The Claymore - why would anyone use it?
#51
Posté 16 février 2012 - 09:50
#52
Posté 16 février 2012 - 10:06
#53
Posté 16 février 2012 - 10:07
- Very light, I get +151% recharge bonus when using only that gun
- Headshot with Katana = instantly kills most enemies
- Rate of Fire is very good
Claymore
- Very heavy, I get +11% recharge bonus
when using only that gun
- Insane damage, one shots pretty much anything
- Rate of Fire is very slow
Claymore clearly has one too many disadvantages. It should either be as light as Katana OR it should have the same clip and RoF. Currently, it really brings down your survavibiltiy and power usage AND it is really slow and makes you very vulnerable in close combat.
One of these two disadvantages should be removed to keep things balanced.
E.g. Scimitar is very similar to Katana, they are both very light. Scimitar has slightly better RoF and clip size, but does less damage. They are well balanced. Claymore is not.
#54
Posté 16 février 2012 - 01:53
#55
Posté 16 février 2012 - 01:58
Claymore should really be adjusted. The massive weight implies that it is clearly better than the rest of the shotguns, but it is not. Not by a longshot.
#56
Posté 16 février 2012 - 02:39
Zhriver wrote...
What a lot of people fail to realize is that once you unlock you actually only get the neutered version.
You have to gain it multiple times, each time you will get a better version.
Same goes for modifications, each time you unlock the same mod it upgrades the old one slightly.
This. The devs noted that as the weapons level up they get lighter, and more powerful. Also depends on how you've leveled up your passive (take +weight capacity evolutions if you want to carry heavy weapons)
#57
Posté 16 février 2012 - 02:44
Kronner wrote...
There's no reload-cancel anymore.
Claymore should really be adjusted. The massive weight implies that it is clearly better than the rest of the shotguns, but it is not. Not by a longshot.
No reload cancel? That was one saving grace for ME2 Claymore that made it competitive with other shotguns.
And that's the thing, isn't it? Claymore was never all that superior to begin with. It mainly offered a different playstyle we all loved so much, and that was about it. Mooks could be one shoted with Katana/Cerberus shotgun just as well. Claymore was basically a massive series of overkills. But reload cancel and no cooldown penalty made it pretty balanced overall. And now it seems, the new weight system and the removal of reload-canceling really screwed up that balance.
Oh well, let's hope they do something about it when the full game comes out.
Modifié par Relix28, 16 février 2012 - 02:45 .
#58
Posté 16 février 2012 - 03:43
So like, well done.
#59
Posté 16 février 2012 - 03:53
#60
Posté 16 février 2012 - 03:54
I sincerely hope Bioware takes another look at it, the reload trick, and its synergy with the Vanguard class in the full build of the game.
Hopefully a balance patch of some kind will come and restore it at least partially to its former glory. Maybe fully upgraded really is better, but lord knows how long that would take, with the infuriatingly random veteran packs.
I don't mean to be melodramatic, it just sucks seeing your favorite part of something stripped away, and for seemingly no reason.
#61
Posté 16 février 2012 - 07:40
#62
Guest_D3MON-SOVER3IGN_*
Posté 16 février 2012 - 07:47
Guest_D3MON-SOVER3IGN_*
Is the Katana really powerful enough to give me 1 hit kills too?
#63
Posté 16 février 2012 - 08:06
Maybe the claymore sucks for vanguards now maybe it's the Krogan soldier's best friend.
#64
Posté 16 février 2012 - 08:27
Is the Katana really powerful enough to give me 1 hit kills too?
On Silver, Mine will one shot about anything but Centenarians(sp?) (no headshot) and Phantoms. Although I have a Katana X. Gold I find it more difficult but with shotgun->melee being so powerful it doesn't really matter.
Modifié par strive, 16 février 2012 - 08:29 .
#65
Posté 16 février 2012 - 08:53
#66
Posté 19 février 2012 - 07:22
#67
Posté 21 février 2012 - 06:42
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
This is something of a straw man. The shotgun class is a Vanguard, thus the most potent shotgun ought to be most efficent in its hands. Instead, it is gimped to apparently the point of uselessness for the class designed with shotguns in mind. This is rather disappointing, especially after we had to exploit a glitch to make it the juggernaut it was suppose to be in ME2.
