March 6th, can't come soon enough!
I'm diggin' all of the potential combos we can put together with our gear and powers.
themaxzero wrote...
The second part was to show you the weight system. You were carrying 4 heavy guns so thats why it was soooo slow. The 1st part was lightning fast.
I tell you if it's the same live my Adept/Engineer/Sentinel are going to use one light pistol and thats it.
Modifié par NiteHawk202, 16 février 2012 - 03:20 .
Eric ****nan wrote...
Shepard has a greater weight capacity than multiplayer characters, so you will be able to carry more weapons in single player for the same recharge speed bonus. For multiplayer we had to balance the characters differently since they are only allowed to carry 2 weapons.
jrubal1462 wrote...
I didn't think the cooldowns seemed generally longer than ME2, in either the single or multiplayer. In fact, I think the devs have been quoted saying something like, "the game will play 15% faster than 2", which to me, implies we won't spend more time hiding in cover waiting for a cooldown. I like the options that the weight system brings, for example, if your powers are all most effective against fleshy enemies, and you know you're going to be fighting all synthetics, perhaps throw an assault rifle on your back and deal less fireballs.
I like the weight system, I bet we'll see some interesting builds, especially with the power based classes. Playing through the single-player, and in the multi-player, it didn't seem like the average recharge time was longer than ME2. I know the devs have been quoted saying the game will "play 15% faster" or something like that, so to me, that implies that we won't spend a lot of time hiding in cover, waiting for a cooldown. It's nice to have options
bucyrus5000 wrote...
if people hate the weight/cooldown system, just wait for the mod or hack that will fix it. You know someone will find some way to mod the game.
Guest_Cal132_*
Eric ****nan wrote...
I wouldn't worry too much about the weight system balance in the SP portion of the demo. In the main game, you have many options for modifying weight and cooldowns. It is definitely possible to take a shotgun and an assault rifle and still have fast cooldowns, but that comes a bit later in the game obviously once you have those upgrades. Now if you take a really heavy assault rifle and a really heavy shotgun, then yes your cooldowns won't be as fast.
The weight system made the game a lot easier to balance because we could finally make some guns extremely powerful (and heavy) and keep them balanced. It also allows more customization options because you can now truly specialize into powers or weapons if you want.
Cal132 wrote...
Just played the demo as an Adept, I want a purely biotic character that rarely uses a gun, it was impossible! Almost turned the demo off and definitely won't be buying the game on release now until I see some gameplay footage of biotic powers being used quickly, waiting twenty seconds (shockwave) really is not acceptable, it was boring as hell!
Modifié par Wulfram, 16 février 2012 - 02:32 .
Guest_Aotearas_*
Wulfram wrote...
Cal132 wrote...
Just played the demo as an Adept, I want a purely biotic character that rarely uses a gun, it was impossible! Almost turned the demo off and definitely won't be buying the game on release now until I see some gameplay footage of biotic powers being used quickly, waiting twenty seconds (shockwave) really is not acceptable, it was boring as hell!
I wouldn't worry about it. Liara can cast a Singularity every 4 and a bit seconds in the demo, Shepard will be able to beat that.
Guest_Cal132_*
Wulfram wrote...
Cal132 wrote...
Just played the demo as an Adept, I want a purely biotic character that rarely uses a gun, it was impossible! Almost turned the demo off and definitely won't be buying the game on release now until I see some gameplay footage of biotic powers being used quickly, waiting twenty seconds (shockwave) really is not acceptable, it was boring as hell!
I wouldn't worry about it. Liara can cast a Singularity every 4 and a bit seconds in the demo, Adept Shepard will be able to beat that.
Modifié par Cal132, 16 février 2012 - 02:41 .
Guest_Aotearas_*
Cal132 wrote...
[...]
Oh, and did anybody else hurl abuse at the Reapers when they killed that kid?
NiteHawk202 wrote...
themaxzero wrote...
The second part was to show you the weight system. You were carrying 4 heavy guns so thats why it was soooo slow. The 1st part was lightning fast.
I tell you if it's the same live my Adept/Engineer/Sentinel are going to use one light pistol and thats it.
If you run with just a pistol as a vanguard, and max out charge and nova in the full game to decrease cooldowns, you can do charge nova combos. charge in to boost your barrier, then nova to kill everyone, then charge again to boost your barrier and nova. it can potentially be a deadly combo.
Dasher1010 wrote...
Neofelis Nebulosa wrote...
Dasher1010 wrote...
Ow. Looks like vanguards aren't going to be the fast paced class that they used to be if they hope to use shotguns.
Depends, if you take only a shotgun, the weight shouldn't be much of a problem. But if the powers' noew basic cooldown is indeed double on average compared to ME2, it won't mean Charge->Blast->Charge, but more like Charge->Blast->wait.>Charge.
Yeah, which kind of defeats the point of playing a vanguard in the first place.
I have not played the demo, but I have seen some gameplay and some of the number crunching, and I have to agree that weight system looks a little messed up. A lot of this will probably be better understood once everyone gets their hands on the final product, but until then, I have to agree with Shepard the Leper. Having an insanely long 20-second cooldown for Charge is terrible. You may as well play Soldier.Shepard the Leper wrote...
I don't get why cooldowns can get insanely long. The concept of weight versus cooldown is great, and it indeed gives much more options to customize Shepard. Yet a 20 second cooldown on something like Charge completely breaks the game. The fun (IMHO) would be to find your own balance, but that only requires small changes in cooldown - not these huge ones.
Anyone with some ME2 Vanguard experience will tell you that a one second increase in Charge's cooldown will make a big difference (whenever I had one of the rare "can't get a lock" moments - while out in the open - it resulted in critical mission failure frequently, and we're talking 1/10 seconds here). ME2's version of Charge on a 10 second cooldown is useless 90% of the time, I don't think that adding such an option enhances gameplay (it only gimps it). A 20 second cooldown is simply ridiculous. These huge increases in cooldown will more or less force everyone to go to town with one or two weapons. This isn't bad per se, but I believe it should at least be feasible to travel with 3 or 4 weapons without such insane penalties.