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BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3


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#276
shunjalo

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Finis Valorum wrote...

In addition to all that, it also gave you the ability not to look like an idiot all the time, it seems that now, whenever we talk to someone in a "combat zone" (and yes you did talk to plenty of people inside combat zones in ME2) we're forced to shove our guns in their faces.


Yes, that too, but as it was mentioned before I didn't want to sound repetitive. One of the first things they teach you in military training is not to point your weapon in direction of anything you don't want to shoot at. Did Commander Shepard have military training? I can't seem to remember? ;)

Modifié par shunjalo, 18 février 2012 - 03:13 .


#277
Zaalbar

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Me 3 needs a holster weapon function for sure because it was extremely hard to feel immersed in what was happening when I'm pointing a gun at everything I look at from the scenery to Anderson's head. I hope Bioware will consider releasing a patch for this because I found it just a little to distracting. Shepard lowering his weapon when there are no enemies around would be great in my opinion.

#278
GreatCake

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Tumak wrote...

GreatCake wrote...

Tumak wrote...

I agree with this thread with my whole heart. I was using holstering in ME and ME2 always after battles because it felt wrong to run around pointing gun at everything when there was no enemies in sight. I used holtering to get better FOV, plus exploration felt better with my weapon holster. It is a small thing but it is significant for me. Please Bioware reconsider bringing this feature back, and if you will not, then at least give us the option to lower our weapon in combat zones.


Sweet chili peppers!!!! 

It's a video game. Do you think in any video game you've ever played that it's felt 'right' to do anything? We're talking about imitations of reality here. Bioware's game are more on the side of realistic, but not to the point where you actually think you're walking around with a gun and think it looks 'dumb' to point it at nothing...what you think in actual warfare situations they sit behind perfectly aligned cover systems and pop up and down like a wack-a-mole game?
You're not the one walking around with the gun, it's a pixelated figure who follows commands according to an engine that has been programmed by a HUMAN BEING...

SORRY, just venting. I think this is really not a big concern amongst the other issues in the demo, that's why. :D


Sure, it is a video game, but when I play this type of games I like to immerse myself in this fictional world. I know I'm not Commander Shepard but I play that role in the game. I play these games, to experience these fictional worlds and adventures. And being able to holster or lower my weapon in ME series (when not in fight in combat zones) makes my experience more enjoyable, because it give me more freedom (among other things which I wrote about earlier). That's all I can say about it.
Speaking of demo I would like a better face animations too, I hope it wasn't the representative of final game, but it's a topic for another thread i guess.


But of all the things you're worried about, holstering your weapon takes chief importance? If immersion is your cup of tea, as it is mine, then yous hould be worried about the way Shepard runs, the lackluster graphics, and how freakin' slow he moves... 

#279
GreatCake

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Khran1505 wrote...

... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?

Image IPB

Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.

Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.


I agree entirely...

#280
Finis Valorum

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shunjalo wrote...
Did Commander Shepard have military training? I can't seem to remember? {smilie}


Pretty sure she did, but then again I'm also pretty sure it must have been at the Republican Space Rangers academy from the way it's looking in the demo.

#281
dhale1975

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GreatCake wrote...

Tumak wrote...

GreatCake wrote...

Tumak wrote...

I agree with this thread with my whole heart. I was using holstering in ME and ME2 always after battles because it felt wrong to run around pointing gun at everything when there was no enemies in sight. I used holtering to get better FOV, plus exploration felt better with my weapon holster. It is a small thing but it is significant for me. Please Bioware reconsider bringing this feature back, and if you will not, then at least give us the option to lower our weapon in combat zones.


Sweet chili peppers!!!! 

It's a video game. Do you think in any video game you've ever played that it's felt 'right' to do anything? We're talking about imitations of reality here. Bioware's game are more on the side of realistic, but not to the point where you actually think you're walking around with a gun and think it looks 'dumb' to point it at nothing...what you think in actual warfare situations they sit behind perfectly aligned cover systems and pop up and down like a wack-a-mole game?
You're not the one walking around with the gun, it's a pixelated figure who follows commands according to an engine that has been programmed by a HUMAN BEING...

SORRY, just venting. I think this is really not a big concern amongst the other issues in the demo, that's why. :D


Sure, it is a video game, but when I play this type of games I like to immerse myself in this fictional world. I know I'm not Commander Shepard but I play that role in the game. I play these games, to experience these fictional worlds and adventures. And being able to holster or lower my weapon in ME series (when not in fight in combat zones) makes my experience more enjoyable, because it give me more freedom (among other things which I wrote about earlier). That's all I can say about it.
Speaking of demo I would like a better face animations too, I hope it wasn't the representative of final game, but it's a topic for another thread i guess.


But of all the things you're worried about, holstering your weapon takes chief importance? If immersion is your cup of tea, as it is mine, then yous hould be worried about the way Shepard runs, the lackluster graphics, and how freakin' slow he moves... 


But this thread is about holstering/immersion, not the other stuff you mentioned. So yes, that takes "chief importance" here.

#282
GreatCake

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dhale1975 wrote...

