You are losing control of your character, the ability to make scenic screenshots and immersion because Shepard can't seem to relax his gun arm unless he's in a cutscene or against a wall.CerberusSoldier wrote...
so you want to look around in a combat area that is even dumber and stupid . oh I forgot there is a war going on in this game . if the game had a fatigue system I might buy that part but it does not have one . oh I understand I just find it utterly stupid when EA has said you can do that in non combat areas of the game . you are not losing anything
BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3
#401
Posté 24 février 2012 - 09:30
#402
Posté 24 février 2012 - 12:15
CerberusSoldier wrote...
Poison_Berrie wrote...
Lowering your weapon isn't stupid. It's keeping you from fatigueing your arms to the point where you might as well not be carrying a weapon.CerberusSoldier wrote...
No what this sounds like is anyone who is not down with this idea is wrong . They clearly said you get that in non combat areas . but it makes no sense in combat areas to holster your weapon at all . I forgot BSN does not follow the logical understqanding of things even when the developers have made it clear on why it was removed . I am glad its gone it and should stay gone its there in non combat areas so are you really losing anything .
You rave about the alternative that doesn't actually holster your weapon and solves the problem most people have with the lack of holstering (free cam, not looking like a douche, better FOV), but don't take the time to actually understand what they are saying.
so you want to look around in a combat area that is even dumber and stupid . oh I forgot there is a war going on in this game . if the game had a fatigue system I might buy that part but it does not have one . oh I understand I just find it utterly stupid when EA has said you can do that in non combat areas of the game . you are not losing anything
This is a game. The most important goal is fun. If you worry too much about realism or mechanics over fun, you make the game less enjoyable all around. Holstering was in ME and ME2, and it was there for a reason - fun, or immersion. When you can look around your environment at will, you get drawn into it. I realize that you can look with your gun out. But this isn't quite the same.
The fact remains that this should be a non-issue for PC. We have no memory limitations that the consoles have. So why, then, is holstering gone completely? Modding may be able to fix this nitpick, but then again it may not. Since the animation already exists, I question why they didn't just modify the flags and triggers for consoles and leave them the same as the first two games for PC.
Bottom line, this isn't an arguable topic. It was a feature, and it was removed for a reason which carries no weight on PC. Thus, it stands to reason that it should be reimplemented. Doesn't matter if it isn't realistic. We are a space opera action hero with a tentacled blue alien lover and a robotic dog on fighting against an armada of angry intragalatic cuddlefish armageddon monsters. We're well beyond the point where "realism" is a valid excuse for removing something.
After all, if "realism" were that important, why would they use the memory excuse at all?
Modifié par MrAtomica, 24 février 2012 - 12:17 .
#403
Posté 24 février 2012 - 03:57
#404
Posté 24 février 2012 - 08:10
#405
Posté 24 février 2012 - 08:38
If you're asking whether or not Shepard can holster weapons, the answer is yes.
https://twitter.com/...142508614860800
#406
Posté 24 février 2012 - 09:30
Garrus30 wrote...
I just saw this on twitterIf you're asking whether or not Shepard can holster weapons, the answer is yes.
https://twitter.com/...142508614860800
I believe they are referring to the holstering mechanic in hub areas. What this thread deals with is the ability to do so in explorable areas at will.
#407
Posté 24 février 2012 - 09:48
Poison_Berrie wrote...
You are losing control of your character, the ability to make scenic screenshots and immersion because Shepard can't seem to relax his gun arm unless he's in a cutscene or against a wall.CerberusSoldier wrote...
so you want to look around in a combat area that is even dumber and stupid . oh I forgot there is a war going on in this game . if the game had a fatigue system I might buy that part but it does not have one . oh I understand I just find it utterly stupid when EA has said you can do that in non combat areas of the game . you are not losing anything
I'm not losing control of my shepard because My Shepard is in a war in ME 3 and he does not have no time to stand around and play look at the view . Plus They said you can do it in non combat areas . so its in the game but they need to focus on much better things than this piece of crap .
#408
Posté 24 février 2012 - 09:53
MrAtomica wrote...
CerberusSoldier wrote...
Poison_Berrie wrote...
Lowering your weapon isn't stupid. It's keeping you from fatigueing your arms to the point where you might as well not be carrying a weapon.CerberusSoldier wrote...
No what this sounds like is anyone who is not down with this idea is wrong . They clearly said you get that in non combat areas . but it makes no sense in combat areas to holster your weapon at all . I forgot BSN does not follow the logical understqanding of things even when the developers have made it clear on why it was removed . I am glad its gone it and should stay gone its there in non combat areas so are you really losing anything .
