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Sentinel hate?!


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#26
Mand0l1n

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He's a biotic-tech specialist. Problem is bioware overpowered tech armour in me2 and he became a shotgunning tank. The balance has been redressed and now he does a little bit of everything for those who like to mix and match their class.

#27
HolyAvenger

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Tech Armour boosts your survivability and it seems overall like a decent class with a mix of useful powers. It'll mean you can mix your squad up very nicely (instead of having to take Garrus for Overload etc.)

The Throw-Bomb trick made the demo pretty quick despite the weapon loadout.

#28
Aedral

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I personally think that the small detonation would be alright if it auto detonated when the shields went down with no affect on the global CD like in ME2. Granted I would like it to be bigger but the biggest problem I have with Tech armor is triggering the blast then everything besides my guns and grenades going dark for what feels like almost a minute.

#29
OmegaBlue0231

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I love it still. I've been playing as one in MP, then I played as a vanguard and wondered why I kept on dying. It's because there's no tech shield, even though it was nerfed it's still the best.

#30
Relix28

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Tech Armor seems uber nerfed compared to the ME2 version, wich was slightly OP tbh. But the nerfs it received in this game seem a little extreme.
-Blast radius is laughable in comparison to ME2.
-Activating TE doesn't restore your shields anymore.
-A pretty hefty power cooldown penalty, when active.
-The protection it offers is minimal on higher difficulties (even when fully evolved)
-There is no Assault Armor evolution that restored 50% of your shields once it got blown off.

The only good thing is that you now have the control to manually detonate it. And that's about it. Bottom line, Tech Armor felt incredibly weak in comparison to the ME2 version of it.

This are of course just my impressions based on the demo, so I will reserve my final judgement for when I play through the game at least once on Insanity.

#31
I Tsunayoshi I

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I've been running a Turian Sentinel in the MP and I have to say I would want any other Sentinel power that is not Tech Armor.

The boost to damage resistance is moot because of the increase in cooldown times that comes with it. There is no point in trying to equip yourself in a way to get more power usage if you are just going to take away a large bulk of it just because you want to take more hits.

Getting into SP, I may have just had some bad luck when I was using the Lift Grenade, but I couldnt get a nade out where I wanted it and drop a warp/throw on anything caught in it, if anything was caught in the first place.

Sentinel was good in ME2 with Tech Armor only juicing up your shields and giving bonuses once evolved, but now it is nothing more than a liability that will either make my Sentinel Sheps get yet another class change from learning new skills while on house arrest, or take any and all points out of Tech Armor because there is no reason to invest into damage resistance when any perks are outweighed by the semi-crippling downside that comes with them.

#32
Guest_BrotherWarth_*

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Twizz089 wrote...

TheKillerAngel wrote...

The 80% cooldown increase is serious business.



80% of what?  Also isnt there a talent to reduce the cd increase to 50%?  So If I have a 2sec cd I would gain 1 sec increase for extra DR? Not a bad trade off


No power has a 2 second cooldown. We're talking about going from 18 seconds to 27.

Mand0l1n wrote...

The sentinel doesnt have a core ability -
thats the whole point. He has a bit of everything. Your analogy with
vanguard and charge doesn't hold up. I loved the sentinel in me2 - did
about 4 insanity runs with him. Sure it's his special ability but it
doesn't make or break the class imo.


Uhhhh, Sentinel does have a core ability. It's called Tech Armor.

#33
Praetor Knight

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My only real concern with Tech Armor is the reduced radius.

Otherwise it seems fine to me.

#34
Mike Shepard

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Sentinels are awesome imho. my playthrough order is going to be Engineer, Sentinel, Soldier, Adept, Vanguard, Infiltrator.

Sentinels are awesome because they can wreck your day in a variety of ways. Whether it's throwing you around or burning you alive.

Modifié par Mike Shepard, 16 février 2012 - 12:23 .


#35
Dasher1010

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Sentinels look more like you have to choose between tanking or spamming. In M32 the sentinel would run into a room full of enemies with a scimitar automatic shotgun, take a crazy amount of punishment and strip the defenses off of any enemy who had them. I'll admit that it was fun but it wasn't really balanced.

Now in ME3 players are given a choice, do you want to charge in blindly and upgrade tech armor, fitness and lift grenade or do you want to hit enemies from mid-range with a variety of powers and be a balanced, well rounded character? The sentinel now has to pick a strategy depending on the fight.

