LexXxich wrote...
A subset of ME players probably like Assault Sentinel, but IMO, it should not be.
ME1 sentinel was true to its name - a support class. It had lowest health/armour DR, lowest gun damage, power cooldowns higher than on its parent classes, power damage less than on its parent classes, and no access to aggressive Prestige classes. Two things were his forte: shield strength (Barrier and Electronics) and enemy controlling/debuffing (Throw, Lift, Stasis, Sabotage, Overload, Neural Shock). It wasn't in any way a front line class - it had no damage and no close quarters survivability.
I just wanted to add that the Sentinel could spec to Bastion, combined with cooldown reducing mods and a Savant amp, allows the class to cast biotics often enough. Casting Lift then Throw was fun, but I haven't used Bastion on my ME1 Sentinel.
Or Medic, to use First Aid whenever needed, which is what I have experience using. I liked bringing a properly spec'd Garrus and Liara for their boosts to First Aid, that allowed me to take more risks and fight in close, and using CC talents made it so that I was shooting at a bunch of helpless mooks all the time. I just had to watch for that stray mook with a Shotgun or and any sort of Rocket, or Acid spit (until I got the Medical Exoskeleton) that could take me out. And then we can eventually find Colossus Armor to help out on Damage Protection.
So, from my experience, it just takes longer for the class to become more effective, in other words the class needs to be a higher level to start shining.
And Shotguns are effective enough that investing into the talent was not exactly necessary. So if Sniper Rifles (SR) get unlocked, you could basically fight effectively at any range with, like, at least 8 points in the SR talent and at least four in Spectre Training.
Come ME2, and Bioware shifts combat paradigm to have a more action feel, and grants classes with unique powers. Sentinel was the only one left with native shield restoring/boosting power, shields now protected against any damage and not just bullets, introduction of defences made his main powers(Warp and Overload) do Direct Damage while devaluing his CC powers (Throw and Cryo Blast), and there was a possibility to take up any weapon. Instead of Adept/Engineer hybrid with support focus Sentinel became full-on jack of all trades, decent at all. He lost his way.
I have been able to do a fair amount of CC with my ME2 Sentinel, but it was simply easier to get in close and detonate Tech Armor and use that cooldown bonus for the Squad to use their powers, than to keep Tech Armor active and cast the other powers.
On Insanity, Assault Armor allowed me to do that easier and more often. And once I got a Shotgun, I was able to handle close range better, but I tend to stay at mid-range and simply melee when up close.
So like in ME1, we need to have the class at a high enough level to make it more effective.
In ME3, every class got more and improved powers augmenting its playstyle. Sentinel got Lift Grenade and a nerf of his class Power. Because the ability to wield any weapon out of the box needed to be offset by something.
Well, from the MP demo, I glean that the Tech Armor is not gonna be much of burden. It does slow casting by a small fraction, but setting off Biotic Explosions from Warp-Throw Combos was easy enough.
The only thing that one needs to watch is there weapon loadout, I've had much success using the Shuriken and either the Carnifex and/or Predator. I look foward to trying more Powers, I'm still unlocking MP classes and only have a Human Female Sentinel, lvl 20 from among the four Sentinels.
TL;DR ME1 - Support class, ME2 - "Do everything" class, ME3 "Do everything worse than others" class.
So I guess it all depends on what you're looking for in the class, but I would not frame it like that.
Versatility and durability are two features that have been at least a facet of the class since ME1, it just takes a while to get there for the class. So, I think that calling the class the "Jack of All Trades" fits well enough through all three games.
Modifié par Praetor Shepard, 25 février 2012 - 06:16 .