Because BW tries to push more stuff through the still same-sized bottleneck (console ram) ?Crimson-Engage wrote...
I just had to post to say that this is the dumbest post i'v ever read.ItsFreakinJesus wrote...
Just because you never used it doesn't mean it wasn't used. Obviously, based on the collective reactions here and on every other forum on the internet, it was used a lot.Dasher1010 wrote...
Why bring back a feature that nobody ever used?
Back on topic, if they implemented it back into the game, it'd only be possible on the PC version. PS3's 256MB of RAM isn't enough due to all of the extra animations Bioware put in, be it combat rolls or heavy melee actions. All of these animations had to be loaded at once, and it took up 4MB of RAM, which, when you're dealing with 256MB of RAM, is quite a lot of space.
It may be possible to enable on the 360 due to it having 512MB of RAM, but enabling it on the 360, if it was possible, would make the 360 version superior to the PS3 version, and there's no way that would fly.
PC's have plenty of RAM (I have 10GB of RAM personally) and in regards to games, PC's having an edge over the consoles isn't going to make anyone flip out.
ME2 on PS3 and 360 had the ability to holster weapons. I don't see why it would be a problem in the 3rd game.
BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3
#251
Posté 18 février 2012 - 08:35
#252
Guest_D-roy_*
Posté 18 février 2012 - 08:43
Guest_D-roy_*
If they did, it would probably already be in.
By the looks of it the PC version of ME3 is a shoddy port.
Modifié par D-roy, 18 février 2012 - 08:43 .
#253
Posté 18 février 2012 - 08:43
GreenSoda wrote...
Because BW tries to push more stuff through the still same-sized bottleneck (console ram) ?Crimson-Engage wrote...
I just had to post to say that this is the dumbest post i'v ever read.ItsFreakinJesus wrote...
Just because you never used it doesn't mean it wasn't used. Obviously, based on the collective reactions here and on every other forum on the internet, it was used a lot.Dasher1010 wrote...
Why bring back a feature that nobody ever used?
Back on topic, if they implemented it back into the game, it'd only be possible on the PC version. PS3's 256MB of RAM isn't enough due to all of the extra animations Bioware put in, be it combat rolls or heavy melee actions. All of these animations had to be loaded at once, and it took up 4MB of RAM, which, when you're dealing with 256MB of RAM, is quite a lot of space.
It may be possible to enable on the 360 due to it having 512MB of RAM, but enabling it on the 360, if it was possible, would make the 360 version superior to the PS3 version, and there's no way that would fly.
PC's have plenty of RAM (I have 10GB of RAM personally) and in regards to games, PC's having an edge over the consoles isn't going to make anyone flip out.
ME2 on PS3 and 360 had the ability to holster weapons. I don't see why it would be a problem in the 3rd game.
Let's face it. Mass Effect 3 is most certainly not the best looking game out there... To believe that it folds down to memory issues.. <_<
#254
Posté 18 février 2012 - 08:49
Textures are not all that needs to go into ram...animations, geometry, Kinect function libraries...etc...AndersL wrote...
GreenSoda wrote...
Because BW tries to push more stuff through the still same-sized bottleneck (console ram) ?
Let's face it. Mass Effect 3 is most certainly not the best looking game out there... To believe that it folds down to memory issues.. <_<
#255
Posté 18 février 2012 - 08:58
GreenSoda wrote...
Textures are not all that needs to go into ram...animations, geometry, Kinect function libraries...etc...AndersL wrote...
GreenSoda wrote...
Because BW tries to push more stuff through the still same-sized bottleneck (console ram) ?
Let's face it. Mass Effect 3 is most certainly not the best looking game out there... To believe that it folds down to memory issues.. <_<
Ahh.. Kinect.
#256
Posté 18 février 2012 - 11:03
GreatCake wrote...
Tumak wrote...
I agree with this thread with my whole heart. I was using holstering in ME and ME2 always after battles because it felt wrong to run around pointing gun at everything when there was no enemies in sight. I used holtering to get better FOV, plus exploration felt better with my weapon holster. It is a small thing but it is significant for me. Please Bioware reconsider bringing this feature back, and if you will not, then at least give us the option to lower our weapon in combat zones.
Sweet chili peppers!!!!
It's a video game. Do you think in any video game you've ever played that it's felt 'right' to do anything? We're talking about imitations of reality here. Bioware's game are more on the side of realistic, but not to the point where you actually think you're walking around with a gun and think it looks 'dumb' to point it at nothing...what you think in actual warfare situations they sit behind perfectly aligned cover systems and pop up and down like a wack-a-mole game?
You're not the one walking around with the gun, it's a pixelated figure who follows commands according to an engine that has been programmed by a HUMAN BEING...
SORRY, just venting. I think this is really not a big concern amongst the other issues in the demo, that's why.
