GreenSoda wrote...
I'm wondering how much memory the kinect "feature" needs ? I'm guessing more than 2-4 MBs...
Haha love this post
GreenSoda wrote...
I'm wondering how much memory the kinect "feature" needs ? I'm guessing more than 2-4 MBs...
Why have backgrounds at all, they are purely aesthetic.Vapaä wrote...
Don't care if ME is not a Gearsq or Halo or whatever, I only care about the gameplay, maybe it ruins your immersion to not be able to holster weapons, mine is fine, and why BW should ever spend ressources for a puerly aesthetic feature witch doesn't have the leastest impact on the game whatsoever ?
Modifié par nickkcin11, 17 février 2012 - 01:11 .
nickkcin11 wrote...
But this would be really easy for them to implement. Redoing the graphics now seems like a rather far- fetched request. And they're not that bad. At least not on the Xbox.
The dialogue options did kind of disturb me. There were hardly any and most produced the same exact dialogue just like in ME1. But that and the graphics are almost impossible to change now. I'm no expert, but adding in holstering should hardly take any time.GreatCake wrote...
nickkcin11 wrote...
But this would be really easy for them to implement. Redoing the graphics now seems like a rather far- fetched request. And they're not that bad. At least not on the Xbox.
ANY REQUEST IS FAR FETCHED. The game has already gone gold, they're not changing anything. But if I had to choose, it would definitely be the graphics. When compared to Mass Effect 2, I'd say that 2 is better. They've taken steps back and that's not what I want to see when I put down my money for a supposedly 'new game,' especially considering the fact that there were next to no available dialogue options in the demo (I hope this is an only-demo thing).
GreenSoda wrote...
I'm wondering how much memory the kinect "feature" needs ? I'm guessing more than 2-4 MBs...
nickkcin11 wrote...
The dialogue options did kind of disturb me. There were hardly any and most produced the same exact dialogue just like in ME1. But that and the graphics are almost impossible to change now. I'm no expert, but adding in holstering should hardly take any time.GreatCake wrote...
nickkcin11 wrote...
But this would be really easy for them to implement. Redoing the graphics now seems like a rather far- fetched request. And they're not that bad. At least not on the Xbox.
ANY REQUEST IS FAR FETCHED. The game has already gone gold, they're not changing anything. But if I had to choose, it would definitely be the graphics. When compared to Mass Effect 2, I'd say that 2 is better. They've taken steps back and that's not what I want to see when I put down my money for a supposedly 'new game,' especially considering the fact that there were next to no available dialogue options in the demo (I hope this is an only-demo thing).
NY ASS4551N wrote...
I too am requesting the Holster option be put back. Constantly running around with a gun not holstered ME3 is like constantly running around in SW: KOTOR with your lightsaber turned on. It's just plain weird, and it should be put back in ME3.
Poison_Berrie wrote...
Why have backgrounds at all, they are purely aesthetic.
Facial animation only serve aesthetic purposes, ditch those.
Foilage, decals and various small details, purely aesthetic so those are out.
If aesthetics didn't matter Bioware could have gone the Dwarf Fortress route with symbols representing everything in the world and I know I wouldn't be playing it if that were the case..
Poison_Berrie wrote...
Also they already spend those resources. The animation and mechanic were mostly likely still in untill late in the development when it became apparent that they were using too much memory.
Poison_Berrie wrote...
Afterall it's not the holstering itself, but the different animations for when you aren't pointing your gun.
Modifié par Vapaä, 17 février 2012 - 03:10 .
Modifié par Battlepope190, 17 février 2012 - 07:10 .
Fireblader70 wrote...
It's always hard for someone to judge how immersive their own work is, so I think Bioware just took it out thinking no one would mind.
As we know, however, it's the small things that count, and after playing the original Mass Effect yesterday I can safely say that this series has become less immersive and more cinematic in the sequels, probably closer to the team's original vision.
Perhaps they only ever saw Mass Effect as a cinematic experience. That would explain the loading screens, increased camera angles, 'mission complete' screen and cheesy Hollywood dialogue ripped straight out of the movies.