GreatCake wrote...

Tumak wrote...

GreatCake wrote...

Tumak wrote...

I agree with this thread with my whole heart. I was using holstering in ME and ME2 always after battles because it felt wrong to run around pointing gun at everything when there was no enemies in sight. I used holtering to get better FOV, plus exploration felt better with my weapon holster. It is a small thing but it is significant for me. Please Bioware reconsider bringing this feature back, and if you will not, then at least give us the option to lower our weapon in combat zones.


Sweet chili peppers!!!! 

It's a video game. Do you think in any video game you've ever played that it's felt 'right' to do anything? We're talking about imitations of reality here. Bioware's game are more on the side of realistic, but not to the point where you actually think you're walking around with a gun and think it looks 'dumb' to point it at nothing...what you think in actual warfare situations they sit behind perfectly aligned cover systems and pop up and down like a wack-a-mole game?
You're not the one walking around with the gun, it's a pixelated figure who follows commands according to an engine that has been programmed by a HUMAN BEING...

SORRY, just venting. I think this is really not a big concern amongst the other issues in the demo, that's why. :D


Sure, it is a video game, but when I play this type of games I like to immerse myself in this fictional world. I know I'm not Commander Shepard but I play that role in the game. I play these games, to experience these fictional worlds and adventures. And being able to holster or lower my weapon in ME series (when not in fight in combat zones) makes my experience more enjoyable, because it give me more freedom (among other things which I wrote about earlier). That's all I can say about it.
Speaking of demo I would like a better face animations too, I hope it wasn't the representative of final game, but it's a topic for another thread i guess.


But of all the things you're worried about, holstering your weapon takes chief importance? If immersion is your cup of tea, as it is mine, then yous hould be worried about the way Shepard runs, the lackluster graphics, and how freakin' slow he moves... 


But this thread is about holstering/immersion, not the other stuff you mentioned. So yes, that takes "chief importance" here.


Alright, no need to get sassy. We are in a 'gameplay' forum, afterall.

#283
Khran1505

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dhale1975 wrote...

This proves that you didn't read ***t about this issue! The option WILL NOT be in the full game. Wtf. Have you read anything about this? It's just not the demo, but the full game.


The point of this topic is assuming the full game won't have that, based on, and I repeat, "combat situations from a short demo". It's all about believing that because the demo doesn't have the holster option, the full game won't, thus bringing this topic up into discussion because some people are worries about holstering of all things.

If there was more to the demo that showed the option wasn't available, I'd be more inclined to believe this topic has weight. It didn't and so this doesn't. This topic is a creation of paranoia and assumptions without one shred of evidence. And you can argue that this is all about the demo all you want, it's still a demo and not worthy of this much concern over a game that hasn't even been released yet.

Modifié par Khran1505, 18 février 2012 - 05:09 .


#284
apoc_reg

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The devs confirmed that the option isnt in the game so its not pre judging anything....

#285
apoc_reg

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shunjalo wrote...

I used it all the time too, and not just because of the better FOV: it gave you the ability to rotate the camera around Shepard. I loved that. Would be great to have it back.


This

#286
Khran1505

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TW*T TIME!

*Wears it*

Okay, I apologise for my quick brashness at automatically assuming everyone based their accusations on a demo. It did take me some clicking around and diving into older topics to find the information so it would pay to actually have this stuff at the beginning. Even so, I'm sorry for that.

I still agree that holstering the weapon would be nice but it's not an essential game breaker. All things considered, we'll be able to "swivel" around our characters in non-combat enviroments, we'll just have to take a break from combat every now and then to see it for ourselves. It's not a major issue and we can get used to it over time.

Modifié par Khran1505, 18 février 2012 - 05:23 .


#287
Finis Valorum

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Khran1505 wrote...
It's not a major issue and we can get used to it over time.


Not if they don't even bother to at least fix the FOV.
And it also means I must avoid talking to anybody within the "combat zones" if I don't want my character to look like an idiot.

#288
TheGHalfMan

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Khran1505 wrote...

TW*T TIME!

*Wears it*

Okay, I apologise for my quick brashness at automatically assuming everyone based their accusations on a demo. It did take me some clicking around and diving into older topics to find the information so it would pay to actually have this stuff at the beginning. Even so, I'm sorry for that.

I still agree that holstering the weapon would be nice but it's not an essential game breaker. All things considered, we'll be able to "swivel" around our characters in non-combat enviroments, we'll just have to take a break from combat every now and then to see it for ourselves. It's not a major issue and we can get used to it over time.


I'm sorry to say it, but, this is... a MAJOR ISSUE, "all things considered". It's been confirmed, (by BioWare) that in ME 3 will no longer give the freedom of exploration (which made Mass Effect such a joy for legions of fans, myself included). Dispite the fact(s), Mass Effect has taken a giant leap... (backwords): no exploaration (as confirmed by leaked Achivement's, for ME 3), no in-depth conversation system, no mini game's (hack locked door's, as seen in ME 2), no film grain (huge let down, for those that wanted ME 3 to feel like a feature film), and of course, no HOLSTER option (which was introduced in ME 1, ME 2, and in ME 3). But,  in ME 3, it  was taken out because of "memory"? No, I believe it was out so that ME 3 would appeal to a lager audience (that enjoy killing things, even blank walls, becaue they can). Again, that's my OPION. So, "all things considered", It's a Major Issue, because it forces a different style of game-play (shoot first, and keep shooting), to those who enjoy the RPG experience, that Mass Effect brought. 

