ME3 DEMO -- low framerate
#1
Posté 15 février 2012 - 06:24
My HW:
AMD Athlon x2 64 5200+ @ 3 Ghz
4 Gb DDR2
nVidia GeForce 9800GT @ 620/1550 MHz, 1 GB GDDR3 @ 980Mhz
Windows 7 Ultimate 64-bit
Thank for some advices and sorry for my english a if is there some doublepost
Regards Heretiiik
#2
Posté 15 février 2012 - 06:30
#3
Posté 15 février 2012 - 06:32
http://www.geforce.c...s/Results/41049
#4
Posté 15 février 2012 - 06:40
No one of this, just for FPS, gpu usage, etc. im using MSI afterburnercosmiclasm wrote...
Are you using any post process injectors (fxaa/smaa/enb)?
Now im using 295.51, and before i triedB33ker wrote...
What driver version are you running for the video card? These are the best ones atm it seems for ME3.
http://www.geforce.c...s/Results/41049
290.53 and
285.62, still the same
#5
Posté 15 février 2012 - 06:46
#6
Posté 15 février 2012 - 06:51
Changes list includes:
- Memory clock limit has been extended to 180% on AMD RADEON 79x0 graphics cards in unofficial overclocking mode
- Added low-level clock frequencies monitoring for AMD RADEON 79x0 graphics cards
- Added PowerTune adjustment slider for AMD HD 6xxx and 7xxx series graphics cards
- Improved overclocking profiles format provides compatibility with future graphics cards. Please take a note that existing overclocking profiles (startup overclocking profile and profile slots) will be ignored and must be recreated in new version
- MSI On-Screen Display server has been upgraded to v4.3.2. New version gives the following improvements:
o Added gamma corrected video capture support
o Framerate limit ratio for video capture in no longer controlled via the server's profiles. Now it can be adjusted directly into MSI Afterburner's video capture properties
o Added Direct3D9Ex support (DOTA 2 and Darkness 2 demo)
o Improved desktop windows notification mechanism eliminates unwanted beeps occurring on some systems during the server startup / shutdown
o Output video dimensions are now cropped to be multiple of 16 to improve compatibility with some third party MJPG decoders
o Improved OpenGL On-Screen Display coordinates calculation for framebuffer coordinate space mode
o Now "Enable compatibility with modified Direct3D runtime libraries" option is compatible with Direct3D9 game engines using double FPU precision (MassEffect series)





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