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Sentinel hate?!


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#1
macdadams2

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 Sentinel is vastly improved. Truly a jack of all trades with the tech armor making them able to fill a soldier roll if desired. Talents can reduce the cooldown a slight bit plus carrying less weapons. Control of detonation helps in case you get swarmed. 
Plus having warp, overload, and the awesome lift grenades makes this class now better than infiltrator. And of course in my opinion they have the coolest heavy melee attack!

Modifié par macdadams2, 15 février 2012 - 08:33 .


#2
TeamLexana

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Uh... Who's hating sentinels? Lol. Sounds like it's a good class then according to your post. I haven't tried it yet, only class I haven't tried. I got distracted by Vangaurd. :D

#3
dissonance-zaon

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My question is what is the point of detonation? I've tried it on Insanity fully upgraded (not extensively, I admit) and for one, it doesn't have the amazing reach it used to, and two it's a slight knockback and small damage for a very long global cooldown.

Sure you don't have to use detonate, but then the first few points dedicated to it seems wasteful.

#4
Vovea

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Sentinel has always been my favourite class. Survivability, damage and support all rolled into one.

Modifié par Vovea, 15 février 2012 - 08:43 .


#5
macdadams2

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dissonance-zaon wrote...

My question is what is the point of detonation? I've tried it on Insanity fully upgraded (not extensively, I admit) and for one, it doesn't have the amazing reach it used to, and two it's a slight knockback and small damage for a very long global cooldown.

Sure you don't have to use detonate, but then the first few points dedicated to it seems wasteful.


I didn't really use it in the demo, but I could see how it would be very helpful if you were swarmed with husks, or anything really and you needed to stun everyone and relocate.   

Also I found the range on it to be pretty far, but that's just me.

#6
Phoenix_Fyre

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I really liked the sentinel... I love biotics most of all and tech so its a great blend

#7
Rasofe

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I don't think I get Sentinels ever since ME2. In ME1 they were mostly crowd control, low damage biotics and basic tech abilities plus Neural Shock and very improved First Aid recharge. Basically a support class through and through.
The Mass Effect 2 Sentinel is more like an Adept with Tech Armor. I guess it depends on how you play it, but in my Sentinel playthrough I never used Tech Armor out of principle, skilled Neural shock as the extra skill and didn't fully evolve or use Warp because it wouldn't feel unique, but I kept getting the feeling I wasn't playing the class the way it should be played.

Maybe I'm being thickheaded. I got so used to associate Sentinel with "Biotic Medic" that the "Guardian/Defender" came as a bit of a Neural Shock, no pun intended.

#8
dissonance-zaon

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macdadams2 wrote...

I didn't really use it in the demo,
but I could see how it would be very helpful if you were swarmed with
husks, or anything really and you needed to stun everyone and relocate.
  

Also I found the range on it to be pretty far, but that's just me.


Ok just ran through the demo again on Insanity and played around with detonate (Max radius/dmg, 30% melee, and 10% DR).

Being swarmed with husks sounds way too situational for this ability, if that even applies. Seemed to do nice damage against shields (if not half to Cerberus Turrets) and not much to health (2 notches off Assault Trooper) or armor (2 notches off Turret). Using it on the weaker Assault Troopers, it only staggered them, which left me vulnerable; No Tech Armor + major cooldown + whatever damage has been done to my shields/health as is. Having a light loadout would lessen the cooldown, but with how weak it's shown to be, why bother? There are faster and stronger abilities available that are less risky...

The range is only 4.5m compared to the 18m Assault Armor or the 12.5m Power Armor gave us in ME2. That's about melee distance if you're risking enough to get that close-- which is fine if you're going the melee route... until you detonate and lose the 30% Melee Damage bonus.

So I'm still curious as to why you'd ever detonate? That's a lot of wasted skill points for something either too situational or flat out obsolete vs any other ability the Sentinel possesses.

Edit: I'm not trying to bash the class either, I'm really sitting here wondering what's the point? lol I'd rather keep my Tech Armor on despite the penalties to cooldown... but I don't see why I had to waste points on detonate at ranks 2 and 3 if I never have a need for it.