Sure, it is a video game, but when I play this type of games I like to immerse myself in this fictional world. I know I'm not Commander Shepard but I play that role in the game. I play these games, to experience these fictional worlds and adventures. And being able to holster or lower my weapon in ME series (when not in fight in combat zones) makes my experience more enjoyable, because it give me more freedom (among other things which I wrote about earlier). That's all I can say about it.
Speaking of demo I would like a better face animations too, I hope it wasn't the representative of final game, but it's a topic for another thread i guess.
#257
Posté 18 février 2012 - 12:41
When you approach a wall shep lowers his gun..... so how about when there are no bad guys and you are standing still have him/her lower their gun and free up the camera.
No animations needed as its reusing an existing one and gives us a nice option for stopping and admiring the view!
Decent idea?
#258
Posté 18 février 2012 - 12:45
apoc_reg wrote...
An idea!
When you approach a wall shep lowers his gun..... so how about when there are no bad guys and you are standing still have him/her lower their gun and free up the camera.
No animations needed as its reusing an existing one and gives us a nice option for stopping and admiring the view!
Decent idea?
Brilliant idea, but I believe it's already a little too late. The game is released in around 19 days. I bet they've already gone through the mass printing phase or whatever you call it. It's all to no avail.
No way are they going to patch it.
Modifié par AndersL, 18 février 2012 - 12:46 .
#259
Posté 18 février 2012 - 12:50
#260
Posté 18 février 2012 - 01:12
apoc_reg wrote...
If you dont ask you definitely dont get though :-)
Which is the reason for why I waste my time on this. It's better doing something rather than nothing, especially if you're going to throw away $150 on it.
#261
Posté 18 février 2012 - 01:16
Modifié par dhale1975, 18 février 2012 - 01:16 .
#262
Posté 18 février 2012 - 01:21
apoc_reg wrote...
An idea!
When you approach a wall shep lowers his gun..... so how about when there are no bad guys and you are standing still have him/her lower their gun and free up the camera.
No animations needed as its reusing an existing one and gives us a nice option for stopping and admiring the view!
Decent idea?
Decent idea. I would like to see that in the main game.
#263
Posté 18 février 2012 - 01:25
Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.
Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.
#264
Posté 18 février 2012 - 01:31
Tumak wrote...
apoc_reg wrote...
An idea!
When you approach a wall shep lowers his gun..... so how about when there are no bad guys and you are standing still have him/her lower their gun and free up the camera.
No animations needed as its reusing an existing one and gives us a nice option for stopping and admiring the view!
Decent idea?
Decent idea. I would like to see that in the main game.
Wonder if a mod would be possible as its just playing around with assets already there.... clearly I know nothing about modding but seems feasible!
Cheers for your 2 cents face palm boy, glad it doesn't bother you at least...
#265
Posté 18 février 2012 - 01:32
Khran1505 wrote...
... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?
Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.
Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.
Please give yourself a facepalm. You haven't even read the REASONS people have given for wanting the option back. They are the same reasons that people liked it in ME2. I won't even state some of them, because you were too damn lazy to read at least some of the responses.
I will give you a hint: WE ARE NOT TALKING ABOUT WHEN ENEMIES ARE PRESENT. WE ARE TALKING ABOUT ONCE YOU HAVE CLEARED A COMBAT AREA. THE SAME MECHANIC THAT WAS AVAILABLE IN ME2. Get it? Or is that not simple enough????
Modifié par dhale1975, 18 février 2012 - 01:36 .
#266
Posté 18 février 2012 - 02:02
dhale1975 wrote...
Khran1505 wrote...
... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?
Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.
Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.
Please give yourself a facepalm. You haven't even read the REASONS people have given for wanting the option back. They are the same reasons that people liked it in ME2. I won't even state some of them, because you were too damn lazy to read at least some of the responses.
I will give you a hint: WE ARE NOT TALKING ABOUT WHEN ENEMIES ARE PRESENT. WE ARE TALKING ABOUT ONCE YOU HAVE CLEARED A COMBAT AREA. THE SAME MECHANIC THAT WAS AVAILABLE IN ME2. Get it? Or is that not simple enough????
LOL are you serious? I don't think you understood what he said. He said that a soldier should be ready at all times even if there no enemies left because (for all you know) there could be a hidden enemy who could flank you.
#267
Posté 18 février 2012 - 02:06
Get the PC version and wait for the modders to implement it. You will likely not be seeing this sort of thing in a patch.
#268
Posté 18 février 2012 - 02:21
#269
Posté 18 février 2012 - 02:25
BatmanPWNS wrote...
dhale1975 wrote...
Khran1505 wrote...
... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?
Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.
Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.
Please give yourself a facepalm. You haven't even read the REASONS people have given for wanting the option back. They are the same reasons that people liked it in ME2. I won't even state some of them, because you were too damn lazy to read at least some of the responses.
