BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3
#351
Posté 22 février 2012 - 04:20
Seeing games over the years degrade on PC is painful. Price of games do not deviate no matter the quality and quality in the gaming industry does not have a industry standard.
Its a dog eat dog world out there and unfortunately it looks like customers now days get a back seat.
Read up on the history of "Alan Wake" and see how the big name devs get shafted by the big name distributors.
#352
Posté 22 février 2012 - 04:53
Modifié par anmiro, 22 février 2012 - 04:54 .
#353
Posté 22 février 2012 - 04:54
#354
Posté 22 février 2012 - 04:55
#355
Posté 22 février 2012 - 04:56
AleshCZ wrote...
The game has gone gold a few days back, has it not? Not really a good time for suggestions.
If only there were some way to download updates for a game.
#356
Posté 22 février 2012 - 05:52
#357
Posté 22 février 2012 - 07:10
jedierick wrote...
AleshCZ wrote...
The game has gone gold a few days back, has it not? Not really a good time for suggestions.
You do know there is a thing called "Patching" available now right? They will, most likely have a launch day patch to work out any bugs that were discovered post gold status.
It is very feasable for them to do change things int he game still. Take ME2 for instance, the planet scanning got some people upset, they resolved this making scanning a lot easier y patching it.
So it is actually a great time for suggestions. We have part of the game in our hands, they can go in and patch anything suggested that they feel needs it.
That doesnt mean the holstering will come back though, but there is plenty of time to resolve issues.
I do not want it back if that means game play and combat takes a hit . the game is far better with out this stupid thing in it .
#358
Posté 22 février 2012 - 07:16
Farbautisonn wrote...
Id like to see the "holster" thing back. Remove the "barrel roll" if you must. Nobody in a tactical unit uses that crap anyway. Shep wouldnt either. He still has kit on his back and a barrel roll means taking the eyes from the enemy and performing arobics. You either rush or crawl. You dont do ninja crap.
Hell no the combat is better they have explained it to you people who seem to not get the understanding of what they said . They better not send the combat back into the garbage filled crap of stand there and shoot . but oh I can holster my weapon and look around stupidity .
#359
Posté 22 février 2012 - 09:57
CerberusSoldier wrote...
Farbautisonn wrote...
Id like to see the "holster" thing back. Remove the "barrel roll" if you must. Nobody in a tactical unit uses that crap anyway. Shep wouldnt either. He still has kit on his back and a barrel roll means taking the eyes from the enemy and performing arobics. You either rush or crawl. You dont do ninja crap.
Hell no the combat is better they have explained it to you people who seem to not get the understanding of what they said . They better not send the combat back into the garbage filled crap of stand there and shoot . but oh I can holster my weapon and look around stupidity .
It's the same; that roll is nigh on useless. Also, remove one of the melee attacks; why do we need the normal bash AND the stupid omni-tool attack? Get rid of one.
#360
Posté 22 février 2012 - 10:38
#361
Posté 22 février 2012 - 11:08
Except for the fact that these things are already in the game and the only difference is that on the PC you'd have to only allow the game to load both animation sets.cronosfire wrote...
i can see your point but as businesses have relized that PC is not the only console out there so they had to make adjustments. like getting more fans that play xbox and ps3 combined over the pc so they are making more money in the long run
#362
Posté 23 février 2012 - 04:55
CerberusSoldier wrote...
Farbautisonn wrote...
Id like to see the "holster" thing back. Remove the "barrel roll" if you must. Nobody in a tactical unit uses that crap anyway. Shep wouldnt either. He still has kit on his back and a barrel roll means taking the eyes from the enemy and performing arobics. You either rush or crawl. You dont do ninja crap.
Hell no the combat is better they have explained it to you people who seem to not get the understanding of what they said . They better not send the combat back into the garbage filled crap of stand there and shoot . but oh I can holster my weapon and look around stupidity .
Better looking around than flopping around like an idiot.
"Combat rolling" is pure Hollywood bull****.
Modifié par Killjoy Cutter, 23 février 2012 - 04:56 .
#363
Posté 23 février 2012 - 04:58
cronosfire wrote...
yea im against this as the devs had said before the reason they took it out is to save space so that they could add in things that matter in the game
no reason to put something back in the game that was taking up space. when it was replaced with something more important like taking helmets off
Sounds like another case of the PC game being gimped for the sake of the console versions.
#364
Posté 23 février 2012 - 01:19
Sadly i don't think they will do it/are able to do it/care about it. At least on the consoles i think it is hard to implement. On the PC on the other hand it is an easy task to patch or at least tell us how to mod the Configuration files so we can do it on our own.
I must say i am more and more bugged about how the nice details that made ME1 great are reduced just to make it an GOW gameplay Clone.
