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The Claymore - why would anyone use it?


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#1
Leeroi

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Ok, as some of you know the Claymore in ME2 was a special weapon. Compared to the other shotguns it was mediocre to say the least, but the reload glitch mechanic allowed it to take its rightful place as king of all shotguns. After all it was supposed to be the best shotgun considering you dropped a whole weapon class in order to have it as a vanguard.

I unlocked the weapon in ME3 multiplayer and I'm very disappointed, to put it mildly. It's actually worse than in ME2 without reload glitching. I couldn't believe it at first, but the new mechanic for power recharge makes the Claymore absolutely useless. And being heavy is not the only bad thing about it. Compared to Katana, Claymore adds 100% recharge time on my powers, which means you have a single shot weapon with 2 seconds reload time AND you can't use your powers as often. Well, if that's not a recipe for disaster, I don't know what is. Yeah, the damage of it is high and the sound of it is amazing, but why would anyone choose this weapon over the Katana, which, provided you can aim is miles better - it has 5 rounds in a mag, decent rate of fire, very good damage AND it's lightweight. The Claymore has 1 round, 2 seconds reload time during which you can't run and a huge weight which prevents you from using your biotics effectively.

So yeah, Bioware totally messed up 1 of the most exciting ME2 weapons - it is definitely not deserving of the term Krogan shotgun.

For the record, I even put 2 upgrades on it - an accuracy and damage upgrade. The fact you can take out a Phantom in 1 shot at close range does not make up for the countless instances where you'll wish you had the katana and charge twice as often.

Disappointed. :crying:

Please, if a Dev reads this, do something about the Claymore for balance's sake. You can't have a slow firing high damage weapon that also prevents you from using powers, it's the ultimate mockery.

UPDATED: Here are 2 gameplay videos that help you judge the Katana vs Claymore shotguns. Note the reload time of charge and time taken to reload the weapon in the Claymore video.

Katana gameplay

Claymore gameplay

Modifié par Leeroi, 16 février 2012 - 02:53 .


#2
daftPirate

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100% Agree. The Claymore must be a Krogan Soldier's weapon only or something, because in any other hands, its just slowing them down.

#3
SarenReborn

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Agreed, I unlocked the claymore, played one game and was like, is there really any point to this gun?

#4
Stardusk78

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Leeroi wrote...

Ok, as some of you know the Claymore in ME2 was a special weapon. Compared to the other shotguns it was mediocre to say the least, but the reload glitch mechanic allowed it to take its rightful place as king of all shotguns. After all it was supposed to be the best shotgun considering you dropped a whole weapon class in order to have it as a vanguard.

I unlocked the weapon in ME3 multiplayer and I'm very disappointed, to put it mildly. It's actually worse than in ME2 without reload glitching. I couldn't believe it at first, but the new mechanic for power recharge makes the Claymore absolutely useless. And being heavy is not the only bad thing about it. Compared to Katana, Claymore adds 100% recharge time on my powers, which means you have a single shot weapon with 2 seconds reload time AND you can't use your powers as often. Well, if that's not a recipe for disaster, I don't know what is. Yeah, the damage of it is high and the sound of it is amazing, but why would anyone choose this weapon over the Katana, which, provided you can aim is miles better - it has 5 rounds in a mag, decent rate of fire, very good damage AND it's lightweight. The Claymore has 1 round, 2 seconds reload time during which you can't run and a huge weight which prevents you from using your biotics effectively.

So yeah, Bioware totally messed up 1 of the most exciting ME2 weapons - it is definitely not deserving of the term Krogan shotgun.

For the record, I even put 2 upgrades on it - an accuracy and damage upgrade. The fact you can take out a Phantom in 1 shot at close range does not make up for the countless instances where you'll wish you had the katana and charge twice as often.

Disappointed. :crying:

Please, if a Dev reads this, do something about the Claymore for balance's sake. You can't have a slow firing high damage weapon that also prevents you from using powers, it's the ultimate mockery.


I don't have MP access yet, but this is dire news indeed. I wanted to roll with a Claymore only Vanguard in SP. Maybe it is still an early model? I will be disappointed as well if it is final but I am looking forward to the N7 shotgun so hopefully that will be ok...I don't suppose you have some clips of the ME3 Claymore?

