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Storm/Cover/Use/Roll, UI scale and zoom feedback


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#1
Eruanno

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So I played the demo three times. Because... well, it's really good. And Mass Effect 3 is looking really good. (I'm considering playing the demo again...!) However! There are three things that need polishing. Three things, and this game will be raised to perfection. (Or close to it, anyway!)

First: The A button (or X, or spacebar) is being used for way too many things. This has been brought up before, but binding FOUR things to one button makes things a bit clunky. Do you want to roll? Take cover? Sprint? Use that panel over there? Argh. Please consider moving at least one of these to another button (or allow us to keybind these things separately, on 360/PS3 as well, pretty please!)

Second: The camera is zoomed in really close on Shepard. This is less of an issue than what happens in multiplayer (I haven't played it myself yet, but I watched TotalBiscuit play a krogan on YouTube and it looks very difficult to see anything when a krogan is filling up half your screen!)
Please consider moving the camera back a just a tiny bit so that the entire left side of the screen isn't blocked if you're playing a larger character.

Third: The HUD/UI is a bit too large (or weirdly positioned) on consoles. When you're covering behind chest-high walls, the new little arrows that indicate if you're going to roll, dash out of cover, jump over cover, etc. get covered up by the shield bar and health bar, making it difficult to see what you're about to do.
And the little UI-thing showing what weapon you're currently using (and ammo) could probably be a tiny bit smaller as well. I do very much like seeing what the current quick-use ability for my teammates is. Perhaps just shift the portraits to the sides and pull the health/shield bar down towards the bottom, making the interface a single line along the bottom of the screen?

In other news, charge+nova+biotic punch might be the most badass thing in Shepards arsenal ever. WOOSH-HIIYAH-SMACK! XD

Please do continue making great games, BioWare!

#2
ItsFreakinJesus

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On the 360 and PS3, there's not much you can do about the button issue because there's not many buttons left over, except for the R3 button. And trust me, trying to do combat/gameplay crucial things by clicking in the right analog stick doesn't work.

On the PC, there's a billion of buttons on the keyboard to use and it's quite silly to bind for actions that can be used as rapidly as they are on one button.

I don't have a problem with the camera. But then again, I haven't played as a Krogan yet. Either way, an option to adjust the camera positioning would be a plus.

The UI on the consoles I had no problem with. Then again, I turned off combat direction arrows since they're all useless to me.

#3
SKiLLYWiLLY2

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Agreed.

When using panels picking up items, using ladders etc. I have to be standing still or else my character will roll in the direction I'm running/jogging. So, yeah, when interacting with these "objects" we should be able to use a different key. After all, for the most part, we're not in an intense situation when we use these world objects.

I also agree with others that a quick double tap to the spacebar or "A" key would be more ideal for a roll. That way, if we're close to a piece of cover, for example, we can simply tap the spacebar/"A" key once to get into cover rather than rolling.

#4
Xivai

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Rolling needs its own button, or as suggested double tap the button/key to roll. As is this is too cumbersome and unweildly

#5
Anacronian Stryx

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Never understood why the ME games used both shoulder buttons(xbox) for selection menus (weapons/power) - you could easily have have both weapons and power on the same menu especially now where the squad mates only have 2 weapons.

The would free up the left shoulder button for running/cover and leave A as the interaction button.

#6
hawat333

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Yeah, the button issue is a bit annoying on the PC, I made a lot of unintentional jumping around, once I even jumped right in the middle of an enemy group, I don't know who was more surprised.
I'm looking forward if a future PC patch deals with the issue and let us bind these action on different keys, or at least two and two (like storm/roll and cover/use, that would work for me), even that would help a great deal.

#7
KingLee2k9

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I think they need to change the roll to double tap A and when your in cover and your near a mod or piece of armour etc.. you can still pick it up and when your sprinting they really need to make the camera follow you when you sprinting so you can see better and they need to fix the reviving on multiplayer cause there was somany times when i tryed to revive some1 it wouldnt work or i would go into cover and when your in cover and theres an enemy on the other side of it i would like if it shows the fist symbol automatically i like the improvements to the AI

#8
Alithinos

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I agree with the first two points,but I don't have any problem with the size of the UI in the computer that I play.