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105 réponses à ce sujet

#1
_5er_

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Hey,

I just finished playing short demo and I realized that I hate one button for Use/Cover/Storm in combat. Its confuzing to me. I died several times cause I was jumping from cover to cover... Maybe I would get used to it in a longer period, but overall I think it is lame.

#2
IllusiveGhost

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agree... the cover system got so lame, need improvement i would prefer and option to disable it... no real use... very sloppy too

#3
Jobasha

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It happened to me as well, I can't take cover while running basically, and I died often by rolling INTO enemy fire instead!
I think we'll get the hang of it eventually...

#4
apm01

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I played through the PC demo three times as soldier and must confess to being disappointed. I found the demo programming of the use/cover/storm mapped to spacebar defective which it didn't seem to be in ME2. Several times in the demo I stood in front of something which needed to be "used", pressed spacebar and ended up in the cover crouch. Secondly, rolling to cover is ridiculous and takes more time, so I continually took extra damage instead of quickly moving to cover. Generally I found my ability to move to cover in the demo crippled compared to ME2. The net result was I found the second scene combat experience poor compared to combat in ME2 as I felt I lacked motor control of my character. During the second scene combat, I literally did not know what would happen when I pressed spacebar--roll and cover? cover? use?. If Bioware refuses to prioritise spacebar ("use" must be first priority if I am standing in front of a "use" item) then I need to be able to separately bind "use" and "cover". Get rid of the random roll while taking cover, bind "roll" to a separate key. IMHO combat in the PC demo is a major regression compared to ME2 due to sloppy programming.

#5
glacier1701

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Will add my voice to the way cover is used. I have died because when I expect to move to a certain spot even with the 'arrow' pointing where I expect to go because of the way the system is handled I went somewhere completely different and into fire OR simply did not move at all. Basically I would say that a lot of what was complained about in ME2 with the way cover worked was looked at and modifications made to how it worked in ME3 but it still does NOT do a good job.

#6
p0pp0

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I sign this.

#7
Reever

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I also think we should be able to assign "Roll" to another button, would make everything much better!

Of course, you get accustomed to it over time. In my 4th playthrough I still had some slip ups, but I was much better overall.

#8
Radwar

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I also hate this 1 button for all. It causes more problems than it solves. ME2 had this problem aswell with the storm/go to cover into 1 button. You would want to run across a room to escape and Shepard would go to cover on every object close by. Problem is you would be on the wrong side and get shot down. I understand that gamepads has few buttons, but this isn't necesary for a keyboard so why not give PC users the option to bind those keys seperately?

#9
TheLeetSkweet

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i think it should work like gears of war 3, in the sense that when you roll in a direction and keep holding a and the thumbstick in that direction, you'll immediately go into a sprint in that direction with a camera snap

#10
Madwoman

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Also not a fan of the roll/run/cover being mapped to one button. I'm sure it is something that I will get used to but frankly simply running to cover is the best method to save your butt in a firefight, but in a few times I accidentally rolled into a firefight instead but was still able to recover quickly enough and get behind cover.

#11
raider_1001

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IMO the problem isn't that a lot of action is mapped into a single key, it is that single key always interpret every command you give (including break-cover command) as an attempt to get into cover. This command logic may work well in ME2 when everyone just want to shoot you at a single direction at long range, but with ME3 where everyone tries to mob you at multiple directions, this logic doesn't make any sense what-so-ever. There got to be some reliable break-cover key that counteract this design logic.

As for combat roll, the move is a sidestep+space key combo rather than just pressing the space key. While this control scheme has worked pretty well in other games, ME3 is the first game I found that actually interpret up+sidestep+space key combo as a combat roll move rather storming diagonally. NO OTHER GAME I PLAYED DOES THAT!!!!

Modifié par raider_1001, 15 février 2012 - 07:53 .


#12
jbadm04

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got two problems on this

1) when Shep storms/sprints and comes close (and not even too close, just close enough) to a cover spot, Shep goes into cover, even if you wont do so. Thats annoying at hardcore+ difficulties if you want to get out of some spot fast... stick to a cover and before you can disengage, you are dead... when storming/sprinting Shep should NOT go into cover, its not a problem to release the key and tap it again.

2) Shep still have to go into cover to haul over objects. Though by doubletaping the key the "go into cover" animation is extremely shortened, it still starts. (but maybe Im missing something and there is another way to haul over objects?)

beside of that, everything works just fine. Im not a FPS fan, ME is the closest to FPS I play and Im ok with it, actualy some experience on the field and you get used to it.

PS: I would like a DeusEx Human Revolution systeme where you have to press and hold a key to go and stay in cover and use the movement keys to leap from cover (left, right, over). In ME I have to go backwards or press the key (i.e. space on PC) again to leave the cover.

#13
Capt Sheridan

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I agree the cover system might be overcomplicated. The simple ME2 cover system worked easier. This one i kept sticking to everything, running across doorways, and rolling on the floor (not laughing) trying to unstick so i can get close. Diving for cover is good though. get me behind that desk faster!

#14
Xivai

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I'll add my voice here, we need a central topic. People from all across the internets to let them know this is unacceptable and an outrage. I want to play the game I bought. By gods I haven't seen controls this borked since Monster Hunter on the PS1 (good game though it was).

#15
Poison_Berrie

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I'll add my voice to this.
Use, sprinting, rolling and cover should not be in the same button.
If we can assign a button for at least use, cover, sprinting and rolling. Or perhaps rolling on double tapping directional keys.

Modifié par Poison_Berrie, 15 février 2012 - 09:50 .


#16
chris2365

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I found a work around (for me anyways). I put the left shift as the primary key binding, and the spacebar as the second. That way, I can sprint with Shift and take cover with the spacebar.

