Take it as a complement! She's one sexy gal!DaBozUK wrote...
Reptilian Rob wrote...
DaBozUK wrote...
Biobleh wrote...
Why not just use the default face? It looks a hell lot better than 99% of the inbred freakfaces you people like to create out of custom.
ROFL! Yeah, I know what you mean, but my Femshep doesn't agree...
Hahah, brilliant. Although I feel slightly violated now. She is my character after all.
Mass Effect 3 Character Import Concerns
#101
Posté 17 février 2012 - 10:47
#102
Posté 17 février 2012 - 01:38
ME2 squad selection screen snapshot

ME3 character creation screen snapshot

ME2 screen taken from her pointing gun at Miranda during opening level

ME3 screen taken of her giving Anderson a look

Only think that I can see that needs changing is the color of her eyes and lips, her makeup needs fixing. Not sure about the eyes, they seem to have adjusted the shape for that number just a fraction, but I still think she gives off the asian vibe I was going for when I made her in ME2.
#103
Posté 17 février 2012 - 01:51
#104
Posté 17 février 2012 - 02:24
Well, no big of a deal then
#105
Posté 17 février 2012 - 04:05
LTiberious wrote...
From what i can see it is happening to Femsheps only...
Well, no big of a deal then
Nope, MaleSheps too... Jack (avatar) looks different in the demo if I put his code in, although just as with FemShep it's more to do with the 'color' options and how some of the hair styles are listed.
I imagine that as others have said tho is that it'll be ok in the final game because it's obvious there is some glitches (with numbers/letters being out of place on the sliders) and possibly some options cut out of the demo (possibly what caused previously mentioned glitches) and so I'm not too concerned.
#106
Posté 17 février 2012 - 04:20
Hope they'll fix it in the full game, meanwhile i'll have to adjust to my new femshep
BTW are there any chances we will get the default femshep's hairstyle in the full game?
#107
Posté 17 février 2012 - 06:56
As much as your opinion annoys me, you're probably right.LTiberious wrote...
From what i can see it is happening to Femsheps only...
Well, no big of a deal then
I can picture the number crunchers running some kind of analysis on the cost of fixing the imports, versus the number of players affected, while factoring in how many of those affected players would not buy the game, and decided leave it the way it is. AS DESIGNED NO FIX
#108
Posté 17 février 2012 - 10:23
Sir Ulrich Von Lichenstien wrote...
Ok, finally got round to re-creating Eiko again to showcase how she looks with code typed in for ME3...
ME2 squad selection screen snapshot
ME3 character creation screen snapshot
Again you can see pretty clearly that the issue here is that ME3 is elongating faces. In your mind Draw a T-shape::: a line through the eyes of Shep and then from that linea second line through nose to mouth and compare you will easily see that the distance from eyes to mouth/chin is increased as is the lenght of the nose in the ME3 render. Shorten chin nose, move mouth up and you almost have it fixed. Increase cheek gaunt fix hair and makeup.
#109
Posté 18 février 2012 - 12:11
geckosentme wrote...
Sir Ulrich Von Lichenstien wrote...
Ok, finally got round to re-creating Eiko again to showcase how she looks with code typed in for ME3...
ME2 squad selection screen snapshot
ME3 character creation screen snapshot
Again you can see pretty clearly that the issue here is that ME3 is elongating faces. In your mind Draw a T-shape::: a line through the eyes of Shep and then from that linea second line through nose to mouth and compare you will easily see that the distance from eyes to mouth/chin is increased as is the lenght of the nose in the ME3 render. Shorten chin nose, move mouth up and you almost have it fixed. Increase cheek gaunt fix hair and makeup.
This should be the least of concerns for the final game. You can easily adjust the face to look like your character imported character from ME3. We should be worrying about issues with things like animations, graphics, clunky controls, etc...IMO the game is riddled with them (at least in the demo it is)
#110
Posté 18 février 2012 - 12:42
1. Blonde hair is way too dark (not quite to the same extent for FemShep, though). It should be the same tone as the blonde brows, like in the first two games.
2. The bluest eye color looks really fake.
Combine those two and my ManShep will look really weird when I import him. I've mentioned this on other threads because my character's appearance is important to me. I hope BioWare fixes the issues with character creation for the full game.
#111
Posté 18 février 2012 - 03:11
I think they got thousands questions on twitter/forum and they still silent about that
I got bad feeling...
#112
Posté 18 février 2012 - 03:32
#113
Posté 18 février 2012 - 04:17
Modifié par Sora Shepard, 18 février 2012 - 04:35 .
#114
Posté 18 février 2012 - 05:15
#115
Posté 18 février 2012 - 07:16
Sora Shepard wrote...
