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BIoware developers Hear our pleas! Please reconsider implementing the holster option back into Mass Effect 3


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#201
NOD-INFORMER37

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Battlepope190 wrote...

BTW, if they haven't realized it yet, if this comes back, it had better come back across ALL platforms, not just one. I'll lose my mind if say PC gets it but not Xbox or PS3, if anyone does at all.

Granted it'll be easier for them to get it done on PC, but if they're going to take any time on this, it has to be for EVERYONE's benefit.


Agreed, if they do take notice of this problem they should think of everyone involved.  

And I feel I have to say it again, weapon-holstering REALLY needs to be brought back Bioware! 

People are 110% right about the immersion, it may not seem like a big detail but in the end it really does Effect us Massively! (pun intended, but I'm still dead serious)

Even games that arent even close to being like as immersive as Mass Effect have some form of weapon-holstering. Take Gears of War or Just Cause for example. GoW doesnt allow you to "holster" per-say, but you can still lower your weapon when not in battle. In Just Cause you CAN holster your weapon, and that is a game entirely about destruction. I didnt see anything like that in the ME3 demo. I dont think the state of the character's weapons would have mattered much in either of those games I mentioned anyway, but they still added it.  

Leaving it out of an exhilerating, engaging, interactive blockbuster like Mass Effect on the other hand makes a HUGE difference. Its like watching a good movie but every single action scene is restricted to one angle, except worse. Providing different angles in the game allows ppl to see their surroundings better, any gun mods or data logs lying around, team mates, the landscape, etc.

Now we only played the demo so it might not be too bad but still not letting us holster our weapons takes away from the experience.

Modifié par NOD-INFORMER37, 17 février 2012 - 09:00 .


#202
NOD-INFORMER37

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Mr. Gogeta34 wrote...

I'd rather see offline co-op implemented...


That too

#203
implodinggoat

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dhale1975 wrote...

A small feature that has a HUGE impact in game feel. It must come back...


Well put, it is a matter of feel more than practicality.

In practice you really don't need to holster your weapon very often during missions.

But the inability to holster them is jarring, it makes you feel like Shepard is just a walking gun not a person.

#204
t.h.n

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It has to be a holstering option, anything else will look stupid. When you are at the citadel for example, will you run around with your gun raised all the time? Even bioware must know that looks damn stupid and not realistic.

#205
groundhogie

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t.h.n wrote...

It has to be a holstering option, anything else will look stupid. When you are at the citadel for example, will you run around with your gun raised all the time? Even bioware must know that looks damn stupid and not realistic.


I doubt that will happen. It will only be in combat zones where your gun is out. In hubs your gun will be holstered and you will not be able to unholster it, like in ME2.

#206
Hyrist

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Reason why it will never happen:

Between the graphics upgrade and a whole hell of a lot of additional animations, effects, monsters, etc. Bioware was actually hitting the upper capacity of the console's Ram. And as you have to front load that sort of data first thing, it was either drop the holstered animations during the combat sections, or suffer the game through a crapton of lag.

Not to mention, what button are you going to put it on now? They've already had to cram 3 actions onto one button.

As far as the PC crowd - you got no room to complain, mods to address your issues will be out within as little as an hour to a week.

#207
Vapaa

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Hyrist wrote...

Not to mention, what button are you going to put it on now? They've already had to cram 3 actions onto one button.


The back button

#208
AndersL

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For the love of Mass Effect! Please, implement the holster option! :crying: This is the last part of the trilogy... Make it count!

#209
alex90c

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Guys, it can't be implemented because there's not enough memory for it.

Also, lol @ people saying it breaks their immersion and/or is "extremely important".

#210
Freakiq

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alex90c wrote...

Guys, it can't be implemented because there's not enough memory for it.


On the PC there's no such limitations, why put them in place there?

#211
Finis Valorum

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Hyrist wrote...

As far as the PC crowd - you got no room to complain, mods to address your issues will be out within as little as an hour to a week.


Not if they encrypt everything due to ****** poor MP and SP separation.
Otherwise yes the holstering command does still seem to be present (although the actual holstering animation does not seem to be in the demo) and we might get it to work again if we can force the game to load both sets of animations at once, unless Bioware has gone and done something really stupid like hard code a 512mb memory limit for loading animations.
But in a game where they don't support modding, relying on modders to implement even basic PC functionality reeks of lazy port and poor quality control.

While they might not be able to add holstering back in for every platform it seems that they should easily be able to implement a guns lowered stance for Shepard across all platforms since the squadmates already seem to have and use them in the so called "combat zones" while Shep doesn't and has to stand around looking like an idiot pointing her gun at everything.

Modifié par Finis Valorum, 17 février 2012 - 01:28 .


#212
alex90c

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Freakiq wrote...

alex90c wrote...

Guys, it can't be implemented because there's not enough memory for it.


On the PC there's no such limitations, why put them in place there?


Why make certain features exclusive to certain platforms?

It's like how the addition of an extra chapter in Gears 1 PC irritated a lot of Xbox fans.

Modifié par alex90c, 17 février 2012 - 01:30 .


#213
AndersL

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alex90c wrote...Also, lol @ people saying it breaks their immersion and/or is "extremely important".


lol @ 'I didn't like/care about this, therefore, it is irrelevant.'

#214
bennyjammin79

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Bobbobo14921 wrote...

If you support this post, please leave a comment below. Thank you. 


Wow! Thank you, to everyone that supports why Bioware need's to return this RPG element back into the series that, redefined the science fiction genre.


:lol:

#215
apoc_reg

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NOD-INFORMER37 wrote...