You rave about the alternative that doesn't actually holster your weapon and solves the problem most people have with the lack of holstering (free cam, not looking like a douche, better FOV), but don't take the time to actually understand what they are saying.
so you want to look around in a combat area that is even dumber and stupid . oh I forgot there is a war going on in this game . if the game had a fatigue system I might buy that part but it does not have one . oh I understand I just find it utterly stupid when EA has said you can do that in non combat areas of the game . you are not losing anything
This is a game. The most important goal is fun. If you worry too much about realism or mechanics over fun, you make the game less enjoyable all around. Holstering was in ME and ME2, and it was there for a reason - fun, or immersion. When you can look around your environment at will, you get drawn into it. I realize that you can look with your gun out. But this isn't quite the same.
The fact remains that this should be a non-issue for PC. We have no memory limitations that the consoles have. So why, then, is holstering gone completely? Modding may be able to fix this nitpick, but then again it may not. Since the animation already exists, I question why they didn't just modify the flags and triggers for consoles and leave them the same as the first two games for PC.
Bottom line, this isn't an arguable topic. It was a feature, and it was removed for a reason which carries no weight on PC. Thus, it stands to reason that it should be reimplemented. Doesn't matter if it isn't realistic. We are a space opera action hero with a tentacled blue alien lover and a robotic dog on fighting against an armada of angry intragalatic cuddlefish armageddon monsters. We're well beyond the point where "realism" is a valid excuse for removing something.
After all, if "realism" were that important, why would they use the memory excuse at all?
1st off lets not get on the subject of Console Vs PC . because we all know what group made this franchise what it is today and dam sure was not PC players . Oh I will argue and go against this stupid idea because it is dumb . EA decided it was time to get rid of it and I agree with them. Oh the bottom line is It does not need to be in the game . since it automanticly does it in non combat areas . Mass Effect is not even a space opera its more like a franchise with sci fi elements to it . I never said anything about realism at all . Its stupid and ilogical when the game does in non combat areas . If its in the 1st patch for the game I will reject and refuse to download it .
#409
Posté 24 février 2012 - 09:56
CerberusSoldier wrote...
MrAtomica wrote...
CerberusSoldier wrote...
Poison_Berrie wrote...
Lowering your weapon isn't stupid. It's keeping you from fatigueing your arms to the point where you might as well not be carrying a weapon.CerberusSoldier wrote...
No what this sounds like is anyone who is not down with this idea is wrong . They clearly said you get that in non combat areas . but it makes no sense in combat areas to holster your weapon at all . I forgot BSN does not follow the logical understqanding of things even when the developers have made it clear on why it was removed . I am glad its gone it and should stay gone its there in non combat areas so are you really losing anything .
You rave about the alternative that doesn't actually holster your weapon and solves the problem most people have with the lack of holstering (free cam, not looking like a douche, better FOV), but don't take the time to actually understand what they are saying.
so you want to look around in a combat area that is even dumber and stupid . oh I forgot there is a war going on in this game . if the game had a fatigue system I might buy that part but it does not have one . oh I understand I just find it utterly stupid when EA has said you can do that in non combat areas of the game . you are not losing anything
This is a game. The most important goal is fun. If you worry too much about realism or mechanics over fun, you make the game less enjoyable all around. Holstering was in ME and ME2, and it was there for a reason - fun, or immersion. When you can look around your environment at will, you get drawn into it. I realize that you can look with your gun out. But this isn't quite the same.
The fact remains that this should be a non-issue for PC. We have no memory limitations that the consoles have. So why, then, is holstering gone completely? Modding may be able to fix this nitpick, but then again it may not. Since the animation already exists, I question why they didn't just modify the flags and triggers for consoles and leave them the same as the first two games for PC.
Bottom line, this isn't an arguable topic. It was a feature, and it was removed for a reason which carries no weight on PC. Thus, it stands to reason that it should be reimplemented. Doesn't matter if it isn't realistic. We are a space opera action hero with a tentacled blue alien lover and a robotic dog on fighting against an armada of angry intragalatic cuddlefish armageddon monsters. We're well beyond the point where "realism" is a valid excuse for removing something.
After all, if "realism" were that important, why would they use the memory excuse at all?