#289
Khran1505

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But you can't speak for everyone on that. That's really your own point of view on how the FOV is affected. I admit that makes me a hypocrite for my opinion that this isn't a major issue.

For me, it's not a major issue. For those of you that are affected by that, fair enough. You want some more than constant over the shoulder positions outside of the hub gameplay and within the combat areas. If it affects you so badly, then it's worth voicing your concern about.

However, for those of us like myself who don't care about it, it's not a concern and we're willing to get by. From what I read, it was changed due to constraints on putting this all on disk. Whether that's true or not, it's a fact that we'll have to get by with and not let it cloud our judgement of the entire game.

#290
NOD-INFORMER37

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GreatCake wrote...

Khran1505 wrote...

... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?

Image IPB

Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.

Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.


I agree entirely...


Again, this:

dhale1975 wrote...

You are completely clueless as to what the many people on this thread have been saying. Perhaps you should go through the whole thing and look at the various reasons people gave for wanting the option back.

After a round of combat, a lot of people like to holster there weapons to walk around, take in the amazing scenery, enjoy the FOV, get ready for the next wave, etc... Those are examples of immersion. Those things are a huge part of RP/action element to a lot of people. Even in a "combat zone" there were many quiet stretches in ME2, where you could do these things. You ddn't have to be in combat stance the whole damn time.

If it was not important, then you would not have this many people complaining about it. So you don't have a problem with it, so what? Others do and we have valid reasons why. 


Walking around with your gun aiming at everything/everyone when enemies ARENT around, is just awkward ok? "Combat zone" or not. And of course you're alert at all times, why do you think Shepard and the rest of the team brought the heat the second enemies appeared in the last two games? Because they were alert, doesnt mean they had to look like they were in a shooting range the whole time. 

Modifié par NOD-INFORMER37, 18 février 2012 - 06:54 .


#291
dhale1975

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NOD-INFORMER37 wrote...

GreatCake wrote...

Khran1505 wrote...

... Wait what? Are people seriously ****ing about not holstering a weapon in a combat enviroment?



Let's look at this from a realistic point of view, you're in a combat zone surrounded by not only giant machines but space zombies. Or on the other hand, you're on an alien homeworld being attacked by a terrorist group. Would you spare the time to holster your weapon? No, you'd be alert at all times.

Not to mention your arguements stem from a freaking demo based on two combat scenarios. This is baseless, pointless and without weight.


I agree entirely...


Again, this:

dhale1975 wrote...

You are completely clueless as to what the many people on this thread have been saying. Perhaps you should go through the whole thing and look at the various reasons people gave for wanting the option back.

After a round of combat, a lot of people like to holster there weapons to walk around, take in the amazing scenery, enjoy the FOV, get ready for the next wave, etc... Those are examples of immersion. Those things are a huge part of RP/action element to a lot of people. Even in a "combat zone" there were many quiet stretches in ME2, where you could do these things. You ddn't have to be in combat stance the whole damn time.

If it was not important, then you would not have this many people complaining about it. So you don't have a problem with it, so what? Others do and we have valid reasons why. 


Walking around with your gun aiming at everything/everyone when enemies ARENT around, is just awkward ok? "Combat zone" or not. And of course you're alert at all times, why do you think Shepard and the rest of the team brought the heat the second enemies appeared in the last two games? Because they were alert, doesnt mean they had to look like they were in a shooting range the whole time. 


Great point.

#292
Raggadish

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nice to see so many threads about this!
+supported!

#293
Northernian

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All I am gonna say is that there is a troublesome configuration discontinuity among all three games.

#294
GamerrangerX

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i support this thread 100%,we want weapon holster back

#295
atheelogos

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didn't the devs already address this issue?

#296
dhale1975

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atheelogos wrote...

didn't the devs already address this issue?


Yes they addressed it. That doesn't mean we have to stop requesting this though. Whether they will listen is anyone's guess. They can change this if they wanted to via patch, or something. Believe that.

Modifié par dhale1975, 19 février 2012 - 02:33 .


#297
katerinafm

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Oh, no, I hoped that the lack of this was only for the demo :(. I'm really disappointed to hear that it's going to be in the full game as well. I guess I'll have to get used to it, but if there is a way to get the animations back in the PC version I'm definately going to use it.

#298
Blinks

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Definitely not a game breaker for me, but I felt weird wandering around pointing my gun at everything when Garrus and Liara had theirs lowered :\\

I will miss the option to holster, yeah.

#299
StowyMcStowstow

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What? I like having my weapon out and primed for combat when travelling through an open field filled with no enemies.

#300
Rulycar

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I prefer option to holster weapon.