Use/Cover/Storm...
#1
Posté 15 février 2012 - 05:17
I just finished playing short demo and I realized that I hate one button for Use/Cover/Storm in combat. Its confuzing to me. I died several times cause I was jumping from cover to cover... Maybe I would get used to it in a longer period, but overall I think it is lame.
#2
Posté 15 février 2012 - 05:52
#3
Posté 15 février 2012 - 05:54
I think we'll get the hang of it eventually...
#4
Posté 15 février 2012 - 06:01
#5
Posté 15 février 2012 - 06:18
#6
Posté 15 février 2012 - 06:23
#7
Posté 15 février 2012 - 06:40
Of course, you get accustomed to it over time. In my 4th playthrough I still had some slip ups, but I was much better overall.
#8
Posté 15 février 2012 - 07:15
#9
Posté 15 février 2012 - 07:15
#10
Posté 15 février 2012 - 07:28
#11
Posté 15 février 2012 - 07:53
As for combat roll, the move is a sidestep+space key combo rather than just pressing the space key. While this control scheme has worked pretty well in other games, ME3 is the first game I found that actually interpret up+sidestep+space key combo as a combat roll move rather storming diagonally. NO OTHER GAME I PLAYED DOES THAT!!!!
Modifié par raider_1001, 15 février 2012 - 07:53 .
#12
Posté 15 février 2012 - 07:57
1) when Shep storms/sprints and comes close (and not even too close, just close enough) to a cover spot, Shep goes into cover, even if you wont do so. Thats annoying at hardcore+ difficulties if you want to get out of some spot fast... stick to a cover and before you can disengage, you are dead... when storming/sprinting Shep should NOT go into cover, its not a problem to release the key and tap it again.
2) Shep still have to go into cover to haul over objects. Though by doubletaping the key the "go into cover" animation is extremely shortened, it still starts. (but maybe Im missing something and there is another way to haul over objects?)
beside of that, everything works just fine. Im not a FPS fan, ME is the closest to FPS I play and Im ok with it, actualy some experience on the field and you get used to it.
PS: I would like a DeusEx Human Revolution systeme where you have to press and hold a key to go and stay in cover and use the movement keys to leap from cover (left, right, over). In ME I have to go backwards or press the key (i.e. space on PC) again to leave the cover.
#13
Posté 15 février 2012 - 08:04
#14
Posté 15 février 2012 - 09:37
#15
Posté 15 février 2012 - 09:45
Use, sprinting, rolling and cover should not be in the same button.
If we can assign a button for at least use, cover, sprinting and rolling. Or perhaps rolling on double tapping directional keys.
Modifié par Poison_Berrie, 15 février 2012 - 09:50 .
#16
Posté 15 février 2012 - 09:57
#17
Posté 15 février 2012 - 10:12
chris2365 wrote...
I found a work around (for me anyways). I put the left shift as the primary key binding, and the spacebar as the second. That way, I can sprint with Shift and take cover with the spacebar.
That doesn't really solve the issue. it might help you 'feel' they are seperate, but that doesn't fix issues of pressing the button to do one thing and getting an undesired result.
I'd love to see some individual bindings for these functions, having them all on the same key seems totally unessecary, and as was mentioned, can cause problems when trying to play a game, just like it did in ME2 (activating something when trying to sprint, or enter cover, etc.)
I was really hoping this would have been an obvious change they would want to make (for PC) from ME2, but I guess not.
#18
Posté 15 février 2012 - 10:21
Now I don't recall how Mass Effect 2 handled these actions because I haven't played in a while, but I seem to remember the gaming media universally praising ME2's gameplay. Why was the drastic change needed? Because it certainly backfired, and the game feels like it controls a whole lot clunkier now. I certainly hope this is something that can be adjusted by release, but somehow I doubt it.
#19
Posté 15 février 2012 - 10:59
Zynnix wrote...
Now I don't recall how Mass Effect 2 handled these actions because I haven't played in a while, but I seem to remember the gaming media universally praising ME2's gameplay. Why was the drastic change needed? Because it certainly backfired, and the game feels like it controls a whole lot clunkier now. I certainly hope this is something that can be adjusted by release, but somehow I doubt it.
