Played the ME3 demo. Love it & hated. Here's why.
#26
Posté 15 février 2012 - 08:56
#27
Posté 15 février 2012 - 09:02
Rasofe wrote...
You know that old tip from Mass Effect 2? Cover is the best way to protect yourself from enemies?
On Insanity, you find out the best way to protect yourself from enemies is to shoot them. I don't see any harm in that being true for all difficulties.
I mean, it's not the first time a bug is used to keep players from cheesing through the game. In ME2, if you tried to use the tactical screen as a substitute for Adrenaline rush the game would just crash on you. Or at least, that's what happened to me.
God, that was annoying. It didn't happen to me very often, but my vanguard crashed the game several times because of this.
#28
Posté 15 février 2012 - 09:05
Yuoaman wrote...
Rasofe wrote...
You know that old tip from Mass Effect 2? Cover is the best way to protect yourself from enemies?
On Insanity, you find out the best way to protect yourself from enemies is to shoot them. I don't see any harm in that being true for all difficulties.
I mean, it's not the first time a bug is used to keep players from cheesing through the game. In ME2, if you tried to use the tactical screen as a substitute for Adrenaline rush the game would just crash on you. Or at least, that's what happened to me.
The crashing thing is just the game trying to process too many inputs at once, it wasn't something programmed into the game.
Any official source or statement on this? 'Cause it seems like the perfect solution. Some Vanguard tries to play soldier? Crash the game. Frustrating, but like the Thorian's brain-panning - very efficient. I learned to stop the abuse very quickly.
#29
Posté 15 février 2012 - 09:11
First and foremost I would like to congratulate the developers and everybody who had something to do with the whole project for your hard work, blood, sweat and tears, and last but not the least love and passion you put into this game (or piece of art I very much hope)! So, congratulations and thank you! Now let me give you some feedback on the demo as I experienced it after a good night's sleep and a day's work. So it's kind of a second impression with a clearer mind and soul.
Well, today I played the demo again and I have to say that it still annoys the hell out of me. Not because I'm a hater or because I have anything against Bioware or EA or games primarily developed for consoles, but because it's evident that it has lots of potential, but it is still very unpolished, and feels very much like an early leak, a work in progress, if you will with several unresolved issues.
Don't get me wrong, I still enjoyed the demo, but it left a bitter taste in my mouth and it leaves me with the hope of it being only a very early version of the game and do not resemble the quality of the actual final product. I don't want to be disappointed with the last installment of my favourite sci-fi game series (don't get me wrong I try to be as open minde as possible, but all this hype raised my expectations a bit), let alone I don't want to feel dissapointment and anger for spending my hard earned money on the CE when the quality does not live up to the firts two games at least. - So the issues I found: (sorry for linguistic and grammatic errors in advance, my mother tongue is Hungarian)
1. It's full of bugs
a) disappearing and backshifting reaper : I'm talking about the first one you come across in the game. While you're talking to the kid it moves by the building you are in - at least its legs do (you can clearly see it), but when you get out of the building it's back in its original position again, and last but not the least it simply disappears after the fall you make when the warship goes down). Mysterious to say the least.
c) invisible turret : it happened to me once. One of the turrets seemed invisible, but it was fiering at me as hell, though the little red frame appeared when I aimed at it with "my" gun, so I put the sneaky bastard to rest.
d) Wreave's voice is on the radio instead of Wrex's.
2. It has unresolved motion and controll issues:
a) Sprinting feels unnatural and it looks like you just float in the air. Let alone there's no exhaustion as such.
c) The omni-button: I'm talking about the spacebar here. Sometimes tends to get irritating then you want to do one thing with it but you keep doing something else.
d) Basic movement speed is way slower then in earlier installments.
e) Lack of the holster gun option.
f) Sensitivity of power buttons are pretty bad: I happen to be a pc player, so I don't know wether it happens to console players, but it happens quite often that whenever I clikck on a power button with my mouse, nothing happens, so I have to repeat it a few times in a row. It takes a lot from the combat dynamics.
3. Graphics and animation: I find the graphics a bit ambivalent. It is very nice and spectacular and seems to be very unpolished at the same time. IMHO ME2 looked way better when it comes to actual graphics, lighting and colours. Animation is a lot better though - and it is a huge improvement from all the previous games, except for facial animation and few minor issues. I loved the small details and the delivery of animations between parts where you controll Shepard and cutscenes. It flows really well.
a) Textures are blurry and their resolution is pretty low: It's especially evident when you look at the characters clothing or at the buildings in the backround (they seem to be unfinished models that lack detail and depth).
c) Some tiny issues with background animation: 2D husks running sideway, fighters shooting at reaper fly through the reapers etc.
d) Facial animations are lacking and unnatural sometimes (especially wiht Anderson) compared to the previous games.
e) Water animation is pretty bad in the prologue.
f) Backgrounds, sets seem to be a bit lifeless sometimes (especially in Surkesh).
g) It's very annoying when the bodies of shot enemies disappear just like that without any animation and it happens right in front of your eyes after about 2-3 seconds.
