BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3
#126
Posté 16 février 2012 - 03:50
#127
Posté 16 février 2012 - 03:51
Modifié par Nial Black-Knee, 16 février 2012 - 03:51 .
#128
Posté 16 février 2012 - 03:59
Modifié par dhale1975, 16 février 2012 - 04:02 .
#129
Posté 16 février 2012 - 04:30
Nial Black-Knee wrote...
I used it frequently. Though it isn't a deal breaker. It is a control issue. My character, I decide when he pulls hid weapon.
This exactly. I'm going to miss it for sure.
#130
Posté 16 février 2012 - 04:30
#131
Posté 16 février 2012 - 05:09
#132
Posté 16 février 2012 - 05:13
Modifié par GamerrangerX, 16 février 2012 - 05:17 .
#133
Posté 16 février 2012 - 05:14
true i running a 16gb ram pc damit the Xbox360 is WAY TO OLD!!!!Phnx wrote...
Memory issue because of crappy, old consoles that cannot match pc-power!
I support this!
Modifié par GamerrangerX, 16 février 2012 - 05:15 .
#134
Posté 16 février 2012 - 05:25
#135
Posté 16 février 2012 - 05:26
Who gives a damn about this?
Modifié par LinksOcarina, 16 février 2012 - 05:27 .
#136
Posté 16 février 2012 - 05:49
#137
Posté 16 février 2012 - 06:00
Quite a few people apparently.LinksOcarina wrote...
Who gives a damn about this?
It does get rather silly that Shepard doesn't at least have a more relaxed pose, but just keeps point that gun straight ahead.
#138
Posté 16 février 2012 - 06:05
GamerrangerX wrote...
i approve this thread 100% squad mate have nice lowered weapon pose but shepard point is weapon like an idiot,i miss ME2 weapon holster
Which makes this issue even worse because it makes Shepard really look like an idiot, if you're not going to give us holstering at least give us a way for Shepard to lower her weapons when not actually shooting at something.
Judging by the squadmates this should be even easier for them to implement because the animations for it are already loaded into the RAM memory in the combat zones but apparently only your squadmates get to use them.
Though I still maintain that actually holstering the weapons would be far better since it also allows for better camera angles and the ability to take screenshots or just to look at the scenery. Furthermore it makes us feel like we have some actual control over our characters behaviour (which doesn't strike me as all that unimportant in a game with RPG elements).
#139
Posté 16 février 2012 - 06:08
#140
Posté 16 février 2012 - 06:17
I also remember when i acquired my first VGA card with 1 Gb of memory. I though things were getting out of control.
A few months back, i bough my first single memory stick with 4 Gb, I remember that i though this sh** was crazy!
But when Bioware calls 2 or 4 MEGABITES significant in an animation game, well, sh* just got real.
#141
Posté 16 février 2012 - 06:29
Yes this is a big deal. Once again, AFTER you have cleared a combat area, just like in the last 2 games, you could holster your weapon, take in scenery, great camera angles, walk around, look at crap, etc.. This made the game more enjoyable for a lot of people. A feeling of being completely immersed. You know, like what an RPG is supposed to feel like??
Why are people acting like this was never an option before?
Modifié par dhale1975, 16 février 2012 - 06:39 .
#142
Posté 16 février 2012 - 06:38
i approve your quote 100%Finis Valorum wrote...
GamerrangerX wrote...
i approve this thread 100% squad mate have nice lowered weapon pose but shepard point is weapon like an idiot,i miss ME2 weapon holster
Which makes this issue even worse because it makes Shepard really look like an idiot, if you're not going to give us holstering at least give us a way for Shepard to lower her weapons when not actually shooting at something.
Judging by the squadmates this should be even easier for them to implement because the animations for it are already loaded into the RAM memory in the combat zones but apparently only your squadmates get to use them.
Though I still maintain that actually holstering the weapons would be far better since it also allows for better camera angles and the ability to take screenshots or just to look at the scenery. Furthermore it makes us feel like we have some actual control over our characters behaviour (which doesn't strike me as all that unimportant in a game with RPG elements).
#143
Posté 16 février 2012 - 07:24
And they had their weapons lowered, lol. This is beyond annoying, it's simply stupid.
Modifié par dhale1975, 16 février 2012 - 07:28 .
#144
Posté 16 février 2012 - 07:26
Please dev's if you cant put in the option to holster, than can we just have Shep lower his/her weapon like the squad mates do?
Modifié par Spectre 007, 16 février 2012 - 07:28 .
#145
Posté 16 février 2012 - 07:29
#146
Posté 16 février 2012 - 07:29
#147
Posté 16 février 2012 - 07:31
If that's completely impossible, at least let Shepard lower his weapon. Unless that's also impossible.
Basically, if I wanted to play a full-on shooter, I'd do that, thanks very much.
#148
Posté 16 février 2012 - 07:36
Sad thing is, most people will do just that, accept it. There was absolutely no real reason to take that option out since it was in the last two games. It's not like it was never there to begin with. Why screw with it??
Modifié par dhale1975, 16 février 2012 - 07:38 .
#149
Posté 16 février 2012 - 07:46
jedierick wrote...
Seems like Bioware dropped he ball here, I know two people that are going to kill their pre-order because of this. They wil get the game I am sure, but they will buy it used most likely. Why are they moving backwards now? Why remove something that was in there before?
It REALLY annoys me as well. The combat levels can be very lengthy, so I am gong to have to run around the whole time now, with my gun drawn, and look like an idiot. It takes a a part of the game away that allowed me to get more immersed. This is just sad, that a company like BioWare could take something out, leave a bad taste in peoples mouth, in what could be the last ME game.
The sad thing, it coudl be fixed, there are always pre game patches that need to be installed, put it back in BioWare, put it back in.
Thank you, your reply does matter and hopefully bioware will adress the issue. Is this why Mass Effect 3 was delayd for the better part of the year? To have the last remaining RPG element removed? To satisfy the (larger audience)?
In any case, what upsets me the most, is bioware never said anyting about the holster being removed untill a few weeks from launch.
#150
Posté 16 février 2012 - 07:55
CerberusSoldier wrote...
Sarah_SR2 wrote...
Phnx wrote...
Memory issue because of crappy, old consoles that cannot match pc-power!
I support this!
I wholeheartedly support this thread too, but it's a fact that the consoles make for a significant portion of the gaming market and until the next gen consoles appear it is very likely that some PC games will be "hobbled" to match the existing ones. If I'm being totally honest though, I hardly ever holster my weapon except for grabbing screen shots or checking over how a shep build looks during play. I know that shep looks a bit stupid with his/her gun held out all the time, but at least in "combat ready mode" he/she moves faster (in ME2) and that's why I don't always holster. So I can live with its omission but I know that I'll miss it just by knowing that its not there anymore. But don't hold your breaths over its re-inclusion - the game has gone gold and we'd have to wait for the first patch at the earliest to see it back.
It does not need to be in the game they clearly told you that you holster your weapon after combat is finished .
I'm sorry to say, but that's not true. Once the combat is finished in the (Combat Zone) you still walk around with your weapon drawn. That means: Slower walking, less immersion (for those that enjoy the RPG element Mass Effect always offered), also your field of view is limited when your weapon is drawn. These are some from a long list of reasons why the holster option NEEDS TO BE IN THE GAME, it gives the players a prespective that allows them inhance their story, their adventure.





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