scpulley wrote...
It's not as bad as you think. Seriously, once you get 2 weapons, your fine. Even without specing to reduce recharge as much as possible. They just made their character building much more involved which I kinda like, it doesn't feel dumbed down like in ME 2
Honestly, the amount of weapons we can carry for me is moot - give me an eviscerator and a Locust and I'm set.
My problem is with what has been done to the power Biotic Charge itself:
In ME2, everytime you upgraded Charge you'd get barrier restoration and Barrier Boost up until Lv4, where you could go for time dilation (perfect for headshots) and 100% barrier restored or the Area Charge. So, with a 6 point investment you'd get 75% of your barrier restored.
In ME3, however, even if you *do* invest
15 Squad Points (5 more points than in ME2 for 100% barrier) into Charge, the Barrier restored is still the same as in rank1: 50%.
And if you go all the way to max Charge, you STILL may not get the 100% barrier restoration upgrade since it's either that or a 25% chance of no cooldown.
Apparently, a meak 2,5 sec cooldown boost (since the base is now 10.0sec, opposed to ME2's 6.0sec) makes up for it... further, the MAX impact force you get from Charge upgrade tree is 750N, 250N LESS than ME2's Heavy Charge.
And the time dilation? Oh, we have dismissed that upgrade.
So, sadly, Charge has been nerfed when compared to ME2's Heavy Charge upgrade. Which
really annoys me.