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BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3


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#51
Praetor Knight

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Ome6ablak wrote...

Maybe, but if getting rid of kinect frees up some space for other things they could have done then I'm for it. Plus I'm not to keen on kinect anyway.


I'm not planning on getting Kinect any time soon either. I'm on a budget and I had to adjust for ME3 already and a couple of RL stuff.

And I dunno how much space Kinect can even take up, but it doesn't seem to be much at all: social.bioware.com/forum/1/topic/323/index/9234315/15#9278963

#52
Dead_Zero

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I support this option being brought back, as it has been in each Mass Effect. So what if its useless? Its the fun, creative freedom that players enjoy!

Obviously this feature is loved, someone went and started a successful thread to bring it back.Image IPB

#53
BatmanPWNS

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I'll live and so will you.

#54
N7Infernox

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 *sigh* It's not possible. It would take too much memory. Don't you think that they'd have included it if they could? Maybe they could add it to the PC verrsion, but otherwise, you'll just have to deal with it, guys.

Modifié par N7Infernox, 16 février 2012 - 01:03 .


#55
Alithinos

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S1L0 wrote...

Alithinos wrote...

The xbox360 version gets Kinect,ps3 and pc versions doesn't get anything to counter-balance this.



Honestly , Kinect adds zero advantage over what I have. 
I can do all of that without KINECT - and I can do it MUCH FASTER too.

Then perhaps they should remove some action from having its own button so they can make place for some of the actions assigned on the "do everything" button,or it's about time for consoles to get new controllers.
Especially on the multiplayer that demands faster and constant change of covering spots,running,and healing your squadmates (also done with the same button),it's game-breaking.
ME3 multiplayer won't last more than 1-2 months if this doesn't get solved.
And I want it to last,because it has so much potential and when you are not fighting the controls it's fun.

Modifié par Alithinos, 16 février 2012 - 01:24 .


#56
sea-

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SynheKatze wrote...

Yeah, this would be a very grateful implementation, and it'd make exploration better. Please consider it bioware, at least for PC users.

Exploration?  In a Mass Effect game?  Come on.  Aside from hub levels you're basically just barelling down corridors.  The only "exploration" involved is in checking out small alcoves off the beaten path.

#57
Ome6ablak

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N7Infernox wrote...

 *sigh* It's not possible. It would take too much memory. Don't you think that they'd have included it if they could? Maybe they could add it to the PC verrsion, but otherwise, you'll just have to deal with it, guys.


Agreed.:wizard:

#58
Dewart

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I used to holster my weapon and look around in the first two games and I understand it was a nice feature. I however do not believe the ability to holster your weapon is what makes the mass effect series memorable. Holstering your weapon is a tiny almost insignificant feature and to say it is game/immersion breaking is absolutely absurd. The only valid complaint is that it will now be difficult to capture excellent screen shots without shepard in them (very small issue). I would rather Bioware spend their time on perfecting the things that do make the mass effect series memorable.

For anyone who feels that this problem is game/immersion breaking; I feel really bad for you and your lack of imagination.

#59
S1L0

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I'M  PC  ^_^






I have a PS3 and I love it.
Mass Effect is strictly a PC affair - No excuses.

#60
MerchantGOL

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Dewart wrote...

I used to holster my weapon and look around in the first two games and I understand it was a nice feature. I however do not believe the ability to holster your weapon is what makes the mass effect series memorable. Holstering your weapon is a tiny almost insignificant feature and to say it is game/immersion breaking is absolutely absurd. The only valid complaint is that it will now be difficult to capture excellent screen shots without shepard in them (very small issue). I would rather Bioware spend their time on perfecting the things that do make the mass effect series memorable.

For anyone who feels that this problem is game/immersion breaking; I feel really bad for you and your lack of imagination.


An inteligent post, There is hope :crying:

#61
dhale1975

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Dewart wrote...

I used to holster my weapon and look around in the first two games and I understand it was a nice feature. I however do not believe the ability to holster your weapon is what makes the mass effect series memorable. Holstering your weapon is a tiny almost insignificant feature and to say it is game/immersion breaking is absolutely absurd. The only valid complaint is that it will now be difficult to capture excellent screen shots without shepard in them (very small issue). I would rather Bioware spend their time on perfecting the things that do make the mass effect series memorable.

For anyone who feels that this problem is game/immersion breaking; I feel really bad for you and your lack of imagination.


Lack of imagination? Please. Obviously, there are a LOT of people who disagree with you, as this is a thread for people who SUPPORT holstering. If holstering to take in the scenery, feeling like you can give an "all clear" to your squad then holster, enjoying the FOV, is apart of what makes the game memorable for a lot of people, how can you say it's absurd? Now THAT is absurd.

Modifié par dhale1975, 16 février 2012 - 01:18 .


#62
S1L0

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Alithinos wrote...


Then perhaps they should remove some action from having its own button so they can make place for some of the actions assigned on the "do everything" button,or it's about time for consoles to get new controllers.
Especially on the multiplayer that demands faster and constant change of covering spots,running,and healing your squadmates (also done with the same button),it's game-breaking.