Best regards,
Sol
Modifié par SolveighS, 23 février 2012 - 01:23 .
#365
Posté 23 février 2012 - 02:42
"On [Mass Effect 3], content creators completed the game in January"
Link to main article :http://asia.gamespot.com/news/bioware-defends-day-one-mass-effect-3-dlc-6350925
let's wait for the patch, then.
Modifié par SWkazashi, 23 février 2012 - 04:16 .
#366
Posté 23 février 2012 - 03:07
SWkazashi wrote...
The game has gone gold as saids by Casey Hudson, so no change can whatsoever be made. Quote Casey Hudson taken from Gamespot:
"On [Mass Effect 3], content creators completed the game in January"
Link to main article :http://asia.gamespot.com/news/bioware-defends-day-one-mass-effect-3-dlc-6350925
tough luck
Tough Luck, CROM laughs at this (and your four winds). Let me tell you why.
YES! The game has gone Gold, this is AWESOME!
As far as changes to the game go, there is this new thing called PATCHING,
As far as changing the game, this "PATCHING" allows changes to be made to the game AFTER it has gone GOLD, or if it is already in the hands of the customers. An example of "PATCHING" changing the game for the better is the ME2 planet scanning mini game. Some complained at how slow this was when ME2 initially launched. BioWare issued a "PATCH" to speed things up and allow the mini game to be improved.
So our tough luck only comes from the comment that BioWare made that it is out of the game. Does this mean they wont revisit it and try a compromise, or find a work around, or something else. thats not to say that they have not already, but that is why we are here. To let them know that to some people, the removal of this feature is a terrible idea that shoudl not be overlooked.
#367
Posté 23 février 2012 - 03:13
#368
Posté 23 février 2012 - 03:21
The Tesla Effect wrote...
In cyberspace, nobody can hear you. Bioware doesnt care about the fans, if they did, they wouldnt made Prothy a 10 $ DLC cash in.
I disagree, even though I am against the removal of the holstering, and think BioWare made a mistake, I think they do listen and do try. Day 1 DLC is nothign new anymore.
#369
Posté 23 février 2012 - 04:11
jedierick wrote...
SWkazashi wrote...
The game has gone gold as saids by Casey Hudson, so no change can whatsoever be made. Quote Casey Hudson taken from Gamespot:
"On [Mass Effect 3], content creators completed the game in January"
Link to main article :http://asia.gamespot.com/news/bioware-defends-day-one-mass-effect-3-dlc-6350925
tough luck
Tough Luck, CROM laughs at this (and your four winds). Let me tell you why.
YES! The game has gone Gold, this is AWESOME!
As far as changes to the game go, there is this new thing called PATCHING,that can be done over what is known as the INTERNET. Sometimes, actually a lot of the time, game companies will put out what some call a DAY 1 PATCH, to correct anything that might have been found after the game has gone GOLD.
As far as changing the game, this "PATCHING" allows changes to be made to the game AFTER it has gone GOLD, or if it is already in the hands of the customers. An example of "PATCHING" changing the game for the better is the ME2 planet scanning mini game. Some complained at how slow this was when ME2 initially launched. BioWare issued a "PATCH" to speed things up and allow the mini game to be improved.
So our tough luck only comes from the comment that BioWare made that it is out of the game. Does this mean they wont revisit it and try a compromise, or find a work around, or something else. thats not to say that they have not already, but that is why we are here. To let them know that to some people, the removal of this feature is a terrible idea that shoudl not be overlooked.
That's just trolling. I know patching, i guess "tough luck" part was a bit incorrect . Just stating the facts man, and i actually didn't know of day one patches, so thanks for lettin' me know. But i'm preety sure they wanted no holster but since fans come first, they probably might change their plan and introduce holstering of weapons again...
#370
Posté 23 février 2012 - 05:06
3 reasons removing holstering is a bad idea:
1) It effectively defaults Shepard's personality to renegade. Think about it, would a paragon wave his gun around as he's asking for directions to the space bathroom?
2) From a UI perspective, it's incredibly annoying when there's a gun unnecessarily blocking the view. I've killed all the enemies and now I'm searching for ammo and the next door I'm supposed to go through... unfortunately, 40% of the view around my body is blocked because I refuse to strap the grenade launcher to my back... like I've done... for the last 5 years... space years.
3) This is the final installment in a trilogy - why change it now? A pattern has been established in the first two games... Shepard is a super space soldier, he has the technology to strap weapons to his back. At least give us a reason he refuses to put the weapon down. Was... there... a... you know... an incident? Did someone's creepy uncle Shepard give our hero a 'bad touch'? Is that why he's no longer a commander?
Oh... wait, nevermind, I just figured it all out: Bioware didn't include holstering because their animation team spent all their resources on the running animations and didn't have any time to copy and paste the holstering animation from ME2. Yep. Consider this case 'closed'.
