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Mass Effect 3 Character Import Concerns


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#76
DaBozUK

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[quote]SirBrass wrote...
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This.  Though I'd make her a redhead <3... but that's my thing.
[/quote]

Cheers.  I uploaded a few pics to album here.

I originally went for redhead, but it didn't work for some reason. Try the face code for yourself:
http://www.masseffec...php?faceID=2089 

#77
ratzerman

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I wonder if Bioware enabled the adjustment of imported faces because they knew custom Shepards would not translate into ME3 correctly.

"Oh no, that's not a bug. That's a feature!"

#78
SirBrass

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[quote]DaBozUK wrote...

[quote]SirBrass wrote...
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This.  Though I'd make her a redhead <3... but that's my thing.
[/quote]

Cheers.  I uploaded a few pics to album here.

I originally went for redhead, but it didn't work for some reason. Try the face code for yourself:
http://www.masseffec...php?faceID=2089 
[/quote]

THat's something I never understood:  what IS the difference between skin complexion 1 and complexion 3?  I've tried to tell the difference, but no joy so far.

#79
Halfdan The Menace

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Looks like I need to ask directly to the devs about this.

#80
Cossack72

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Mine has the odd problem of looking fine when I import, but looking nothing at all when I put in the face code.

If I put in the EXACT same code, even if I'm in ME2, he doesn't look the same at all. It's odd, but I'm sure it'll be fine when I import him in ME3.


I hope :unsure:

Modifié par Cossack72, 16 février 2012 - 09:07 .


#81
NN77

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I think this is because it is the facecode being used and not the actual import feature.

#82
DaBozUK

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SirBrass wrote...
THat's something I never understood:  what IS the difference between skin complexion 1 and complexion 3?  I've tried to tell the difference, but no joy so far.


3 is freckles, 1 is unnaturally unblemished skin. 3 looks more realistic. 

#83
SirBrass

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DaBozUK wrote...

SirBrass wrote...
THat's something I never understood:  what IS the difference between skin complexion 1 and complexion 3?  I've tried to tell the difference, but no joy so far.


3 is freckles, 1 is unnaturally unblemished skin. 3 looks more realistic. 


Never noticed before in char creation (which looks different than in-game).  Thanks.  Looks like I'll be editing some facecodes ;)

#84
DaBozUK

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SirBrass wrote...
Never noticed before in char creation (which looks different than in-game).  Thanks.  Looks like I'll be editing some facecodes ;)

Show us what you come up with, and then how mangled an ME3 code mistranslation makes her!

Modifié par DaBozUK, 16 février 2012 - 09:51 .


#85
Reptilian Rob

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DaBozUK wrote...

Biobleh wrote...

Why not just use the default face? It looks a hell lot better than 99% of the inbred freakfaces you people like to create out of custom.


ROFL! Yeah, I know what you mean, but my Femshep doesn't agree...

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#86
merylisk

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Wulfram wrote...

This is at least promising

https://twitter.com/...218347173122049

@masseffect Is there a more natural red hair colour in the full game?

@w_hull Without giving too much away, there will be more options and choices in the full game. #masseffect3

Oh hell yes

This is such a relief.

#87
Golden Owl

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Biobleh wrote...

Why not just use the default face? It looks a hell lot better than 99% of the inbred freakfaces you people like to create out of custom.

Hmmm...someone sounds jealous....annoyed you can't make the sliders create the great art other people have managed?...Gotta hate on what you can't achieve?...You had better stick to Sheploo then.

#88
Rockpopple

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Rogue-Element wrote...

Rockpopple wrote...

Man I don't know what you guys are on about. I've tried 5 different codes thus far and aside from the eyebrows on ONE of them, they all translated PERFECTLY. Again, I'm on the PS3. Don't know if that makes a difference. I'm certainly not getting any radical changes. Maybe you're using mods or something, and of course they wouldn't translate.


Try to import the default Female Shepard (facecode shown in the first post of this topic) on you PS3 version and show us the result here. Perhaps the PC version is different indeed, or perhaps we just have different view on what a perfect transfer is ;).


But why would I want to import that Shep's face? I'm just telling you I've imported 3 female faces and two male faces and they've all translated flawlessly, except for the eyebrows on one of the faces. And all the models look great in-game. So I'm thinking it's probably a PC issue, tho I don't see why.

As for what a perfect transfer is, I'm talking about the face looking exactly the same as the donor face, except in a slightly different graphical style, since the graphical style of ME3 is a bit different from ME2. No radical or uncomfortable differences whatsoever, except for that one case of a certain style of eyebrows not looking good anymore.

#89
Golden Owl

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LucidStrike wrote...

WaffleCrab wrote...

MY fem shep ended up with Bulging huge eyes WTF! But i ended up laughing for a good while

My male Shep's eyes ended up with really dark circles all around. Couldn't tell if they were bulging or sunken. LOL. Either way, I couldn't get the eyes to match my Shepard's at all.

My manShep got the dark shadows under his eyes too....though I personally thought it kinda suited my Shep....my concern was the odd shaped head he came up with, his jawline shrunk and his brow widened, some tweaking improved it a lot, but I am hoping he comes through more up to scratch on the actual game import.

#90
SirBrass

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DaBozUK wrote...

SirBrass wrote...
Never noticed before in char creation (which looks different than in-game).  Thanks.  Looks like I'll be editing some facecodes ;)

Show us what you come up with, and then how mangled an ME3 code mistranslation makes her!


