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Basic cooldown


3 réponses à ce sujet

#1
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Hello there peeps,

now first the disclaimer:


*I DID NOT PLAY THE DEMO COMPLETELY NOR HAVE I ACCESS TO THE MP PART YET*


And here's the problem:
Assuming that in the prologue, we run with the least possible amount of weight and have a basic cooldown of little more than 3 seconds for standard powers and in the Sur'Kesh part we run with about a maximum load of weight with basic cooldowns of about 20 second per standard power (reference is Adrenaline Rush, first level), it strikes me that the mathematical average, around 12 seconds is the new basic cooldown for standard powers.

Isn't that a tad much, especially compared to ME2 where it was half that cooldown most of the time?



Additionally, why does the recharge speed for powers not work properly? From 25 seconds basic cooldown of a power and its second level (-25% cooldown) I get to have 22 seconds cooldown, not little more than 18 seconds. Does not compute?

Is that a bug or is the weight system that punishing?

#2
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages
I wouldn't worry too much about the weight system balance in the SP portion of the demo. In the main game, you have many options for modifying weight and cooldowns. It is definitely possible to take a shotgun and an assault rifle and still have fast cooldowns, but that comes a bit later in the game obviously once you have those upgrades. Now if you take a really heavy assault rifle and a really heavy shotgun, then yes your cooldowns won't be as fast.

The weight system made the game a lot easier to balance because we could finally make some guns extremely powerful (and heavy) and keep them balanced. It also allows more customization options because you can now truly specialize into powers or weapons if you want.

#3
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages
The Eviscerator and Mattock are medium-weight guns. Some of the new guns are heavy and some are light. There are mods to reduce weapon weight, and as you upgrade weapons they get lighter.

We have armor pieces that increase recharge speed, but none of them penalize your recharge speed in any way (they don't increase your weight).

#4
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages
Shepard has a greater weight capacity than multiplayer characters, so you will be able to carry more weapons in single player for the same recharge speed bonus. For multiplayer we had to balance the characters differently since they are only allowed to carry 2 weapons.