Seems like Nova for Vanguards is exactly what detonate was/should've been for Sentinels.

Modifié par dissonance-zaon, 15 février 2012 - 09:56 .


#9
Twizz089

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Sentinel has been my main for some time now, always been the most fun class to play with for me, and I am loving the lift grenade easily my favorite new power. But we were better in ME2, the changes to tech armor are nerfs, but the class needed the nerf, the tech armor was very overpowered in ME2. You could go into combat with it on, then pop it back on when your shields go down.

I was having alot of fun with the changes to throw, liara singularty + throw is amazing.

#10
TheKillerAngel

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Sentinel was ridiculously nerfed compared to Mass Effect 2. Watch this:



Tech armor absolutely sucks compared to ME2. ME2 was the sentinel's glory days. Now the sentinel is not-quite adept, not-quite engineer that fails to fulfill the roles of both while having an utterly useless specialty power.

#11
rumination888

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I'm hoping one of the bonus powers allows us to fully recharge our shields(like Barrier or Geth Shields), or else the Sentinel won't have that brickhouse feel from ME2. Tech Armor's 40% damage reduction can only do so much before you have to get back into cover. On the other hand, they really suped up the Sentinel's other playstyle: artillery

Warp is still the defacto nuke, but it doesn't overshadow the Sentinel's other abilities this time. Throw feels like THE best biotic detonator. Its much better than a Warp detonation from the limited testing I did.

I'm loving how Cryo increases damage done to enemies as long as they're chilled AND the devs severely reduced the delay before an enemy freezes(I don't care what anyone says. That 2 second delay made the ability worthless in ME2).

And Overload.... amazing against shields(and barriers now, too!), amazing against synthetics, and amazing against organics with a certain upgrade.

Combine it all with a chance to use two powers in a row without cooldown and a tech armor upgrade that increases damage/force and the artillary playstyle is looking great.

With every ability being good and only 60 levels worth of skill points, you're gonna have to choose and sacrifice. And I love it.

Modifié par rumination888, 15 février 2012 - 10:04 .


#12
Xephyr829

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Sentinel's great from what I played. My only wish was that it got the same over-cover melee power the Adept and Vangaurd has, that biotic ground punch. Other than that I'm happy. :)

Modifié par ShadowDragon829, 15 février 2012 - 10:05 .


#13
TheKillerAngel

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Tech armor is utter garbage. The extent to which it increases power cooldowns is so great that if you're going to be a power-throwing sentinel, you're better off not using it, and the damage protection it offers is not significant enough to be of use for a tanking sentinel, especially on high difficulty settings.

#14
Twizz089

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TheKillerAngel wrote...

Sentinel was ridiculously nerfed compared to Mass Effect 2. Watch this:



Tech armor absolutely sucks compared to ME2. ME2 was the sentinel's glory days. Now the sentinel is not-quite adept, not-quite engineer that fails to fulfill the roles of both while having an utterly useless specialty power.



Tech armor is more of a passive abillty but it is still a great passive DR.  The main appeal of the class is that it is a jack of all trades, I picked the class in ME2 so that I could bring anyone I wanted on missions and not have to worry about not having the right move to remove defenses as I could remove any defense myself.  Sentinel is still the most fun class to play imo

Modifié par Twizz089, 15 février 2012 - 10:09 .


#15
TheKillerAngel

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The 80% cooldown increase is serious business.

#16
Twizz089

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TheKillerAngel wrote...

Tech armor is utter garbage. The extent to which it increases power cooldowns is so great that if you're going to be a power-throwing sentinel, you're better off not using it, and the damage protection it offers is not significant enough to be of use for a tanking sentinel, especially on high difficulty settings.



I was pumping out powers very fast in the 1st part of the demo with my tech armor on.  In the 2nd part we were forced to take all the weapons.  Power throwing sentinels wont be taking a bunch of heavy weapons also there is armor that reduces cd times and weapon mods that make them lighter, so i think its too early to say that power sentinels shouldnt be using tech armor. 

