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BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3


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#176
apoc_reg

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GreenSoda wrote...

I'm wondering how much memory the kinect "feature" needs ? I'm guessing more than 2-4 MBs...


Haha love this post Image IPB

#177
trondjac

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I'm also a user of the feature in both games, but not the last one i just found out... damn!

#178
Poison_Berrie

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Vapaä wrote...

Don't care if ME is not a Gearsq or Halo or whatever, I only care about the gameplay, maybe it ruins your immersion to not be able to holster weapons, mine is fine, and why BW should ever spend ressources for a puerly aesthetic feature witch doesn't have the leastest impact on the game whatsoever ?

Why have backgrounds at all, they are purely aesthetic. 
Facial animation only serve aesthetic purposes, ditch those. 
Foilage, decals and various small details, purely aesthetic so those are out.
If aesthetics didn't matter Bioware could have gone the Dwarf Fortress route with symbols representing everything in the world and I know I wouldn't be playing it if that were the case.. 

Also they already spend those resources. The animation and mechanic were mostly likely still in untill late in the development when it became apparent that they were using too much memory.
Afterall it's not the holstering itself, but the different animations for when you aren't pointing your gun.

#179
RedMike512

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I miss this feature too.

#180
TheMarkness

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Yeah I support holstering.
I understand not letting us draw weapons at any time like in ME1, but please, let us holster!

#181
Rockpopple

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I miss it but it's not a big deal for me. If Shepard is in a hostile location (which Shep might not be all the time), Shepard wouldn't holster their weapon. In any case, it's not a deal-breaker.

#182
dhale1975

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A small feature that has a HUGE impact in game feel. It must come back...

#183
NOD-INFORMER37

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I support this. It may not seem like a big deal but like dhale1975 said, its one of those little things that make an enourmous impact on the game for most ppl.

Besides if we are to defeat the Reapers, we need control of our guns! xP

#184
nickkcin11

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Holstering = Immersion. It's a really small thing that just makes the game so much more believable. Please add it back BW, it isn't that hard and as you can see it's something that matters to some people.

And for people complaining that it is purely aesthetic... really? Worst argument ever. It would hardly take any time to implement. I guarantee more people care about holstering than the new Action/Story modes or Kinect Functionality. And just because you don't use it doesn't mean it's suddenly rendered unneccessary.

Modifié par nickkcin11, 17 février 2012 - 01:11 .


#185
GreatCake

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I think we should be worrying more about the lack of decisions that were available in the demo, as well as the odd run animations and dated graphics besides something as trivial as being able to holster one's weapon...

#186
nickkcin11

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But this would be really easy for them to implement. Redoing the graphics now seems like a rather far- fetched request. And they're not that bad. At least not on the Xbox.

#187
Subject Alpha

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Wait, I thought it was just the demo, why can't we holster weapons?! D=

#188
GreatCake

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nickkcin11 wrote...

But this would be really easy for them to implement. Redoing the graphics now seems like a rather far- fetched request. And they're not that bad. At least not on the Xbox.


ANY REQUEST IS FAR FETCHED. The game has already gone gold, they're not changing anything. But if I had to choose, it would definitely be the graphics. When compared to Mass Effect 2, I'd say that 2 is better. They've taken steps back and that's not what I want to see when I put down my money for a supposedly 'new game,' especially considering the fact that there were next to no available dialogue options in the demo (I hope this is an only-demo thing).

#189
nickkcin11

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GreatCake wrote...

nickkcin11 wrote...

But this would be really easy for them to implement. Redoing the graphics now seems like a rather far- fetched request. And they're not that bad. At least not on the Xbox.


ANY REQUEST IS FAR FETCHED. The game has already gone gold, they're not changing anything. But if I had to choose, it would definitely be the graphics. When compared to Mass Effect 2, I'd say that 2 is better. They've taken steps back and that's not what I want to see when I put down my money for a supposedly 'new game,' especially considering the fact that there were next to no available dialogue options in the demo (I hope this is an only-demo thing).

The dialogue options did kind of disturb me. There were hardly any and most produced the same exact dialogue just like in ME1. But that and the graphics are almost impossible to change now. I'm no expert, but adding in holstering should hardly take any time.

#190
Ryzaki

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GreenSoda wrote...

I'm wondering how much memory the kinect "feature" needs ? I'm guessing more than 2-4 MBs...


This.

Take out weapon holstering for Xbox if you're so hard up on Kinect. Leave it for PS3 and PC who don't benefit from the waste of resources Kinect is for their system.

#191
GreatCake

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nickkcin11 wrote...

GreatCake wrote...

nickkcin11 wrote...