Wish I could, but I have ME1/2/3demo for 360, not PC (I'm a mac guy... don't hold that against me).  Unless y'all know a way to take screenshots with the 360.

#91
geckosentme

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merylisk wrote...

Wulfram wrote...

This is at least promising

https://twitter.com/...218347173122049

@masseffect Is there a more natural red hair colour in the full game?

@w_hull Without giving too much away, there will be more options and choices in the full game. #masseffect3

Oh hell yes

This is such a relief.


Think that a more meaningful confirmation would be nicer.

Anyway, experimenting around with tweaking my femshep the following observations apply only to sheps built on face struct 7:

New face struct 7 seems to be slightly bigger  and deeper than 7 in ME1&2, particularly height wise.  Moving the chin height all the way up (that is moving the chin closer to the nose), (my shep had max chin height before, but in ME1/2 the faces are rather small,) repositioning the mouth heigt and nose height to the new chin height while maintaining the same basic proflie has brought my Shep A LOT closer to her old self.  Do this while the head is turned to your right and just try to reproduce your profile across smaller area,   You can play with moving the eyes and brow up too.  Also found that bringing mouth depth out just a tweak and increasing lipsize was needed just a bit, if you don't want to be running around with a big toothy overbite while your in combat.

In the sqad mate screen after this my Shep looks a lot closer to her look in ME1 & 2 than via facecode, (except that textures and lighting look so weak in the demo) however in actually cutscenes theres still the goofy new emotive head rig that moves the lips in a different way than the old riq used in ME1&2, not sure anything can fix that unless old sheps run on the old rig.

Anyway, feel more confident that the importer can PROBABLY build any old Shep, however again, if these old sheps run on the new rig it won't ever be quite the same.

This was all done on 360 so unfortunately no screenshots, sorry.

#92
merylisk

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For comparison's sake... here is what my Shepard looked like in Mass Effect 2:

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This is what the demo gave me when I pasted in her face code:

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With tweaking, I was able to get her to look like this (which is a huge improvement, even if the hair color is still wrong):

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#93
GreatCake

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merylisk wrote...

For comparison's sake... here is what my Shepard looked like in Mass Effect 2:

Posted Image

This is what the demo gave me when I pasted in her face code:

Posted Image

With tweaking, I was able to get her to look like this (which is a huge improvement, even if the hair color is still wrong):

Posted Image


In any case, it's pretty close. They're not going to implement exactly the same facial designs in ME3, they probably cut out some things that looked a bit awkward in ME2 and used the next best thing in ME3 and pasted that on to your 'imported' character

#94
RPGamer13

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I didn't think to load ME2 and copy and paste the face code into ME3.

I started from scratch, I had played demo on Xbox 360 first and just didn't want to take too long, stuck with th preset that looked close to the black FemShep during the voting for the promotional look.

On PC, I spent more time and came up with a FemShep that looked like Gina Gershon and set skin tone to the darkest. I think I'm going to stick with that in the final game because I loved how she turned out.

I'd post a pic and the face code, which I copied, but I am not home and won't be back with wi-fi internet until right after the game is released. Jealous of all those that get to try the multiplayer in the demo.

Anyeay

#95
Jhanna

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Wulfram wrote...

This is at least promising

https://twitter.com/...218347173122049

@masseffect Is there a more natural red hair colour in the full game?

@w_hull Without giving too much away, there will be more options and choices in the full game. #masseffect3


Yay! Why they can't just make hair color an RGB slider, I'll never know.

The way its written makes me wonder if we'll get hair styles not shown in the demo, or some option to add in highlights. That's me being overly optimistic though.

#96
RPGamer13

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I actually like the brighter red, and the pink for that matter. Also, the very last color option is really cool. It has dark red highlights and other parts of the hair is like black/bluish that changes between the two depending on the lighting.

One thing though, in certain lights, the bright red is pink. At the very beginning it'a pink. Also, the color to the left is a darker red and looks more natural. Good to know there are more categories, hopefully the likes of color intensity, nostril width, nose length... More eye options, they suck and there's no real asian looking eyes, lest you end up with an asian with an ugly nose.

#97
Rogue-Element

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RPGamer13 wrote...
One thing though, in certain lights, the bright red is pink. At the very beginning it'a pink. Also, the color to the left is a darker red and looks more natural. Good to know there are more categories, hopefully the likes of color intensity, nostril width, nose length... More eye options, they suck and there's no real asian looking eyes, lest you end up with an asian with an ugly nose.


The lighting deffinitely plays an important role. I also noticed that many of red hair colours in the cc look more pink/purple in the first scene.

#98
DaBozUK

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Reptilian Rob wrote...

DaBozUK wrote...

Biobleh wrote...

Why not just use the default face? It looks a hell lot better than 99% of the inbred freakfaces you people like to create out of custom.


ROFL! Yeah, I know what you mean, but my Femshep doesn't agree...

Posted Image


Hahah, brilliant. Although I feel slightly violated now. She is my character after all.

#99
RiouHotaru

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Face-codes have always been a bit funky. Remember in ME2 when face-codes wouldn't turn out exactly what you wanted them to?

And I believe it was stated that the CC in the demo isn't the complete version.

#100
Siegdrifa

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Biobleh wrote...

Why not just use the default face? It looks a hell lot better than 99% of the inbred freakfaces you people like to create out of custom.


Yhea, few of my freakfaces fem Shep say hello to you : )

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