs will be reduced.
#22
Posté 16 février 2012 - 04:49
Resident Evil 4 > Gears of War > Mass Effect put the sprint
button in the wrong place on the controller.
Developers keep copying the copy of the copy of a "standard"
control scheme that was flawed to begin with. And now they
don't want to screw with your precious muscle memory, so they
continue to copy the copy til someone gets a clue and then says :
Screw your muscle memory. This new scheme is much better.
I don't care what game you just got finished playing.
These are the best controls for OUR game. Train your muscles
to memorize THIS.
Modifié par S1L0, 16 février 2012 - 04:54 .
#23
Posté 16 février 2012 - 05:04
Geassguy360 wrote...
I don't know so much about speed but the animation was quite bad...
Yeah, I could even see past the reduction is speed if it didn't feel like I was floating instead of walking/running.
#24
Posté 16 février 2012 - 05:06
S1L0 wrote...
Quirkiness around sprinting and moving camera is because
Resident Evil 4 > Gears of War > Mass Effect put the sprint
button in the wrong place on the controller.
Developers keep copying the copy of the copy of a "standard"
control scheme that was flawed to begin with. And now they
don't want to screw with your precious muscle memory, so they
continue to copy the copy til someone gets a clue and then says :
Screw your muscle memory. This new scheme is much better.
I don't care what game you just got finished playing.
These are the best controls for OUR game. Train your muscles
to memorize THIS.
I don't really follow. And if you're saying it's a matter of controls, well that doesn't apply in my case since I play on the PC. The controls for basic movements haven't change from ME2 and yet this is looks way worse.
#25
Posté 16 février 2012 - 05:08





Retour en haut






