Aller au contenu

Basic cooldown


139 réponses à ce sujet

#76
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
*does giddy happy dance*

March 6th, can't come soon enough!    :o

I'm diggin' all of the potential combos we can put together with our gear and powers. :D

#77
NiteHawk202

NiteHawk202
  • Members
  • 80 messages

themaxzero wrote...


The second part was to show you the weight system. You were carrying 4 heavy guns so thats why it was soooo slow. The 1st part was lightning fast.

I tell you if it's the same live my Adept/Engineer/Sentinel are going to use one light pistol and thats it.


If you run with just a pistol as a vanguard, and max out charge and nova in the full game to decrease cooldowns, you can do charge nova combos. charge in to boost your barrier, then nova to kill everyone, then charge again to boost your barrier and nova. it can potentially be a deadly combo.

Modifié par NiteHawk202, 16 février 2012 - 03:20 .


#78
MaroAlighieri

MaroAlighieri
  • Members
  • 449 messages
All I could think while reading this thread was that if you're a Vanguard and you can't figure out how to chain attacks until you can Charge again, you need to pick a different class. Not really conducive to the topic but I felt it needed to be said. Now I shall return to lurking.

#79
JSLfromBx

JSLfromBx
  • Members
  • 276 messages

Eric ****nan wrote...

Shepard has a greater weight capacity than multiplayer characters, so you will be able to carry more weapons in single player for the same recharge speed bonus. For multiplayer we had to balance the characters differently since they are only allowed to carry 2 weapons.


What about squadmate? do they use the weigth system as well or are their cooldown fixed? what's stoping us from equiping them with the heaviest most powerfull gun around like the grenade lucnher assault rifle?

#80
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages
There also many ways to reduce cooldown, either by lower weight or passive/active bonuses. All in all I think it,s going to be a bit slow early on, but once you invest in skills and get reduced cooldowns it's gonna work out just fine.

#81
Dark Eff3ct

Dark Eff3ct
  • Members
  • 384 messages
YOU carry around 4 guns that aren't exactly light and then tell me how easy it is to lift things with your mind... ya... thah's what I thought

#82
bucyrus5000

bucyrus5000
  • Members
  • 829 messages
if people hate the weight/cooldown system, just wait for the mod or hack that will fix it. You know someone will find some way to mod the game.

#83
Father Alvito

Father Alvito
  • Members
  • 622 messages
You picked up a massive, party-wide buff named Liara.

I'll agree that the changes do make life harder for some classes than others. The Engineer is arguably better, since all you really need is the Drone to exploit AI and a brain. All the class was missing was an overpowered Sniper Rifle to take things out at range more easily.

#84
Zeebaas

Zeebaas
  • Members
  • 85 messages
On Surkesh if oyu spend points on Assault Mastery as a vanguard, your cooldown times will become longer in stead of shorter. Is this supposed to happen, or is it a bug? Does anyone else have this?

#85
nolanG

nolanG
  • Members
  • 10 messages
That's a bug in the demo only, and I think it only comes about if you first put a point into Assault Mastery and then remove it.

#86
Ayeba

Ayeba
  • Members
  • 44 messages
So... what I derive from this thread is that they've made a really unwise design decision in the demo. They gave everyone, no matter what class, the same loadout. It completely messes up the cooldowns, particularly for adepts and engineers. Which, in turn, messes up the "feeling" of the cooldown system for any new players of the Mass Effect series, and confuses the heck out of ME2-veterans.

I'll make an educated guess. Among the players who have
1. Tested the demo.
2. Not read themselves up on carrying capacity and why the demo messes it up.
very few of them will choose adept or engineer. Actually, I have to test the engineer in the demo, so it might not be *that* bad.

Bioware: Note to self for another game -- it is important that the gameplay in the demo is representative for the actual game, if you want to convince people. This time, I'd say you messed it up a bit by giving all classes the same loadout.

#87
Rane7685

Rane7685
  • Members
  • 867 messages
If needs be my vanguard is just gonna carry a pistol if it means I can rape as hard as i did in the first half of the demo

#88
CerberusSoldier

CerberusSoldier
  • Members
  • 1 540 messages

jrubal1462 wrote...

I didn't think the cooldowns seemed generally longer than ME2, in either the single or multiplayer. In fact, I think the devs have been quoted saying something like, "the game will play 15% faster than 2", which to me, implies we won't spend more time hiding in cover waiting for a cooldown. I like the options that the weight system brings, for example, if your powers are all most effective against fleshy enemies, and you know you're going to be fighting all synthetics, perhaps throw an assault rifle on your back and deal less fireballs.