#68
Posté 21 février 2012 - 06:48
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Agreed on that its powerful especially combined with tac cloak but 8 sec cooldown on my cloak is unacceptable.
#69
Posté 21 février 2012 - 07:08
Bourne Endeavor wrote...
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
This is something of a straw man. The shotgun class is a Vanguard, thus the most potent shotgun ought to be most efficent in its hands. Instead, it is gimped to apparently the point of uselessness for the class designed with shotguns in mind. This is rather disappointing, especially after we had to exploit a glitch to make it the juggernaut it was suppose to be in ME2.
They kinda broke the vanguard in that they're better off using the lightest possible weapons and spamming skills.
#70
Posté 21 février 2012 - 07:12
I know with my lvl 1 claymore, lvl 2 accuracy barrel and lvl 1 +15% damage barrel that it one shots basic troops from damn near half way across the map.
It weighs a metric assload, but basically every class has some bonus weight capacity and it'll probably be 50% lighter at max rank. I know using the rank 1 avenger on my soldier was pretty meh, but now at rank 7 it's pretty sweet.
On my krogan soldier claymore+carnage is disgusting.
On a human soldier you're looking at 1 shot<ar< +50% damage 1 shot.
Now imagine a lvl 10 claymore.......with a lvl 10 damage mod....
Think about that.
There is no such thing as too much damage.
#71
Posté 21 février 2012 - 07:12
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Epic win!
I haven't bothered to use the claymore with my vanguard yet because I like having virtually no cooldown by only carrying the tempest, but the claymore is the only weapon that my infiltrator carries.. Honestly, it's the only weapon she needs.
Edit: Although, I also haven't unlocked the widow yet..
Modifié par Some Random Display Name, 21 février 2012 - 07:15 .
#72
Posté 21 février 2012 - 07:16
what? i have a +36% recharge(31% with claymore I and with the human weight reduction stuff of course) with the ability to carry a pistol at no extra weight penalty, sure i may not be the fastest vanguard but that isn't always a bad thing especially on silver up where even zipping around won't always save you. i have found that you need to adapt to the gun to efficently use the claymore. though less weight would be awesome also i believe that upgrades take down weight on the claymore since damge is maxed almost so that might be something to consider.Kronner wrote...
Katana
- Very light, I get +151% recharge bonus when using only that gun
- Headshot with Katana = instantly kills most enemies
- Rate of Fire is very good
Claymore
- Very heavy, I get +11% recharge bonus
when using only that gun
- Insane damage, one shots pretty much anything
- Rate of Fire is very slow
Claymore clearly has one too many disadvantages. It should either be as light as Katana OR it should have the same clip and RoF. Currently, it really brings down your survavibiltiy and power usage AND it is really slow and makes you very vulnerable in close combat.
One of these two disadvantages should be removed to keep things balanced.
E.g. Scimitar is very similar to Katana, they are both very light. Scimitar has slightly better RoF and clip size, but does less damage. They are well balanced. Claymore is not.
#73
Posté 21 février 2012 - 07:17
Bryan Johnson wrote...
Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.
Granted but with Claymore being gold drops it would likely take me till March to get it to level 10. Instead I have a huge pile of unuseable character packs.
#74
Posté 21 février 2012 - 07:25
Modifié par turian councilor Knockout, 21 février 2012 - 07:25 .
#75
Posté 21 février 2012 - 07:27
Raxxman wrote...
Bourne Endeavor wrote...
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
This is something of a straw man. The shotgun class is a Vanguard, thus the most potent shotgun ought to be most efficent in its hands. Instead, it is gimped to apparently the point of uselessness for the class designed with shotguns in mind. This is rather disappointing, especially after we had to exploit a glitch to make it the juggernaut it was suppose to be in ME2.
They kinda broke the vanguard in that they're better off using the lightest possible weapons and spamming skills.
Not as much as you think, Vanguard is a CQB Biotic, Adept is a ranged Support Biotic.





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