The Claymore - why would anyone use it?
#101
Posté 22 février 2012 - 04:33
#102
Posté 22 février 2012 - 05:05
#103
Posté 22 février 2012 - 05:11
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Or you could use a Phalanx and have faster cooldowns and more survivability and damage.
Claymore's only point is roleplaying a Krogan.
#104
Posté 22 février 2012 - 05:30
#105
Posté 22 février 2012 - 05:45
Whoever was in charge of taking care of the weapon balancing is just... I don't know. It has all that weight on it making it an awful choice right off. Then in addition it has such a low rate of fire and ammo capacity. It's just, not worth it.
I understand we don't want to make everything clear cut. We want some interesting decisions, people making choices. This is an RPG after all. But it seems pretty clear cut at the moment.
#106
Posté 22 février 2012 - 05:50
#107
Posté 22 février 2012 - 05:50
Slothful Koala wrote...
Truly makes no sense. None of the guns have interesting trade offs. The supposed "best" guns of each gun class are just awful in comparison to the first unlock.
Whoever was in charge of taking care of the weapon balancing is just... I don't know. It has all that weight on it making it an awful choice right off. Then in addition it has such a low rate of fire and ammo capacity. It's just, not worth it.
I understand we don't want to make everything clear cut. We want some interesting decisions, people making choices. This is an RPG after all. But it seems pretty clear cut at the moment.
The only "elite" versions of each weapon class worth using are the Widow and the Carnifex so far.
I was so excited when I unlocked the Claymore then I actually used it and I was like "...<_<"
#108
Posté 22 février 2012 - 06:00
#109
Posté 22 février 2012 - 06:10
The entire new weight system was poorly thought out. It fills no purpose other than needlessly restricting what the player can and cannot do.
The entire weapon system they introduced in ME 2 was to try fixing the problems players raised about having to carry 2-3 guns they could not use in ME 1. Bioware completely fixed this problem in ME 2 by giving players of every class 3 weapons to carry that they could use without a problem.
When they made another needless change to the weapon system in ME 3 (I'm looking at you thermal clips, GCDs and lack of defensive abilities on most classes) they further ruined what was a fantastic and rather innovative combination of FPS and RPG elements that made ME 1 so incredible and new. The only real problem with ME 1 combat in my opinion was Immunity which made a player immune to all damage and could be kept up indefinitely. Mobs also used this ability which just made combat a long drawn out affair if you didn't bring any CC. But once you did you could apply CC to mobs making it impossible for them to use their Immunity and unnecessary for you to use yours. There was nothing wrong with this, as that is how a high level PC party is supposed to function in a RPG; you struggle immensely in the early levels, do ok in the middle levels and then become a God of Destruction in the late levels.
And lore wise, amor and a Kinetic Barrier would not make someone immune to CCs, nor would a Biotic Barrier which is in actuality just a Kinetic Barrier because it uses the exact same EEZO as armor does. The only difference between the barrier made by armor and the barrier made by a biotic is that the suit has a lot more electricity and EEZO to use to make a barrier with so it should actually be several times stronger than a biotic's barrier which is made by applying a minimal amoutn of electric current to EEZO globules in the brain whereas an armor suit has a mini generator producing a vastly greater amount of electrcity which is applied to a vastly larger amount of EEZO.
In ME 3 Shephard should not have any weight restrictions because she has cybernetic augmentations that make her much stronger than a normal human, whereas the normal humans we play in multiplayer should not be able to use these weapons at all because the recoil would break the bones in their arms.
This is definitely one of those cases where you shouldn't try to innovate simply for the sake of innovating.
Modifié par Shahadem, 22 février 2012 - 06:27 .
#110
Posté 22 février 2012 - 06:25
Inferno Sock wrote...
I LOVE my claymore, So dang much its crazy! Even more in ME3!
Are you playing the same game as the rest of us?
#111
Posté 22 février 2012 - 07:57
#112
Posté 22 février 2012 - 07:57
#113
Posté 22 février 2012 - 08:05
Bryan Johnson wrote...
Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.
All i know is the level 10 scimitar is +185% cooldown on my vanguard.
#114
Posté 22 février 2012 - 08:46
#115
Posté 22 février 2012 - 09:00
#116
Posté 22 février 2012 - 09:21
themightyking wrote...
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Or you could use a Phalanx and have faster cooldowns and more survivability and damage.
Claymore's only point is roleplaying a Krogan.
YOu cannot beat Claymores for sheer up close *BOOM* power. Regardless of class. A claymore Infilatrator works just fine.
#117
Posté 22 février 2012 - 10:27
I always wondered what bonuses the weapon ranks confer. Is it going to be spelled out easier later on and can the damage actually exceed the bar? I have a rank 2 barrel attachment that increases shotgun damage by like 17.5% which would exceed the power bar. I THINK I notice a difference but when the only things that can survive a direct blast from my Claymore are Phantoms (jumpy bastards, can't always have all the pellets mash their skulls) and Atlas mechs it's hard to judge.Bryan Johnson wrote...
Arppis wrote...
Bryan Johnson wrote...
Let me also point out I dont think there is anyone out there that has a level 10 claymore either. Has anyone looked to what leveling the claymore has. All I know is my level 3 claymore is +2% cooldown on my human vanguard.
