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The Claymore - why would anyone use it?


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#51
Bryan Johnson

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Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.

#52
snfonseka

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The Claymore is for Krogans only :P

#53
Kronner

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 Katana
- Very light, I get +151% recharge bonus when using only that gun
- Headshot with Katana = instantly kills most enemies
- Rate of Fire is very good

Claymore
- Very heavy, I get +11% recharge bonus
 when using only that gun
- Insane damage, one shots pretty much anything
- Rate of Fire is very slow

Claymore clearly has one too many disadvantages. It should either be as light as Katana OR it should have the same clip and RoF. Currently, it really brings down your survavibiltiy and power usage AND it is really slow and makes you very vulnerable in close combat. 
One of these two disadvantages should be removed to keep things balanced.

E.g. Scimitar is very similar to Katana, they are both very light. Scimitar has slightly better RoF and clip size, but does less damage. They are well balanced. Claymore is not.

#54
Relix28

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^ Is the reload-cancel still working/helping?

#55
Kronner

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There's no reload-cancel anymore.

Claymore should really be adjusted. The massive weight implies that it is clearly better than the rest of the shotguns, but it is not. Not by a longshot.

#56
MELTOR13

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Zhriver wrote...

What a lot of people fail to realize is that once you unlock you actually only get the neutered version.
You have to gain it multiple times, each time you will get a better version.
Same goes for modifications, each time you unlock the same mod it upgrades the old one slightly.


This. The devs noted that as the weapons level up they get lighter, and more powerful. Also depends on how you've leveled up your passive (take +weight capacity evolutions if you want to carry heavy weapons)

#57
Relix28

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Kronner wrote...

There's no reload-cancel anymore.

Claymore should really be adjusted. The massive weight implies that it is clearly better than the rest of the shotguns, but it is not. Not by a longshot.



No reload cancel? That was one saving grace for ME2 Claymore that made it competitive with other shotguns.

And that's the thing, isn't it? Claymore was never all that superior to begin with. It mainly offered a different playstyle we all loved so much, and that was about it. Mooks could be one shoted with Katana/Cerberus shotgun just as well. Claymore was basically a massive series of overkills. But reload cancel and no cooldown penalty made it pretty balanced overall. And now it seems, the new weight system and the removal of reload-canceling really screwed up that balance.
Oh well, let's hope they do something about it when the full game comes out.

Modifié par Relix28, 16 février 2012 - 02:45 .


#58
Pattonesque

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Incidentally, OP? I like this thread because you're offering legitimate criticism, providing specific examples, intelligently engaging people who disagree with you, avoiding calling your opponents SHEEPLE WHO ARE BLIND TO THE TRUTH, and aren't acting like your one particular complaint is the end of the world.

So like, well done.

#59
CGaspur

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Has anyone tried it on a weapon damage spec'd infiltrator? I hear it's pretty nuts :) And do not forget when you use a soldiers adrenaline rush ability your weapon gets automatically reloaded. In the right hands/build the claymore is mental.

#60
AreleX

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As a Claymore lover (Claymore Vanguard is easily up there in the discussion for 'most fun I've ever had on a game'), I'm really disappointed by this news.

I sincerely hope Bioware takes another look at it, the reload trick, and its synergy with the Vanguard class in the full build of the game.

Hopefully a balance patch of some kind will come and restore it at least partially to its former glory. Maybe fully upgraded really is better, but lord knows how long that would take, with the infuriatingly random veteran packs.

I don't mean to be melodramatic, it just sucks seeing your favorite part of something stripped away, and for seemingly no reason.

#61
lelo09

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The claymore is the best weapon to be honest... if you fully upgrade it then you basically have a one shot kill weapon and an extra 10 thermal clip hold. it may be slow but if you know how to use it then your just fine.its a weapon of glory! i havnt used it as a vangaurd but i have as a soldier.

#62
Guest_D3MON-SOVER3IGN_*

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I use the claymore with the blade attachment and a different mod.
Is the Katana really powerful enough to give me 1 hit kills too?

#63
Riot Inducer

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I think one big thing to consider is that with the new weight system and lack of weapon type restriction that certain weapons will lend themselves to certain playstyles and classes better than others. Sure the claymore has the highest upfront damage but if you're relying solely on it a'la vanguard it won't be able to fill every role you want it too like a more versatile shotgun would. And conversely the big heavy claymore may be the perfect close range option for a class that doesn't have to worry about weight affecting cooldowns or doesn't have to rely on it constantly, like say a soldier.

Maybe the claymore sucks for vanguards now maybe it's the Krogan soldier's best friend.

#64
goofyomnivore

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Is the Katana really powerful enough to give me 1 hit kills too?


On Silver, Mine will one shot about anything but Centenarians(sp?) (no headshot) and Phantoms. Although I have a Katana X. Gold I find it more difficult but with shotgun->melee being so powerful it doesn't really matter.

Modifié par strive, 16 février 2012 - 08:29 .


#65
clerkenwell

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Honestly, I think it's fine. As long as you know what you're getting into, you can make it work. I made a Human Infiltrator after I unlocked it and had a blast. With only the Claymore and leveled to increase weight capacity by as much as possible, my cloak only has a 5.4 second recharge, which is more than adequate if you play smart. And the ability to one-shot everything but an Atlas from stealth is just amazing.

