Use/Cover/Storm...
#26
Posté 16 février 2012 - 01:28
#27
Posté 16 février 2012 - 01:30
Urza wrote...
I blame console controller. I'm assuming X is reload. B is melee. Y is probably switch weapons. Which leaves A to do everything else.
I get WHY it was configured that way for consoles, I totally understand that. The real question is why do we need to suffer because of it though. The amount of work involved would not be that great.
For consoles it may be an unfortunate reality that they need to work with the buttons they have, I'm sure they have the same issues we do (doing X instead of Y or Z,) but that's not the case on PC.
#28
Posté 16 février 2012 - 01:51
#29
Posté 16 février 2012 - 02:12
#30
Posté 16 février 2012 - 02:26
I will be buying ME3 because I want to see how the trilogy ends, but I am so disappointed by Bioware's sloppiness and their neglect of true RPG features that this may be the last Bioware game I buy. Maybe the full game can convince me otherwise.
#31
Guest_Imperium Alpha_*
Posté 16 février 2012 - 02:31
Guest_Imperium Alpha_*
Urza wrote...
I blame console controller. I'm assuming X is reload. B is melee. Y is probably switch weapons. Which leaves A to do everything else.
In fact you are far from truth. Every god damn button has like 2 mode to do things except the one for skill/special ability/command.
XBox 360 :
A --> Storm (hold) , Roll, Use, Jump, Cover
B --> Melee / Heavy Melee (hold)
Y --> 1st map skill
X --> Recharge / Change Weapon (hold)
RB/LB --> 2nd and 3rd map skill
RT/LT --> Zoom/Aim and Fire
D-pad left/right/top/bottom : Various order for crewmember or special bonus from multiplayer.
Anyone know if <back> on XBox 360 is used for something? If I remember right you could holster weapon with that button before. The <A> button is the ****storm sometime when one of your friendly is down, there is cover near and some objective to desactivate/activate.
Modifié par Imperium Alpha, 16 février 2012 - 02:34 .
#32
Posté 16 février 2012 - 02:37
apm01 wrote...
What I don't understand about all the sloppiness relating to use/cover/storm is that on Feb. 13 Bioware announced that ME3 has gone gold. Exactly what is the point of asking for feedback on a demo released Feb. 14? I have a great fear we ME2 fans are deluding ourselves if we seriously think the released game will magically have better controls.
You're right, at best we can hope for a patch to be released. Since ME3 requires Origin its possible they could have it deployed the same time as the game itself.
Let's not kid ourselves though, that's about as likely to happen as them actually making this change. While we're dreaming I'd also like to request a High definition texture pack.
on a side note, whenever I get to use said button and it fails in the aformentioned fashions, all I can think of "Whenever you push a button, something awesome happens!";)
#33
Posté 16 février 2012 - 02:40
SpockLives wrote...
Another question is why we need to roll at all. The ME2 "magic button that does everything" (talk, activate, pick up, run, take cover, vault cover, exit cover) was the most annoying feature. It even beat out the whole "same button to skip dialogue and select dialogue" feature
Spacebar to skip and select dialogue is the best implementation, ever! What could possibly go wrong!
#34
Guest_Imperium Alpha_*
Posté 16 février 2012 - 02:43
Guest_Imperium Alpha_*
Draugr wrote...
apm01 wrote...
What I don't understand about all the sloppiness relating to use/cover/storm is that on Feb. 13 Bioware announced that ME3 has gone gold. Exactly what is the point of asking for feedback on a demo released Feb. 14? I have a great fear we ME2 fans are deluding ourselves if we seriously think the released game will magically have better controls.
You're right, at best we can hope for a patch to be released. Since ME3 requires Origin its possible they could have it deployed the same time as the game itself.
Let's not kid ourselves though, that's about as likely to happen as them actually making this change. While we're dreaming I'd also like to request a High definition texture pack.
on a side note, whenever I get to use said button and it fails in the aformentioned fashions, all I can think of "Whenever you push a button, something awesome happens!";)
NO not this again...
This is the best thing any game developer have said... Except the retard from Activision or whatever who said that cheap hidding spot to camp kill was awesome and thats why they put that here >.>
Modifié par Imperium Alpha, 16 février 2012 - 02:48 .
#35
Posté 16 février 2012 - 02:48
SpockLives wrote...
Another question is why we need to roll at all.
I've been wondering that... it's not like it's particularly any more useful than sprinting, and it pretty much makes it so that you can't sprint diagonally. I guess it's because action Shepard needed more manly action-like actions so that he could action it up with the explosions and the action.
#36
Posté 16 février 2012 - 02:51
#37
Posté 16 février 2012 - 03:00
#38
Posté 16 février 2012 - 03:22
#39
Posté 16 février 2012 - 03:54
Imperium Alpha wrote...