I like the weight system, I bet we'll see some interesting builds, especially with the power based classes. Playing through the single-player, and in the multi-player, it didn't seem like the average recharge time was longer than ME2. I know the devs have been quoted saying the game will "play 15% faster" or something like that, so to me, that implies that we won't spend a lot of time hiding in cover, waiting for a cooldown. It's nice to have options

  


I don't give a dam about stupid class building bull sh*t . the weapon weight system screws with game play . Bioware need to understand game play and combat come first no matter what game they are trying to make

#89
CerberusSoldier

CerberusSoldier
  • Members
  • 1 540 messages

bucyrus5000 wrote...

if people hate the weight/cooldown system, just wait for the mod or hack that will fix it. You know someone will find some way to mod the game.

  


there already is a way around the dumb system use a pistol only with a adept and vanguard and you can get really long cooldowns .

#90
Bio Max

Bio Max
  • Members
  • 17 messages
I do disagree with the new weight system - but I see it makes sense in some ways though. It does feel like they are messing about with the lore a bit too much though (in ME1 how its all mental but now holding guns seems to interfere with mentality even though it's physical...)

I play as an Adept so I'll just have to go in with a pistol - but I wish I could carry another gun as well but I want my cooldowns to be low - the whole point is my biotics should be nice and quick with an adept.

Anyways, demo was fun so still looking forward to the game :)

#91
Guest_Cal132_*

Guest_Cal132_*
  • Guests
Just played the demo as an Adept, I want a purely biotic character that rarely uses a gun, it was impossible! Almost turned the demo off and definitely won't be buying the game on release now until I see some gameplay footage of biotic powers being used quickly, waiting twenty seconds (shockwave) really is not acceptable, it was boring as hell!

#92
Shepard the Leper

Shepard the Leper
  • Members
  • 638 messages

Eric ****nan wrote...

I wouldn't worry too much about the weight system balance in the SP portion of the demo. In the main game, you have many options for modifying weight and cooldowns. It is definitely possible to take a shotgun and an assault rifle and still have fast cooldowns, but that comes a bit later in the game obviously once you have those upgrades. Now if you take a really heavy assault rifle and a really heavy shotgun, then yes your cooldowns won't be as fast.

The weight system made the game a lot easier to balance because we could finally make some guns extremely powerful (and heavy) and keep them balanced. It also allows more customization options because you can now truly specialize into powers or weapons if you want.


I don't get why cooldowns can get insanely long. The concept of weight versus cooldown is great, and it indeed gives much more options to customize Shepard. Yet a 20 second cooldown on something like Charge completely breaks the game. The fun (IMHO) would be to find your own balance, but that only requires small changes in cooldown - not these huge ones.

Anyone with some ME2 Vanguard experience will tell you that a one second increase in Charge's cooldown will make a big difference (whenever I had one of the rare "can't get a lock" moments - while out in the open - it resulted in critical mission failure frequently, and we're talking 1/10 seconds here). ME2's version of Charge on a 10 second cooldown is useless 90% of the time, I don't think that adding such an option enhances gameplay (it only gimps it). A 20 second cooldown is simply ridiculous. These huge increases in cooldown will more or less force everyone to go to town with one or two weapons. This isn't bad per se, but I believe it should at least be feasible to travel with 3 or 4 weapons without such insane penalties.

#93
Wulfram

Wulfram
  • Members
  • 18 950 messages

Cal132 wrote...

Just played the demo as an Adept, I want a purely biotic character that rarely uses a gun, it was impossible! Almost turned the demo off and definitely won't be buying the game on release now until I see some gameplay footage of biotic powers being used quickly, waiting twenty seconds (shockwave) really is not acceptable, it was boring as hell!


I wouldn't worry about it.  Liara can cast a Singularity every 4 and a bit seconds in the demo, Adept Shepard will be able to beat that.

Modifié par Wulfram, 16 février 2012 - 02:32 .


#94
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Wulfram wrote...

Cal132 wrote...

Just played the demo as an Adept, I want a purely biotic character that rarely uses a gun, it was impossible! Almost turned the demo off and definitely won't be buying the game on release now until I see some gameplay footage of biotic powers being used quickly, waiting twenty seconds (shockwave) really is not acceptable, it was boring as hell!


I wouldn't worry about it.  Liara can cast a Singularity every 4 and a bit seconds in the demo, Shepard will be able to beat that.


Plus, in the full game we won't be forced to carry four weapons with us, so if you go with just a pistol, your cooldowns will most probably be quite spammable.

#95
Guest_Cal132_*

Guest_Cal132_*
  • Guests

Wulfram wrote...

Cal132 wrote...

Just played the demo as an Adept, I want a purely biotic character that rarely uses a gun, it was impossible! Almost turned the demo off and definitely won't be buying the game on release now until I see some gameplay footage of biotic powers being used quickly, waiting twenty seconds (shockwave) really is not acceptable, it was boring as hell!


I wouldn't worry about it.  Liara can cast a Singularity every 4 and a bit seconds in the demo, Adept Shepard will be able to beat that.


I hope so! Although everything is a lot faster in the first part of the demo. Maybe, as others have already said, it is because you have four guns equipped and so all the cooldowns are extended! 