By the way, where I can see these leveling affects? I personaly don't know what my leveling did to my Avenger.
Weapon weight, spare ammo and damage
I've always loved the Claymore since ME2 though. I personally can't stand using any other shotgun because it doesn't have the sheer stopping power the Claymore has. I use it on my human vanguard and I will admit there are some times I wish it was just slightly lighter so I can charge faster or maybe a slightly faster reload but ever since I got my Claymore leveled up (I think mine is 3 currently) it's just been devastating. It also seems much more accurate than other shotguns. I've been able to snipe guardians halfway across the map with it as well as pop heads off of assault troopers. I haven't done Gold yet on my Vanguard so I don't know how that will measure up but on silver, the only things that give me pause are Phantom packs and well-placed turrets and even then, they're made short work of by my team.
In my opinion, the Katana's fire rate isn't fast enough for my damage needs and while the Scimitar's fire rate is better, the damage dealt isn't nearly enough to make me take either over the Claymore.
#118
Posté 22 février 2012 - 07:11
"max damage": level I 1222.4, level X 1528.0
"encumbranceweight": level I -250% CD, level X -200% CD
"magazine size": 1
"maxspareammo": level I 8,level X 18
"reloadduration": 2.57s
"accuracy": 10
geth plasma shotgun:
"max damage": level I 1142.72, level X 1428.32
"encumbranceweight": level I -200% CD, level X -140% CD
"magazine size": 5
"maxspareammo": level I 15,level X 25
"reloadduration": 2.57s
"accuracy": 40
seriously, no sane man/woman will use claymore.
#119
Posté 22 février 2012 - 07:21
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Sorry, not convinced.
I got the claymore last night, and what was an already mediocre weapon in ME2 is now just atrocious.
royard wrote...
Claymore:
"max damage": level I 1222.4, level X 1528.0
"encumbranceweight": level I -250% CD, level X -200% CD
"magazine size": 1
"maxspareammo": level I 8,level X 18
"reloadduration": 2.57s
"accuracy": 10
geth plasma shotgun:
"max damage": level I 1142.72, level X 1428.32
"encumbranceweight": level I -200% CD, level X -140% CD
"magazine size": 5
"maxspareammo": level I 15,level X 25
"reloadduration": 2.57s
"accuracy": 40
seriously, no sane man/woman will use claymore.
And there are the numbers to back it up. Claymore is a waste.
Modifié par Thoragoros, 22 février 2012 - 07:23 .
#120
Posté 24 avril 2012 - 11:26
Thoragoros wrote...
Bryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Sorry, not convinced.
I got the claymore last night, and what was an already mediocre weapon in ME2 is now just atrocious.royard wrote...
Claymore:
"max damage": level I 1222.4, level X 1528.0
"encumbranceweight": level I -250% CD, level X -200% CD
"magazine size": 1
"maxspareammo": level I 8,level X 18
"reloadduration": 2.57s
"accuracy": 10
geth plasma shotgun:
"max damage": level I 1142.72, level X 1428.32
"encumbranceweight": level I -200% CD, level X -140% CD
"magazine size": 5
"maxspareammo": level I 15,level X 25
"reloadduration": 2.57s
"accuracy": 40
seriously, no sane man/woman will use claymore.
And there are the numbers to back it up. Claymore is a waste.
but that's just numbers. Accuracy can be thrown out due to the fact you should be close to your target anyway...hence the reason you took a shotgun in the first place.
With the Claymore, you trade in cooldown bonuses for extra power. I honestly don't believe that the max damage is so close to each other. Where I fail to oneshot with a Level X GPS I proabably overkill using a Claymore.
I like to think of the claymore as a referance to the large two handed sword back in medievil times.
Besides...Kroner has made it work...that's all the evidence you need.
Mass Effect 3 - Claymore Vanguard - Grissom Academy
I'd link some more of his recent videos, but for some reason I keep getting the link to /watch and not the actual link to the video... *shrugs*
www.youtube.com/watch
#121
Posté 24 avril 2012 - 11:29
Set up a geth infiltrator and don't put a single point into proximity mine. Equip the M-98 widow and the Claymore. At level 20 this gun does catastrophic damage after a decloak fire.
#122
Posté 24 avril 2012 - 11:43
Modifié par HYR 2.0, 24 avril 2012 - 11:43 .
#123
Posté 24 avril 2012 - 11:44
Bryan Johnson wrote...
Not effectively on silver and upPsychoWARD23 wrote...
but.... you can do the same exact thing with any other shotgunBryan Johnson wrote...
Infiltrator Claymore that is all I am going to say
Dude, are you serious? Infiltrator GPS/Graal>>>infiltrator claymore.
#124
Posté 24 avril 2012 - 11:45
As for a NovaGuard with a Claymore, take the upgrade for Nova that makes it only use half your barrier per Nova and intersperse your Charge/Nova/Shotgun routine with another Nova. That way you are still doing damage the whole time you are waiting to Charge again. I haven't personally tested it but that seems to be the trick from watching a Claymore wielding NovaGuard on Gold. Also I noticed the guy in the video I saw was using AP rounds. The increased damage and armor penetration would probably make the Claymore more valuable for any class.
#125
Posté 24 avril 2012 - 11:46





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