#36
Xazur

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For me, I don't even see the point in the tech armor, because in the co-op when getting shot 5 times already kills you. From playing with a bunch of different people, I see the charge skill being used a lot and everyone pretty much goes for meele kills. I've tried all the classes but I honestly don't have a favorite one, all the skills I use on enemy seem to just bounce off them. Maybe its because my skills are still underpowered.... but dam. Also for some reason, sometimes my skills that I have, arent in my quickbar slot, I need to activate them from command menu.

#37
Dead_Zero

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lol! nobody's hating on sentinels, so far as I've seen... Image IPB

#38
Aedral

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I have gotten to be pretty good with a sent... give me a pistol with a scope and a barrel, take away everything else... and my Sent becomes a Biotic GOD!!

Of course that would be perfect if I could stay online long enough to actually complete a match and get credit for throwing cerberus across the map like rag dolls...

Modifié par Aedral, 16 février 2012 - 05:07 .


#39
Labrev

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From what I'm reading here, would it be wise for me to respect TA to Power Armor before I import?

Because it sounds to me like the Assault aspect has gone down the drain.

#40
Aedral

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I dont even use the TA any more, without it my biotics charge every second.  Gonna see if I can get shepard like that in SP...

Modifié par Aedral, 16 février 2012 - 05:09 .


#41
Guest_BrotherWarth_*

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Hah Yes Reapers wrote...

From what I'm reading here, would it be wise for me to respect TA to Power Armor before I import?

Because it sounds to me like the Assault aspect has gone down the drain.


I believe you get to respec when you start ME3.

#42
kingsims

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The cool down penalty only applies when the Tech armour is active correct? A simple fix would be to give Tech armour a seperate cooldown just like the vanguard nova. That way you can switch it on and off (I couldn't care less about the blast radius).

#43
Father Alvito

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TheKillerAngel wrote...Tech armor absolutely sucks compared to ME2. ME2 was the sentinel's glory days. Now the sentinel is not-quite adept, not-quite engineer that fails to fulfill the roles of both while having an utterly useless specialty power.


Even in ME2 I found that I'd rather have a Drone or a Singularity than Tech Armor on Insanity.  Tech Armor is great for when you screw up, but crowd control prevents mistakes from happening.

#44
Labrev

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Playing this on Hardcore and get my ass handed to me. But TA is not all that bad IMO.

Trouble I'm having is getting used to the new cover system. I make Leroy Jenkins look conservative.

#45
Mand0l1n

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BrotherWarth- to clarify my argument tech armor is not a core "ability" in the gameplay sense imo. It's much more passive than the other class skills. It's meant to be there to supplement the sentinels unique biotic and tech power mix. In me2 lots of people (myself included occassionaly) spammed it for assault purposes but I dont think that was biowares original intention for the class or they wouldn't have made it so overpowered. The minor nerfing in me3 is overdue and lets his other abilities share the spotlight.

#46
demonuswolfus

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Techarmor detonation is what kills this class for its huge cooldown. Other than that this class rocks.

#47
DanTheGamer11

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I miss the way the armor absorbed all the damage and then blew up :( It took me a while in MP to realize that it was unnecessary to keep activating the armor since all it does now is absorb a percentage... I guess it's just an permanent armor boost now... class powers should have a different cool down...

#48
Omega-202

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I'm sorry, but my first Insanity playthrough of the demo was with a Sentinel and it was also my first ME3 Sentinel experience and I waltzed right through like it was nothing.

I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.

The Sentinel is anything but weak. Different? Yes. Weak? No way.

#49
Guest_AyraWinla_*

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I personally used a casting Sentinel, so Human Sentinel was my first multiplayer character and I wish I could take out the starting point we have in Tech Armor. You can max 4 abilities out of 5 if you have no points in the 5th one. Warp + Throw + Guns is an adequate skillset but you can't go with that because of the 1 forced point in Tech Armor... If you can remove the point in tech armor I'd say Sentinels are okay but else it's a huge hindrance.

I'd honestly say that for a caster Sentinel, Engineer is probably a better choice now since they also can strip all defense types and have actually useful unique skills.

#50
Guest_BrotherWarth_*

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Omega-202 wrote...

I'm sorry, but my first Insanity playthrough of the demo was with a Sentinel and it was also my first ME3 Sentinel experience and I waltzed right through like it was nothing.

I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.

The Sentinel is anything but weak. Different? Yes. Weak? No way.


How did you max out cooldown reduction on both tech armor and offensive mastery? You shouldn't have enough points in the demo to do that.