Edit: Just started the demo again, when you only have the pistol, and the cooldowns when looking in the upgrade menu are A LOT shorter. Panic over! Shockwave is no longer over twenty seconds, but 2.67 :D

The game is back on the 'buy on day of release list'. Bit daft of Bioware to force you to play a demo (which you get your first impression of the game from) in a style that really does not suit you!

Oh, and did anybody else hurl abuse at the Reapers when they killed that kid?

Modifié par Cal132, 16 février 2012 - 02:41 .


#96
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Cal132 wrote...

[...]

Oh, and did anybody else hurl abuse at the Reapers when they killed that kid?


No, call me emotionally impaired, but I didn't feel the slightest thing Image IPB

#97
jasonxxsatanna

jasonxxsatanna
  • Members
  • 544 messages

NiteHawk202 wrote...

themaxzero wrote...


The second part was to show you the weight system. You were carrying 4 heavy guns so thats why it was soooo slow. The 1st part was lightning fast.

I tell you if it's the same live my Adept/Engineer/Sentinel are going to use one light pistol and thats it.


If you run with just a pistol as a vanguard, and max out charge and nova in the full game to decrease cooldowns, you can do charge nova combos. charge in to boost your barrier, then nova to kill everyone, then charge again to boost your barrier and nova. it can potentially be a deadly combo.



I have played my 3 fav classes so far Soldier, Vanguard and Infiltrator. . .the Soldier I played 3x just to get the feel of the 2nd part of the demo because that class is really nerfed now. . . Vanguard and Infiltrator was easy and that was on insainity . . . Vanguard even with all the weapons and lvl 5 charge and only lvl 1 nova , I dominated . . .If you charge then ,nova you can charge again it was easy , , , Infiltrator since no sniper rifle I used (cc) with shotty and SMG with cryo  ammo on lvl 2 and incinerate lvl3 because I could sneak and set them on fire. . . great experience. 

But I had to work hard with soldier until my 3rd play thur cryo ammo and lvl 5 ARush but had to rely alot on lvl 2 grenades  and lvl 2 CS rather than ARush . . . Damn I miss ARush from ME2 . . .lol

But I thought to the Soldier was not supposed to be restricted by weapons weight. . .WTF happen?
Why does the Vanguard get a unnerf charge nova charge trick. . . ?

:blink::crying::(:pinched:

#98
SirBrass

SirBrass
  • Members
  • 98 messages

Dasher1010 wrote...

Neofelis Nebulosa wrote...

Dasher1010 wrote...

Ow. Looks like vanguards aren't going to be the fast paced class that they used to be if they hope to use shotguns.


Depends, if you take only a shotgun, the weight shouldn't be much of a problem. But if the powers' noew basic cooldown is indeed double on average compared to ME2, it won't mean Charge->Blast->Charge, but more like Charge->Blast->wait.>Charge.


Yeah, which kind of defeats the point of playing a vanguard in the first place.


Not really, not if the restriction is lessened with weapon and armor mods which increase cooldown, and we take only a pistol and shottie like in ME1.  I'd do that if that's the way to go.  Sniper pistol sounds FUN actually as long as scimitar still has a nice high fire rate ;)

#99
RedCaesar97

RedCaesar97
  • Members
  • 3 856 messages

Shepard the Leper wrote...
I don't get why cooldowns can get insanely long. The concept of weight versus cooldown is great, and it indeed gives much more options to customize Shepard. Yet a 20 second cooldown on something like Charge completely breaks the game. The fun (IMHO) would be to find your own balance, but that only requires small changes in cooldown - not these huge ones.

Anyone with some ME2 Vanguard experience will tell you that a one second increase in Charge's cooldown will make a big difference (whenever I had one of the rare "can't get a lock" moments - while out in the open - it resulted in critical mission failure frequently, and we're talking 1/10 seconds here). ME2's version of Charge on a 10 second cooldown is useless 90% of the time, I don't think that adding such an option enhances gameplay (it only gimps it). A 20 second cooldown is simply ridiculous. These huge increases in cooldown will more or less force everyone to go to town with one or two weapons. This isn't bad per se, but I believe it should at least be feasible to travel with 3 or 4 weapons without such insane penalties.

I have not played the demo, but I have seen some gameplay and some of the number crunching, and I have to agree that weight system looks a little messed up. A lot of this will probably be better understood once everyone gets their hands on the final product, but until then, I have to agree with Shepard the Leper. Having an insanely long 20-second cooldown for Charge is terrible. You may as well play Soldier.

Personally, I thought that all classes should be restricted to two weapons and a (optional) Heavy Weapon, although that would make fans of the Soldier unhappy. But I guess with bringing back weapon mods they had to find other ways to try to balance the weapon sets. I am not sure if this was the best way to go about it, but I guess we will see in the future.

#100
SirBrass

SirBrass
  • Members
  • 98 messages
It sounds like MP is the REAL demo of the game's mechanics. SP was just... wtf? This demo is supposed to DEMO the gameplay, not tease (that's what trailers are for).

As a demo, the SP section blows chunks.