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Shep's Movement Speed


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#51
Geassguy360

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S1L0 wrote...

This reminds me of something that I've wanted since 2005-ish.
You see this BIOWARE:

Every game released should allow FULLY CUSTOMIZABLE CONTROLS.

A Developer's job is to create what It feels are the best controls possible
for the Mass Market. They should still allow the OPTION of the player
picking and choosing what each button does.

KEYWORD Naysayers : O P T I O N

The PC versions of your games already have this.
I don't wanna hear it.

Nope.

Nope.

You don't want it - then stay out of the options menu.


This. A 100x THIS. One of the things I LOVE about Skyrim (don't remember if FO3 let you do it and never played any other ES games. YES I'm playing Skyrim on a console, so sue me.)

#52
Colintastic

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seirhart wrote...

meh I actually like shepards movement speed, I thought shepard was walking to fast in one and 2.


What difficulty do you play at? While his speed makes me impatient regularly, on normal difficulty, it's not particularly hard to deal with. On insane the Atlas almost kills you with it's rocket in one hit. The gaps between cover are sufficiently large to be able to hit you with said rocket while you move between them. 

It get's kinda expensive on my medi-gel reserves. 

Modifié par Colintastic, 16 février 2012 - 04:25 .


#53
seirhart

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Colintastic wrote...

seirhart wrote...

meh I actually like shepards movement speed, I thought shepard was walking to fast in one and 2.


What difficulty do you play at? While his speed makes me impatient regularly, on normal difficulty, it's not particularly hard to deal with. On insane the Atlas almost kills you with it's rocket in one hit. The gaps between cover are sufficiently large to be able to hit you with said rocket while you move between them. 

It get's kinda expensive on my medi-gel reserves. 


I don't know about insane but I've fought the atlas on normal and hard no difficulities, didn't even die yet. I'm sure that would probably change on insane. 

#54
Locutus_of_BORG

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seirhart wrote...

Colintastic wrote...

seirhart wrote...

meh I actually like shepards movement speed, I thought shepard was walking to fast in one and 2.


What difficulty do you play at? While his speed makes me impatient regularly, on normal difficulty, it's not particularly hard to deal with. On insane the Atlas almost kills you with it's rocket in one hit. The gaps between cover are sufficiently large to be able to hit you with said rocket while you move between them. 

It get's kinda expensive on my medi-gel reserves. 


I don't know about insane but I've fought the atlas on normal and hard no difficulities, didn't even die yet. I'm sure that would probably change on insane. 

I'm sorry, what? I'm with Seirhart. Have you guys not noticed that Shep can rol and dash between cover now, or that he/she can barrel roll on open ground? Shepard is crazy fast in ME3.

On Insanity, 1 Atlas rocket will wipe your shields. That's it. On Insanity. It's cannon is scary, but slow as hell. The thing is a fatter and slower YMIR from ME2, that so happens to have a slow melee attack (to make up for is slowness and fatness). If you're having problems with it, you can just stand under it when it's on the upper level by the railings and plink away at it as the pilot stares at you; the railing keeps its guns from hitting you. There is also the planter on the far right, by the land pad where the Atlas is completely unable to hit you for some reason.

Modifié par Locutus_of_BORG, 16 février 2012 - 04:49 .


#55
sangy

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It's funny reading the responses, I agree. It was the first thing I noticed when playing the demo. It's not really a big deal, but something you have to get used to if you've played ME1 and ME2. I prefer the faster movement, but I'm sure I'll adapt to it.

#56
Colintastic

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Locutus_of_BORG wrote...

seirhart wrote...

Colintastic wrote...

seirhart wrote...

meh I actually like shepards movement speed, I thought shepard was walking to fast in one and 2.


What difficulty do you play at? While his speed makes me impatient regularly, on normal difficulty, it's not particularly hard to deal with. On insane the Atlas almost kills you with it's rocket in one hit. The gaps between cover are sufficiently large to be able to hit you with said rocket while you move between them. 

It get's kinda expensive on my medi-gel reserves. 


I don't know about insane but I've fought the atlas on normal and hard no difficulities, didn't even die yet. I'm sure that would probably change on insane. 

I'm sorry, what? I'm with Seirhart. Have you guys not noticed that Shep can rol and dash between cover now, or that he/she can barrel roll on open ground? Shepard is crazy fast in ME3.

On Insanity, 1 Atlas rocket will wipe your shields. That's it. On Insanity. It's cannon is scary, but slow as hell. The thing is a fatter and slower YMIR from ME2, that so happens to have a slow melee attack (to make up for is slowness and fatness). If you're having problems with it, you can just stand under it when it's on the upper level by the railings and plink away at it as the pilot stares at you; the railing keeps its guns from hitting you. There is also the planter on the far right, by the land pad where the Atlas is completely unable to hit you for some reason.


Well I don't particularly want to take advantage of line of sight bugs. Maybe it was the main gun rather than the rockets hitting me. The situation that happened most often was the first time you have to move. You start kind of in the middle of the room behind a hip high computer. Behind you, maybe 10 yards is a body height computer. In front of you are 4-5 cerberus soldiers. Going foward puts you between the two. So I go back everytime and get blasted. If in combination one of the cerberus guys has a shot on me I die. If they are someplace else I live. Then the gap between there and the stairs is pretty big too, but that one is easier since if I sprint and overshoot the cover the Atlas doesn't have line of sight anymore and I only get shot a few times by the soldiers and they aren't that big of a deal. 

#57
Locutus_of_BORG

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^I didn't lock up the Atlas using a LOS bug, I locked it up by having my squad running circles around it... though in the end I was just standing there shooting at it. I'd just chalk it up to a 1/100000 occurence.

The LOS 'bugs' aren't really bugs so much as they are limitations of the enemy unit itself. The Atlas can only fire from its hip level because that's where its weapons are. As long as its midsection is obstructed, it can't hurt you, while you can still hit it. This is like how the Praetorians from ME2 could only hit you from their eyes, even though their actual bodies are much bigger. Taking advantage of these weaknesses are a legitimate tactic IMO, since they don't exploit any particular fault in programming.

The autocannon might've been what was killing you.. I really don't like that thing because I don't get as good a sense of when it's shooting at me, yet it seems to do very heavy damage... For that matter, one of my complaints with the demo was that it seemed harder to tell exactly how much damage you were taking before you got really hurt. I just ended up taking super short bursts and potshots just in case.

Finally, I'd like to clarify my statement about Atlas's being just bigger YMIRs... I didn't mean to make Atlas's seem weak. I mean, they're kinda similar to YMIRs, but Atlas's are a lot worse to deal with.

Modifié par Locutus_of_BORG, 16 février 2012 - 11:33 .


#58
RedMike512

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The general walking speed is too slow- painfully slow. It needs to be faster.

#59
slimgrin

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I would love to hear a dev comment on the reasoning behind this change. I think Shep moves too slow.

#60
Locutus_of_BORG

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^Walking speed is more or less what it was in ME2. Storm/sprint speed is greatly increased, not to mention all the leaping and diving that's possible now. I hardly ever walk in the demo.

#61
bazzag

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Speed him up Bioware, Pleeease! The reapers won't wait for him!

#62
GreatCake

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Imperium Alpha wrote...

youtu.be/liHs76N3x2M legit anderson stick in the ass run B)


this

#63
GreatCake

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sangy wrote...

It's funny reading the responses, I agree. It was the first thing I noticed when playing the demo. It's not really a big deal, but something you have to get used to if you've played ME1 and ME2. I prefer the faster movement, but I'm sure I'll adapt to it.


yeah, same. Although, faster is better...

#64
S1L0

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I agree that the new cover rolls and all that jazz are a nice addition and
are basically fine. The slowest walk speed is fine. The general walk speed
is a bit too slow. It actually feels a little out of place given how fast Shepard
can move when rolling and changing cover.

#65
unknown16

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Northernian wrote...

I'll be honest with you: I found the pacing of the game a bit clumsy. Hope it's just a demo issue.


It probably is to be honest. They created this demo way back last year, most probably right before E3. They aren't gonna spend most of their time focusing on a demo, when they can improve the overall game. It's like the textures they implanted in the demo, there were signs of an Ultra High setting, but the textures where compressed and most were removed on the demo. But yeah, this is just a guess, but I hope I'm right... :unsure:

Nigawatts wrote...

I doubt it'll be changed. It's not gamebreaking for me, and I guess there reasoning for this was to get people to use the roll button to get to different cover, but the speed Shepard runs in should be the Combat speed, not the "Run to next checkpoint" speed. I shouldn't have to sprint EVERYWHERE what is the point of sprint then? Also wish there was a way to auto-vault over cover. Freaking Anderson did it in the Demo, why can't the player?


You can dude, all you gotta do is double/triple - tap A / X / Space-Bar. In my opinion, it's harder on a gamepad than the keyboard. The PC controls are really fluid this time round.

#66
Astralify

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 I'm one of the biggest fans of the series, but I'm so disappointed with this game. Awkward animations, 4 actions assined to only one button, no holstering weapons, low res textures and so on. These things will turn new players away and ****** off the fanbase. Good job EaWare.. Image IPB I will not cancel my CE preorder but this is the last bioware game I buy.

And yea I know it's just a demo but many of the things we complain about will not be changed.

Sorry. I'm just so angy and sad...

#67
slimgrin

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I would prompt people to compare the cover animations between Deus Ex: HR and ME3. I feel the former has more fluid and natural looking animations. Shep reminds me of the whackamole game every time she pops from cover.




Modifié par slimgrin, 17 février 2012 - 02:43 .


#68
FifthFeedom729

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Wulfram wrote...

It's annoying. Controlling Shepard in sprint is clumsy and awkward.



You'll get used to it and learn to use it well. After playing MP for a while i have no trouble with it and barely stop and walk that slow walk they have now

Practice makes perfect.

#69
Techlology

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The walking speed is way too slow, coupled with the horrendous animation, it feels like I'm sliding through sludge.

#70
eye basher

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Kail Ashton wrote...

For once i have to agree, shepard handles like a semi truck, what the hell happand between ME2 and ME3 here?

I really hope it's just a unpolished demo issue cause the run was slow and jerky(i just gave up and walked after awhile), pretty much everything was jerky and the animation seemed choppy (more then a few mouths didn't move during comversations for instance, wrex especialy)

Didn't help i just played the infinitly more polished binary domain before me3, so maybe the lack of quality in ME3 was just enhanced cause of that, whatever the cause i'm seriously unimpressed bioware.


Is not the truck is the driver that sucks.Image IPB

#71
Imperator_Prime

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QwibQwib wrote...

Yea, he/she moves slow indeed. I think it's because he/she gained weight? :P


OMG, could that be why Anderson made that crack on the way to the board of inquiry that made me want to backhand him?  "Shep, have you put on weight?" / "I do seem to be moving slower... except when I run, I'm running like a motherf**ker now."

#72
GreatCake

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Techlology wrote...

The walking speed is way too slow, coupled with the horrendous animation, it feels like I'm sliding through sludge.


Or, in the demo's case, sliding through crap.

#73
zqrahll

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Shep moves way too slow when not running, then runs fast with an awful animation while holding down sprint, expect when accidentally rolling or slamming into cover because of how terrible the controls are.

#74
BatmanPWNS

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I didn't even notice. LOL