ME2 PC Movement Control
Storm/Enter Cover: Any Direction Key + Space
Break Cover: Any Direction Key + Space
Climb: Forward + Space (when in cover)
Move in Cover: Left/Right
Use: Space
ME3 PC Movement Control
Storm/Enter Cover: Forward + Space (can only go forward now, which sucks since you can't tweak which cover you are storming into)
Combat Roll: Any Key + Left/Right + Space (how can you NOT confuse this with Storm/Enter Cover?)
Break Cover: Forward + Space (extra clunkyness since there is a wait between the Forward and Space key press)
Move Between Covers/SWAT Turns: Any Key + Left/Right + Space (how can you NOT confuse this with Break Cover command?)
Climb: Forward + Double Tap Space (no interuption this time, which is nice, I always wanted to do the slide animation)
Move in Cover: Left/Right (nothing changed)
Use: Space (nothing changed)
IMO ME3 control is a lot more furstrating for ME2 player...
Modifié par raider_1001, 15 février 2012 - 11:02 .
#20
Posté 16 février 2012 - 12:16
raider_1001 wrote...
Zynnix wrote...
Now I don't recall how Mass Effect 2 handled these actions because I haven't played in a while, but I seem to remember the gaming media universally praising ME2's gameplay. Why was the drastic change needed? Because it certainly backfired, and the game feels like it controls a whole lot clunkier now. I certainly hope this is something that can be adjusted by release, but somehow I doubt it.
ME2 PC Movement Control
Storm/Enter Cover: Any Direction Key + Space
Break Cover: Any Direction Key + Space
Climb: Forward + Space (when in cover)
Move in Cover: Left/Right
Use: Space
ME3 PC Movement Control
Storm/Enter Cover: Forward + Space (can only go forward now, which sucks since you can't tweak which cover you are storming into)
Combat Roll: Any Key + Left/Right + Space (how can you NOT confuse this with Storm/Enter Cover?)
Break Cover: Forward + Space (extra clunkyness since there is a wait between the Forward and Space key press)
Move Between Covers/SWAT Turns: Any Key + Left/Right + Space (how can you NOT confuse this with Break Cover command?)
Climb: Forward + Double Tap Space (no interuption this time, which is nice, I always wanted to do the slide animation)
Move in Cover: Left/Right (nothing changed)
Use: Space (nothing changed)
IMO ME3 control is a lot more furstrating for ME2 player...
Yeah I'm coming from the Xbox 360 side of things and the controls for ME3 still feel alien to someone who played ME2. It's not like a PC where they have the option of mapping things to so many different keys, there are only so many choices for an Xbox controller, so I don't understand how it ended up so radically different. If they brought in people to test the game that had never played a Mass Effect game before, they might not have such an issue. However, I assume they did get people who played/created ME2 to test the thing. Who thought this was an improvement?
#21
Posté 16 février 2012 - 12:32
I want to run - Shep rolls
I want to activate a station - Shep takes cover
I want to run - Shep takes cover
I want exit cover - Shep rolls
I want to take cover - Shep activates a station
#22
Posté 16 février 2012 - 12:45
Senior Cinco wrote...
I'm on board this train as well.
I want to run - Shep rolls
I want to activate a station - Shep takes cover
I want to run - Shep takes cover
I want exit cover - Shep rolls
I want to take cover - Shep activates a station
^ This, I have lost count how many times that has happened or rolling into a wall instead of just ducking into cover. I have yet to figure out how to combat roll since it's not very intuitive and raider's post with the movements was the first I saw how. I thought after all the comments/criticisms on the space bar use in ME2 that BW'd not repeat the same mistake much less increase the number of different uses for the same key.
#23
Posté 16 février 2012 - 12:54
Zynnix wrote...
Who thought this was an improvement?
If I had to guess, I'd say EA accounting, otherwise I can think of no one this actually benefits.
#24
Posté 16 février 2012 - 12:56
#25
Posté 16 février 2012 - 01:23
Modifié par Urza, 16 février 2012 - 01:23 .





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