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Basic cooldown


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#26
themaxzero

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Dasher1010 wrote...

Heather Cline wrote...

dasher so is the biotic classes too. they are also nerfed. the only one not nerfed is the soldier class apparently.


Yeah, the vanguard got some incredibly heavy nerfs. Apparently playing a fast paced character who fights at close range now = charge once then get torn apart since you cna't charage again. There's still an upgrade to charge that makes your survival dependant chance. That's hardly a buff.


Are they really doubled? In the 1st part I was throwing out Incinerates every 1.5 seconds. Far cry from the initial 6 seconds in ME2.

#27
Wulfram

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Remember than Vanguards have now got Nova. Which seems pretty awesome, and doesn't run off a cooldown.

#28
Heather Cline

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In ME2 you started out with a 6 second cool down timer because later on you got upgrades that you bought in shops or created through the creation terminal in Mordin's lab. Everytime you got a new upgrade for biotics be it power or cool down your timer went down. Also factored in was the cool downs for your powers in ME2 they had cool down bonuses as well. ME3 it's not only doubled but tripled with the weight feature in the second half of the mission.

In the first half you have no armor, only one gun until you pick up the assault rifle which is an automatic machine gun really. So yeah 1.5 seconds with no armor trying to survive husks you are going to fire off powers a ton faster. The system is still nerfing all the classes except soldier.

#29
boshkapro

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its really horrible, when you use ability with longest cooldown and then, if that ability didnt work as you planned, all going wrong, you cant use any abilities to save situation.
its really stupid cooldown system, especially for adept. imho adept as primary caster class should kill his enemies mostly with abilities.
in the Sur'Kesh part i played adept and get "combo-master" and + 20 max weight. so it doesnt change anything, i still cant do any powers combo. warp - 16 sec cd and singularity rank 2 8 sec cd.
p.s.: sorry for my bad english

Modifié par boshkapro, 15 février 2012 - 06:50 .


#30
Shepard the Leper

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I have nor will play the demo (I wait for the full package) but from the feedback thus far it looks like BW implemented this weight-cooldown system rather poorly. As far as I can tell you have "normal" (fast - like in ME2) cooldowns when carrying nothing or one light-weight weapon only. Carrying additional equipment should have a penalty, but multiplying cooldown timers more or less break the combat system. Abilities that have a 20 second cooldown are on the level of ME2's heavy weapons - nice but very situational, kinda like Skyrim's shouts.

For example, ME2's version of Charge is great coz its cooldown added enough durability to go out and do crazy things. It isn't too fast to make the game too easy, but it isn't too long to become suicidal either. Combat Drones can be spammed in ME2 so you can always have one in play. That makes them very powerful and effective. As soon as the cooldown exceeds their purpose - so Charge isn't enough to get you through tough situations and/or drones cannot be spammed quickly enough to lock down a single enemy - they lose most of their appeal.

It looks like BW have overdone this cooldown-weight thing. IMHO there should only be a small difference in cooldowns - enough to notice the difference, but without making (certain) powers (almost) redundant, or something you can only use once or twice per fight. ME2's version of Charge should be between 4-5 seconds (when using only one (powerful) shotgun) and 7-8 seconds (when carrying multiple weapons).

I hope BW will tweak the system before release. A 20+ second version of Charge is horrible.

#31
Dasher1010

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Shepard the Leper wrote...

I have nor will play the demo (I wait for the full package) but from the feedback thus far it looks like BW implemented this weight-cooldown system rather poorly. As far as I can tell you have "normal" (fast - like in ME2) cooldowns when carrying nothing or one light-weight weapon only. Carrying additional equipment should have a penalty, but multiplying cooldown timers more or less break the combat system. Abilities that have a 20 second cooldown are on the level of ME2's heavy weapons - nice but very situational, kinda like Skyrim's shouts.

For example, ME2's version of Charge is great coz its cooldown added enough durability to go out and do crazy things. It isn't too fast to make the game too easy, but it isn't too long to become suicidal either. Combat Drones can be spammed in ME2 so you can always have one in play. That makes them very powerful and effective. As soon as the cooldown exceeds their purpose - so Charge isn't enough to get you through tough situations and/or drones cannot be spammed quickly enough to lock down a single enemy - they lose most of their appeal.

It looks like BW have overdone this cooldown-weight thing. IMHO there should only be a small difference in cooldowns - enough to notice the difference, but without making (certain) powers (almost) redundant, or something you can only use once or twice per fight. ME2's version of Charge should be between 4-5 seconds (when using only one (powerful) shotgun) and 7-8 seconds (when carrying multiple weapons).

