jedierick wrote...
Capeo wrote...
What I don't get is that if you change weapons you holster one and take out the other, so that animation is there. So what BW is really saying is they couldn't have a hub world walking animation in there? Makes no sense.
Dang, I honestly never thought of this..... the animation for the weapon holstering is already there, you do it if you change weapons. This makes it seem even worse now. They said that there is no enough memory for the animation, but the animation of holstering each weapon is already there. Now I am even more confused as to why it is not there.
Crom shines on you CAPEO, you rock for pointing this out.
This was already discussed in the previous topic, but I'll just mention it again quickly since I'm not sure that it's clear. The main issue was with the set of exploration idles and locomotion anims of which there are a significant number.
Hope that's a bit more clear. :happy: