Modifié par The Yummy Fur, 15 février 2012 - 10:15 .
The Claymore - why would anyone use it?
#26
Posté 15 février 2012 - 10:15
#27
Posté 15 février 2012 - 10:17
#28
Posté 15 février 2012 - 10:26
The Yummy Fur wrote...
Also does anyone know if a krogan's health regenerates?
It doesn't. But that's fine, they got huge shields and can take quite the beating. Oh and they can't roll. But why roll when you can charge!?
#29
Posté 15 février 2012 - 10:30
#30
Posté 15 février 2012 - 10:32
:happy: KROGAN SMASH!!!Arppis wrote...
The Yummy Fur wrote...
Also does anyone know if a krogan's health regenerates?
It doesn't. But that's fine, they got huge shields and can take quite the beating. Oh and they can't roll. But why roll when you can charge!?
#31
Posté 15 février 2012 - 10:40
but.... you can do the same exact thing with any other shotgunBryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
#32
Posté 15 février 2012 - 10:53
It might be viable to fool around with it on low difficulty, but on Insanity it will be clearly worse than other shotguns. Too bad, it is my favourite ME2 weapon, easily.
#33
Guest_Aotearas_*
Posté 15 février 2012 - 11:08
Guest_Aotearas_*
Kronner wrote...
It needs a patch. Ridicoulously slow RoF AND weight make it inferior to pretty much any other shotgun.
It might be viable to fool around with it on low difficulty, but on Insanity it will be clearly worse than other shotguns. Too bad, it is my favourite ME2 weapon, easily.
Knowing me and assuming knowing you, we will find a way to make the Claymore competitive out of nostalgia alone.
And if it's just a lethal joke character, this MP will know the might of the Claymore and tremble before its name.
#34
Posté 15 février 2012 - 11:36
Not effectively on silver and upPsychoWARD23 wrote...
but.... you can do the same exact thing with any other shotgunBryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
#35
Posté 16 février 2012 - 12:12
#36
Posté 16 février 2012 - 12:24
Leeroi wrote...
Can Shepard be a Krogan Sentinel?The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.
I want to believe that Shepard has starter stats and beyond are far more superior than what we can get in Multiplay.
#37
Posté 16 février 2012 - 12:32
shumworld wrote...
Leeroi wrote...
Can Shepard be a Krogan Sentinel?The weapon will have the same stats in single player - there will be no point for Shepard to use it unless something changes. It's not only about COOP mode, it's about the gun as it is in the game. Right now it's useless.
I want to believe that Shepard has starter stats and beyond are far more superior than what we can get in Multiplay.
Eric in the basic cooldown thread said Shepard will be able to carry more weapons for the same cooldown bonuses that characters in the multiplayer would achieve.
So yes with Shepard you should get a higher cooldown bonus with heavier weapons than in multiplayer.
Modifié par Elecbender, 16 février 2012 - 12:33 .
#38
Posté 16 février 2012 - 01:00
#39
Posté 16 février 2012 - 01:41
Kronner wrote...
It needs a patch. Ridicoulously slow RoF AND weight make it inferior to pretty much any other shotgun.
It might be viable to fool around with it on low difficulty, but on Insanity it will be clearly worse than other shotguns. Too bad, it is my favourite ME2 weapon, easily.
This coming from you (one of the best Vanguard players on this board), is indeed troubling. How is the reload-canceling thing working, btw?
Modifié par Relix28, 16 février 2012 - 01:42 .
#40
Posté 16 février 2012 - 01:41
#41
Posté 16 février 2012 - 01:45
#42
Guest_cheezanator48_*
Posté 16 février 2012 - 01:48
Guest_cheezanator48_*
#43
Posté 16 février 2012 - 01:52
Bryan Johnson wrote...
Not effectively on silver and upPsychoWARD23 wrote...
but.... you can do the same exact thing with any other shotgunBryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Except I did just that on Gold with the starter shotgun....
#44
Posté 16 février 2012 - 01:53
yep, point blank is point blanktrackboy186 wrote...
Bryan Johnson wrote...
Not effectively on silver and upPsychoWARD23 wrote...
but.... you can do the same exact thing with any other shotgunBryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Except I did just that on Gold with the starter shotgun....
#45
Posté 16 février 2012 - 02:00
And hey for people that think the game is too easy I don't really see the problem giving yourself a challenge.
Modifié par Elecbender, 16 février 2012 - 02:01 .
#46
Posté 16 février 2012 - 08:17
Katana gameplay
Claymore gameplay
You can clearly see from the cooldown timers alone that the Claymore is not meant for a charging vanguard (or for a vanguard using any powers whatsoever). Yeah, it is devastating close range and if you make your shots count you'll kill lots of mooks. However, if caught in an unpredictable situation and your survival depends on power use and/or killing a few mooks quickly, Claymore fails big time. The long reload also doesn't allow you to run while doing it, so you're stuck with a low movement speed on top of being unable to shoot...
The katana gameplay is more exciting, you can zip around and take full advantage of the powers which do as much damage as the weapons. You have great crowd control in terms of Nova without sacrificing much survivability.
With Claymore on the other hand positioning and clever use of cover is paramount. Missing shots is very punishing, especially on higher difficulties where enemies kill you much more quickly. So yeah, the shotgun doesn't live up to my expectations unfortunately. <_<
Modifié par Leeroi, 16 février 2012 - 08:18 .
#47
Posté 16 février 2012 - 08:22
#48
Posté 16 février 2012 - 08:28
#49
Posté 16 février 2012 - 09:20
I don't think the Claymore is practical in any other capacity since it is so heavy and is only marginally more powerful than a Katana or Scimitar.
#50
Posté 16 février 2012 - 09:25
You have to gain it multiple times, each time you will get a better version.
Same goes for modifications, each time you unlock the same mod it upgrades the old one slightly.





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