I hope BW will tweak the system before release. A 20+ second version of Charge is horrible.


I agree. A day one patch to lower base cooldowns is needed.

#32
Heather Cline

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A complete retooling of the cool down system is what is needed before the game goes to launch. they have about 3 weeks to get it done. ME3 hits shelves on march 6th 4 days after my b-day so frankly they need to get this fixed asap!

#33
zeypher

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btw soldier also gets punished. with those same 4 guns in the demo adrenaline rush has a cooldown of 17 secs. and if you take all the carry capacity increases in the combat mastery for a soldier which is 100 points, the new cooldown of adrenaline rush is 12.5 secs.
So even for soldiers if they want faster adrenaline rush cooldowns equates to carrying 2 guns or maybe even one gun.

#34
Heather Cline

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zeypher didn't play a soldier but from what i had heard the soldier class wasn't getting gimped like the other classes. good to know that they are getting gimped too. which means the weight system should be eliminated entirely.

#35
Dasher1010

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Heather Cline wrote...

zeypher didn't play a soldier but from what i had heard the soldier class wasn't getting gimped like the other classes. good to know that they are getting gimped too. which means the weight system should be eliminated entirely.


Or abilities with a ten second base cooldown should be patched.

#36
zeypher

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yup all class basic abilities have a base cooldown of 10 secs before any modifiers kick in.

#37
themaxzero

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Heather Cline wrote...

In ME2 you started out with a 6 second cool down timer because later on you got upgrades that you bought in shops or created through the creation terminal in Mordin's lab. Everytime you got a new upgrade for biotics be it power or cool down your timer went down. Also factored in was the cool downs for your powers in ME2 they had cool down bonuses as well. ME3 it's not only doubled but tripled with the weight feature in the second half of the mission.

In the first half you have no armor, only one gun until you pick up the assault rifle which is an automatic machine gun really. So yeah 1.5 seconds with no armor trying to survive husks you are going to fire off powers a ton faster. The system is still nerfing all the classes except soldier.


How do you know you don't get upgrades in ME3?

You were wrong about the Soldier not being nerfed, how much else don't you know because all you have is the demo?

Modifié par themaxzero, 15 février 2012 - 07:20 .


#38
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Heather Cline wrote...

A complete retooling of the cool down system is what is needed before the game goes to launch. they have about 3 weeks to get it done. ME3 hits shelves on march 6th 4 days after my b-day so frankly they need to get this fixed asap!

The game is done.:mellow:

#39
Dasher1010

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jreezy wrote...

Heather Cline wrote...

A complete retooling of the cool down system is what is needed before the game goes to launch. they have about 3 weeks to get it done. ME3 hits shelves on march 6th 4 days after my b-day so frankly they need to get this fixed asap!

The game is done.:mellow:


Wow, now I'm seriously considering canceling my pre-order. A ten second cooldown for of all things, CHARGE is insane.

#40
themaxzero

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jreezy wrote...

Heather Cline wrote...

A complete retooling of the cool down system is what is needed before the game goes to launch. they have about 3 weeks to get it done. ME3 hits shelves on march 6th 4 days after my b-day so frankly they need to get this fixed asap!

The game is done.:mellow:


Inappropriate post, needs more hysterical overreaction.

#41
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Dasher1010 wrote...

jreezy wrote...

Heather Cline wrote...

A complete retooling of the cool down system is what is needed before the game goes to launch. they have about 3 weeks to get it done. ME3 hits shelves on march 6th 4 days after my b-day so frankly they need to get this fixed asap!

The game is done.:mellow:


Wow, now I'm seriously considering canceling my pre-order. A ten second cooldown for of all things, CHARGE is insane.

Charging with my Drell in multiplayer is quick enough since I'm not forced to carry more than two guns. 

#42
ReallyRue

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Heather Cline wrote...

Jrubal that's were you're wrong. The cool downs for the second mission were ten times longer than in ME2. I was able to go through ME2 second level faster than this demo. And that was playing a pure biotic class. In the second level of ME3 my cool downs were so screwed that I had to extensively rely on that stupid Mattock rifle and the hand gun to see me through. This was not a faster game play it was SLOWER. 15% faster my butt. They gimped the biotic class in the demo and it seems it will be gimped for the official release. I say get rid of it, it's not needed. It wasn't present in ME1 or ME2. Adding it in for ME3 is just plain stupid. Just like the retcon for ME2 and the ammo system. Again not needed and made no sense. The weight system for ME3 makes no sense.


