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Basic cooldown


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#1
Guest_Aotearas_*

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Hello there peeps,

now first the disclaimer:


*I DID NOT PLAY THE DEMO COMPLETELY NOR HAVE I ACCESS TO THE MP PART YET*


And here's the problem:
Assuming that in the prologue, we run with the least possible amount of weight and have a basic cooldown of little more than 3 seconds for standard powers and in the Sur'Kesh part we run with about a maximum load of weight with basic cooldowns of about 20 second per standard power (reference is Adrenaline Rush, first level), it strikes me that the mathematical average, around 12 seconds is the new basic cooldown for standard powers.

Isn't that a tad much, especially compared to ME2 where it was half that cooldown most of the time?



Additionally, why does the recharge speed for powers not work properly? From 25 seconds basic cooldown of a power and its second level (-25% cooldown) I get to have 22 seconds cooldown, not little more than 18 seconds. Does not compute?

Is that a bug or is the weight system that punishing?

#2
spirosz

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Neofelis Nebulosa wrote...

weight system that punishing


^

#3
Guest_Imperium Alpha_*

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The more weapon you put on you the higher it will take before ability can be use.

#4
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spiros9110 wrote...

Neofelis Nebulosa wrote...

weight system that punishing


^


Now the question is: wasn't the soldier proclaimed to to be able to carry all those weapons without (or at least with greatly diminished) punishments?

So why does the soldier suffer this problem? It doesn't make sense, unless we got an unfinished version of the actual gameplay, which would strike me as being counterproductive as a demo.

#5
Fatso8686

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It makes sense logically but not during a fight. Sure I have more weapons to shoot with, but if you want me to wait 20 seconds to be able to do another push that does very little damage, at least bring back ME1 style where each power has its own recharge time. Don't make the universal recharge if I can't us any other powers for 20 seconds.

#6
Dasher1010

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Ow. Looks like vanguards aren't going to be the fast paced class that they used to be if they hope to use shotguns.

#7
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Dasher1010 wrote...

Ow. Looks like vanguards aren't going to be the fast paced class that they used to be if they hope to use shotguns.


Depends, if you take only a shotgun, the weight shouldn't be much of a problem. But if the powers' noew basic cooldown is indeed double on average compared to ME2, it won't mean Charge->Blast->Charge, but more like Charge->Blast->wait.>Charge.

#8
Dasher1010

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Neofelis Nebulosa wrote...

Dasher1010 wrote...

Ow. Looks like vanguards aren't going to be the fast paced class that they used to be if they hope to use shotguns.


Depends, if you take only a shotgun, the weight shouldn't be much of a problem. But if the powers' noew basic cooldown is indeed double on average compared to ME2, it won't mean Charge->Blast->Charge, but more like Charge->Blast->wait.>Charge.


Yeah, which kind of defeats the point of playing a vanguard in the first place.

#9
Heather Cline

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I am not a fan of this new weight system. Especially when playing the demo and playing a biotic character in the second part of the Demo they just force you into a 4 weapon mode and you only have access to 2 of the weapons in the second half of the demo. This was punishing it pissed me off and frankly the weight system should be removed. I'd rather go back to the ME2 style of things were you could only carry two or three weapons. So if you're playing a biotic you could only carry a sub machine gun, a hand pistol and the heavy weapon. If you got far enough you could grab say a automatic rifle or a shot gun or a sniper rifle and train to use it and carry it without any negative problems.

And seriously a weight system affecting biotics when biotics were described in ME1 by Kaidan Alenko to be a mental ability like telekinesis that could affect physical abilities like strength but were more on a mental scale. You rarely ever see anyone use biotics to enhance physical strength or speed. Vanguard's not included. In ME1 every biotic power was mental. In ME2 you had one class that had a physical power the Vanguards. In ME3 it's like they completely screwed the biotic class again like they did in ME1 where the cool downs were way too long. Seriously this is messed up on all kinds of levels.

The weight system is too punishing especially on the casual level of gaming. If they need the weight system eliminate it from the casual setting of gameplay.

Modifié par Heather Cline, 15 février 2012 - 05:54 .


#10
trucoolbrees

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Well your forced to pay with four weapons, which is more than a vanguard has ever carried. If you stick to what the class usually carries, you should be able to play balls to the wall the same as always.

#11
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trucoolbrees wrote...

Well your forced to pay with four weapons, which is more than a vanguard has ever carried. If you stick to what the class usually carries, you should be able to play balls to the wall the same as always.