I used my MaleShep face code from ME2 and he came through perfectly. If anything, he looks better than ever. All three FemSheps so far though... I feel like they all look odd and all look the same, although they have totally different features. Maybe it's just like certain parts of ME1 and ME2 (like the very first mission in ME1, and the opening sequence of ME2), in which I thought all of my characters (male AND female) looked kind of the same and kind of bad. Hopefully the rest of the game won't suffer from the same problem.
I've always liked the way my Sheps looked...until I imported their codes into ME3. Like I've said before, if it were minor things I could change, I would be okay with it. However, the facial structures are different and obviously eye colors, hair colors and hair styles have been taken out or completely changed. I don't know why there is a choice of makeup since it is so light you can't even tell that FemShep is wearing any....except for default FemShep, of course.
@Sashimi_taco and Elegana, I am glad I am not the only one who has problems with the poofy/big hair styles! It makes Shep's head look weird....its so elongated.
@Shortstuff820, I completely agree about the bright blue eyes. They look very fake. One of my Sheps from ME1/ME2 had the brightest blue eyes offered but it was never that bright!
#116
Posté 18 février 2012 - 07:54
ratzerman wrote...
As much as your opinion annoys me, you're probably right.LTiberious wrote...
From what i can see it is happening to Femsheps only...
Well, no big of a deal then
I can picture the number crunchers running some kind of analysis on the cost of fixing the imports, versus the number of players affected, while factoring in how many of those affected players would not buy the game, and decided leave it the way it is. AS DESIGNED NO FIX
That would be really terrible but I guess it's not past a comanpy like EA
#117
Posté 18 février 2012 - 11:28
IIRC after using the import tool code was full of 0 on the character sheet.
And for those saying canon femshep is beautifull, yes it is .. on the artworks, in game she looks like a fat pig that abused collagen and is struke by exophthalmos.
#118
Posté 18 février 2012 - 11:41
You will see 2 different people
#119
Posté 18 février 2012 - 11:54
To get your self made Shepard you have to import your old savegame from ME2, face will come along and i don't know for you, but i suppose it is the same, my demo doesn't allow ME2 savegame importation so you won't get your Shepard in the demo. Simple as that.
Modifié par Srau, 18 février 2012 - 11:58 .
#120
Posté 18 février 2012 - 02:12
Srau wrote...
Identity code does not work for face importation, i didn't work for ME1 --> ME2 giving different faces and there is 99% chances it won't work from ME2 --> ME3.
To get your self made Shepard you have to import your old savegame from ME2, face will come along and i don't know for you, but i suppose it is the same, my demo doesn't allow ME2 savegame importation so you won't get your Shepard in the demo. Simple as that.
This hasn't been confirmed in any way, it's possible sure but way would there be face codes in the first place if they never transfer a likeness over correctly.
#121
Posté 18 février 2012 - 02:23
#122
Posté 18 février 2012 - 03:09
Non combat area- no weapon
commbat area- weapon allways on top
my friend send 2-3 message every day to devs on twitter about our concerns and they ignore that and neverr answer.
no official comment make me think that import changes nothing
#123
Posté 18 février 2012 - 04:33
#124
Posté 18 février 2012 - 08:45
I also had to mess with the facial structure a bit, but once I got the same cheekbones, broad jaw and nose (I tried to use a nose that everyone else doesn't use) she looks basically like the same person, but it took several iterations.
Old code:
733.QBQ.E17.F1D.LQ1.A9B.1EQ.71H.IB2.317.747.116
New code:
721.QEW.E17.F2C.N61.IBD.1ET.81M.P42.519.7G6.175
If any of you can "translate" the code you can see the changes that were made.

Anyway, I can live with this face even if she isn't exactly the same.
#125
Posté 18 février 2012 - 09:56
geckosentme wrote...
Sir Ulrich Von Lichenstien wrote...
Ok, finally got round to re-creating Eiko again to showcase how she looks with code typed in for ME3...
ME2 squad selection screen snapshot
ME3 character creation screen snapshot
Again you can see pretty clearly that the issue here is that ME3 is elongating faces. In your mind Draw a T-shape::: a line through the eyes of Shep and then from that linea second line through nose to mouth and compare you will easily see that the distance from eyes to mouth/chin is increased as is the lenght of the nose in the ME3 render. Shorten chin nose, move mouth up and you almost have it fixed. Increase cheek gaunt fix hair and makeup.
If I was going to say it's altered distances I'd say width more than length. It is even more noticeable with my 'Jack' code, namely because its the one thing that bugged me about the ME2 version is that I wished could squish his face in from the sides and elongate top to bottom just a smidgeon to make him look even more like who I was basing him on. Yet the ME3 one its even more noticeable 'splodged' out as it were rather than in.
Like I said before though, it doesn't bother me too much I'll wait and see what happens when I do the proper import into the final game and if the import look bugs me, I'll modify it.





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