It was the same for me. I was playing an Adept, but I certainly didn't feel like it most of the time. I used my weapons far more often than my biotics, whereas in ME2, I the guns were just to finish people off, or for situations where biotics weren't as useful (like against those large mechs). I know the cooldowns are supposed to be really short the fewer weapons you have, but I'm thinking I'd need a submachine and pistol anyway to make sure I don't run out of clips/ammo/whatever it's called now. And I'd have to choose between leaving my heavy weapon behind and going into fights against enemies like the Atlas, with Shep dealing significantly less damage, or taking the heavy weapon and being hampered by it for most of the level.

#43
Arbalest7

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The very first upgrade for Charge is a 25% cooldown reduction (7.5 seconds) so even if you have no cooldown perm's in practice the time is only a second and a half longer than ME2

#44
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themaxzero wrote...

jreezy wrote...

Heather Cline wrote...

A complete retooling of the cool down system is what is needed before the game goes to launch. they have about 3 weeks to get it done. ME3 hits shelves on march 6th 4 days after my b-day so frankly they need to get this fixed asap!

The game is done.:mellow:


Inappropriate post, needs more hysterical overreaction.

OMG THE GAME IS DONE! WHAT THE HELL ARE WE GOING TO DO NOW?! 
Image IPB

#45
themaxzero

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ReallyRue wrote...

Heather Cline wrote...

Jrubal that's were you're wrong. The cool downs for the second mission were ten times longer than in ME2. I was able to go through ME2 second level faster than this demo. And that was playing a pure biotic class. In the second level of ME3 my cool downs were so screwed that I had to extensively rely on that stupid Mattock rifle and the hand gun to see me through. This was not a faster game play it was SLOWER. 15% faster my butt. They gimped the biotic class in the demo and it seems it will be gimped for the official release. I say get rid of it, it's not needed. It wasn't present in ME1 or ME2. Adding it in for ME3 is just plain stupid. Just like the retcon for ME2 and the ammo system. Again not needed and made no sense. The weight system for ME3 makes no sense.


It was the same for me. I was playing an Adept, but I certainly didn't feel like it most of the time. I used my weapons far more often than my biotics, whereas in ME2, I the guns were just to finish people off, or for situations where biotics weren't as useful (like against those large mechs). I know the cooldowns are supposed to be really short the fewer weapons you have, but I'm thinking I'd need a submachine and pistol anyway to make sure I don't run out of clips/ammo/whatever it's called now. And I'd have to choose between leaving my heavy weapon behind and going into fights against enemies like the Atlas, with Shep dealing significantly less damage, or taking the heavy weapon and being hampered by it for most of the level.


Play it again with Liara using Singularity and you popping combos with Throw. If you upgrade Throw when you use it in a combo it resets all you powers CDs.

#46
themaxzero

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jreezy wrote...

themaxzero wrote...

jreezy wrote...

Heather Cline wrote...

A complete retooling of the cool down system is what is needed before the game goes to launch. they have about 3 weeks to get it done. ME3 hits shelves on march 6th 4 days after my b-day so frankly they need to get this fixed asap!

The game is done.:mellow:


Inappropriate post, needs more hysterical overreaction.

OMG THE GAME IS DONE! WHAT THE HELL ARE WE GOING TO DO NOW?! 
Image IPB


BIOWARE I DEMAND YOU REDO YOU ENTIRE COOLDOWN SYSTEM IN THE NEXT 3 WEEKS!

OR ELSE....

#47
zeypher

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err cooldown reduction doesnt work like that. Charges first upgrade which is 25% reduction will actually reduce default cooldown from 10 to 8.
Coolodown reduction is calculated as follows
new cooldown= (old cooldown)/(1+bonus) so for charge its
10/(1+.25)= 8

#48
MELTOR13

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You guys really need to play MP to get a feeling for the weapon loadouts and the cooldown system. It's really helpful. It's not near as punishing as it seems.

You're very limited in the SP demo, don't take too much from it.

#49
Mazzy Fex

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I'm sure it will be better when you can pick what weapons you take. By what I understand, the weight of weapons is different even within it's own type. There will be light assault rifles and heavy ones, light shotguns and heavy shotguns, and so on. Supposedly, the heaviest pistol is heavier than the lightest assault rifle. There will be options~

#50
zeypher

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Mazzy Fex wrote...

I'm sure it will be better when you can pick what weapons you take. By what I understand, the weight of weapons is different even within it's own type. There will be light assault rifles and heavy ones, light shotguns and heavy shotguns, and so on. Supposedly, the heaviest pistol is heavier than the lightest assault rifle. There will be options~


Yup that is correct. From some of the pics posted from multiplayer, revenant widow etc weigh a god damn ton