Plus having warp, overload, and the awesome lift grenades makes this class now better than infiltrator. And of course in my opinion they have the coolest heavy melee attack!
Modifié par macdadams2, 15 février 2012 - 08:33 .
Modifié par macdadams2, 15 février 2012 - 08:33 .
Modifié par Vovea, 15 février 2012 - 08:43 .
dissonance-zaon wrote...
My question is what is the point of detonation? I've tried it on Insanity fully upgraded (not extensively, I admit) and for one, it doesn't have the amazing reach it used to, and two it's a slight knockback and small damage for a very long global cooldown.
Sure you don't have to use detonate, but then the first few points dedicated to it seems wasteful.
macdadams2 wrote...
I didn't really use it in the demo,
but I could see how it would be very helpful if you were swarmed with
husks, or anything really and you needed to stun everyone and relocate.
Also I found the range on it to be pretty far, but that's just me.
Modifié par dissonance-zaon, 15 février 2012 - 09:56 .
Modifié par rumination888, 15 février 2012 - 10:04 .
Modifié par ShadowDragon829, 15 février 2012 - 10:05 .
TheKillerAngel wrote...
Sentinel was ridiculously nerfed compared to Mass Effect 2. Watch this:
Tech armor absolutely sucks compared to ME2. ME2 was the sentinel's glory days. Now the sentinel is not-quite adept, not-quite engineer that fails to fulfill the roles of both while having an utterly useless specialty power.
Modifié par Twizz089, 15 février 2012 - 10:09 .
TheKillerAngel wrote...
Tech armor is utter garbage. The extent to which it increases power cooldowns is so great that if you're going to be a power-throwing sentinel, you're better off not using it, and the damage protection it offers is not significant enough to be of use for a tanking sentinel, especially on high difficulty settings.
TheKillerAngel wrote...
The 80% cooldown increase is serious business.
TheKillerAngel wrote...
The 80% cooldown increase is serious business.
Modifié par rumination888, 15 février 2012 - 10:20 .
Modifié par TheKillerAngel, 15 février 2012 - 10:54 .
Mand0l1n wrote...
Even if you take the tech armour away the sentinel is still a great class with a good mix of abilities. I forgot I had tech armour the first time I ran the class in me3 and still had a blast. Lift grenades, cryoblast, detonating throw - whats not to love?
TheKillerAngel wrote...
Mand0l1n wrote...
Even if you take the tech armour away the sentinel is still a great class with a good mix of abilities. I forgot I had tech armour the first time I ran the class in me3 and still had a blast. Lift grenades, cryoblast, detonating throw - whats not to love?
If you took charge away from the vanguard, drone/turret away from the engineer, Arush from the soldier, stealth from the infiltrator those classes would become almost worthless. These are core abilities. I don't think it's right that the sentinel's "core" ability should be changed so much that it's almost a hindrance to use.