Battlepope190 wrote...
BTW, if they haven't realized it yet, if this comes back, it had better come back across ALL platforms, not just one. I'll lose my mind if say PC gets it but not Xbox or PS3, if anyone does at all.
Granted it'll be easier for them to get it done on PC, but if they're going to take any time on this, it has to be for EVERYONE's benefit.
Agreed, if they do take notice of this problem they should think of everyone involved.
And I feel I have to say it again, weapon-holstering REALLY needs to be brought back Bioware!
People are 110% right about the immersion, it may not seem like a big detail but in the end it really does Effect us Massively! (pun intended, but I'm still dead serious)
Even games that arent even close to being like as immersive as Mass Effect have some form of weapon-holstering. Take Gears of War or Just Cause for example. GoW doesnt allow you to "holster" per-say, but you can still lower your weapon when not in battle. In Just Cause you CAN holster your weapon, and that is a game entirely about destruction. I didnt see anything like that in the ME3 demo. I dont think the state of the character's weapons would have mattered much in either of those games I mentioned anyway, but they still added it.
Leaving it out of an exhilerating, engaging, interactive blockbuster like Mass Effect on the other hand makes a HUGE difference. Its like watching a good movie but every single action scene is restricted to one angle, except worse. Providing different angles in the game allows ppl to see their surroundings better, any gun mods or data logs lying around, team mates, the landscape, etc.
Now we only played the demo so it might not be too bad but still not letting us holster our weapons takes away from the experience.
Modifié par NOD-INFORMER37, 17 février 2012 - 09:00 .





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