I unlocked the weapon in ME3 multiplayer and I'm very disappointed, to put it mildly. It's actually worse than in ME2 without reload glitching. I couldn't believe it at first, but the new mechanic for power recharge makes the Claymore absolutely useless. And being heavy is not the only bad thing about it. Compared to Katana, Claymore adds 100% recharge time on my powers, which means you have a single shot weapon with 2 seconds reload time AND you can't use your powers as often. Well, if that's not a recipe for disaster, I don't know what is. Yeah, the damage of it is high and the sound of it is amazing, but why would anyone choose this weapon over the Katana, which, provided you can aim is miles better - it has 5 rounds in a mag, decent rate of fire, very good damage AND it's lightweight. The Claymore has 1 round, 2 seconds reload time during which you can't run and a huge weight which prevents you from using your biotics effectively.
So yeah, Bioware totally messed up 1 of the most exciting ME2 weapons - it is definitely not deserving of the term Krogan shotgun.
For the record, I even put 2 upgrades on it - an accuracy and damage upgrade. The fact you can take out a Phantom in 1 shot at close range does not make up for the countless instances where you'll wish you had the katana and charge twice as often.
Disappointed.
Please, if a Dev reads this, do something about the Claymore for balance's sake. You can't have a slow firing high damage weapon that also prevents you from using powers, it's the ultimate mockery.
UPDATED: Here are 2 gameplay videos that help you judge the Katana vs Claymore shotguns. Note the reload time of charge and time taken to reload the weapon in the Claymore video.
Katana gameplay
Claymore gameplay
Modifié par Leeroi, 16 février 2012 - 02:53 .





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