Basic cooldown
#126
Posté 17 février 2012 - 10:46
#127
Posté 17 février 2012 - 10:51
The Confidence-Man wrote...
This whole weight system tied to cooldown is such an ass backward way of fixing the gimped system from ME2. Instead of trying to find a balance between adepts not being able to use powers or being able to spam any power within seconds just go back to individual power cooldown like ME1. Then you can use really powerful abilities sparingly while using less powerful abilities while those recharge. Such a simple dynamic it's beyond imagination how it escapes Bioware designers that they had it right the first time.
No, the ME1 system was horrible if you think about it. You want to use Singularity once every 30 seconds? What if you misplace it? What do you use in between, Throw spam? The system is perfect right now. Adept is everything I ever hoped it could be since first booting up ME1.
The weight system is actually brilliant. Its the ultimate action-RPG game mechanic. What BioWare has done is create an action game on the level of any pure shooter, then let the player completely change the mechanics of how their character functions. Want to make a ninja melee Infil? No problem, take a pistol, max out cloak and +melee dmg upgrades. How about a sniper Engineer who uses drones as long range decoys to hold targets? Go for it.
Just try out the MP to get a feel for how combat flows and how radically different builds can change the game experience.
#128
Posté 17 février 2012 - 10:55
edit: or Avenger, seems pretty decent in ME3 finally.
Modifié par geckosentme, 17 février 2012 - 10:56 .
#129
Posté 17 février 2012 - 10:56
#130
Posté 17 février 2012 - 10:58
geckosentme wrote...
I just want Soldier to be able to carry Vindicator, mantis, and Claymore without a crushing weight penalty. Essentially 2 average weapons and 1 heavy-level weapon. Soldiers dont' need pistol anyway.
edit: or Avenger, seems pretty decent in ME3 finally.
Thats gonna be tough, so far Claymore is the heaviest weapon in the game (although i havent unlocked Widow or Revenant yet).
I feel like 2 weapons is the sweet spot, but I like using powers constantly.
#131
Posté 17 février 2012 - 11:10
sp0ck 06 wrote...
No, the ME1 system was horrible if you think about it. You want to use Singularity once every 30 seconds? What if you misplace it? What do you use in between, Throw spam? The system is perfect right now. Adept is everything I ever hoped it could be since first booting up ME1.
Yes I want to use it once every 30 seconds. If you screw up? Too bad. As an adept you'll have a variety of bread and butter powers to use instead.
As it is you either give the player a fast cooldown on even the most powerful abilities so they aren't stuck for significant amounts of time with no powers to use at all, or you let the player use them fast enough to the point they can be spammed. Neither option is better than having individual cooldown.
#132
Posté 18 février 2012 - 12:37
#133
Posté 18 février 2012 - 08:36
#134
Posté 19 février 2012 - 10:13
I mean, imagine you are a spamtastic adept with really short cooldown timers, and while exploring you stumble upon a new weapon. Should you then pick it up, or would it reduce your recharge speed too much? It looks like now that the only solution is to quick-save your game at any such point, plus try to hunt up some wiki-page that give details about the weapon's dps/weight ratio.
What I would love, would be if I at a glance in-game not only got information about the weapon name, but also some quick stats like its weight... plus the ability to drop a weapon on the ground (or alternatively, hand it over to some mule aka squad member).
#135
Posté 19 février 2012 - 05:29
Blodsven wrote...
I like the idea with carrying capacity affecting your recharge speed, but it would be a bit nice if there were some in-game information about how your luggage is negatively affecting your cooldown timers... plus the ability to drop weapons.
I mean, imagine you are a spamtastic adept with really short cooldown timers, and while exploring you stumble upon a new weapon. Should you then pick it up, or would it reduce your recharge speed too much? It looks like now that the only solution is to quick-save your game at any such point, plus try to hunt up some wiki-page that give details about the weapon's dps/weight ratio.