I agree partially Console controllers aren't the problem though.  Developers simply aren't
doing it right. The "do everything button" is a poor design choice. It's not a good idea in Gears Either.

Developers have been making poor button layout choices for some time now.
They are at least one whole generation behind me.

Oh yeah - psst
everything i do and do much faster than when using kinect - i do with my dual shock 3

Yeah you heard me - DUAL SHOCK 3
Since Developers refuse to make the needed changes to their control schemes.
I buy the PC versions and Create my own Vastly Superior button layouts.
I have another thread asking for MORE Hotkeys.  Keys that I will also map to My DS3.

Yes,  I really am Serious.

youtu.be/D2rW013gM7E

youtu.be/-Rd4qyJN1BI

#63
Gurthad

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Honestly it doesn't bug met at all, I may even prefer it to be gone.

My Shep walking into every discussion, or every elevator with his weapons put away in combat zones annoyed the Hell out of me. He should be expecting enemies around every corner. Just because we know it's a game, and that the room's enemies have been cleared doesn't mean Shep would.

I can agree on weapons being lowered though.

#64
Guest_Imperium Alpha_*

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Finis Valorum wrote...

Arbalest7 wrote...

Guns will be automatically holstered in non-combat zones just like they were in ME2 and will be automatically out in firefights, where it kind of makes sense for Shepard to have his weapon drawn.


So Shepard will never talk to anyone while inside a "combat zone" in ME3 then"?
The sick Batarian in ME2 for example was placed in a combat zone and you talked to some Salarian workers in another, so are you saying these sorts of things are either not happening at all in ME3 anymore and a very rigid seperation between hub and combat is gonna be enforced?
Or will we, in fact, still talk to at least some characters while inside combat zone and thus be forced to shove our guns in their faces in all of those cases?

If such a very rigid seperation is going to be enforced the game will likely feel unecessarily dumbed down streamlined to me and in the other case Shep will still look like an idiot half the time they talk to someone.


But... who cares your character put his gun down when the cinematic start... I don't even know if their was an holster button on console in the first place... >.>

#65
dhale1975

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Imperium Alpha wrote...

Finis Valorum wrote...

Arbalest7 wrote...

Guns will be automatically holstered in non-combat zones just like they were in ME2 and will be automatically out in firefights, where it kind of makes sense for Shepard to have his weapon drawn.


So Shepard will never talk to anyone while inside a "combat zone" in ME3 then"?
The sick Batarian in ME2 for example was placed in a combat zone and you talked to some Salarian workers in another, so are you saying these sorts of things are either not happening at all in ME3 anymore and a very rigid seperation between hub and combat is gonna be enforced?
Or will we, in fact, still talk to at least some characters while inside combat zone and thus be forced to shove our guns in their faces in all of those cases?

If such a very rigid seperation is going to be enforced the game will likely feel unecessarily dumbed down streamlined to me and in the other case Shep will still look like an idiot half the time they talk to someone.


But... who cares your character put his gun down when the cinematic start... I don't even know if their was an holster button on console in the first place... >.>


There was a holster choice in ME2. On Xbox, it was the back button.

Modifié par dhale1975, 16 février 2012 - 01:35 .


#66
BounceDK

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So no exploring places you visit as you will run around with your gun out and put up with horrible fov. Shame on whoever made this ridiculous decision. It's obvious you never played an rpg in your life.

#67
dhale1975

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BounceDK wrote...

So no exploring places you visit as you will run around with your gun out and put up with horrible fov. Shame on whoever made this ridiculous decision. It's obvious you never played an rpg in your life.


Exactly. Is the squad going to be in constant, non-stop firefights when not in Hubs? If not, then it was stupid to take that option out.

#68
Dewart

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dhale1975 wrote...

Dewart wrote...

I used to holster my weapon and look around in the first two games and I understand it was a nice feature. I however do not believe the ability to holster your weapon is what makes the mass effect series memorable. Holstering your weapon is a tiny almost insignificant feature and to say it is game/immersion breaking is absolutely absurd. The only valid complaint is that it will now be difficult to capture excellent screen shots without shepard in them (very small issue). I would rather Bioware spend their time on perfecting the things that do make the mass effect series memorable.

For anyone who feels that this problem is game/immersion breaking; I feel really bad for you and your lack of imagination.


Lack of imagination? Please. Obviously, there are a LOT of people who disagree with you, as this is a thread for people who SUPPORT holstering. If holstering to take in the scenery, feeling like you can give an "all clear" to your squad then holster, enjoying the FOV, is apart of what makes the game memorable for a lot of people, how can you say it's absurd? Now THAT is absurd.




Yes lack of imagination. If your decision to praise or condemn a game is banking on if you can holster your weapon or not, then yeah that seems pretty absurd to me.

Weapon holstering fan: "Oh the game played well, had an amazing story, and the graphics were great. I wouldn't recommend it though because you can't holster your weapon."

Gamer that isn't crazy: "Really??? That's um... backward reasoning."