#5
Dasher1010

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It's good against the Atlas.

#6
D Amiri

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Which Vanguard were you using?. The NovaGuard have a 20% weight reduction for all weapons with lvl 6 passive. What are the CD's you are seeing with the Claymore only? I haven't unlocked the Claymore but the power on the Katana is really frustrating me.

#7
Jamsxo

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I personally been using it on my main run and gun Sentinel for my weapon loadout. I don't mind the 1 shot 1 kill aspect of it as I've still had just as much success with it compared to the Katana.

I do agree with you OP that due to the huge weight compared to other shotguns, it makes me favor the Katana/Scimitar over Claymore. If they reduced the weight to put me over +0% power speed to balance the 1 shot and low clip, I may consider using it most of the time in the full game.

#8
Stardusk78

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If you only carry the Claymore though, should be ok, right?

#9
Leeroi

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I'm using the 20% reduction passive and with Claymore only my power recharge time is +11%. With Katana only it is 133%...

And yeah, I know it will be good against the Atlas, but it doesn't really make much sense - if there's 2 phantoms around you, you'll die cause you will either be reloading or you won't be able to charge. Scimitar/Katana will take care of that situation no problem. So how come Claymore, a very rare very powerful shotgun is nowhere near as versatile as a STARTER shotgun. Again, what's the point of using it?

#10
Elecbender

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Doesn't seem that the Claymore was meant for classes that rely too much on powers.

Krogan Sentinel?

#11
Leeroi

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Can Shepard be a Krogan Sentinel? :D The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.

#12
daftPirate

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Stardusk78 wrote...

If you only carry the Claymore though, should be ok, right?


Even if you only carry the claymore, it still drops your recharge speed significantly. Best thing to do would be try it out, with and without the Claymore, and decide just how important that recharge speed is to you.

#13
Stardusk78

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Leeroi wrote...

Can Shepard be a Krogan Sentinel? :D The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.


Hopefully a Dev will say something.

#14
Elecbender

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Leeroi wrote...

Can Shepard be a Krogan Sentinel? :D The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.


Really?

Just because YOU can't make it work doesn't mean its useless.  Or maybe it does.  Any other weapons you want to warn us about?

#15
goofyomnivore

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Dang I haven't unlocked it yet. I was wondering how it would work without reload cancelling.

#16
Stardusk78

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Elecbender wrote...

Leeroi wrote...

Can Shepard be a Krogan Sentinel? :D The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.


Really?

Just because YOU can't make it work doesn't mean its useless.  Or maybe it does.  Any other weapons you want to warn us about?


You really have no idea. Leeroi is a master at Vanguarding, so I would take his claims seriously.

#17
Leeroi

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Elecbender wrote...

Leeroi wrote...

Can Shepard be a Krogan Sentinel? :D The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.


Really?

Just because YOU can't make it work doesn't mean its useless.  Or maybe it does.  Any other weapons you want to warn us about?


It's not about making it work, it's about how it fares against the other weapons of its class. Did you read the first post of the topic? In ME series you can probably make anything work, that's why there are challenges and whatnot. You can probably complete the game without firing a single shot.

However, the point of this thread is the Claymore - introduced in ME2 as an exclusively rare, very powerful shotgun which in ME3 doesn't correspond to its gameplay version at all. When a starter shotgun such as the Katana outclasses it in almost any situation I deem that enough evidence to proclaim the weapon useless.

#18
Stardusk78

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Leeroi wrote...

Elecbender wrote...

Leeroi wrote...

Can Shepard be a Krogan Sentinel? :D The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.


Really?

Just because YOU can't make it work doesn't mean its useless.  Or maybe it does.  Any other weapons you want to warn us about?


It's not about making it work, it's about how it fares against the other weapons of its class. Did you read the first post of the topic? In ME series you can probably make anything work, that's why there are challenges and whatnot. You can probably complete the game without firing a single shot.

However, the point of this thread is the Claymore - introduced in ME2 as an exclusively rare, very powerful shotgun which in ME3 doesn't correspond to its gameplay version at all. When a starter shotgun such as the Katana outclasses it in almost any situation I deem that enough evidence to proclaim the weapon useless.


