Sentinel hate?!
#226
Posté 21 février 2012 - 05:51
Remove the detonation, remove the damage reduction and instead use shield recharge rate plus remove the stupid power cool down penalty completely (at its final evolution vs an increased recharge rate). I think it would be balanced then.
#227
Posté 21 février 2012 - 06:08
Praetor Shepard wrote...
But how is the criteria you are using, for comparison, not subjective?
If this wasn't a game with a defined goal, I would agree that its subjective.
But this game is not a sandbox. The criteria for getting from point A to point B is made faster and easier with certain abilities. You can't progress through the game unless you kill an enemy.
Modifié par rumination888, 21 février 2012 - 06:09 .
#228
Posté 21 février 2012 - 06:12
kingsims wrote...
Tactical Cloak, Combat Drone, Adrenaline Rush, Biotic Charge (Okay this power is average until you unlock its final evolution when it shines) are much better class powers with no penalties.
Remove the detonation, remove the damage reduction and instead use shield recharge rate plus remove the stupid power cool down penalty completely (at its final evolution vs an increased recharge rate). I think it would be balanced then.
The main problem I have with tech armor is that it is worthless without upgrades. It is not until it is fully upgraded that it becomes somewhat ok to walk around in it.
Because of this I think the damage bonus should be baseline (maybe 10% and having it increase to 20% through upgrades)
I still think there is potential in the ability to detonate, but instead of doing damage maybe a short stun or knockdown so you can use it defensively to create space. I think it would also be interesting to have the 20% damage bonus only take effect for maybe 10 secs after a detonation
#229
Posté 21 février 2012 - 06:20
rumination888 wrote...
Praetor Shepard wrote...
But how is the criteria you are using, for comparison, not subjective?
If this wasn't a game with a defined goal, I would agree that its subjective.
But this game is not a sandbox. The criteria for getting from point A to point B is made faster and easier with certain abilities. You can't progress through the game unless you kill an enemy.
By that criteria, yeah the Sentinel falls behind a fair bit.
#230
Guest_BrotherWarth_*
Posté 21 février 2012 - 06:29
Guest_BrotherWarth_*
#231
Posté 21 février 2012 - 06:50
BrotherWarth wrote...
What other criteria would we use?
I've been using survivability mostly.
#232
Posté 21 février 2012 - 08:05
Praetor Shepard wrote...
rumination888 wrote...
Praetor Shepard wrote...
But how is the criteria you are using, for comparison, not subjective?
If this wasn't a game with a defined goal, I would agree that its subjective.
But this game is not a sandbox. The criteria for getting from point A to point B is made faster and easier with certain abilities. You can't progress through the game unless you kill an enemy.
By that criteria, yeah the Sentinel falls behind a fair bit.
How exactly does the sentinel fall behind in damage? it is the only class that can use both biotic explosions and tech burts in ME3, it has two of the best damage powers in the game (warp & overload), and it has added defence as well. It even gets a bonus to weapon damage in its passive, and since it has a higher weight capacity that either of the other caster classes it can even use the added bonus to offset the cooldown penalty caused by tech armor. I can kill just as fast or faster than any other class, not to mention the fact that it provides better all around support for your squad than any class other than possibly the engineer.
#233
Posté 21 février 2012 - 08:30
#234
Posté 21 février 2012 - 09:26
Praetor Shepard wrote...
BrotherWarth wrote...
What other criteria would we use?
I've been using survivability mostly.
Survivability is only one facet in helping to get from point A to point B.
But if we talk solely about survivability(not durability, but survivability), then ME2 tech armor still can't hold a candle to tactical cloak.
Modifié par rumination888, 21 février 2012 - 09:26 .
#235
Posté 21 février 2012 - 04:00
#236
Posté 21 février 2012 - 04:07
#237
Posté 21 février 2012 - 04:17
#238
Posté 21 février 2012 - 04:22
Modifié par scotkrow, 21 février 2012 - 04:25 .
#239
Posté 21 février 2012 - 04:28
#240
Posté 21 février 2012 - 04:29
And here's the Dictionary defenition of the word Sentinel: 1. a person or thing that watches or stands as if watching.
and is untenable even a word?
Modifié par scotkrow, 21 février 2012 - 04:32 .
#241
Posté 21 février 2012 - 04:31
a soldier stationed as a guard to challenge all comers and prevent a surprise attack: to stand sentinel.
Here's another.
World English Dictionarysentinel (ˈsɛntɪn ə l) — n1.a person, such as a sentry, assigned to keep guard
You broke out the dictionary. Look it up.scotkrow wrote...
and is untenable even a word?
Modifié par Taleroth, 21 février 2012 - 04:32 .
#242
Posté 21 février 2012 - 04:35
Well your 'untenable' statement is currently ringing false, the sentinal plays like a controller, except for the tech armor, and at this point all both of us are doing is argueing interpretation of words.
And one more thing! The sentinel can play those solo missions best with it's powers from cover. It does the exact same thing, only instead of supporting squad mates, it stands guard on it's position to keep the enemies at bay. (Hold the line!)
Modifié par scotkrow, 21 février 2012 - 04:46 .
#243
Posté 21 février 2012 - 04:42
The position of support role is not a rational design. Control is adept schtick, anyway. Singularity and stasis are kings of control.
Modifié par Taleroth, 21 février 2012 - 04:45 .
#244
Posté 21 février 2012 - 04:49
#245
Posté 21 février 2012 - 05:00
#246
Posté 21 février 2012 - 05:11
scotkrow wrote...
I'm thinking from a dnd stand point, where as a controller you can either control through moving enemies, or by affecting enemy defenses. Tech is defense control, and biotics are enemy placement control. I guess if anything you should actually view the sentinel class as a leader, despite its bad naming, and leaders aid their defender, striker and designated controller.
Thats pretty much how I roll my sentinel. I really don't understand why people are complaining so much about the sentinel. The 40% damage protection really is nice, and the only thing that I think really got nerfed was the detonation radius, which could be much better. They didn't nerf the class they just changed it to fill its roll better. In DnD terms it is a battle caster. It is kind of a front line mage. You can see this in its passive. It gets better bonuses to buff the squad most of the other classes, it is even the only caster class to get a buff to weapon damage in its passive. It is an all around good class that can be the center of any squad. And people keep forgetting that you can get a bonus. If you want to be an unkillable tank just take anohter shield power as your bonus and you will be even more indestructable than in the last game.
#247
Posté 21 février 2012 - 05:16
And I would take the 6 person team into any dungeon to fight any dragon, haha!
Modifié par scotkrow, 21 février 2012 - 05:17 .
#248
Posté 21 février 2012 - 05:29
#249
Posté 21 février 2012 - 05:57
Protections aren't defenses. They're just other health bars.scotkrow wrote...
I'm thinking from a dnd stand point, where as a controller you can either control through moving enemies, or by affecting enemy defenses. Tech is defense control, and biotics are enemy placement control. I guess if anything you should actually view the sentinel class as a leader, despite its bad naming, and leaders aid their defender, striker and designated controller.
Controller in 4E originally focused on doing AoEs to control movement. If they affect defenses, that must have come after I stopped playing around essentials.
#250
Posté 21 février 2012 - 06:20





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