I will give you a hint: WE ARE NOT TALKING ABOUT WHEN ENEMIES ARE PRESENT. WE ARE TALKING ABOUT ONCE YOU HAVE CLEARED A COMBAT AREA. THE SAME MECHANIC THAT WAS AVAILABLE IN ME2. Get it? Or is that not simple enough????
LOL are you serious? I don't think you understood what he said. He said that a soldier should be ready at all times even if there no enemies left because (for all you know) there could be a hidden enemy who could flank you.
This, thank you.
It's ironic you say I didn't read anything when you clearly didn't read through my post. Where is the logic in holstering a gun in a combat enviroment? Chances are that option will remain in the full game, but you're all ranting about it from a demo about two levels of combat gameplay where there are enemies everywhere. You wouldn't just holster your gun because things look clear. You need to know they're clear. How pissed would you be on Insanity if you walked around a corner with your gun holstered only for Cerberus to jump out of the blue and shoot you point blank? Your reaction to pulling your gun out would be delayed and you'd only have yourself to blame.
I agree the option should be present for the sake of immersion, but you're all basing your accusations that the full game won't have it because of the freaking demo based on two combat levels. It makes no sense.
#270
Posté 18 février 2012 - 02:27
BatmanPWNS wrote...
dhale1975 wrote...
Khran1505 wrote...
... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?
Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.
Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.
Please give yourself a facepalm. You haven't even read the REASONS people have given for wanting the option back. They are the same reasons that people liked it in ME2. I won't even state some of them, because you were too damn lazy to read at least some of the responses.
I will give you a hint: WE ARE NOT TALKING ABOUT WHEN ENEMIES ARE PRESENT. WE ARE TALKING ABOUT ONCE YOU HAVE CLEARED A COMBAT AREA. THE SAME MECHANIC THAT WAS AVAILABLE IN ME2. Get it? Or is that not simple enough????
LOL are you serious? I don't think you understood what he said. He said that a soldier should be ready at all times even if there no enemies left because (for all you know) there could be a hidden enemy who could flank you.
Wow. Just wow. I understood exactly what he said. I seriously don't think you get it. There are MANY people all over the internet complaining about this. If you can't at least understand what we are saying, whether you agree with it or not, you are either:
1. Too thick and stubborn
2. Not very bright.
As far as your comment
"soldier should be ready at all times even if there no enemies left
because (for all you know) there could be a hidden enemy who could flank
you."
I managed this very well in ME2, and I holstered all the time. So that weak argument is just that, weak.
#271
Posté 18 février 2012 - 02:29
Khran1505 wrote...
BatmanPWNS wrote...
dhale1975 wrote...
Khran1505 wrote...
... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?
Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.
Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.
Please give yourself a facepalm. You haven't even read the REASONS people have given for wanting the option back. They are the same reasons that people liked it in ME2. I won't even state some of them, because you were too damn lazy to read at least some of the responses.
I will give you a hint: WE ARE NOT TALKING ABOUT WHEN ENEMIES ARE PRESENT. WE ARE TALKING ABOUT ONCE YOU HAVE CLEARED A COMBAT AREA. THE SAME MECHANIC THAT WAS AVAILABLE IN ME2. Get it? Or is that not simple enough????
LOL are you serious? I don't think you understood what he said. He said that a soldier should be ready at all times even if there no enemies left because (for all you know) there could be a hidden enemy who could flank you.
This, thank you.
It's ironic you say I didn't read anything when you clearly didn't read through my post. Where is the logic in holstering a gun in a combat enviroment? Chances are that option will remain in the full game, but you're all ranting about it from a demo about two levels of combat gameplay where there are enemies everywhere. You wouldn't just holster your gun because things look clear. You need to know they're clear. How pissed would you be on Insanity if you walked around a corner with your gun holstered only for Cerberus to jump out of the blue and shoot you point blank? Your reaction to pulling your gun out would be delayed and you'd only have yourself to blame.
I agree the option should be present for the sake of immersion, but you're all basing your accusations that the full game won't have it because of the freaking demo based on two combat levels. It makes no sense.
This proves that you didn't read ***t about this issue! The option WILL NOT be in the full game. Wtf. Have you read anything about this? It's just not the demo, but the full game.
#272
Posté 18 février 2012 - 02:38
I used it whenever possible because then I could actually see things. Your FOV when you have a weapon out is like wearing a box on your head.Dasher1010 wrote...
Why bring back a feature that nobody ever used?
#273
Posté 18 février 2012 - 02:51
Modifié par shunjalo, 18 février 2012 - 02:51 .
#274
Posté 18 février 2012 - 02:54
shunjalo wrote...
I used it all the time too, and not just because of the better FOV: it gave you the ability to rotate the camera around Shepard. I loved that. Would be great to have it back.
In addition to all that, it also gave you the ability not to look like an idiot all the time, it seems that now, whenever we talk to someone in a "combat zone" (and yes you did talk to plenty of people inside combat zones in ME2) we're forced to shove our guns in their faces.
#275
Posté 18 février 2012 - 03:10





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