Maybe there are some weapon mods to fix it?

#19
MELTOR13

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I will wait until people start to get the hang of this game. There is so much complaining and confusion right now. Remember when ME2 came out and everyone said that the Vanguard sucked and Charge was horrible? Yeah. Me too.

#20
Elecbender

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Leeroi wrote...

Elecbender wrote...

Leeroi wrote...

Can Shepard be a Krogan Sentinel? :D The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.


Really?

Just because YOU can't make it work doesn't mean its useless.  Or maybe it does.  Any other weapons you want to warn us about?


It's not about making it work, it's about how it fares against the other weapons of its class. Did you read the first post of the topic? In ME series you can probably make anything work, that's why there are challenges and whatnot. You can probably complete the game without firing a single shot.

However, the point of this thread is the Claymore - introduced in ME2 as an exclusively rare, very powerful shotgun which in ME3 doesn't correspond to its gameplay version at all. When a starter shotgun such as the Katana outclasses it in almost any situation I deem that enough evidence to proclaim the weapon useless.


Well I'm sure there will be people here that will make the weapon work over time.

Just like the Vanguard in the beginning of ME2.

Speaking of which, is this the ONLY class you used the weapon with?

#21
atheelogos

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Leeroi wrote...

Ok, as some of you know the Claymore in ME2 was a special weapon. Compared to the other shotguns it was mediocre to say the least, but the reload glitch mechanic allowed it to take its rightful place as king of all shotguns. After all it was supposed to be the best shotgun considering you dropped a whole weapon class in order to have it as a vanguard.

I unlocked the weapon in ME3 multiplayer and I'm very disappointed, to put it mildly. It's actually worse than in ME2 without reload glitching. I couldn't believe it at first, but the new mechanic for power recharge makes the Claymore absolutely useless. And being heavy is not the only bad thing about it. Compared to Katana, Claymore adds 100% recharge time on my powers, which means you have a single shot weapon with 2 seconds reload time AND you can't use your powers as often. Well, if that's not a recipe for disaster, I don't know what is. Yeah, the damage of it is high and the sound of it is amazing, but why would anyone choose this weapon over the Katana, which, provided you can aim is miles better - it has 5 rounds in a mag, decent rate of fire, very good damage AND it's lightweight. The Claymore has 1 round, 2 seconds reload time during which you can't run and a huge weight which prevents you from using your biotics effectively.

So yeah, Bioware totally messed up 1 of the most exciting ME2 weapons - it is definitely not deserving of the term Krogan shotgun.

For the record, I even put 2 upgrades on it - an accuracy and damage upgrade. The fact you can take out a Phantom in 1 shot at close range does not make up for the countless instances where you'll wish you had the katana and charge twice as often.

Disappointed. :crying:

Please, if a Dev reads this, do something about the Claymore for balance's sake. You can't have a slow firing high damage weapon that also prevents you from using powers, it's the ultimate mockery.

U don't know what your doing. Get a Krogan, level him right, and watch the destruction.

I thought the same as u when I first got it with my male soldier, but after trying it with a Krogan..... well lets just say rockets aren't needed to put fear into an Atlas. Not since I got this gun anyway lol ;)

Modifié par atheelogos, 15 février 2012 - 07:34 .


#22
mybudgee

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I imagine these types of changes in weapons from ME2 - ME3 will be very common

#23
WizenSlinky0

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Some weapons are very situation specific. The claymore IS the strongest shotgun. It's just not the most practical weapon, which makes it ideal for classes that can afford to not worry about powers much, and also can get up close and personal and survive. Such as the Krogan (which lore wise the claymore is a krogan specific weapon).

It has its uses. It just requires a specific kind of character/build/strategy. The katana has a more general purpose feel to it and can be used effectively in a larger number of builds.

Modifié par WizenSlinky0, 15 février 2012 - 08:11 .


#24
Cyphen

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Charge > Claymore > Dead / If Not > Powered Melee attack = Profit.

#25
PsychoWARD23

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Cyphen wrote...

Charge > Claymore > Dead / If Not > Powered Melee attack = Profit.

but, you can do the same thing with the other shotguns, and be able to charge again must faster, and not have a 2 second reload.