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The Claymore - why would anyone use it?


220 réponses à ce sujet

#76
UK Wildcat

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I'd love to try infil claymore, but unfortunately I have 700000 quarian engs.

#77
vonSlash

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The Claymore is for weapon-focused builds, not power-focused ones. Of course it won't work well on a Vanguard if you plan on charging frequently.

However, I found it far more useful than the Katana on my human soldier (maxed AR, Frag Grenade, Alliance Training, and Fitness, thereby negating most of my need for cooldowns)

#78
Arppis

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Bryan Johnson wrote...

Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.


By the way, where I can see these leveling affects? I personaly don't know what my leveling did to my Avenger.

#79
HolyAvenger

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You can't see them directly, but as my Mattock leveled up my CDs definitely became faster, my shots did more damage and I could see the ammo capacity increased (not by a huge lot, but enough).

#80
Eclipse_9990

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I don't use Claymore anymore since it slows me down, but when i did use it saved my life against Atlas's, and Phantoms tons of times. Plus the slow reload isn't hard to get used to.

#81
sp0ck 06

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I agree the Claymore might need some tweaking, but I will say with the Chock Adjustment IV or whatever I have on it (increases accuracy by 60%), I'm one shotting centurions on silver from a ridiculously long range, 30m ish. And it utterly destroys Atlases. I think if they just increased the reload time by a hair it would be fine.

#82
thisisme8

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I've been able to "make it work" on silver and gold with my Human Vanguard. The thing is, even with max cooldowns and a lighter weapon, you are doing a disservice to your team by charging into the middle of every fight and spamming Nova-Charge while your team tries to catch up. Sure, you may be good, but 1 mistake (or unaccounted for turret) and you're toast with your teammates cursing at you. When I use the Claymore, I just take a more passive approach to Vanguarding. I found that there is a "Charge Sweetspot" when you hit the enemy where you can fire your gun off and always hit them, which makes phantoms and turrets trivial as long as there is cover nearby for anything else that may want to shoot me for the 4 seconds that I am near useless. Though a Nova will generally help me retreat.

#83
Adhin

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Sounds like your not upping your weight allowance and/or your using a class with bad base allowance. Going with the weight boost and no 20/30% reduction with my Claymore (which is still lvl 1) is about 22% on Infiltrator. A 10 would probably be closer to 40-50%, and if i had the 20/30% reducer it would end up being even better. Given enough time I could see it being useful for a Vanguard.

Single player has more changes as well, keep in mind. 3 separate upgrades for weight allowance instead of just 1. But multiplayer yeah, I wouldn't use it on a Vanguard untill I had an lvl 10 version and passive specced to up my weight allowance as much as possible. Lot of other cooldown stuff you can do, spec nova right, use it before you run into enemies. Then Charge, use it again... ways you can lower that stuff down and keep it useful.

Also it still has the reload trick, to some extent. You'll notice you get the 1 shot like 1/3rd into the reload animation. When you see that 0 turn into a 1, melee, dodge, charge, do whatever to stop it and you can run fine.

#84
TexasToast712

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Because it is the sniper of shotguns.

#85
GroverA 125

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It is deserving of the term "Krogan Shotgun" because that is what it is. it's function is a one-shot kill weapon, much like the mantis and widow, designed for eliminating targets very quickly. If you'd played as a krogan, you would know that krogans receive massive buffs to melee damage, as well as powers to improve armor. This weapon is designed to compliment this style by granting the capability to kill (or mortally wound) any target that would be an issue for the a melee attack, or would kill the krogan up close, allowing the krogan to wreak havoc on a group with their enhanced armor and huge amounts of health. Specifically, it can fire straight through the Guardians shield and kill them instantly, or kill phantoms instantly with a well placed shot to the center of mass, or tear the defenses of a turret down to allow a melee to kill it. Its intention is a supporting weapon for the krogan classes, and at that it does its job well, even without a bayonet attached to the end.

#86
Cobra5

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Yeah, the Claymore is pretty good for characters that are not power-focused.

I enjoy it a lot on my soldier, because Adrenaline rush still cools down fast enough to use pretty often and concussive shot... I dunno, just not very into it (I'd rather just keep using adrenaline rush). And the gun itself is great, its easily a one-shot kill even to medium range, and one-shot kill out to long range on bronze usually.

I tried it out on some more skill-focused classes and I didn't really like it though, but I think that's the point of the weight system. Instead of class-restricting heavy weapons, you incentivize the use of lighter ones for skill-focused classes.