What I would love, would be if I at a glance in-game not only got information about the weapon name, but also some quick stats like its weight... plus the ability to drop a weapon on the ground (or alternatively, hand it over to some mule aka squad member).
This thread has a list of most / all weapons in the game 1st page gives list around page 33 gives some stats on some of the weapons posters have worked out. . . . .
P.S. also a youbtube vid of some of the weapons on the work bench
http://social.biowar...ndex/9028411/33
Modifié par jasonxxsatanna, 19 février 2012 - 06:48 .
#136
Posté 19 février 2012 - 06:54
jasonxxsatanna wrote...
Blodsven wrote...
I like the idea with carrying capacity affecting your recharge speed, but it would be a bit nice if there were some in-game information about how your luggage is negatively affecting your cooldown timers... plus the ability to drop weapons.
I mean, imagine you are a spamtastic adept with really short cooldown timers, and while exploring you stumble upon a new weapon. Should you then pick it up, or would it reduce your recharge speed too much? It looks like now that the only solution is to quick-save your game at any such point, plus try to hunt up some wiki-page that give details about the weapon's dps/weight ratio.
What I would love, would be if I at a glance in-game not only got information about the weapon name, but also some quick stats like its weight... plus the ability to drop a weapon on the ground (or alternatively, hand it over to some mule aka squad member).
This thread has a list of most / all weapons in the game 1st page gives list around page 33 gives some stats on some of the weapons posters have worked out. . . . .
http://social.biowar...ndex/9028411/33
Thank you for the list, though I think I better wait until the people here have worked out what weapons are the best... that huge list was a bit confusing to me with both x and y values to the weight ratio. Well, if I got it correctly, then Tempest has a weight of 7.5, Eviscerator 15, Mattock 15, Predator 5 and the Avenger 10.
#137
Posté 19 février 2012 - 07:18
#138
Posté 19 février 2012 - 07:28
It is stupid to have to wait for a cool down for every skill you have when you only used one power one time.
May as well get rid of Biotic and Tech skills and just make it a straight up shooter.
I am tired of Bioware/EA getting away from the RPG part of their RPG''s.
#139
Posté 19 février 2012 - 08:16
Dratkin wrote...
I have never been a fan of the ME2 type of cool downs at all.
It is stupid to have to wait for a cool down for every skill you have when you only used one power one time.
May as well get rid of Biotic and Tech skills and just make it a straight up shooter.
I am tired of Bioware/EA getting away from the RPG part of their RPG''s.
I'm with you on what ME2 did. After 6 or 7 playthroughs of SP ME3 and getting N7 level 49 on MP I can tell you that ME3 has plenty of the stat crunching and minmaxing fun that ME1 had. You only really get a feel for this in the demo by doing multiplayer because they basically broke casters in the demo by loading them up with 4 weapons, something a caster would never do. Their cooldowns are 5-10x longer than they should be
Modifié par Aurellia, 19 février 2012 - 08:16 .
#140
Posté 20 février 2012 - 07:47
Dratkin wrote...
I have never been a fan of the ME2 type of cool downs at all.
It is stupid to have to wait for a cool down for every skill you have when you only used one power one time.
May as well get rid of Biotic and Tech skills and just make it a straight up shooter.
I am tired of Bioware/EA getting away from the RPG part of their RPG''s.
But that system makes so much more sense, think about it, biotics are based on your willpower and tech is based in your omnitool, if you use one tech/biotic ability, it makes sense you'd have to gather your wits about you, or let your omnitool cool down before using it again. It would kinda make sense if you could use a biotic power and while that cooled down use a tech with the Sentitnel, but eh. (shrug)
Also the RPG aspect is the dialogue options and the level of customization, combat has nothing to do with the rpg elements of a videogame, it's about your interactions with other characters and your environment. I roleplay a good guy or a bad guy or an inbetween. I can go and be xenophobic for one playthrough just to see how it affects things.
the weight system is awesome, in MP I have a vanguard with just a shotgun and I pull guys to me and balst them away or charge in and blast and it works great, really fast cool down.





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