#17
Draugr

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chris2365 wrote...

I found a work around (for me anyways). I put the left shift as the primary key binding, and the spacebar as the second. That way, I can sprint with Shift and take cover with the spacebar.


That doesn't really solve the issue. it might help you 'feel' they are seperate, but that doesn't fix issues of pressing the button to do one thing and getting an undesired result.

I'd love to see some individual bindings for these functions, having them all on the same key seems totally unessecary, and as was mentioned, can cause problems when trying to play a game, just like it did in ME2 (activating something when trying to sprint, or enter cover, etc.)

I was really hoping this would have been an obvious change they would want to make (for PC) from ME2, but I guess not.

#18
Zynnix

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Completely agree with everything said here. In addition to camera being way close too the character, this is the second most pressing issue I had with the demo. I was constantly rolling all over the place when I wanted to get into cover or climb a ladder, or getting into cover when I'm just trying to press a button.

Now I don't recall how Mass Effect 2 handled these actions because I haven't played in a while, but I seem to remember the gaming media universally praising ME2's gameplay. Why was the drastic change needed? Because it certainly backfired, and the game feels like it controls a whole lot clunkier now. I certainly hope this is something that can be adjusted by release, but somehow I doubt it.

#19
raider_1001

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Zynnix wrote...

Now I don't recall how Mass Effect 2 handled these actions because I haven't played in a while, but I seem to remember the gaming media universally praising ME2's gameplay. Why was the drastic change needed? Because it certainly backfired, and the game feels like it controls a whole lot clunkier now. I certainly hope this is something that can be adjusted by release, but somehow I doubt it.


ME2 PC Movement Control

Storm/Enter Cover: Any Direction Key + Space
Break Cover: Any Direction Key + Space
Climb: Forward + Space (when in cover)
Move in Cover: Left/Right
Use: Space

ME3 PC Movement Control

Storm/Enter Cover: Forward + Space (can only go forward now, which sucks since you can't tweak which cover you are storming into)
Combat Roll: Any Key + Left/Right + Space (how can you NOT confuse this with Storm/Enter Cover?)
Break Cover: Forward + Space (extra clunkyness since there is a wait between the Forward and Space key press)
Move Between Covers/SWAT Turns: Any Key + Left/Right + Space (how can you NOT confuse this with Break Cover command?)
Climb: Forward + Double Tap Space (no interuption this time, which is nice, I always wanted to do the slide animation)
Move in Cover: Left/Right (nothing changed)
Use: Space (nothing changed)

IMO ME3 control is a lot more furstrating for ME2 player...

Modifié par raider_1001, 15 février 2012 - 11:02 .


#20
Zynnix

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raider_1001 wrote...

Zynnix wrote...

Now I don't recall how Mass Effect 2 handled these actions because I haven't played in a while, but I seem to remember the gaming media universally praising ME2's gameplay. Why was the drastic change needed? Because it certainly backfired, and the game feels like it controls a whole lot clunkier now. I certainly hope this is something that can be adjusted by release, but somehow I doubt it.


ME2 PC Movement Control

Storm/Enter Cover: Any Direction Key + Space
Break Cover: Any Direction Key + Space
Climb: Forward + Space (when in cover)
Move in Cover: Left/Right
Use: Space

ME3 PC Movement Control

Storm/Enter Cover: Forward + Space (can only go forward now, which sucks since you can't tweak which cover you are storming into)
Combat Roll: Any Key + Left/Right + Space (how can you NOT confuse this with Storm/Enter Cover?)
Break Cover: Forward + Space (extra clunkyness since there is a wait between the Forward and Space key press)
Move Between Covers/SWAT Turns: Any Key + Left/Right + Space (how can you NOT confuse this with Break Cover command?)
Climb: Forward + Double Tap Space (no interuption this time, which is nice, I always wanted to do the slide animation)
Move in Cover: Left/Right (nothing changed)
Use: Space (nothing changed)

IMO ME3 control is a lot more furstrating for ME2 player...


Yeah I'm coming from the Xbox 360 side of things and the controls for ME3 still feel alien to someone who played ME2. It's not like a PC where they have the option of mapping things to so many different keys, there are only so many choices for an Xbox controller, so I don't understand how it ended up so radically different. If they brought in people to test the game that had never played a Mass Effect game before, they might not have such an issue. However, I assume they did get people who played/created ME2 to test the thing. Who thought this was an improvement?

#21
Senior Cinco

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I'm on board this train as well.

I want to run - Shep rolls
I want to activate a station - Shep takes cover
I want to run - Shep takes cover
I want exit cover - Shep rolls
I want to take cover - Shep activates a station

#22
Slayer299

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Senior Cinco wrote...

I'm on board this train as well.

I want to run - Shep rolls
I want to activate a station - Shep takes cover
I want to run - Shep takes cover
I want exit cover - Shep rolls
I want to take cover - Shep activates a station


^ This, I have lost count how many times that has happened or rolling into a wall instead of just ducking into cover. I have yet to figure out how to combat roll since it's not very intuitive and raider's post with the movements was the first I saw how. I thought after all the comments/criticisms on the space bar use in ME2 that BW'd not repeat the same mistake much less increase the number of different uses for the same key.

#23
Finis Valorum

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Zynnix wrote...
Who thought this was an improvement?


If I had to guess, I'd say EA accounting, otherwise I can think of no one this actually benefits.

#24
sea-

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Unfortunately, changing this would require BioWare to modify approximately five lines of code, and thus it's far too much effort to put into the PC version.

#25
Urza

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I blame console controller. I'm assuming X is reload. B is melee. Y is probably switch weapons. Which leaves A to do everything else.

Modifié par Urza, 16 février 2012 - 01:23 .