3. Story, script, dialogue system:
a) Autodialogue and lack of choices. In the demo the good old dialogue and choces and concequences system which both played a huge part in making the whole series remarkable and so popular are pretty much absent. Hopefully it's a demo only issue.
c) If this is the real prologue of the game indeed, then I got to say that it's the one that is the worst by far in the series - no matter the potential and the spectacular setting. As a script-piece and especially as prologue it does not work, it leaves nothing but confusion and questions in the players' minds (even in those who played the firt two installments). It does not let you get involved in the plot at all. It rashes things and lets no time for warming up for the events that await you. Even as an in medias res it doesn't work too well. A slower pace, more sensible dialogues and an opportunity to get familiar with past and recent events and to be introduced to certain individuals would have made it a lot, I mean a LOT better. Don't forget that these are the first moments of a very anticipated game. I hope it does not resemble the whole script and the pacing of the whole game. It's pretty sloppy at places and uninspired. I also miss the trial as a consequence to Arrival - it could have been a relevant scene plotwise.
d) Some of the characters are out of their characters in the demo (e.g.: Wrex fearing to land with the shuttle because of potential danger... I mean... come on!)
Other then all this, it is pretty enjoyable and I can't wait to experience the real deal.
Thanks for reading!
Modifié par Arthas9, 15 février 2012 - 09:52 .
#30
Posté 15 février 2012 - 09:18
Arthas9 wrote...
c) The omni-button: I'm talking about the spacebar here. Sometimes tends to get irritating then you want to do one thing with it but you keep doing something else.
That´s true. I think it was better in ME2.
And the cover part seems to be a complaint all over the forums. I hope they had time to do something with it. The cover in ME2 was a great part of it. Just enhance the AI, for flanking, but don´t take the cover away. All the "breathtaking" action doesn´t seem to good for a sniper character. I loved that for my Infiltrator on ME2. I hope it´s not lost for ME3.
#31
Posté 15 février 2012 - 09:20
Joel Green wrote...
Regarding the "very little happening in audio" comment: There is a setting in the audio options for "Dynamic Range". Try setting that to "Low" and let me know if it helps. It'll compress the mix, bringing up the quieter details and making the louder sounds less loud.
I love the dynamic range option. I found that ME2's audio was a little
too compressed at times and I'd get a lot of ducking during the more cluttered scenes.
Plus it reduced the epicness of some scenes because the louder parts got
squashed. So again THANK YOU VERY MUCH.
#32
Posté 15 février 2012 - 09:28
#33
Posté 15 février 2012 - 09:43
dbozbrown wrote...
Haters gunna hate.
Absolutely true, but "lovers' love" is not without constructive criticism and concern either. So we should not confuse those who are not pleased or found unpleasent things in the demo and so they give a feedback about them with those who truly whine and hate everything no matter what.
Modifié par Arthas9, 15 février 2012 - 09:53 .
#34
Posté 15 février 2012 - 09:50
#35
Posté 16 février 2012 - 12:21
dbozbrown wrote...
Haters gunna hate.
Did you seriously feel it was necessary to say that? Constructive, mature criticism is anything but hating.
You either are too stupid to read, or just didn't read at all.
#36
Posté 16 février 2012 - 12:32
#37
Posté 16 février 2012 - 12:36
VolusvsReaper wrote...
How can people not figure out the damn multiple function for 1 button thing? It took me about 20-30 seconds to do it properly and not mess up...dying over and over and over is your fault not its fault.
Or you know, it's fault when trying to run and you roll and such.
#38
Posté 16 février 2012 - 12:39
Insane 1 wrote...
VolusvsReaper wrote...
How can people not figure out the damn multiple function for 1 button thing? It took me about 20-30 seconds to do it properly and not mess up...dying over and over and over is your fault not its fault.
Or you know, it's fault when trying to run and you roll and such.
Unless you are playing on the PC (I haven't tested the demo for PC so I wouldn't know) But if you are playing on a console and finding yourself constantly rolling when you go to sprint you are terrible.
