Chanegade wrote...
Morroian wrote...
Chanegade wrote...
In DA:O, you fought a decent amount of enemies, they were never predictable (never knew what kind of a spell the enemy mage my throw at you), and the player was forced to use non lethal abilities like stun or paralyze because enemies had a lot of health and you couldn't fight them all at once.
Every fight was unique. You always needed to pause and think of a stragedy to beat the enemy.
This doesn't resemble the DAO I played which ended up being a cakewalk on nightmare.
When I played Nightmare for the first time it was pretty hard. Second time I played it though, it was a little easy since by then I knew where all the best armor in the game was and I knew which quests to take first.
I still think you're overstating DA:O's difficulty. Or perhaps you never bothered to work out how to use the AIs? It's easy to
think you're doing something challenging in a game where you're controlling every character, even if every move you're making is automatic. This is why people think BG2 was challenging.
Edit: well, that and the resting system, which fooled a lot of players into conserving too many spells.
Modifié par AlanC9, 17 février 2012 - 08:55 .