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heavy melee seemed useless


51 réponses à ce sujet

#1
overbite

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for the most part heavy melee seemed useless ,for a couple of reasons .

the animation of the attack is rather awesome, but that's it's only benefit and also it's disaadvantage.

enemies move rather fast , the wined up for the animation is too long for it to be effective for fast moving eneimes it's pretty useless because 9/10 at times enemies completely side step the attack due to the long wind up plus after having done the attack it's rather disorientating  to try and readjust the camera to see  were the enemies actually went.

by that time the enemies especially on insanity settings got a lock on you and are blasting away which would lead to a quick death after your trying to get your barrings from the big flash camera tilting heavy melee attack that actually isn't all that heavy an attack.

with a quick tap of the melee button the other melee attack does what seems like about the same damage has a  quick simple animation that is non dissorienting  .

so it basically defeats the purpose of using a heavy melee attack.

also side note captain anderson looked nothing like captain anderson also some of the animations in the cut scenes are bad ,not fluid motions real stiff.

it's a  little late in production to fix the annimation in the cut scenes but i'm suprised testers didn't mention this.

they are horrble.

Modifié par overbite, 15 février 2012 - 06:21 .


#2
Wulfram

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I think it's mostly useful for a finishing move against an enemy who is unaware or disabled. Which makes sense to me.

#3
Noble Pyro

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I find it a rather useful addition to close combat attacks. When you have an enemy advance quickly on you immediate action for me has been to hold the "B" button. Thus releasing a melee to help stun the enemy allowing for a power attack or another melee.

Let's not forget, it is upgraded while advancing in game. It does not come fully upgraded at start of game or MP.

Modifié par Noble Pyro, 15 février 2012 - 06:55 .


#4
The Spamming Troll

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has anyone actually leveled up fitness to see how master heavy melee works?

if your using basic throw, and expecting it to be awesome, it wont be. same goes for melee.

im assuming heavy melees will be very usefull to me since i plan on not using shotguns.

#5
Mand0l1n

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I find heavy melee extremely useful and not just as a finisher. My adept loves knocking folk off balconies.

#6
raider_1001

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Normally heavy melee is useful as a defensive/counter move against rushing enemy...If someone is trying to rush my cover, I just use heavy melee when he charge into range and then shoot him while he fall over.

Heavy melee can only be used offensively with tactical cloak and biotic charge (when you can actually dodge bullets).

#7
DanTheGamer11

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It could do with a little bit of aim correction. It's annoying to miss the target because you are off by less than a foot or so...

#8
ArkkAngel007

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Devs made it clear it was a high risk move in a fight, and it can be leveled up to be a very powerful option.

#9
TeamLexana

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I probably need more practice with it but it seemed the aiming to get a succusful hit was a bit odd. All I have is the SP right now since I don't have Battlefeild 3 so I haven't had as much hands on with the game as yall yet.

#10
ItsFreakinJesus

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It's not useless, you're just using it wrong. Running up and trying to use it on an enemy is kind of silly, you have to stagger them first with either some biotic power, other ability, weapon blast, or even basic melee attacks.

Use two regular melee followed by a heavy melee and you're set. Heavy melee is especially great near ledges by the ladders if you're using a biotic. The resulting flight/fall will kill anything.

#11
Mand0l1n

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Targets are a lot easier to melee when they're frozen. I cant recommend cryo amo enough. Just did a run with a shotgun infiltrator and squad cryo - it was a lot of fun.

#12
AmyBA

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Mand0l1n wrote...

Targets are a lot easier to melee when they're frozen. I cant recommend cryo amo enough. Just did a run with a shotgun infiltrator and squad cryo - it was a lot of fun.


I pretty much tried this with my infiltrator as well.

I leveled up cryo ammo, fitness, and cloak.

I played it like a CQC character, it was a lot of fun. Using cryo ammo to freeze enemies then running up to heavy melee and shotgun to the face if needed. Or going into cloak and sneaking up to come out with a heavy melee, I plan to try and play this way my first import.

#13
Eric Fagnan

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Heavy melees are a risky move, but if you spend a lot of points upgrading your melee damage they can be deadly. They do take some getting used to, especially against fast moving enemies.