That is still the question. As I said, the standard cooldowns seem pretty long by themselves and I reckon the heaviest shotgun will not be too gnetle to your weight capacity either, so you can't gamble on massive cooldown boni, or so I expect at least.

#12
jrubal1462

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I didn't think the cooldowns seemed generally longer than ME2, in either the single or multiplayer. In fact, I think the devs have been quoted saying something like, "the game will play 15% faster than 2", which to me, implies we won't spend more time hiding in cover waiting for a cooldown. I like the options that the weight system brings, for example, if your powers are all most effective against fleshy enemies, and you know you're going to be fighting all synthetics, perhaps throw an assault rifle on your back and deal less fireballs.

I like the weight system, I bet we'll see some interesting builds, especially with the power based classes. Playing through the single-player, and in the multi-player, it didn't seem like the average recharge time was longer than ME2. I know the devs have been quoted saying the game will "play 15% faster" or something like that, so to me, that implies that we won't spend a lot of time hiding in cover, waiting for a cooldown. It's nice to have options

#13
Arbalest7

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Neofelis Nebulosa wrote...

That is still the question. As I said, the standard cooldowns seem pretty long by themselves and I reckon the heaviest shotgun will not be too gnetle to your weight capacity either, so you can't gamble on massive cooldown boni, or so I expect at least.


Liara's passive can decrease biotic cooldowns for the party. Also Nova has an evolution where it decreases cooldowns by 25% after use and Fitness has an option that reduces Charges recharge by a whoping 200% after a Heavy Melee kill.

#14
Dasher1010

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jrubal1462 wrote...

I didn't think the cooldowns seemed generally longer than ME2, in either the single or multiplayer. In fact, I think the devs have been quoted saying something like, "the game will play 15% faster than 2", which to me, implies we won't spend more time hiding in cover waiting for a cooldown. I like the options that the weight system brings, for example, if your powers are all most effective against fleshy enemies, and you know you're going to be fighting all synthetics, perhaps throw an assault rifle on your back and deal less fireballs.

I like the weight system, I bet we'll see some interesting builds, especially with the power based classes. Playing through the single-player, and in the multi-player, it didn't seem like the average recharge time was longer than ME2. I know the devs have been quoted saying the game will "play 15% faster" or something like that, so to me, that implies that we won't spend a lot of time hiding in cover, waiting for a cooldown. It's nice to have options


Um, I took the infiltrator's weight cap to max and I had cooldowns of over ten seconds. The cooldowns are way too long and when an infiltrator's weight is at max, four weapons should be managable.

#15
Heather Cline

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Jrubal that's were you're wrong. The cool downs for the second mission were ten times longer than in ME2. I was able to go through ME2 second level faster than this demo. And that was playing a pure biotic class. In the second level of ME3 my cool downs were so screwed that I had to extensively rely on that stupid Mattock rifle and the hand gun to see me through. This was not a faster game play it was SLOWER. 15% faster my butt. They gimped the biotic class in the demo and it seems it will be gimped for the official release. I say get rid of it, it's not needed. It wasn't present in ME1 or ME2. Adding it in for ME3 is just plain stupid. Just like the retcon for ME2 and the ammo system. Again not needed and made no sense. The weight system for ME3 makes no sense.

Modifié par Heather Cline, 15 février 2012 - 06:14 .


#16
themaxzero

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Heather Cline wrote...

Jrubal that's were you're wrong. The cool downs for the second mission were ten times longer than in ME2. I was able to go through ME2 second level faster than this demo. And that was playing a pure biotic class. In the second level of ME3 my cool downs were so screwed that I had to extensively rely on that stupid Mattock rifle and the hand gun to see me through. This was not a faster game play it was SLOWER. 15% faster my butt. They gimped the biotic class in the demo and it seems it will be gimped for the official release. I say get rid of it, it's not needed. It wasn't present in ME1 or ME2. Adding it in for ME3 is just plain stupid. Just like the retcon for ME2 and the ammo system. Again not needed and made no sense. The weight system for ME3 makes no sense.


The second part was to show you the weight system. You were carrying 4 heavy guns so thats why it was soooo slow. The 1st part was lightning fast.

I tell you if it's the same live my Adept/Engineer/Sentinel are going to use one light pistol and thats it.