All sarcasm aside, put my name on the list.
#371
Posté 23 février 2012 - 05:24
SWkazashi wrote...
jedierick wrote...
SWkazashi wrote...
The game has gone gold as saids by Casey Hudson, so no change can whatsoever be made. Quote Casey Hudson taken from Gamespot:
"On [Mass Effect 3], content creators completed the game in January"
Link to main article :http://asia.gamespot.com/news/bioware-defends-day-one-mass-effect-3-dlc-6350925
tough luck
Tough Luck, CROM laughs at this (and your four winds). Let me tell you why.
YES! The game has gone Gold, this is AWESOME!
As far as changes to the game go, there is this new thing called PATCHING,that can be done over what is known as the INTERNET. Sometimes, actually a lot of the time, game companies will put out what some call a DAY 1 PATCH, to correct anything that might have been found after the game has gone GOLD.
As far as changing the game, this "PATCHING" allows changes to be made to the game AFTER it has gone GOLD, or if it is already in the hands of the customers. An example of "PATCHING" changing the game for the better is the ME2 planet scanning mini game. Some complained at how slow this was when ME2 initially launched. BioWare issued a "PATCH" to speed things up and allow the mini game to be improved.
So our tough luck only comes from the comment that BioWare made that it is out of the game. Does this mean they wont revisit it and try a compromise, or find a work around, or something else. thats not to say that they have not already, but that is why we are here. To let them know that to some people, the removal of this feature is a terrible idea that shoudl not be overlooked.
That's just trolling. I know patching, i guess "tough luck" part was a bit incorrect . Just stating the facts man, and i actually didn't know of day one patches, so thanks for lettin' me know. But i'm preety sure they wanted no holster but since fans come first, they probably might change their plan and introduce holstering of weapons again...
Sorry if my post was overly sarcastic, I am not trolling, alot of people that are against or do not care that holstering was removed keep trying to point out that it is to late, when it is not. We can always hope BioWare does something to help the situation, a comprimise of some sorts if there is one.
#372
Posté 23 février 2012 - 05:43
#373
Posté 23 février 2012 - 06:30
Capeo wrote...
What I don't get is that if you change weapons you holster one and take out the other, so that animation is there. So what BW is really saying is they couldn't have a hub world walking animation in there? Makes no sense.
Dang, I honestly never thought of this..... the animation for the weapon holstering is already there, you do it if you change weapons. This makes it seem even worse now. They said that there is no enough memory for the animation, but the animation of holstering each weapon is already there. Now I am even more confused as to why it is not there.
Crom shines on you CAPEO, you rock for pointing this out.
#374
Posté 23 février 2012 - 06:39
Xither wrote...
I agree. Why remove holstering? I keep accidentally pressing the 'old' holster button in vain. Is Shepard so angry about the reaper invasion that he can't put down his gun for half a second to investigate?
3 reasons removing holstering is a bad idea:
1) It effectively defaults Shepard's personality to renegade. Think about it, would a paragon wave his gun around as he's asking for directions to the space bathroom?
2) From a UI perspective, it's incredibly annoying when there's a gun unnecessarily blocking the view. I've killed all the enemies and now I'm searching for ammo and the next door I'm supposed to go through... unfortunately, 40% of the view around my body is blocked because I refuse to strap the grenade launcher to my back... like I've done... for the last 5 years... space years.
3) This is the final installment in a trilogy - why change it now? A pattern has been established in the first two games... Shepard is a super space soldier, he has the technology to strap weapons to his back. At least give us a reason he refuses to put the weapon down. Was... there... a... you know... an incident? Did someone's creepy uncle Shepard give our hero a 'bad touch'? Is that why he's no longer a commander?
Oh... wait, nevermind, I just figured it all out: Bioware didn't include holstering because their animation team spent all their resources on the running animations and didn't have any time to copy and paste the holstering animation from ME2. Yep. Consider this case 'closed'.
All sarcasm aside, put my name on the list.
Agree 100%
#375
Posté 23 février 2012 - 06:43
jedierick wrote...
Capeo wrote...
What I don't get is that if you change weapons you holster one and take out the other, so that animation is there. So what BW is really saying is they couldn't have a hub world walking animation in there? Makes no sense.
Dang, I honestly never thought of this..... the animation for the weapon holstering is already there, you do it if you change weapons. This makes it seem even worse now. They said that there is no enough memory for the animation, but the animation of holstering each weapon is already there. Now I am even more confused as to why it is not there.
Crom shines on you CAPEO, you rock for pointing this out.
Yes the animation is already there. Just make him/her reach back, put the weapon away and stop! Don't draw another weapon immediately. Just like I was able to do in the last 2 games.
Modifié par dhale1975, 23 février 2012 - 06:59 .





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