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BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3


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#26
Battlepope190

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GreenSoda wrote...

It's a memory issue / console limitation. What are you willing to sacrifice to get weapon holstering back ?


Vega/Prothean/Kinect/Multiplayer. Any of those are more than welcome to go if I can put my weapons away when I want.

#27
S1L0

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The point of holstering your weapon has nothing to do with combat activity.
I used the holster a LOT in the previous two ME games. Not during combat of course.
But if I'm in an area and I've already cleared all the enemies, I might holster my weapon.
I don't need it in combat. But even standing over a pile of corpses I'd holster in some cases.
This seems like a silly thing to "sacrifice".

This reminds me of how so many PC games don't allow the player to "walk".
Power Walking and sprinting makes you a jerk when trying to walk up and speak to another
character.

Also no vanity shots available when weapons are drawn. Basically only see characters face
in cover or cutscenes.

BIOWARE - Put it back.
It wasn't broken. Don't fix it.

Modifié par S1L0, 15 février 2012 - 11:02 .


#28
Guest_PlainOLJane2_*

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I don't think Shepard should holster her/his weapon in a combat zone. But I do think she should lower her weapon slightly when not directly engaged in combat. It would make the animation look more natural instead of having her weapon straight out in front the entire time.

Modifié par PlainOLJane2, 15 février 2012 - 11:17 .


#29
Prom001

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i miss it.

#30
log1x_dr4g0n

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PlainOLJane2 wrote...

I don't think Shepard should holster her/his weapon in a combat zone. But I do think she should lower her weapon slightly when not directly engaged in combat. It would make the animation look more natural instead of having her weapon straight out in front the entire time.


That would be nice.

#31
S1L0

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PlainOLJane2 is correct.
That is the most realistic balance.
Soldiers don't have their guns drawn 24/7.

#32
Reptilian Rob

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Forget about the holstering, what about film grain!?

#33
SimJoseph7

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Ok, time to make my voice heard too.

The lack of this ability is a big deal to me. The same reason's that have already be noted. Plus as a Canadian Paragon, I rather be a peacekeeper first and without any resolution after that.... :o

To be serious though, is this because the PS3 is being published/developed at the same time that this wasn't included (ME2 was ported well after for the PS3}? It is a slap in the face for the PC crowd that have 8 gig of RAM and 1 to 2 gig video cards.

Not acceptable in my world.

Joseph

Modifié par SimJoseph7, 15 février 2012 - 11:50 .


#34
dhale1975

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This was a big deal to me. Whatever the reason (and I have read the whole "memory" bit), holstering my weapon after I cleared an area was cool. It also allowed me to take in the scenery.

After we killed everyone in an area, it was like we said "all clear" and put our weapons away for a bit. It was a small thing that added a large part of realism. For all those saying, "you wouldn't have your weapon holstered during combat."

We are not talking about during combat. There were lots of quiet areas and stretches in combat zones. And having Shep running toward and area and THEN whipping out the Avenger was very cool.

#35
Praetor Knight

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I'd save holstering for cut-scenes.



Now lowering my weapon when the enemy is all dead before proceeding? That I'd definitely like to see more often. I was able to see Shepard lower his/her weapon when getting near a wall, Garrus and Liara in the demo, so I wonder how that works 'under the hood', so to speak.

#36
dhale1975

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We had holstering in ME2, and now people are saying they would settle for "lowering". If the devs can do that, then why not just put back the way it was in ME2.

Modifié par dhale1975, 16 février 2012 - 12:05 .


#37
Alithinos

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Yeah that and the other one,being able to have your squadmate say a line whenever you wanted by looking at and pressing the interaction button are of the small details that beside being small and not important for game progression made the game more enjoyable.
It's nice having little details like those.

Modifié par Alithinos, 16 février 2012 - 12:19 .


#38
Senior Cinco

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I want it back as well. I put my weapon up to increase the FOV. BTW that is another issue. I don't full understand the whole "memory" deal. How much does it take to holster your weapon. The animation is already there, when you change weapons. It's the same thing without drawing an other weapon.

#39
Ome6ablak

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Not being able to holster my weapon in a combat zone after a conflict is a small price to pay for all the extra stuff I'm getting in this game. Except Kinect, that can go.

#40
iSpiN

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Battlepope190 wrote...

GreenSoda wrote...

It's a memory issue / console limitation. What are you willing to sacrifice to get weapon holstering back ?


Vega/Prothean/Kinect/Multiplayer. Any of those are more than welcome to go if I can put my weapons away when I want.

I'll trade a Vega for one holstered weapon please.

#41
Praetor Knight

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Ome6ablak wrote...

Not being able to holster my weapon in a combat zone after a conflict is a small price to pay for all the extra stuff I'm getting in this game. Except Kinect, that can go.


Bioware really didn't have to do much to support Kinect though.

#42
sunnydxmen

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pc users can get it but be unfair to xbox/ps3 users thats why it was remove.

#43
Ome6ablak

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Praetor Shepard wrote...

Ome6ablak wrote...

Not being able to holster my weapon in a combat zone after a conflict is a small price to pay for all the extra stuff I'm getting in this game. Except Kinect, that can go.


Bioware really didn't have to do much to support Kinect though.


Maybe, but if getting rid of kinect frees up some space for other things they could have done then I'm for it. Plus I'm not to keen on kinect anyway.

#44
merylisk

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Yeah, I miss this too. It does break immersion quite a bit.

#45
Alithinos

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sunnydxmen wrote...

pc users can get it but be unfair to xbox/ps3 users thats why it was remove.

Now that wouldn't be fair.

There could be two kind for fairness:

1) You make use of the special attributes and powers of each platform.

or

2) You won't make use of any special attributes and powers of each platform.


The xbox360 version gets Kinect,ps3 and pc versions doesn't get anything to counter-balance this.

#46
S1L0

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I still don't get how holstering your weapon is somehow the straw that
broke the memory camel's back.

Bordering on total silliness.

#47
Sidney

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When can you not holster weapons? I've not seen this before. I assume they're put away on the citadel or on the Normandy right? So it it only on missions the guns are always out or do they come out and vanish depending on if enemies are around.

#48
dhale1975

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I don't get the memory BS either. Especially since, as someone else mentioned, the animation is already there when Shep switches weapons? Just reach back, (as if switching), but don''t immediately whip out another weapon. wtf.

Modifié par dhale1975, 16 février 2012 - 12:46 .


#49
S1L0

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Alithinos wrote...

The xbox360 version gets Kinect,ps3 and pc versions doesn't get anything to counter-balance this.



Honestly , Kinect adds zero advantage over what I have. 
I can do all of that without KINECT - and I can do it MUCH FASTER too.

#50
Finis Valorum

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Arbalest7 wrote...

Guns will be automatically holstered in non-combat zones just like they were in ME2 and will be automatically out in firefights, where it kind of makes sense for Shepard to have his weapon drawn.


So Shepard will never talk to anyone while inside a "combat zone" in ME3 then"?
The sick Batarian in ME2 for example was placed in a combat zone and you talked to some Salarian workers in another, so are you saying these sorts of things are either not happening at all in ME3 anymore and a very rigid seperation between hub and combat is gonna be enforced?
Or will we, in fact, still talk to at least some characters while inside combat zone and thus be forced to shove our guns in their faces in all of those cases?

If such a very rigid seperation is going to be enforced the game will likely feel unecessarily dumbed down streamlined to me and in the other case Shep will still look like an idiot half the time they talk to someone.