#17
Jobasha

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I agree that Tech Armor on Insanity really seems a very weak power. I kept trying to use it in a constructive way and got slaughtered in a sec every time.
But maybe being able to choose weapons, upgrades and squadmates will change this impression, who knows?

#18
Twizz089

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TheKillerAngel wrote...

The 80% cooldown increase is serious business.



80% of what?  Also isnt there a talent to reduce the cd increase to 50%?  So If I have a 2sec cd I would gain 1 sec increase for extra DR? Not a bad trade off

#19
rumination888

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TheKillerAngel wrote...

The 80% cooldown increase is serious business.


Not quite The Sentinel can use the same weapons as the Adept/Engineer and end up with a cooldown bonus due to having higher weight capacity. Tech Armor also has an upgrade that reduces the cooldown to 50%.

Modifié par rumination888, 15 février 2012 - 10:20 .


#20
TheKillerAngel

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A 25-40% damage reduction on insanity is pretty worthless. The 3m explosion is even more worthless because if you're using it, it's probably in one of two situations:

1. Last ditch attempt to stave off a horde of enemies (i.e. youre dead anyway)
2. You're using it on an enemy that is probably dead already.

Charge is a much better ability because it restores barriers.

Even with the 50% cooldown reduction, at early levels you are better off investing your talent points into maxing throw. The opportunity cost of investing in tech armor is too high for it to be worthwhile. Why would you settle for a 50% cooldown reduction when you are much better off choosing other abilities that have more overall utility and don't have a handicap? I see tech armor as a skill you dump points into when you have nothing better to spend them on. Max level tech armor is nowhere near as useful as max level throw.

Modifié par TheKillerAngel, 15 février 2012 - 10:54 .


#21
Mand0l1n

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Even if you take the tech armour away the sentinel is still a great class with a good mix of abilities. I forgot I had tech armour the first time I ran the class in me3 and still had a blast. Lift grenades, cryoblast, detonating throw - whats not to love?

#22
TheKillerAngel

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Mand0l1n wrote...

Even if you take the tech armour away the sentinel is still a great class with a good mix of abilities. I forgot I had tech armour the first time I ran the class in me3 and still had a blast. Lift grenades, cryoblast, detonating throw - whats not to love?


If you took charge away from the vanguard, drone/turret away from the engineer, Arush from the soldier, stealth from the infiltrator those classes would become almost worthless. These are core abilities. I don't think it's right that the sentinel's "core" ability should be changed so much that it's almost a hindrance to use.

#23
Mand0l1n

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The sentinel doesnt have a core ability - thats the whole point. He has a bit of everything. Your analogy with vanguard and charge doesn't hold up. I loved the sentinel in me2 - did about 4 insanity runs with him. Sure it's his special ability but it doesn't make or break the class imo.

#24
Meken

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TheKillerAngel wrote...

Mand0l1n wrote...

Even if you take the tech armour away the sentinel is still a great class with a good mix of abilities. I forgot I had tech armour the first time I ran the class in me3 and still had a blast. Lift grenades, cryoblast, detonating throw - whats not to love?


If you took charge away from the vanguard, drone/turret away from the engineer, Arush from the soldier, stealth from the infiltrator those classes would become almost worthless. These are core abilities. I don't think it's right that the sentinel's "core" ability should be changed so much that it's almost a hindrance to use.


Quoted for truth, I can't believe what happened to my favorite class. It is so frustrating, and very punsihing in MP high difficulty even with one lightweight gun and the 30% max rank decrease. The damage protection is too low, the blast is too weak, the cool down penalty makes no sense. I don't get it, I thought it was one of the least played classes, so why the nerf? Sucks so hard.

#25
Rasofe

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Don't know if I agree with Tech Armor as a skill altogether. Would've preferred some squad boost ability, like a non-passive Miranda ability or something, fits in more with the support the class has... Or I'm getting the whole class wrong.
Aside from the "jack of all trades", what is the Sentinel actually supposed to be?