The Claymore - why would anyone use it?
#76
Posté 21 février 2012 - 07:28
#77
Posté 21 février 2012 - 10:25
However, I found it far more useful than the Katana on my human soldier (maxed AR, Frag Grenade, Alliance Training, and Fitness, thereby negating most of my need for cooldowns)
#78
Posté 21 février 2012 - 10:35
Bryan Johnson wrote...
Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.
By the way, where I can see these leveling affects? I personaly don't know what my leveling did to my Avenger.
#79
Posté 21 février 2012 - 10:38
#80
Posté 21 février 2012 - 10:41
#81
Posté 21 février 2012 - 02:13
#82
Posté 21 février 2012 - 04:17
#83
Posté 21 février 2012 - 04:37
Single player has more changes as well, keep in mind. 3 separate upgrades for weight allowance instead of just 1. But multiplayer yeah, I wouldn't use it on a Vanguard untill I had an lvl 10 version and passive specced to up my weight allowance as much as possible. Lot of other cooldown stuff you can do, spec nova right, use it before you run into enemies. Then Charge, use it again... ways you can lower that stuff down and keep it useful.
Also it still has the reload trick, to some extent. You'll notice you get the 1 shot like 1/3rd into the reload animation. When you see that 0 turn into a 1, melee, dodge, charge, do whatever to stop it and you can run fine.
#84
Posté 21 février 2012 - 04:49
#85
Posté 21 février 2012 - 04:51
#86
Posté 21 février 2012 - 04:56
I enjoy it a lot on my soldier, because Adrenaline rush still cools down fast enough to use pretty often and concussive shot... I dunno, just not very into it (I'd rather just keep using adrenaline rush). And the gun itself is great, its easily a one-shot kill even to medium range, and one-shot kill out to long range on bronze usually.
I tried it out on some more skill-focused classes and I didn't really like it though, but I think that's the point of the weight system. Instead of class-restricting heavy weapons, you incentivize the use of lighter ones for skill-focused classes.
#87
Posté 21 février 2012 - 05:00
#88
Posté 21 février 2012 - 05:06
Modifié par Had-to-say, 21 février 2012 - 05:06 .
#89
Posté 21 février 2012 - 07:48
#90
Posté 21 février 2012 - 07:55
#91
Posté 21 février 2012 - 07:56
Arppis wrote...
Bryan Johnson wrote...
Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.
By the way, where I can see these leveling affects? I personaly don't know what my leveling did to my Avenger.
Weapon weight, spare ammo and damage
#92
Posté 21 février 2012 - 08:28
Bryan Johnson wrote...
Weapon weight, spare ammo and damage
A lot of people don't notice this. There should be a better way to respresent improvements in the stat bars. Perhaps lvl 1 in blue, and all subsequent increases in red, mods in green.
#93
Posté 21 février 2012 - 08:35
squidney2k1 wrote...
Bryan Johnson wrote...
Weapon weight, spare ammo and damage
A lot of people don't notice this. There should be a better way to respresent improvements in the stat bars. Perhaps lvl 1 in blue, and all subsequent increases in red, mods in green.
Numbers. Base number in white + level bonus in green
It seems both Bioware and Blizzard have got this crusade against numbers.
Its getting annoying.
#94
Posté 22 février 2012 - 03:19
Modifié par AngryKrogan777, 22 février 2012 - 03:19 .
#95
Posté 22 février 2012 - 03:41
AngryKrogan777 wrote...
I love it on my Korgan Soldier. It is obviously not meant for any kind of power reliant class, I put Schimitar on all of them. Hopefully the Geth Plasma Shotgun will be just as good as it was in ME2 so we can have a good vangaurd shotty.
It weighs as much as a Revenant.
In this game huge firepower = more drawbacks. Less firepower = less drawbacks.
Sadly, most people prefer the latter.
Modifié par Elecbender, 22 février 2012 - 03:42 .
#96
Posté 22 février 2012 - 03:43
#97
Posté 22 février 2012 - 04:01
Elecbender wrote...
AngryKrogan777 wrote...
I love it on my Korgan Soldier. It is obviously not meant for any kind of power reliant class, I put Schimitar on all of them. Hopefully the Geth Plasma Shotgun will be just as good as it was in ME2 so we can have a good vangaurd shotty.
It weighs as much as a Revenant.
In this game huge firepower = more drawbacks. Less firepower = less drawbacks.
Sadly, most people prefer the latter.
It's less a matter of preference but general efficiency. I can produce a enough damage and superior versatility with the Avenger than the Claymore. The supposed benefit of a Claymore is the sheer overkill however this is unecessary and serves more a hindrance, especially on higher difficulties. Charge and a few potshots kills most targets and the Avenger can pluck addition shells for those with shields before another Charge or the tried and true Nova follow up. The Claymore simply cannot compete and is therefore rendered useless.
Charge + Nova > Claymore
Charge + Avenger > Claymore
Nevermind you can then Charge again. For every one or two enemies you kill with a Claymore, I will have likely slaughtered more than double the amount.
#98
Posté 22 février 2012 - 04:02
#99
Posté 22 février 2012 - 04:06
#100
Posté 22 février 2012 - 04:10
Why would the Geth Plasma Shotgun weigh as much as a LMG? That doesn't even make sense D:Elecbender wrote...
AngryKrogan777 wrote...
I love it on my Korgan Soldier. It is obviously not meant for any kind of power reliant class, I put Schimitar on all of them. Hopefully the Geth Plasma Shotgun will be just as good as it was in ME2 so we can have a good vangaurd shotty.
It weighs as much as a Revenant.
In this game huge firepower = more drawbacks. Less firepower = less drawbacks.
Sadly, most people prefer the latter.





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