1st off lets not get on the subject of Console Vs PC . because we all know what group made this franchise what it is today and dam sure was not PC players . Oh I will argue and go against this stupid idea because it is dumb . EA decided it was time to get rid of it and I agree with them. Oh the bottom line is It does not need to be in the game . since it automanticly does it in non combat areas . Mass Effect is not even a space opera its more like a franchise with sci fi elements to it . I never said anything about realism at all . Its stupid and ilogical when the game does in non combat areas . If its in the 1st patch for the game I will reject and refuse to download it .
Righto, then. Have.......fun?
#410
Posté 24 février 2012 - 09:57
#411
Posté 24 février 2012 - 09:59
Garrus30 wrote...
I just saw this on twitterIf you're asking whether or not Shepard can holster weapons, the answer is yes.
https://twitter.com/...142508614860800
Aw, man..
#412
Posté 24 février 2012 - 11:02
If you're happy with the way the game is, and sadly likely will be forever, leave our thread and let us discuss what we think should be changed.
Modifié par Battlepope190, 24 février 2012 - 11:03 .
#413
Posté 24 février 2012 - 11:56
CerberusSoldier wrote...
Oh I will argue and go against this stupid idea because it is dumb . EA decided it was time to get rid of it and I agree with them. Oh the bottom line is It does not need to be in the game . since it automanticly does it in non combat areas . Mass Effect is not even a space opera its more like a franchise with sci fi elements to it . I never said anything about realism at all . Its stupid and ilogical when the game does in non combat areas . If its in the 1st patch for the game I will reject and refuse to download it .
1) They didn't decide it was time to get rid of it. If they could do it, it would still have been in the game. There is no doubt about that. It's about resources and for a PC that's really not much of an issue. And even on the consoles I'm wondering whether this really was the only way to go or perhaps a more quick way to go.
2) You seem to be very stubborn on this. Sure you can dislike the option, but what is wrong with them putting in the option if they can do so without removing other essential things. It being optional and all.
Even the option to lower your weapon you seem to find abhorent.
I just don't get your vehement dislike, nor your denial of even allowing us to have the option.
#414
Posté 25 février 2012 - 02:08
Garrus30 wrote...
I just saw this on twitterIf you're asking whether or not Shepard can holster weapons, the answer is yes.
https://twitter.com/...142508614860800
This is very misleading, becasue in hub worlds I thought the weapon was already holstered, you cannot take your weapons out,. If they are saying that yes he can holster them, it is almost as if they are saying, yes to there being a way to holster them, instead of them already being holstered.
#415
Posté 25 février 2012 - 02:32
But yeah, it's 2012, why can't I holster the weapon? It's such a little thing that helps with ambiance that I can't think of why a company so proud of their polish (well, on some games) would ignore it.
It's like talking to your squad-mates during the game. Just turning to one and getting a response. No need for extended dialogue. They can just say 2 lines per area/world. I believe this was done in ME1. It's the little things like this which make the world look polished, not the massive explosions in the background.
#416
Posté 25 février 2012 - 02:34
I'm wondering whether this really was the only way to go or perhaps a more quick way to go.
[/quote]
Even before being bought out by EA Bioware was never known for it's flawless coding and balanced combat and adding EA's business model into the mix I'm very much inclined to think it is in fact the latter since there are games on even on the current generations of consoles, as numerous others here have pointed out already, that seem to have a same or better standard of graphics and much more/fancier animations in place to boot.
If Bioware does nothing, I hope that modding allows us PC users to fix this for ourselves, though why they decided that it was fun and immersive for Shepard to not even be able to lower his weapon whilst the squad mates can, and thus forcing us to look like a renedouche by default, is truly beyond me.
Obviously I'd still prefer holstering to merely lowering the weapon, if only for screenshooting purposes, but if holstering is the best they can offer across all platforms it's at least better than looking like an idiot.
[quote]lastpawn wrote...
It's not holstering per se that's the
problem. The problem is that this indicates the game will again be a
series of safe-rooms and danger-rooms. In danger-rooms you shoot
things, in safe-rooms you're in no danger. Which means the element of
surprise at what's around the corner (so to speak) is largely gone, as
it was in ME2. [/quote]
I sure hope we don't have to have a conversation with any NPC whilst in thes "danger rooms" then.
quote]lastpawn wrote...
It's like talking to your squad-mates during
the game. Just turning to one and getting a response. No need for
extended dialogue. They can just say 2 lines per area/world. I believe
this was done in ME1. It's the little things like this which make the
world look polished, not the massive explosions in the
background.[/quote]
Very true it's these "little things" that make all the difference between great, good and merely decent games.
But EA doesn't really care about polishing and it's clear that we are not their target audience anymore.
