I kinda miss the tactician feel of the class from me1
Modifié par WaffleCrab, 26 février 2012 - 04:41 .
Modifié par WaffleCrab, 26 février 2012 - 04:41 .
Zigil wrote...
I'm actually playing through ME1 again as a Vanguard and forgot how much the ME2 Sentinel is pretty much the ME1 Vanguard...
solmyr-fr wrote...
ondbar wrote...
The formula is simple: base_time * (1+per_penalty) / (1+per_bonus). So 80% penalty can be viewed as 80% increase in base cooldowns for all power (For example: warp: 8 second base cooldown becomes 14.4 second base cooldown in Tech armor.
Ok thanks ! So the cooldown penalty is applied on the numerator and not with a minus sign on the denominator as other reducing cooldown percentage ... That changes a lot of things and the penalty is not so hard if powers cooldown are improoved too.
It seems I was also mistaken for the damage reduction formula and it's way better. If a 40% reduction means 66% increase that is applied on top of other bonus (like fitness), it can be huge. Let"s say you start with 500 HP/shield,
then with fitness max out you get 500*(1+0.65) = 825 from fitness and 825*(1+0.66) = 1375 from TA . So it's like to have a +175% bonus in health/shield when you have both fitness and TA (or 136% at TA level 6 with -50% cooldown or + 120% with TA level 1...). I'm ok to forget cooldown malus (which is less than I expected anyway) with this huge bonus.
And in singleplayer we'll probably find armor (and perhaps get bonus from research) with additional health/shield bonus or damage reduction bonus ... so the tank sentinel is back.
Zigil wrote...
I'm actually playing through ME1 again as a Vanguard and forgot how much the ME2 Sentinel is pretty much the ME1 Vanguard...
TUHD wrote...
@ianvillan: just 1 protective skill can be cast at the same time, unfortunately
@Topic: In ME2 the fact that the Sentinel has some obvious drawbacks is offset by the faster cooldown (engineer/adept get 20% c/d, without counting in the c/d reduction from research, while the Sentinel can count on 30% c/d without counting in the c/d reduction from research), while Tech Armor is a nifty trick to keep you alive longer. It's still the jack-of-all-trades it was in ME1, but it's outfitting is slightly changed because the game had become more action-aimed. Would need to look into ME3 more to have a chance to judge if it has become worse or better.
scotkrow wrote...
It kind of makes me sick that people do damage counting and such on a game, just play the game and have fun, don't turn it into a science. Play the sentinel as the handyman, the one that can do a little bit of everything everyone else can, it'll be fun, I promise. Does anyone in here remember fun?
ondbar wrote...
scotkrow wrote...
It kind of makes me sick that people do damage counting and such on a game, just play the game and have fun, don't turn it into a science. Play the sentinel as the handyman, the one that can do a little bit of everything everyone else can, it'll be fun, I promise. Does anyone in here remember fun?
That the whole point, we dont have fun with Sentinel gameplay anymore!!
The character is crippled with Tech-Armor.
Nobody is using Tech-Armor offensively in MP demo, some of the player are using it for pure passive defense bonus.
scotkrow wrote...
ondbar wrote...
scotkrow wrote...
It kind of makes me sick that people do damage counting and such on a game, just play the game and have fun, don't turn it into a science. Play the sentinel as the handyman, the one that can do a little bit of everything everyone else can, it'll be fun, I promise. Does anyone in here remember fun?
That the whole point, we dont have fun with Sentinel gameplay anymore!!
The character is crippled with Tech-Armor.
Nobody is using Tech-Armor offensively in MP demo, some of the player are using it for pure passive defense bonus.
By have fun I mean don't be stale and keep playing all the classes like you used to, look at what the class has now and create new play styles, such as, sentinel as a caster and use the tech armor to add defence if you get hurt and are close to dieing. Or bemore creative than that, it's just the first thing that comes to mind for me. You're human, take what you're given and adapt to it.
If Tech Armor, at the very least put my shields back up if activated when shields down, I'd still play Sentinel as my main class. If I could play with it off (to keep my fast cooldowns), have my regular shields shot down, activate the armor to restore my shields, then self-detonate to get my cooldowns back to normal, then I'd happily accept the nerf. But tech armor no longer explodes when shields go down automatically and it doesn't reactivate my shields so I'm very "WTF?!" It really hurts my heart the way Tech Armor works now.scotkrow wrote...
By have fun I mean don't be stale and keep playing all the classes like you used to, look at what the class has now and create new play styles, such as, sentinel as a caster and use the tech armor to add defence if you get hurt and are close to dieing. Or bemore creative than that, it's just the first thing that comes to mind for me. You're human, take what you're given and adapt to it.
scotkrow wrote...
New ways to play it, with its new mechanics.
1) You don't know anything about my priorities.scotkrow wrote...
Then you need to get your priorities straightened out if the way a class in a video game works hurts your heart.
Alocormin wrote...
Single player, we have an amazing assortment of abilities.
scotkrow wrote...
At what point am I saying the discussion shouldn't take place, I'm simply stating my opinion that people complaining about the new workings should stop complaining and come up with new ways to play it with it's new mechanics. And I'll add this now, collaborate and share ideas about how to have fun playing it the way it is, instead of complaining about how it's new and different.
scotkrow wrote...
I've read more than one person in the first 5-10 pages of this thread talk about tech armor strategies they used in multiplayer with success. So don't tell me you shouldn't use tech armor, don't tell me people have not been successful in their endeavors to find a way to use tech armor in it's new format. My brother and I played multiplayer together and we both played sentinels, it was just the two of us and we were awesome. We both used tech armor, we took turns covering and battling, cover throwing out attacks at range, and battle using a sniper and smg to take them down at range mixed with powers and the smg at close range, it was amazing.