In fact you are far from truth. Every god damn button has like 2 mode to do things except the one for skill/special ability/command.
XBox 360 :
A --> Storm (hold) , Roll, Use, Jump, Cover
B --> Melee / Heavy Melee (hold)
Y --> 1st map skill
X --> Recharge / Change Weapon (hold)
The reload and change weapon button is the same... what nonsense is that!
#40
Posté 16 février 2012 - 03:59
Xivai wrote...
I'll add my voice here, we need a central topic. People from all across the internets to let them know this is unacceptable and an outrage. I want to play the game I bought. By gods I haven't seen controls this borked since Monster Hunter on the PS1 (good game though it was).
That's just BULLSH*T. The control system needs some work, but after playing the demo 4 times I already had near-zero problems with it.
#41
Posté 16 février 2012 - 04:40
#42
Posté 16 février 2012 - 05:03
#43
Posté 16 février 2012 - 05:09
#44
Posté 16 février 2012 - 05:17
If I run I have to worry about getting stuck to corners.
If I vault I have to worry about the initial delay asking my character to vault. Then have to take cover 1st before vaulting
If I want to heal I have to make sure my back isn't facing a object or I will take cover 1st.
Rarely when I want to "use" something does it work on the 1st try.
Why is having all those movements assigned to one button such a big deal? It's one thing to make it an option but to make it mandatory is just not a good idea.
Modifié par East4u, 16 février 2012 - 05:18 .
#45
Posté 16 février 2012 - 05:38
Modifié par GamerrangerX, 16 février 2012 - 05:39 .
#46
Posté 16 février 2012 - 05:50
There were a few times where there was a button or something I needed to push/use on a desk type thing, and instead of activating whatever it was, I went into cover. Try to press the button again to activate it for real this time? Nope, leave cover. Okay, still close, it's asking if I want to activate...lets press the button and see what happens. Oh, we're going back into cover? Awesome.
It's not fun when you must fight the controls to do what you want/expect in addition to whatever AI enemies are coming at you.
#47
Posté 16 février 2012 - 06:02
Pressing the Spacebar (or whatever control you assigned) and hoping that we'll get the right action.AndrewRogue wrote...
I'm curious. What are you guys doing that causes these issues?
Modifié par Poison_Berrie, 16 février 2012 - 06:03 .
#48
Posté 16 février 2012 - 06:07
AndrewRogue wrote...
I'm curious. What are you guys doing that causes these issues? Aside from flubs coming directly from ME1 (replaying it right now), I didn't really have trouble with mobility.
Playing the game as intended.
spacekey controls taking cover, helps in sprinting, "use", rolling, healing and anything else I forgot. Problem I'm seeing is that using just one key creates a mystery result depending on where you are on that portion of the map/game and what you intended to do.
Modifié par East4u, 16 février 2012 - 06:12 .
#49
Posté 16 février 2012 - 06:12
Zynnix wrote...
SpockLives wrote...
Another question is why we need to roll at all.
I've been wondering that... it's not like it's particularly any more useful than sprinting, and it pretty much makes it so that you can't sprint diagonally. I guess it's because action Shepard needed more manly action-like actions so that he could action it up with the explosions and the action.
i would say, having been playing a lot of MP, that the ability to roll is the best new feature of the game. It probably increases survivability by at least 70-80 % and greatly improves CQC. Its completely different than sprinting. Sprinting takes you fast in one directing. Rolling enables you to quickly "hop" in any direction while also avoiding enemy attacks.
"A" button or spacebar doesn't seem like a big problem to me, you just have to get used to the feel of it, like exactly how far away from cover Shep will slide into instead of rolling, and so forth. The real issue is the "revive" function also being assigned to "A", its terrible in MP. Why not "X"??
Modifié par sp0ck 06, 16 février 2012 - 06:14 .
#50
Posté 16 février 2012 - 06:18
AndrewRogue wrote...
I'm curious. What are you guys doing that causes these issues?
raider_1001 wrote...
Storm/Enter Cover: Forward + Space
(can only go forward now, which sucks since you can't tweak which cover
you are storming into)
Combat Roll: Any Key + Left/Right + Space (how can you NOT confuse this with Storm/Enter Cover?)
Break Cover: Forward + Space (extra clunkyness since there is a wait between the Forward and Space key press)
Move Between Covers/SWAT Turns: Any Key + Left/Right + Space (how can you NOT confuse this with Break Cover command?)
This design is annoying, espically when you are fumbling when the enemies are mobbing you from the flanks.
Modifié par raider_1001, 16 février 2012 - 06:20 .





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