But this would be really easy for them to implement. Redoing the graphics now seems like a rather far- fetched request. And they're not that bad. At least not on the Xbox.


ANY REQUEST IS FAR FETCHED. The game has already gone gold, they're not changing anything. But if I had to choose, it would definitely be the graphics. When compared to Mass Effect 2, I'd say that 2 is better. They've taken steps back and that's not what I want to see when I put down my money for a supposedly 'new game,' especially considering the fact that there were next to no available dialogue options in the demo (I hope this is an only-demo thing).

The dialogue options did kind of disturb me. There were hardly any and most produced the same exact dialogue just like in ME1. But that and the graphics are almost impossible to change now. I'm no expert, but adding in holstering should hardly take any time.


Truthfully, they can't and won't do anything. The game is already packaged and ready to ship. It's over. Hopefully these are just issues with the demo.

#192
NY ASS4551N

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I too am requesting the Holster option be put back. Constantly running around with a gun not holstered ME3 is like constantly running around in SW: KOTOR with your lightsaber turned on. It's just plain weird, and it should be put back in ME3.

#193
bazzag

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I would also like holster put back in. Also, why does it feel like shepard is moving at a snails pace when the weapon is drawn?

#194
Ghost-621

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PEW PEW PEW PEW!

Who cares about the intelligent players? I AMZ SHOOTUN.

AWESUM.

#195
Ghost-621

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NY ASS4551N wrote...

I too am requesting the Holster option be put back. Constantly running around with a gun not holstered ME3 is like constantly running around in SW: KOTOR with your lightsaber turned on. It's just plain weird, and it should be put back in ME3.


If it can't be put in now, patch it up, Bioware.

#196
Vapaa

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Poison_Berrie wrote...

Why have backgrounds at all, they are purely aesthetic. 
Facial animation only serve aesthetic purposes, ditch those. 
Foilage, decals and various small details, purely aesthetic so those are out.
If aesthetics didn't matter Bioware could have gone the Dwarf Fortress route with symbols representing everything in the world and I know I wouldn't be playing it if that were the case..


Never said aesthetics didn't matter, what I am saying is when something has to be cut because of hardware limitations, it has to be the aesthetics features FIRST
I am not against holstering, but if that stay on the way of the gameplay elements, it's sad but it has to be taken down, important stuff get ressources first

Poison_Berrie wrote...

Also they already spend those resources. The animation and mechanic were mostly likely still in untill late in the development when it became apparent that they were using too much memory.


Of course but to include it, they have to find a way to fit all the animation in the memory, see I support holstering as long as the gameplay doesn't get cut, if they found a way, that's good, but until then, they've done the right thing

Poison_Berrie wrote...

Afterall it's not the holstering itself, but the different animations for when you aren't pointing your gun.


Yes they have to build an animation for everything, but with weapons holstered, those animation exists (we'll see them in the hub areas) they can't be loaded in the memory at the same time as the combat animations

Modifié par Vapaä, 17 février 2012 - 03:10 .


#197
Mikeuicus

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I holster whenever I'm out of combat. It's a reflex at this point and will feel pretty odd throughout 3. I'll survive without it, I'm sure, not so sure about the terrible run animations I've seen though....

#198
Battlepope190

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BTW, if they haven't realized it yet, if this comes back, it had better come back across ALL platforms, not just one. I'll lose my mind if say PC gets it but not Xbox or PS3, if anyone does at all.

Granted it'll be easier for them to get it done on PC, but if they're going to take any time on this, it has to be for EVERYONE's benefit.

Modifié par Battlepope190, 17 février 2012 - 07:10 .


#199
tichard

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Fireblader70 wrote...

It's always hard for someone to judge how immersive their own work is, so I think Bioware just took it out thinking no one would mind.

As we know, however, it's the small things that count, and after playing the original Mass Effect yesterday I can safely say that this series has become less immersive and more cinematic in the sequels, probably closer to the team's original vision.
Perhaps they only ever saw Mass Effect as a cinematic experience. That would explain the loading screens, increased camera angles, 'mission complete' screen and cheesy Hollywood dialogue ripped straight out of the movies.



Oh the "mission complete" screen. I hate this thing so much.
It breaks the flow of the game and the immersion, it makes it look like a shoot em all, show the same boring picture of the illusive man everytime, and it's absolutely useless.
Because of this little useless screen, you can't forget that you're just playing a level based game.
That's the same with the holstering removal, it's a detail but it makes the game structure "questhub/action mission" very visible, with 2 different kind of gameplay and to me, it really hurts the immersion.
 

#200
Mr. Gogeta34

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I'd rather see offline co-op implemented...