#66
TwwlX

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Equipping it on a Soldier Krogan brings the power recharge speed to 0%. I just don't see the point in using this weapon when all of its stats are very low expect damage and weight. You might as well not use any powers at all if you're going to equip a secondary weapon.

#67
Bourne Endeavor

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Bryan Johnson wrote...

Infiltrator Claymore that is all I am going to say


This is something of a straw man. The shotgun class is a Vanguard, thus the most potent shotgun ought to be most efficent in its hands. Instead, it is gimped to apparently the point of uselessness for the class designed with shotguns in mind. This is rather disappointing, especially after we had to exploit a glitch to make it the juggernaut it was suppose to be in ME2.

#68
Night Wraith

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Bryan Johnson wrote...

Infiltrator Claymore that is all I am going to say


Agreed on that its powerful especially combined with tac cloak but 8 sec cooldown on my cloak is unacceptable.

#69
Raxxman

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Bourne Endeavor wrote...

Bryan Johnson wrote...

Infiltrator Claymore that is all I am going to say


This is something of a straw man. The shotgun class is a Vanguard, thus the most potent shotgun ought to be most efficent in its hands. Instead, it is gimped to apparently the point of uselessness for the class designed with shotguns in mind. This is rather disappointing, especially after we had to exploit a glitch to make it the juggernaut it was suppose to be in ME2.


They kinda broke the vanguard in that they're better off using the lightest possible weapons and spamming skills.

#70
Greystone

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You're basing your opinions most likely off a lvl 1 "maybe" lvl 2 claymore.

I know with my lvl 1 claymore, lvl 2 accuracy barrel and lvl 1 +15% damage barrel that it one shots basic troops from damn near half way across the map.

It weighs a metric assload, but basically every class has some bonus weight capacity and it'll probably be 50% lighter at max rank. I know using the rank 1 avenger on my soldier was pretty meh, but now at rank 7 it's pretty sweet.

On my krogan soldier claymore+carnage is disgusting.

On a human soldier you're looking at 1 shot<ar< +50% damage 1 shot.

Now imagine a lvl 10 claymore.......with a lvl 10 damage mod....

Think about that.

There is no such thing as too much damage.

#71
Some Random Display Name

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Bryan Johnson wrote...

Infiltrator Claymore that is all I am going to say


Epic win!
I haven't bothered to use the claymore with my vanguard yet because I like having virtually no cooldown by only carrying the tempest, but the claymore is the only weapon that my infiltrator carries.. Honestly, it's the only weapon she needs.

Edit: Although, I also haven't unlocked the widow yet.. 

Modifié par Some Random Display Name, 21 février 2012 - 07:15 .


#72
vanguard_of_destruction

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Kronner wrote...

 Katana
- Very light, I get +151% recharge bonus when using only that gun
- Headshot with Katana = instantly kills most enemies
- Rate of Fire is very good

Claymore
- Very heavy, I get +11% recharge bonus
 when using only that gun
- Insane damage, one shots pretty much anything
- Rate of Fire is very slow

Claymore clearly has one too many disadvantages. It should either be as light as Katana OR it should have the same clip and RoF. Currently, it really brings down your survavibiltiy and power usage AND it is really slow and makes you very vulnerable in close combat. 
One of these two disadvantages should be removed to keep things balanced.

E.g. Scimitar is very similar to Katana, they are both very light. Scimitar has slightly better RoF and clip size, but does less damage. They are well balanced. Claymore is not.

what? i have a +36% recharge(31% with claymore I and with the human weight reduction stuff of course) with the ability to carry a pistol at no extra weight penalty, sure i may not be the fastest vanguard but that isn't always a bad thing especially on silver up where even zipping around won't always save you. i have found that you need to adapt to the gun to efficently use the claymore. though less weight would be awesome also i believe that upgrades take down weight on the claymore since damge is maxed almost so that might be something to consider.

#73
Night Wraith

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Bryan Johnson wrote...

Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.


Granted but with Claymore being gold drops it would likely take me till March to get it to level 10.  Instead I have a huge pile of unuseable character packs.   

#74
turian councilor Knockout

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Well it goes okay on gold with Claymore even now if you only have one weapon and thus low cooldown and uses charge frequently but scimitar is more useful now in especially if they're more than one enemy.

Modifié par turian councilor Knockout, 21 février 2012 - 07:25 .


#75
incinerator950

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Raxxman wrote...

Bourne Endeavor wrote...

Bryan Johnson wrote...

Infiltrator Claymore that is all I am going to say


This is something of a straw man. The shotgun class is a Vanguard, thus the most potent shotgun ought to be most efficent in its hands. Instead, it is gimped to apparently the point of uselessness for the class designed with shotguns in mind. This is rather disappointing, especially after we had to exploit a glitch to make it the juggernaut it was suppose to be in ME2.


They kinda broke the vanguard in that they're better off using the lightest possible weapons and spamming skills.


Not as much as you think, Vanguard is a CQB Biotic, Adept is a ranged Support Biotic.