#87
noriyoku5151

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Guys its simple the claymore is made for the krogan soldier period who gets a 30% cooldown to shotguns its not meant for vanguards now for single player we will get to use it with shepherd but for now only for krogan soldier not sure about krogan sentinel

#88
Had-to-say

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I think this weapon needs to have a wider firing range to hit multiple enemies, that way it could balance out the slow fire rate.

Modifié par Had-to-say, 21 février 2012 - 05:06 .


#89
Jestina

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Yes...way too slow and heavy, plus it doesn't hit more than one. Tried it with infiltrator and still think it sucks.

#90
SilentCO1

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It's good with Infiltrators. Killed Phantoms in one shot on Silver.

#91
Bryan Johnson

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Arppis wrote...

Bryan Johnson wrote...

Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.


By the way, where I can see these leveling affects? I personaly don't know what my leveling did to my Avenger.


Weapon weight, spare ammo and damage

#92
squidney2k1

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Bryan Johnson wrote...

Weapon weight, spare ammo and damage



A lot of people don't notice this. There should be a better way to respresent improvements in the stat bars. Perhaps lvl 1 in blue, and all subsequent increases in red, mods in green.

#93
themaxzero

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squidney2k1 wrote...

Bryan Johnson wrote...

Weapon weight, spare ammo and damage



A lot of people don't notice this. There should be a better way to respresent improvements in the stat bars. Perhaps lvl 1 in blue, and all subsequent increases in red, mods in green.


Numbers. Base number in white + level bonus in green

It seems both Bioware and Blizzard have got this crusade against numbers.

Its getting annoying.

#94
AngryKrogan777

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I love it on my Korgan Soldier. It is obviously not meant for any kind of power reliant class, I put Schimitar on all of them. Hopefully the Geth Plasma Shotgun will be just as good as it was in ME2 so we can have a good vangaurd shotty.

Modifié par AngryKrogan777, 22 février 2012 - 03:19 .


#95
Elecbender

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AngryKrogan777 wrote...

I love it on my Korgan Soldier. It is obviously not meant for any kind of power reliant class, I put Schimitar on all of them. Hopefully the Geth Plasma Shotgun will be just as good as it was in ME2 so we can have a good vangaurd shotty.


It weighs as much as a Revenant.

In this game huge firepower = more drawbacks.  Less firepower = less drawbacks.

Sadly, most people prefer the latter.

Modifié par Elecbender, 22 février 2012 - 03:42 .


#96
Hedera

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Max everything that drops weight and improves weight capacity. Max everything that speeds up cooldowns. The Claymore's sheer firepower makes up for not having a secondary.

#97
Bourne Endeavor

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Elecbender wrote...

AngryKrogan777 wrote...

I love it on my Korgan Soldier. It is obviously not meant for any kind of power reliant class, I put Schimitar on all of them. Hopefully the Geth Plasma Shotgun will be just as good as it was in ME2 so we can have a good vangaurd shotty.


It weighs as much as a Revenant.

In this game huge firepower = more drawbacks.  Less firepower = less drawbacks.

Sadly, most people prefer the latter.



It's less a matter of preference but general efficiency. I can produce a enough damage and superior versatility with the Avenger than the Claymore. The supposed benefit of a Claymore is the sheer overkill however this is unecessary and serves more a hindrance, especially on higher difficulties. Charge and a few potshots kills most targets and the Avenger can pluck addition shells for those with shields before another Charge or the tried and true Nova follow up. The Claymore simply cannot compete and is therefore rendered useless.

Charge + Nova > Claymore
Charge + Avenger > Claymore

Nevermind you can then Charge again. For every one or two enemies you kill with a Claymore, I will have likely slaughtered more than double the amount.

#98
Joe Black Attacks

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I have this gun....LvL 16 van. and it is soooo useless to me....but i'm not a krogan.....so I guess we'll see

#99
GuyWithFace

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As Bryan stated, I actually tried out my Claymore III (with Smart Choke V and High Calibre Barrel IV)today on my Infiltrator. It was basically like with my Widow, except I was much more mobile. While aiming in Cloak, I could one-shot any non-Atlus through their shields from about 30 feet away. It was ridiculous.

#100
AngryKrogan777

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Elecbender wrote...

AngryKrogan777 wrote...

I love it on my Korgan Soldier. It is obviously not meant for any kind of power reliant class, I put Schimitar on all of them. Hopefully the Geth Plasma Shotgun will be just as good as it was in ME2 so we can have a good vangaurd shotty.


It weighs as much as a Revenant.

In this game huge firepower = more drawbacks.  Less firepower = less drawbacks.

Sadly, most people prefer the latter.


Why would the  Geth Plasma Shotgun weigh as much as a LMG? That doesn't even make sense  D: