Best Engineer Turret Options in your opinion?
#1
Posté 15 février 2012 - 04:42
Increase turret's shields by 40%. Increase turret's damage by 40%.
then
Rank 5: Cryo Ammo
Upgrade turret with cryo ammo, giving it a chance to freeze enemies for 3 seconds.
then Rank 6: Flamethrower
Upgrade turret with a close-range flamethrower that deals 71.50 points of damage per second.
#2
Guest_Aotearas_*
Posté 15 février 2012 - 05:00
Guest_Aotearas_*
I for one will use the turrets to hold chokepoints, so I'D go for maximum shields and close-range damage.
If you however want them to cover the battlefield from a good vantage point, then long-range damage is what you are looking for.
As always, I will play both styles and see how things turn out.
#3
Posté 15 février 2012 - 05:08
Modifié par AcidRelic, 15 février 2012 - 05:08 .
#4
Posté 15 février 2012 - 05:42
AcidRelic wrote...
I actually thought, at least in the demo, that the Drone was better than the Turret. Even putting max points into the Turret in one playthrough and max Drone in another the Drone lasted longer and helped more than the Turret.
The flamethrower is deadly.
#5
Posté 15 février 2012 - 08:23
#6
Posté 15 février 2012 - 09:04
#7
Posté 16 février 2012 - 04:34
Can't wait till you max the Engineering passive.
#8
Posté 16 février 2012 - 06:06
hawat333 wrote...
Flamethrower. Just drop it in the middle of an enemy squad, and get those bacons ready, you can soon do some roasting.
^ This.
I wanted my first Insanity run to be with the Sentinel, but my word is the Flamethrower OP.
Very funny on Insanity when you put a Singularity on top of that Turret.
I'm in love with the Engineer. <3
#9
Posté 19 février 2012 - 06:30
#10
Posté 19 février 2012 - 06:46
Rockets are pretty pointless slow RoF and you can throw the turret pretty much anywhere you like so the short range of the flame is a non issue. If the turret was placed then rockets would probably be better unless you were being over run.
#11
Posté 19 février 2012 - 06:48
As a personal input. i did the mistake of taking turret up to grade 3. and on silver, the moment you toss out one. the enemies target it, with a passion. usually a matter of 2-3 seconds and poof it goes.
#12
Posté 19 février 2012 - 07:18
Then use it as a distraction when you're going to be cut to ribbons otherwise.WaffleCrab wrote...
As a personal input. i did the mistake of taking turret up to grade 3. and on silver, the moment you toss out one. the enemies target it, with a passion. usually a matter of 2-3 seconds and poof it goes.
Think of it as popping chaff.
#13
Posté 20 février 2012 - 05:19
Does anyone find that the shock upgrade gets overridden by flamer? I'm rather sad I seem to have wasted an upgrade, since the shock was actually really helpful(I was going with ultimate disable melee turret) :'(
#14
Posté 21 février 2012 - 06:27
I wanted to sit behind mine shouting "come get some!"
#15
Posté 21 février 2012 - 06:38
Modifié par EVani, 21 février 2012 - 06:38 .
#16
Posté 24 février 2012 - 06:48
#17
Posté 24 février 2012 - 07:00
Stardusk78 wrote...
For me it is Rank 4: Shields & Damage
Increase turret's shields by 40%. Increase turret's damage by 40%.
then
Rank 5: Cryo Ammo
Upgrade turret with cryo ammo, giving it a chance to freeze enemies for 3 seconds.
then Rank 6: Flamethrower
Upgrade turret with a close-range flamethrower that deals 71.50 points of damage per second.
In theory, cryo round would be epic.. in reality, I've NEVER seen my turret freeze someone. The only upgrade I've seen that's worth anything for the turret is the flamethrower and it takes ALOT of points to get it since it's the last upgrade.
The rocket rounds also in theory, would be epic, in reality, they suck. My freind's turret has them and his turret doesn't do jack squat and I have seen him plant it in pretty good spots where it SHOULD have mowed down enemies but really didn't seem to do much. Not as opposed to the flamethrower that can melt sheilds and/or harrass the enemy into turning their back on you to deal with the turret.
#18
Posté 24 février 2012 - 07:10





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