Though even some shooters allow for lowering and holstering the weapons on player command.
Modifié par Finis Valorum, 25 février 2012 - 02:38 .
#417
Posté 25 février 2012 - 02:38
Poison_Berrie wrote...
CerberusSoldier wrote...
Oh I will argue and go against this stupid idea because it is dumb . EA decided it was time to get rid of it and I agree with them. Oh the bottom line is It does not need to be in the game . since it automanticly does it in non combat areas . Mass Effect is not even a space opera its more like a franchise with sci fi elements to it . I never said anything about realism at all . Its stupid and ilogical when the game does in non combat areas . If its in the 1st patch for the game I will reject and refuse to download it .
1) They didn't decide it was time to get rid of it. If they could do it, it would still have been in the game. There is no doubt about that. It's about resources and for a PC that's really not much of an issue. And even on the consoles I'm wondering whether this really was the only way to go or perhaps a more quick way to go.
2) You seem to be very stubborn on this. Sure you can dislike the option, but what is wrong with them putting in the option if they can do so without removing other essential things. It being optional and all.
Even the option to lower your weapon you seem to find abhorent.
I just don't get your vehement dislike, nor your denial of even allowing us to have the option.
You're obviously being trolled.
By the way, soliders don't actually hold out thieir weapons in front of them the entire time they're in possible danger. That's crazy.
#418
Posté 25 février 2012 - 11:26
lastpawn wrote...
By the way, soliders don't actually hold out thieir weapons in front of them the entire time they're in possible danger. That's crazy.
More like impossible...
#419
Posté 26 février 2012 - 08:01
#420
Posté 26 février 2012 - 11:45
ItsFreakinJesus wrote...
Just because you never used it doesn't mean it wasn't used. Obviously, based on the collective reactions here and on every other forum on the internet, it was used a lot.Dasher1010 wrote...
Why bring back a feature that nobody ever used?
Back on topic, if they implemented it back into the game, it'd only be possible on the PC version. PS3's 256MB of RAM isn't enough due to all of the extra animations Bioware put in, be it combat rolls or heavy melee actions. All of these animations had to be loaded at once, and it took up 4MB of RAM, which, when you're dealing with 256MB of RAM, is quite a lot of space.
It may be possible to enable on the 360 due to it having 512MB of RAM, but enabling it on the 360, if it was possible, would make the 360 version superior to the PS3 version, and there's no way that would fly.
PC's have plenty of RAM (I have 10GB of RAM personally) and in regards to games, PC's having an edge over the consoles isn't going to make anyone flip out.
It is already.
#421
Posté 26 février 2012 - 09:30
I am aware that it might be a decision that needs an approval from the chiefs, but leaving us out in the dark is not a very nice way.
Best regards,
Sol
#422
Posté 26 février 2012 - 10:43
Now seriously, I believe holstering, as it was in previous two games, is definitely out. Best we can hope for is weapon lowering. Why that isn't in the game already is beyond me.
#423
Posté 26 février 2012 - 10:54
Poison_Berrie wrote...
CerberusSoldier wrote...
Oh I will argue and go against this stupid idea because it is dumb . EA decided it was time to get rid of it and I agree with them. Oh the bottom line is It does not need to be in the game . since it automanticly does it in non combat areas . Mass Effect is not even a space opera its more like a franchise with sci fi elements to it . I never said anything about realism at all . Its stupid and ilogical when the game does in non combat areas . If its in the 1st patch for the game I will reject and refuse to download it .
1) They didn't decide it was time to get rid of it. If they could do it, it would still have been in the game. There is no doubt about that. It's about resources and for a PC that's really not much of an issue. And even on the consoles I'm wondering whether this really was the only way to go or perhaps a more quick way to go.
2) You seem to be very stubborn on this. Sure you can dislike the option, but what is wrong with them putting in the option if they can do so without removing other essential things. It being optional and all.
Even the option to lower your weapon you seem to find abhorent.
I just don't get your vehement dislike, nor your denial of even allowing us to have the option.
I disagree with this on many levels its time for this franchise to evolve and get better . if removing it makes the game better then I am all for it . If It can not evlove it will be like Resident Evil and MGS series what is it going to take for the 4th game for this franchise to offer something new . This was a worthless feature that made no sense .
#424
Posté 26 février 2012 - 11:07
Modifié par dhale1975, 26 février 2012 - 11:12 .
#425
Posté 26 février 2012 - 11:13
dhale1975 wrote...
^^^^ Please STFU.
Ignore CerberusSoldier, he's just trolling.





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