#17
Heather Cline

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No it was stated by someone else in another thread on the 360 tech support for the demo because I had called it a bug at the time that shep was given 4 weapons but you couldn't access the other 2. That there was no load out table in the demo and that it was wrong. This was by a bioware dev/moderator who explained it. It wasn't in there to show you the weight system it was there because they coded the damned demo wrong.

#18
themaxzero

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Heather Cline wrote...

No it was stated by someone else in another thread on the 360 tech support for the demo because I had called it a bug at the time that shep was given 4 weapons but you couldn't access the other 2. That there was no load out table in the demo and that it was wrong. This was by a bioware dev/moderator who explained it. It wasn't in there to show you the weight system it was there because they coded the damned demo wrong.


Either way I running light. Faster powers = win.

#19
Dasher1010

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Heather Cline wrote...

No it was stated by someone else in another thread on the 360 tech support for the demo because I had called it a bug at the time that shep was given 4 weapons but you couldn't access the other 2. That there was no load out table in the demo and that it was wrong. This was by a bioware dev/moderator who explained it. It wasn't in there to show you the weight system it was there because they coded the damned demo wrong.


That still doesn't change the fact that the vanguard and infiltartor are now nerfed.

#20
themaxzero

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Dasher1010 wrote...

Heather Cline wrote...

No it was stated by someone else in another thread on the 360 tech support for the demo because I had called it a bug at the time that shep was given 4 weapons but you couldn't access the other 2. That there was no load out table in the demo and that it was wrong. This was by a bioware dev/moderator who explained it. It wasn't in there to show you the weight system it was there because they coded the damned demo wrong.


That still doesn't change the fact that the vanguard and infiltartor are now nerfed.


Na you just only get to use one gun.

#21
Dasher1010

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themaxzero wrote...

Dasher1010 wrote...

Heather Cline wrote...

No it was stated by someone else in another thread on the 360 tech support for the demo because I had called it a bug at the time that shep was given 4 weapons but you couldn't access the other 2. That there was no load out table in the demo and that it was wrong. This was by a bioware dev/moderator who explained it. It wasn't in there to show you the weight system it was there because they coded the damned demo wrong.


That still doesn't change the fact that the vanguard and infiltartor are now nerfed.


Na you just only get to use one gun.


ME1 = 2 (3 with a bonus power) guns for an infiltrator
ME2 = 3-4 guns depending on what you pick on the Collector Ship
ME3 = 1-2 guns if you hope to use powers

How is this not a nerf?

#22
Heather Cline

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dasher so is the biotic classes too. they are also nerfed. the only one not nerfed is the soldier class apparently.

#23
themaxzero

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Dasher1010 wrote...

themaxzero wrote...

Dasher1010 wrote...

Heather Cline wrote...

No it was stated by someone else in another thread on the 360 tech support for the demo because I had called it a bug at the time that shep was given 4 weapons but you couldn't access the other 2. That there was no load out table in the demo and that it was wrong. This was by a bioware dev/moderator who explained it. It wasn't in there to show you the weight system it was there because they coded the damned demo wrong.


That still doesn't change the fact that the vanguard and infiltartor are now nerfed.


Na you just only get to use one gun.


ME1 = 2 (3 with a bonus power) guns for an infiltrator
ME2 = 3-4 guns depending on what you pick on the Collector Ship
ME3 = 1-2 guns if you hope to use powers

How is this not a nerf?


Depends if you can use Charge more is it still a nerf? Didn't most Vanguards just use the Shotgun anyway?

#24
aznsoisauce

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Neofelis Nebulosa wrote...

Dasher1010 wrote...

Ow. Looks like vanguards aren't going to be the fast paced class that they used to be if they hope to use shotguns.


Depends, if you take only a shotgun, the weight shouldn't be much of a problem. But if the powers' noew basic cooldown is indeed double on average compared to ME2, it won't mean Charge->Blast->Charge, but more like Charge->Blast->wait.>Charge.

I could not help but notice that you did not even mention melee...

Until I maxed out Charge, most situations were Charge>Shoot>Punch>Shoot>Punch>Charge

#25
Dasher1010

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Heather Cline wrote...

dasher so is the biotic classes too. they are also nerfed. the only one not nerfed is the soldier class apparently.


Yeah, the vanguard got some incredibly heavy nerfs. Apparently playing a fast paced character who fights at close range now = charge once then get torn apart since you cna't charage again. There's still an upgrade to charge that makes your survival dependant chance. That's hardly a buff.