People are 110% right about the immersion, it may not seem like a big detail but in the end it really does Effect us Massively! (pun intended, but I'm still dead serious)



Ha gold star for that one :-)

#216
alex90c

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AndersL wrote...

alex90c wrote...Also, lol @ people saying it breaks their immersion and/or is "extremely important".


lol @ 'I didn't like/care about this, therefore, it is irrelevant.'


Well obviously I do care since I took the time to post in this thread about the issue, if I didn't care I wouldn't have even opened the thread. THe point remains, people saying this is extremely important are just blowing the significance of holstering a weapon completely out of proportion. Sure you can get cool screenshots and it's nice from an RP perspective, but that's about it. It's not a giant immersion breaker/

#217
dhale1975

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alex90c wrote...

Sure you can get cool screenshots and it's nice from an RP perspective, but that's about it. It's not a giant immersion breaker/


Huh? If it's nice from an RP perspective, and RP is a huge part of this game, how is that NOT an immersion breaker? I don't understand.

Modifié par dhale1975, 17 février 2012 - 02:16 .


#218
apoc_reg

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Well I see your point of view but personally I spend at least as long wandering around aimlessly after a fight in Mass 2 as i do in the fight.

So for my play style it is extremely important, to how I enjoy the game.

The fact remains though that this is a cut feature rather than a artistic decision. It goes against the quality of the product, something (pre DA2 cut and paste dungeons) that Bioware used to value very highly.

Modifié par apoc_reg, 17 février 2012 - 02:17 .


#219
Hyrist

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I wouldn't be putting my gun away during a Reaper invasion... ever, especially in tense situations, so the holster issue won't be breaking my immersion.

#220
alex90c

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dhale1975 wrote...

alex90c wrote...

Sure you can get cool screenshots and it's nice from an RP perspective, but that's about it. It's not a giant immersion breaker/


Huh? If it's nice from an RP perspective, and RP is a huge part of this game, how is that NOT an immersion breaker? I don't understand.


It's not an immersion breaker because while you may believe RP is a huge part of the game, holstering a weapon is not a large percentage of that "huge part" at all.

All you've done here is feign ignorance.

#221
dhale1975

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alex90c wrote...

dhale1975 wrote...

alex90c wrote...

Sure you can get cool screenshots and it's nice from an RP perspective, but that's about it. It's not a giant immersion breaker/


Huh? If it's nice from an RP perspective, and RP is a huge part of this game, how is that NOT an immersion breaker? I don't understand.


It's not an immersion breaker because while you may believe RP is a huge part of the game, holstering a weapon is not a large percentage of that "huge part" at all.

All you've done here is feign ignorance.


You are completely clueless as to what the many people on this thread have been saying. Perhaps you should go through the whole thing and look at the various reasons people gave for wanting the option back.

After a round of combat, a lot of people like to holster there weapons to walk around, take in the amazing scenery, enjoy the FOV, get ready for the next wave, etc... Those are examples of immersion. Those things are a huge part of RP/action element to a lot of people. Even in a "combat zone" there were many quiet stretches in ME2, where you could do these things. You ddn't have to be in combat stance the whole damn time.

If it was not important, then you would not have this many people complaining about it. So you don't have a problem with it, so what? Others do and we have valid reasons why.

Modifié par dhale1975, 17 février 2012 - 02:42 .


#222
Freakiq

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alex90c wrote...

Freakiq wrote...

alex90c wrote...

Guys, it can't be implemented because there's not enough memory for it.


On the PC there's no such limitations, why put them in place there?


Why make certain features exclusive to certain platforms?

It's like how the addition of an extra chapter in Gears 1 PC irritated a lot of Xbox fans.


X-box player chose an inferior platform though, why do PC players have to pay for their decisions?

#223
AndersL

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alex90c wrote...

AndersL wrote...

alex90c wrote...Also, lol @ people saying it breaks their immersion and/or is "extremely important".


lol @ 'I didn't like/care about this, therefore, it is irrelevant.'


Well obviously I do care since I took the time to post in this thread about the issue, if I didn't care I wouldn't have even opened the thread. THe point remains, people saying this is extremely important are just blowing the significance of holstering a weapon completely out of proportion. Sure you can get cool screenshots and it's nice from an RP perspective, but that's about it. It's not a giant immersion breaker/


My point: It's a matter of opinion. Unlike yourself, I think it ruins quite a lot. Holstering a weapon is just one part of the freedom that should be available in an RPG game.

Modifié par AndersL, 17 février 2012 - 02:45 .


#224
supervoyant

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Holster waepon ability is a must. Bioware should fix this important issue does not matter if only for the PC version only. Many times PC versions of a lot of games have features that consoles don't. Why this should be the exception?

Maybe not everyone uses the holster weapon but I would say that the great majority do. There is a lot of unhappy people about this, me included.

Bioware please do something about it.

#225
Poison_Berrie

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Hyrist wrote...

As far as the PC crowd - you got no room to complain, mods to address your issues will be out within as little as an hour to a week.

Don't complain because skilled programmers/tweakers MIGHT be able to do this? Really. 
The game doesn't support modding so the fact that people are able to is all the more praise for the time and effort those people put into it. But that doesn't mean we bequeath our right to complain or criticize.


Finis Valorum wrote...

While they might not be able to add holstering back in for every platform it seems that they should easily be able to implement a guns lowered stance for Shepard across all platforms since the squadmates already seem to have and use them in the so called "combat zones" while Shep doesn't and has to stand around looking like an idiot pointing her gun at everything.

I agree, there's other issues that come with not being able to holster, but continuously pointing your weapon straight ahead like douche just looks weird when other characters can lower theirs.