#39
Posté 16 février 2012 - 12:42
VolusvsReaper wrote...
Insane 1 wrote...
VolusvsReaper wrote...
How can people not figure out the damn multiple function for 1 button thing? It took me about 20-30 seconds to do it properly and not mess up...dying over and over and over is your fault not its fault.
Or you know, it's fault when trying to run and you roll and such.
Unless you are playing on the PC (I haven't tested the demo for PC so I wouldn't know) But if you are playing on a console and finding yourself constantly rolling when you go to sprint you are terrible.
Right. It's that easy to blame the player and not the game/devs.
#40
Posté 16 février 2012 - 12:44
Insane 1 wrote...
VolusvsReaper wrote...
Insane 1 wrote...
VolusvsReaper wrote...
How can people not figure out the damn multiple function for 1 button thing? It took me about 20-30 seconds to do it properly and not mess up...dying over and over and over is your fault not its fault.
Or you know, it's fault when trying to run and you roll and such.
Unless you are playing on the PC (I haven't tested the demo for PC so I wouldn't know) But if you are playing on a console and finding yourself constantly rolling when you go to sprint you are terrible.
Right. It's that easy to blame the player and not the game/devs.
Why blame them? Because you can't figure out a simplistic feature? Oh I get it you would rather go back to the lame non sensical combat in ME2 where you just sprint with your body straight up and eat enemy fire like Rambo...enjoy the 3 action for 1 button setup rolly polly it isn't changing anytime soon.
#41
Posté 16 février 2012 - 12:46
VolusvsReaper wrote...
Insane 1 wrote...
VolusvsReaper wrote...
Insane 1 wrote...
VolusvsReaper wrote...
How can people not figure out the damn multiple function for 1 button thing? It took me about 20-30 seconds to do it properly and not mess up...dying over and over and over is your fault not its fault.
Or you know, it's fault when trying to run and you roll and such.
Unless you are playing on the PC (I haven't tested the demo for PC so I wouldn't know) But if you are playing on a console and finding yourself constantly rolling when you go to sprint you are terrible.
Right. It's that easy to blame the player and not the game/devs.
Why blame them? Because you can't figure out a simplistic feature? Oh I get it you would rather go back to the lame non sensical combat in ME2 where you just sprint with your body straight up and eat enemy fire like Rambo...enjoy the 3 action for 1 button setup rolly polly it isn't changing anytime soon.
Simplistic feature, and broken.
End of Story. Shut up now.
#42
Posté 16 février 2012 - 12:47
#43
Posté 16 février 2012 - 12:48
Other than that I enjoyed the demo.
As for "realism"
Um who cares its a video game? If you want the real thing go join the military, specifically the infantry. You'll realize that no video game is "realistic"
#44
Posté 16 février 2012 - 12:54
Kristofer1 wrote...
I am very disappointed that ammo powers are back. Again, they just dont make sense what so ever.
Other than that I enjoyed the demo.
As for "realism"
Um who cares its a video game? If you want the real thing go join the military, specifically the infantry. You'll realize that no video game is "realistic"
Um... what the heck are you talking about? Who said anything about realism?
#45
Posté 16 février 2012 - 02:28
CDRSkyShepard wrote...
Cover made you invincible in ME1 and ME2, that needed to change, especially since the top of Shep's head was poking out over low cover in both games.
Incorrect, in ME1 they shoot your legs, head and explosions/rockets can kill you even if they miss you.
#46
Posté 16 février 2012 - 02:30
The demo is unpolished.
Animations are horrible.
Cannibals freeze, and then slide from one cover to another. Human husks just... argg, when they climb and start to run. Running animations are terrible, Shepard just floats. Liara and Garrus have the same robotic legs and hips from the "Squad Leader" Trailer.
Lips Sync is way off.
Imported characters look like two different people.
Run/Climb/Use/Roll = same key... wtf?
#47
Posté 16 février 2012 - 02:38
#48
Posté 16 février 2012 - 02:38
I realize that the reason the demo feels so much like a shooter is because they cut out all of the story-parts, which is the right thing to do.
However, I will never understand this new and improved running animation
Regardless, I will enjoy the game when it comes out:police:
Modifié par Lukehaa, 16 février 2012 - 03:27 .
#49
Posté 16 février 2012 - 02:43
#50
Posté 16 février 2012 - 02:51
Darth Suetam wrote...
I didn´t find any way to import my characters. Sorry to bother, but how did you do it?
Oh nono I'm glad to help. You need to copy you character code which is at the bottom of the character creation menu.





Retour en haut