If you're having trouble lining up the move, make sure to have the enemy selected when you start the move, just like you would to target a power at an enemy. Under the hood this will lock the enemy down (stop their movement) and you should hit them.

#14
Xivai

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On insanity the low damage is useless. Gimmick addition is gimmick. I would rather cast another power, or reload, or shoot. ANYTHING but use the melee. It does little to help change the battlefield. And compared to a gun it doesn't do it as fast. It's sole use as an oh **** backup weapon. Even then it could be argued rolling like a boss and reloading might be better than wasting time meleeing a few enemies.

#15
Mand0l1n

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Have you tried cloaking and shotgunning the shield carriers in the back at point blank range - instant ice explosion! (on insanity by the way)

#16
dbozbrown

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Xivai wrote...

On insanity the low damage is useless.

 You're right, I'd rather every move do a high amount of damage on the hardest difficulty offered. /sarcasm

#17
Xivai

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On insanity I don't have time to **** around with gimmicky things okay? It's useless there, keep it for the common masses who play on easier difficulties if you will. I'm simply stating the truth. I can melee... or I can warp. Hmmm... hmmmmm..... HMMMMMMMM..... what am I going to do? Piddly little damage to mooks with a costly long animation and get shot and brought down shields. Or... warp and actually take a quarter to half his health off depending. Then I can shoot and finish him off. If I melee him I need to use more bullets to finish him off. Gee, I wonder what I'm going to do. I can't help it if you have no sense of maximizing your build.

It's a fancy finish gimmick. It will not win you battles on insanity. The exception might be the Vanguard, but that's as far as I'll go.

#18
ExOrigin

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 heavy isn't useless in my opinion, an adept can une pull and then heavy melee the target for an easy combo, there are differents way to keep an enemy in range for these moves, like somebody said cryo ammo can be one.

And yh I was trying them all on Insanity

Modifié par ExOrigin, 15 février 2012 - 10:10 .


#19
Eruanno

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Useless? My vanguard playthrough of the demo begs to differ. Charge+nova+punch in face+shotgun = Weeee~

#20
DetailedSubset

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I found heavy melee too useful, basically changing to shotgun seemed pointless when I can one-shot something with my hand.

#21
MELTOR13

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If you haven't found the heavy melee to be useful, you're probably doing it wrong.

It's okay. It will take some time for everyone to figure this game out, just like ME2. Back when ME2 released everyone hated the Vanguard and said Charge sucked. Yeah, that happened.

#22
Relix28

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I will say it once again. Try out the "light, light, heavy melee combo". The way it works, you start out with your standard melee, then chain it with another standard melee and finish off with heavy melee. Your standard melee staggers the enemy just enough to guarantee your heavy melee to conect afterwards. I've tried it out several times in the demo and it ALWAYS worked.

Modifié par Relix28, 15 février 2012 - 11:03 .


#23
Xivai

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As an Adept it DOES suck. It doesn't synergies with the way the Adept plays the game. It offers no ability to control the battlefield. With biotic powers now on crack I can hold 5 men with a singularity and laugh. Or I can stab one for a slightly tiny amount of negligible amount of damage. Note I said the Vanguard was likely the big exception. Maybe Sentinel, anything close quarters. Which is not where the Adept wants to be, or an Infiltrator, power based Sentinel, or Engineer. I'll make an addendum to my first post. Mostly useless, with niche uses for certain classes. Better?

#24
S1L0

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So far It seemed balanced about right to me.
You might want to be a little more crafty though.
Use some tricks to make the blow land.

Light melee > heavy melee
Stasis > heavy melee
Charge > heavy melee
flank > heavy melee
incenerate > heavy melee

ANYTHING that causes the enemy to FLINCH leaves them wide open.

Modifié par S1L0, 15 février 2012 - 11:23 .


#25
Mand0l1n

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I got a lot of use out of heavy melee with my adept. As I mentioned in a different topic all classes will have to engage in melee at some point as enemies will storm your position if you just sit back behind the same bit of cover. You can be quite aggresive with all the classes in me3. Liaras singularity provides instant backup crowd control and even on insanity most enemies have little to no protection so can be instantly cc'd if you run round a corner into them. Shotgun and smg are my favourite guns so far in me3 and I use them with all the classes. Heavy melee is excellent for finishing mooks off or staggering heavies in between shotgun blasts.