Khran1505 wrote...
TW*T TIME!
*Wears it*
Okay, I apologise for my quick brashness at automatically assuming everyone based their accusations on a demo. It did take me some clicking around and diving into older topics to find the information so it would pay to actually have this stuff at the beginning. Even so, I'm sorry for that.
I still agree that holstering the weapon would be nice but it's not an essential game breaker. All things considered, we'll be able to "swivel" around our characters in non-combat enviroments, we'll just have to take a break from combat every now and then to see it for ourselves. It's not a major issue and we can get used to it over time.
I'm sorry to say it, but, this is... a MAJOR ISSUE, "all things considered". It's been confirmed, (by BioWare) that in ME 3 will no longer give the freedom of exploration (which made Mass Effect such a joy for legions of fans, myself included). Dispite the fact(s), Mass Effect has taken a giant leap... (backwords): no exploaration (as confirmed by leaked Achivement's, for ME 3), no in-depth conversation system, no mini game's (hack locked door's, as seen in ME 2), no film grain (huge let down, for those that wanted ME 3 to feel like a feature film), and of course, no HOLSTER option (which was introduced in ME 1, ME 2, and in ME 3). But, in ME 3, it was taken out because of "memory"? No, I believe it was out so that ME 3 would appeal to a lager audience (that enjoy killing things, even blank walls, becaue they can). Again, that's my OPION. So, "all things considered", It's a Major Issue, because it forces a different style of game-play (shoot first, and keep shooting), to those who enjoy the RPG experience, that Mass Effect brought.