Seriously the cover actions mapped to one button is a bigger deal and it's not even game breaking. Lol I'm the one that's absurd. Well I'm done here I hope you all have fun nitpicking Image IPB

#69
dhale1975

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Dewart wrote...

dhale1975 wrote...

Dewart wrote...

I used to holster my weapon and look around in the first two games and I understand it was a nice feature. I however do not believe the ability to holster your weapon is what makes the mass effect series memorable. Holstering your weapon is a tiny almost insignificant feature and to say it is game/immersion breaking is absolutely absurd. The only valid complaint is that it will now be difficult to capture excellent screen shots without shepard in them (very small issue). I would rather Bioware spend their time on perfecting the things that do make the mass effect series memorable.

For anyone who feels that this problem is game/immersion breaking; I feel really bad for you and your lack of imagination.


Lack of imagination? Please. Obviously, there are a LOT of people who disagree with you, as this is a thread for people who SUPPORT holstering. If holstering to take in the scenery, feeling like you can give an "all clear" to your squad then holster, enjoying the FOV, is apart of what makes the game memorable for a lot of people, how can you say it's absurd? Now THAT is absurd.




Yes lack of imagination. If your decision to praise or condemn a game is banking on if you can holster your weapon or not, then yeah that seems pretty absurd to me.

Weapon holstering fan: "Oh the game played well, had an amazing story, and the graphics were great. I wouldn't recommend it though because you can't holster your weapon."

Gamer that isn't crazy: "Really??? That's um... backward reasoning."

Seriously the cover actions mapped to one button is a bigger deal and it's not even game breaking. Lol I'm the one that's absurd. Well I'm done here I hope you all have fun nitpicking Image IPB


Great, get out. It's obvious you are one of those people who, no matter what silly thing Bio did, was going to purchase the game anyway. Yes, I have a grievance and it's a big one to me.

Modifié par dhale1975, 16 février 2012 - 02:05 .


#70
DRUNK_CANADIAN

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I wouldn't mind it back, on PC plz

#71
DragonRageGT

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dhale1975 wrote...

Dewart wrote...

dhale1975 wrote...

Dewart wrote...

I used to holster my weapon and look around in the first two games and I understand it was a nice feature. I however do not believe the ability to holster your weapon is what makes the mass effect series memorable. Holstering your weapon is a tiny almost insignificant feature and to say it is game/immersion breaking is absolutely absurd. The only valid complaint is that it will now be difficult to capture excellent screen shots without shepard in them (very small issue). I would rather Bioware spend their time on perfecting the things that do make the mass effect series memorable.

For anyone who feels that this problem is game/immersion breaking; I feel really bad for you and your lack of imagination.


Lack of imagination? Please. Obviously, there are a LOT of people who disagree with you, as this is a thread for people who SUPPORT holstering. If holstering to take in the scenery, feeling like you can give an "all clear" to your squad then holster, enjoying the FOV, is apart of what makes the game memorable for a lot of people, how can you say it's absurd? Now THAT is absurd.




Yes lack of imagination. If your decision to praise or condemn a game is banking on if you can holster your weapon or not, then yeah that seems pretty absurd to me.

Weapon holstering fan: "Oh the game played well, had an amazing story, and the graphics were great. I wouldn't recommend it though because you can't holster your weapon."

Gamer that isn't crazy: "Really??? That's um... backward reasoning."

Seriously the cover actions mapped to one button is a bigger deal and it's not even game breaking. Lol I'm the one that's absurd. Well I'm done here I hope you all have fun nitpicking Image IPB


Great, get out. It's obvious you are one of those people who, no matter what silly thing Bio did, was going to purchase the game anyway. Yes, I have a grievance and it's a big one to me.


And that's, my friends, is how DA2 ended up in the sh*thole of video games history. Not content with that, are they actually trying harder to do the same with ME3?

Mass Effect 3 Demo - Run Forrest, Run! HD

Is that how humans run on the 22nd Century? Are those things really human?

And all of you can see, they all have their weapons drawn! Unbelievable! Perhaps we should just be glad Shepard does not run like that, holster or no holster?

Modifié par DragonRageGT, 16 février 2012 - 02:40 .


#72
Bobbobo14921

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Thank you, everyone that supports the return of the holster option. Regardless what system Mass Effect may be on (PC, Xbox: 360, P.S.3) it does not matter. What matters is your support!! So, keep up the posting.  Surely the devs will listen to our desires and return at least on option that made the Mass Effect series so memorable. 
:D

Modifié par Bobbobo14921, 16 février 2012 - 03:42 .


#73
Sashimi_taco

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It is way too late for that.

#74
Bobbobo14921

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Sashimi_taco wrote...

It is way too late for that.


It's never too late. The animation for holstering your weapon  exists. It's only comes down to finding additional redundent files to remove to allow the holster feature to return.  

#75
capn233

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Isn't the game Gold... which means it is done?

At any rate, not being able to holster my weapon is not a big deal to me. Rolling all around like a Mall Ninja is more irritating to me than not being able to holster :)