Sentinel hate?!
#26
Posté 15 février 2012 - 11:20
#27
Posté 15 février 2012 - 11:24
The Throw-Bomb trick made the demo pretty quick despite the weapon loadout.
#28
Posté 15 février 2012 - 11:27
#29
Posté 15 février 2012 - 11:28
#30
Posté 15 février 2012 - 11:46
-Blast radius is laughable in comparison to ME2.
-Activating TE doesn't restore your shields anymore.
-A pretty hefty power cooldown penalty, when active.
-The protection it offers is minimal on higher difficulties (even when fully evolved)
-There is no Assault Armor evolution that restored 50% of your shields once it got blown off.
The only good thing is that you now have the control to manually detonate it. And that's about it. Bottom line, Tech Armor felt incredibly weak in comparison to the ME2 version of it.
This are of course just my impressions based on the demo, so I will reserve my final judgement for when I play through the game at least once on Insanity.
#31
Posté 15 février 2012 - 11:47
The boost to damage resistance is moot because of the increase in cooldown times that comes with it. There is no point in trying to equip yourself in a way to get more power usage if you are just going to take away a large bulk of it just because you want to take more hits.
Getting into SP, I may have just had some bad luck when I was using the Lift Grenade, but I couldnt get a nade out where I wanted it and drop a warp/throw on anything caught in it, if anything was caught in the first place.
Sentinel was good in ME2 with Tech Armor only juicing up your shields and giving bonuses once evolved, but now it is nothing more than a liability that will either make my Sentinel Sheps get yet another class change from learning new skills while on house arrest, or take any and all points out of Tech Armor because there is no reason to invest into damage resistance when any perks are outweighed by the semi-crippling downside that comes with them.
#32
Guest_BrotherWarth_*
Posté 16 février 2012 - 12:11
Guest_BrotherWarth_*
Twizz089 wrote...
TheKillerAngel wrote...
The 80% cooldown increase is serious business.
80% of what? Also isnt there a talent to reduce the cd increase to 50%? So If I have a 2sec cd I would gain 1 sec increase for extra DR? Not a bad trade off
No power has a 2 second cooldown. We're talking about going from 18 seconds to 27.
Mand0l1n wrote...
The sentinel doesnt have a core ability -
thats the whole point. He has a bit of everything. Your analogy with
vanguard and charge doesn't hold up. I loved the sentinel in me2 - did
about 4 insanity runs with him. Sure it's his special ability but it
doesn't make or break the class imo.
Uhhhh, Sentinel does have a core ability. It's called Tech Armor.
#33
Posté 16 février 2012 - 12:20
Otherwise it seems fine to me.
#34
Posté 16 février 2012 - 12:22
Sentinels are awesome because they can wreck your day in a variety of ways. Whether it's throwing you around or burning you alive.
Modifié par Mike Shepard, 16 février 2012 - 12:23 .
#35
Posté 16 février 2012 - 12:43
Now in ME3 players are given a choice, do you want to charge in blindly and upgrade tech armor, fitness and lift grenade or do you want to hit enemies from mid-range with a variety of powers and be a balanced, well rounded character? The sentinel now has to pick a strategy depending on the fight.
#36
Posté 16 février 2012 - 12:56
#37
Posté 16 février 2012 - 12:58
#38
Posté 16 février 2012 - 05:03
Of course that would be perfect if I could stay online long enough to actually complete a match and get credit for throwing cerberus across the map like rag dolls...
Modifié par Aedral, 16 février 2012 - 05:07 .
#39
Posté 16 février 2012 - 05:07
Because it sounds to me like the Assault aspect has gone down the drain.
#40
Posté 16 février 2012 - 05:08
Modifié par Aedral, 16 février 2012 - 05:09 .
#41
Guest_BrotherWarth_*
Posté 16 février 2012 - 05:24
Guest_BrotherWarth_*
Hah Yes Reapers wrote...
From what I'm reading here, would it be wise for me to respect TA to Power Armor before I import?
Because it sounds to me like the Assault aspect has gone down the drain.
I believe you get to respec when you start ME3.
#42
Posté 16 février 2012 - 05:36
#43
Posté 16 février 2012 - 06:27
TheKillerAngel wrote...Tech armor absolutely sucks compared to ME2. ME2 was the sentinel's glory days. Now the sentinel is not-quite adept, not-quite engineer that fails to fulfill the roles of both while having an utterly useless specialty power.
Even in ME2 I found that I'd rather have a Drone or a Singularity than Tech Armor on Insanity. Tech Armor is great for when you screw up, but crowd control prevents mistakes from happening.
#44
Posté 16 février 2012 - 08:18
Trouble I'm having is getting used to the new cover system. I make Leroy Jenkins look conservative.
#45
Posté 16 février 2012 - 08:32
#46
Posté 16 février 2012 - 04:32
#47
Posté 16 février 2012 - 05:34
#48
Posté 16 février 2012 - 06:20
I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.
The Sentinel is anything but weak. Different? Yes. Weak? No way.
#49
Guest_AyraWinla_*
Posté 16 février 2012 - 06:48
Guest_AyraWinla_*
I'd honestly say that for a caster Sentinel, Engineer is probably a better choice now since they also can strip all defense types and have actually useful unique skills.
#50
Guest_BrotherWarth_*
Posté 16 février 2012 - 06:58
Guest_BrotherWarth_*
Omega-202 wrote...
I'm sorry, but my first Insanity playthrough of the demo was with a Sentinel and it was also my first ME3 Sentinel experience and I waltzed right through like it was nothing.
I died once to the Atlas and that was it. I was a lot more durable than any of my other playthroughs and trying to run it on Insanity again with a Vanguard and an Adept were much harder. I maxed out Tech Armor and maxed cooldown reduction in both Tech Armor and Offensive Mastery. I was able to take a lot more bullets than any other class and I was able to use Throw to detonate Liara's Singularities on approximately a 9 second cooldown, which wasn't that bad all things considered.
The Sentinel is anything but weak. Different? Yes. Weak? No way.
How did you max out cooldown reduction on both tech armor and offensive mastery? You shouldn't have enough points in the demo to do that.





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